1 A very special thanks is due to the following people and groups.
3 Note, as hard as I've tried, I've found it impossible to perfectly
4 maintain this file. If you are aware of someone who you think might
5 be included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
11 provided his kind permission for using the moon texture. I also used
12 parts of his code as a template when adding the texture.
15 Michele America <nomimarketing@mail.telepac.pt>
16 Contributed to the HUD code.
19 Steve Baker <sbaker@link.com>
20 - Author of plib which contains pui (portable opengl based user interface)
21 sl (portable audio library) js (linux joystick interface class)
22 sg (simple geometry library) ssg (simple scene graph library)
23 - Steve has provided an immense amount of coaching and tutelage,
24 both on the subjects of flight simulation and OpenGL. It has been
25 his comments and thoughts that have prompted the implementation of
26 most of the more sophisticated features of Flight Gear.
29 Michael Basler <pmb@knUUt.de>
30 Coauthor of the Getting Started guide.
33 Jon S. Berndt <jsb@hal-pc.org>
34 Working on a complete C++ rewrite/reimplimentation of the core FDM.
35 Initially he is using X15 data to test his code, but once things are
36 all in place we should be able to simulator arbitrary aircraft.
39 Paul Bleisch <pbleisch@acm.org>
40 Paul redid the "debug" system so that it would be much more
41 flexible, so it could be easily disabled for production system, and
42 so that messages for certain subsystems could be selectively
45 Also contributed a first stab at a config file/command line parsing
49 Jim Brennan <jjb@foothill.net>
50 Provided a big chunk of online space to store USA scenery for Flight Gear.
53 Bernie Bright <bbright@c031.aone.net.au>
54 Many C++ style, usage, and implimentation improvements. STL portability,
58 Bernhard H. Buckel <buckel@wmad95.mathematik.uni-wuerzburg.de>
59 Contributed the README.Linux
62 Gene Buckle <geneb@nwlink.com>
63 Gene has done a lot of work getting FG to compile with the MSVC++
64 compiler. Also, he has pushed, proded, and bugged me endlessly to
65 do my stuff right. (I mean that in a good way, because sometimes
66 when the little nudge in the right direction isn't working, I need
67 a good hard shove.) :-)
70 Didier Chauveau <chauveau@math.univ-mlv.fr>
71 Provided some initial code to parse the 30 arcsec DEM files found at:
72 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
75 Oliver Delise <delise@rp-plus.de>
77 Working on adding some networking / multi-user support.
81 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
82 Graphics Gems IV ed. Paul S. Heckbert)
83 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
86 Francine Evans <evans@cs.sunysb.edu>
87 http://www.cs.sunysb.edu/~evans/stripe.html
88 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
91 Oscar Everitt <bigoc@premier.net>
92 Created single engine piston engine sounds as part of an F4U package
93 for FS98. They are pretty cool and Oscar was happy to contribute
94 them to our little project.
97 Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
98 Authors of the zlib library. Used for on-the-fly compression and
99 decompression routines.
100 http://www.cdrom.com/pub/infozip/zlib/
103 Thomas Gellekum <tg@ihf.rwth-aachen.de>
104 Changes and updates for compiling on FreeBSD
107 Jeff Goeke-Smith <jgoeke@voyager.net>
108 Contributed our first autopilot. (Heading Hold)
109 Better autoconf check for external timezone/daylight variables in
113 Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
114 "newbie" OpenGL questions. His effort alone has made me a great SGI
118 Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
119 and enhancing the HUD code. Lots of code style tips and code tweaks ...
122 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
123 http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
124 LaRCsim code under funding by NASA which we use to provide the
125 flight model. Bruce has patiently answered my many, many questions.
