1 A very special thanks is due to the following people and groups.
3 Note, as hard as I've tried, I've found it impossible to perfectly
4 maintain this file. If you are aware of someone who you think might
5 be included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
11 provided his kind permission for using the moon texture. I also used
12 parts of his code as a template when adding the texture.
15 Michele America <nomimarketing@mail.telepac.pt>
16 Contributed to the HUD code.
19 Michael Basler <pmb@knUUt.de>
20 Coauthor of the Getting Started guide.
23 Jon S. Berndt <jsb@hal-pc.org>
24 Working on a complete C++ rewrite/reimplimentation of the core FDM.
25 Initially he is using X15 data to test his code, but once things are
26 all in place we should be able to simulator arbitrary aircraft.
29 Paul Bleisch <pbleisch@acm.org>
30 Paul redid the "debug" system so that it would be much more
31 flexible, so it could be easily disabled for production system, and
32 so that messages for certain subsystems could be selectively
35 Also contributed a first stab at a config file/command line parsing
39 Jim Brennan <jjb@foothill.net>
40 Provided a big chunk of online space to store USA scenery for Flight Gear.
43 Bernie Bright <bbright@c031.aone.net.au>
44 Many C++ style, usage, and implimentation improvements. STL portability,
48 Bernhard H. Buckel <buckel@wmad95.mathematik.uni-wuerzburg.de>
49 Contributed the README.Linux
52 Gene Buckle <geneb@nwlink.com>
53 Gene has done a lot of work getting FG to compile with the MSVC++
54 compiler. Also, he has pushed, proded, and bugged me endlessly to
55 do my stuff right. (I mean that in a good way, because sometimes
56 when the little nudge in the right direction isn't working, I need
57 a good hard shove.) :-)
60 Didier Chauveau <chauveau@math.univ-mlv.fr>
61 Provided some initial code to parse the 30 arcsec DEM files found at:
62 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
65 Oliver Delise <delise@rp-plus.de>
67 Working on adding some networking / multi-user support.
70 Dave Eberly <eberly@magic-software.com> http://www.magic-software.com
71 Contributed some sphere interpolation code used by Christian Mayer's
72 weather data base system. Go to Dave's web site. He has a ton of
73 really useful looking code available there.
77 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
78 Graphics Gems IV ed. Paul S. Heckbert)
79 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
82 Francine Evans <evans@cs.sunysb.edu>
83 http://www.cs.sunysb.edu/~evans/stripe.html
84 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
87 Oscar Everitt <bigoc@premier.net>
88 Created single engine piston engine sounds as part of an F4U package
89 for FS98. They are pretty cool and Oscar was happy to contribute
90 them to our little project.
93 Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
94 Authors of the zlib library. Used for on-the-fly compression and
95 decompression routines.
96 http://www.cdrom.com/pub/infozip/zlib/
99 Thomas Gellekum <tg@ihf.rwth-aachen.de>
100 Changes and updates for compiling on FreeBSD
103 Jeff Goeke-Smith <jgoeke@voyager.net>
104 Contributed our first autopilot. (Heading Hold)
105 Better autoconf check for external timezone/daylight variables in
109 Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
110 "newbie" OpenGL questions. His effort alone has made me a great SGI
114 Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
115 and enhancing the HUD code. Lots of code style tips and code tweaks ...
118 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
119 http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
120 LaRCsim code under funding by NASA which we use to provide the
121 flight model. Bruce has patiently answered my many, many questions.
124 Richard Kaszeta <bofh@me.umn.edu>
125 Contributed screen buffer to ppm screen shot routine.
128 Tom Knienieder <knienieder@ms.netwing.at>
129 Ported Steve's Audio library to Win32
132 Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
133 Helped me get on track with setting up fog effects.
136 Bob Kuehne <rpk@sgi.com>
137 Redid the Makefile system so it is simpler and more robust.
140 Christian Mayer <Vader@t-online.de>
141 Working on a multi-lingual conversion tools for fgfs.
142 Contributed code to read msfs formated texture files.
143 Working on a completely new weather subsystem.
144 Working on a balloon simulator.
147 David Megginson <david@megginson.com>
148 Contributed a patch to allow mouse input to control view direction.
149 Contributed a patch to allow mouse input to control the yoke.
150 Contributed financially towards hard drive space for use by the flight
152 Updates to README.running.
153 Working on getting fgfs and ssg to work without textures.
156 Eric Mitchell <mitchell@mars.ark.com>
157 Contributed some topnotch scenery textures.
160 Anders Morken <amrken@online.no>
161 Maintains the European mirror of the FG web pages.
164 Alan Murta <amurta@cs.man.ac.uk>
165 http://www.cs.man.ac.uk/aig/staff/alan/software/
166 Created the Generic Polygon Clipping library
169 Alexei Novikov <anovikov@heron.itep.ru>
170 Contributed a script to turn fgfs scenery into beautifully rendered
172 Contributed a first draft of a scenery creation howto.
175 Curt Olson <curt@flightgear.org>
176 Curt is the one that "herds that cats". Lately Curt has been concetrating
177 on building better scenery.
180 Tony Peden <apeden@earthlink.net>
181 Contributions on the flight model front, including a LaRCsim based
182 Cessna 172. JSBsim: the initial conditions code, a more complete standard
183 atmosphere model, and other bugfixes/additions.
186 Robin Peel <robinp@mindspring.com>
187 Maintains the ever growing worldwide airport and runway database for
188 the Flight Gear project as well as for X-Plane.
191 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
192 Contributed beginnings of a textured instrument panel.
195 Petter Reinholdtsen <pere@games.no>
196 Incorporated the Gnu automake/autoconf system (with libtool).
197 This should streamline and standardize the build process for all
198 Unix-like platforms. It should have little effect on IDE type
199 environments since the don't use the Unix make system.
202 William Riley <riley@technologist.com>
203 Contributed code to add "brakes". Patch to support a first joystick
204 with more than two axes.
207 Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
208 all the information he needed to write the astro code.
211 Chris Schoeneman <crs@millpond.engr.sgi.com>
212 Contributed some 3d sound playing code for Irix, Win32, and Linux
213 It is unclear if this code will be used directly, but it certainly
214 will have an influence on the development of our own audio library.
217 Phil Schubert <philings@zedley.com>
218 Contributed various textures.
221 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
222 Author of the Triangle program. Triangle is used to calculate the
223 Delauney triangulation of our irregular terrain.
226 Gordan Sikic <gsikic@public.srce.hr>
227 Contributed a cherokee flight model for LaRCsim. Currently is not
228 working and needs to be debugged. Use configure --with-flight-model=cherokee
229 to build the cherokee instead of the navion.
232 Michael Smith <msmith99@flash.net>
233 Contributed cockpit graphics, 3d models, logos, and other images.
234 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
237 U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
238 Provided geographic data used by this project
241 Durk Talsma <pn_talsma@macmail.psy.uva.nl>
242 Accurate Sun, Moon, and Planets. Sun changes color based on
243 position in sky. Moon has correct phase and blends well into the
244 sky. Planets are correctly positioned and have proper magnitude.
245 Help with time functions, gui, and other misc stuff.
246 2D Cloud layers (nifty).
249 Mark Vallevand <Mark.Vallevand@UNISYS.com>
250 Contributed some METAR parsing code.
251 Contributed some win32 screen printing routines.
254 Gary R. Van Sickle <tiberius@braemarinc.com>
255 Contributed some initial GameGLUT support and other fixes.
258 Norman Vine <nhv@laserplot.com>
259 Many performance optimizations throughout the code. Many contributions
260 and much advice for the scenery generation section. Lots of windoze
261 related contributions.
262 Contributed wgs84 distance and course routines.
263 Contributed a great circle route autopilot mode based on wgs84 routines.
264 Many other GUI, HUD, and autopilot contributions.
267 Roland Voegtli <webmaster@sanw.unibe.ch>
268 Great photorealistic textures.
271 Carmelo Volpe <carmelo.volpe@csb.ki.se>
272 Contributed some work to porting Flight Gear to the Metro Works
273 development environment (PC/Mac)
276 Darrell Walisser <dwaliss1@purdue.edu>
277 Contributed a large number of MacOS changes and has somehow managed
278 to get a pile of code written by a bunch of people who've never seen
279 a Mac to compile and run on said platform.
282 WoodSoup Project http://www.woodsoup.org
283 Provided computing resources and services so that the Flight Gear
284 project could have real home. This includes, web services, ftp services
285 shell accounts, email lists, dns services, etc.
288 Robert Allan Zeh <raz@cmg.FCNBD.COM>
289 Helped me tremendously in figuring out the Cygnus win32 compiler and
290 how to link with .dll's. With out him the first runable win32
291 version of FG would have been impossible.