128 Richard Kaszeta <bofh@me.umn.edu>
129 Contributed screen buffer to ppm screen shot routine.
132 Tom Knienieder <knienieder@ms.netwing.at>
133 Ported Steve's Audio library to Win32
136 Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
137 Helped me get on track with setting up fog effects.
140 Bob Kuehne <rpk@sgi.com>
141 Redid the Makefile system so it is simpler and more robust.
144 Christian Mayer <Vader@t-online.de>
145 Working on a multi-lingual conversion tools for fgfs.
146 Contributed code to read msfs formated texture files.
147 Working on a completely new weather subsystem.
148 Working on a balloon simulator.
151 David Megginson <david@megginson.com>
152 Contributed a patch to allow mouse input to control view direction.
153 Contributed a patch to allow mouse input to control the yoke.
154 Contributed financially towards hard drive space for use by the flight
156 Updates to README.running.
157 Working on getting fgfs and ssg to work without textures.
160 Eric Mitchell <mitchell@mars.ark.com>
161 Contributed some topnotch scenery textures.
164 Anders Morken <amrken@online.no>
165 Maintains the European mirror of the FG web pages.
168 Alan Murta <amurta@cs.man.ac.uk>
169 http://www.cs.man.ac.uk/aig/staff/alan/software/
170 Created the Generic Polygon Clipping library
173 Alexei Novikov <anovikov@heron.itep.ru>
174 Contributed a script to turn fgfs scenery into beautifully rendered
176 Contributed a first draft of a scenery creation howto.
179 Curt Olson <curt@flightgear.org>
180 Curt is the one that "herds that cats". Lately Curt has been concetrating
181 on building better scenery.
184 Tony Peden <apeden@earthlink.net>
185 Contributions on the flight model front, including a LaRCsim based
186 Cessna 172. JSBsim: the initial conditions code, a more complete standard
187 atmosphere model, and other bugfixes/additions.
190 Robin Peel <robinp@mindspring.com>
191 Maintains the ever growing worldwide airport and runway database for
192 the Flight Gear project as well as for X-Plane.
195 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
196 Contributed beginnings of a textured instrument panel.
199 Petter Reinholdtsen <pere@games.no>
200 Incorporated the Gnu automake/autoconf system (with libtool).
201 This should streamline and standardize the build process for all
202 Unix-like platforms. It should have little effect on IDE type
203 environments since the don't use the Unix make system.
206 William Riley <riley@technologist.com>
207 Contributed code to add "brakes". Patch to support a first joystick
208 with more than two axes.
211 Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
212 all the information he needed to write the astro code.
215 Chris Schoeneman <crs@millpond.engr.sgi.com>
216 Contributed some 3d sound playing code for Irix, Win32, and Linux
217 It is unclear if this code will be used directly, but it certainly
218 will have an influence on the development of our own audio library.
221 Phil Schubert <philings@zedley.com>
222 Contributed various textures.
225 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
226 Author of the Triangle program. Triangle is used to calculate the
227 Delauney triangulation of our irregular terrain.
230 Gordan Sikic <gsikic@public.srce.hr>
231 Contributed a cherokee flight model for LaRCsim. Currently is not
232 working and needs to be debugged. Use configure --with-flight-model=cherokee
233 to build the cherokee instead of the navion.
236 Michael Smith <msmith99@flash.net>
237 Contributed cockpit graphics, 3d models, logos, and other images.
238 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
241 U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
242 Provided geographic data used by this project
245 Durk Talsma <pn_talsma@macmail.psy.uva.nl>
246 Accurate Sun, Moon, and Planets. Sun changes color based on
247 position in sky. Moon has correct phase and blends well into the
248 sky. Planets are correctly positioned and have proper magnitude.
249 Help with time functions, gui, and other misc stuff.
250 2D Cloud layers (nifty).
253 Mark Vallevand <Mark.Vallevand@UNISYS.com>
254 Contributed some METAR parsing code.
255 Contributed some win32 screen printing routines.
258 Gary R. Van Sickle <tiberius@braemarinc.com>
259 Contributed some initial GameGLUT support and other fixes.
262 Norman Vine <nhv@laserplot.com>
263 Many performance optimizations throughout the code. Many contributions
264 and much advice for the scenery generation section. Lots of windoze
265 related contributions.
266 Contributed wgs84 distance and course routines.
267 Contributed a great circle route autopilot mode based on wgs84 routines.
268 Many other GUI, HUD, and autopilot contributions.
271 Roland Voegtli <webmaster@sanw.unibe.ch>
272 Great photorealistic textures.
275 Carmelo Volpe <carmelo.volpe@csb.ki.se>
276 Contributed some work to porting Flight Gear to the Metro Works
277 development environment (PC/Mac)
280 Darrell Walisser <dwaliss1@purdue.edu>
281 Contributed a large number of MacOS changes and has somehow managed
282 to get a pile of code written by a bunch of people who've never seen
283 a Mac to compile and run on said platform.
286 WoodSoup Project http://www.woodsoup.org
287 Provided computing resources and services so that the Flight Gear
288 project could have real home. This includes, web services, ftp services
289 shell accounts, email lists, dns services, etc.
292 Robert Allan Zeh <raz@cmg.FCNBD.COM>
293 Helped me tremendously in figuring out the Cygnus win32 compiler and
294 how to link with .dll's. With out him the first runable win32
295 version of FG would have been impossible.