3 Note: as hard as we've tried, it is impossible to perfectly maintain
4 this file. If you are aware of someone who you think should be
5 included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 A1 Free Sounds <techie@mail.ev1.net> http://www.a1freesoundeffects.com
11 Granted permission for the flightgear project to use some of the
12 sound effects from their site.
16 Added clipping to 2d instruments. Added volume control to ATC-chatter.
17 Created and maintain: DHC2, B1900D, Aerostar 700, S76C+ helicopter,
18 Cessna Citation Bravo & CitationX, A6M2 'Zero'. Assisted with Cessna
19 Citation II with Curt and 777-200 with Justin Smithies.
22 Mark Akermann <flightgear@akermann.org>
23 Redone sun code. The sun now consists of three textures with individual
24 colors which are calculated based on the effect of light scattering.
25 This is accomplished by using various environmental data and by
26 calculating the distance the light travels through the atmosphere.
29 Raul Alonzo <amil@las.es>
30 Mr. Alonzo is the author of Ssystem and provided his kind permission
31 for using the moon texture. I also used parts of his code as a template
32 when adding the texture. Ssystem Homepage can be found at:
33 http://www1.las.es/~amil/ssystem
36 Michele America <nomimarketing@mail.telepac.pt>
37 Contributed to the HUD code.
41 Many, many very nice aircraft models.
44 Andrei Barbu <andrei@0xab.com>
45 Designed and implemented the current version of the FlightGear website.
48 Michael Basler <pmb@knUUt.de>
49 Author of the Getting Started guide.
52 Paul Beardsley <Beardspa@hotmail.com>
53 The 1903 Wright Flyer was inspired by a model contributed by Paul
54 Beardsley. Very little of the original model remains, but without
55 Paul's excellent work we might not have our own 1903 Flyer. Model
56 was reworked and retextured by Jim Wilson.
59 Jon S. Berndt <jon@jsbsim.org>
60 Chief architect of JSBSim, the default flight dynamics model (FDM)
61 for FlightGear. Jon's professional work has involved simulation and
62 prototyping for vehicles ranging from the F-16 to his current work
63 on the space shuttle and future manned launch vehicles. Since 1998
64 Jon has been working on creating JSBSim together with co-author Tony
65 Peden. JSBSim is an object-oriented, multi-platform aerospace
66 vehicle simulator that can be integrated with broader flight
67 simulation programs (since it provides no visual model), or run in a
68 standalone mode for batch runs. For more information, see the JSBSim
69 home page at: http://www.jsbsim.org
72 Paul Bleisch <pbleisch@acm.org>
73 Paul redid the "debug" system so that it would be much more flexible,
74 so it could be easily disabled for production system, and so that
75 messages for certain subsystems could be selectively enabled.
76 Also contributed a first stab at a config file/command line parsing
81 Coorganizer of the FlightGear booth at the annual LinuxTag event in
86 Thorsten provided the TCAS system and fixed an uncountable number of
87 bugs, closed memory leaks and helps creating new releases.
91 Very nice models, including the F14-B.
94 Jim Brennan <jj@kingmont.com>
95 Provided a big chunk of online space to store USA scenery for Flight Gear.
98 Bernie Bright <bbright@bigpond.net.au>
99 Many C++ style, usage, and implementation improvements.
100 STL portability, tons o' stuff. :-)
101 Threading support and threaded tile pager.
102 Initiate the fgrun project
106 Scenery models and ground networks for Italian airports.
107 Scripts for automated source downloads and builds.
110 Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
111 Contributed the README.Linux
112 Co-Author of the "Getting Started Manual"
115 Gene Buckle <geneb@deltasoft.com>
116 Gene has done a lot of work getting FG to compile with the MSVC++
117 compiler. Also, he has pushed, proded, and bugged me endlessly to
118 do my stuff right. (I mean that in a good way, because sometimes
119 when the little nudge in the right direction isn't working, I need
120 a good hard shove.) :-)
123 Ralph Carmichael <ralph@pdas.com>
124 Thanks to Ralph for his support of the FlightGear project. At
125 Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale,
126 packed with great programs of use to aeronautical engineers. At this web
127 site there are also some sample downloads to show what is on the CD.
131 Didier Chauveau <chauveau@math.univ-mlv.fr>
132 Provided some initial code to parse the 30 arcsec DEM files found at:
133 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
136 John Check <j4strngs@rockfish.net>
137 Maintains the base package repository
140 New instrument panel configurations
144 Contributed several bugfixes and improvements for the integration of
145 the JSBSim flight dynamics model.
148 Dave Cornish <dmc@halcyon.com>
149 Created our new, super cool, runway textures.
150 Created some of our cloud textures.
153 Oliver Delise <delise@mail.isis.de>
154 FAQ Maintainer, Documentation, Public Relations.
155 Author of (the now depreciated) networking / multi-user support.
156 Founder of the FlightGear MultiPilot Project :
157 http://www.isis.de/members/~odelise/progs/flightgear
161 Contributed bugfixes and improvements to the navigation and ATIS code.
165 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
166 Graphics Gems IV ed. Paul S. Heckbert)
167 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
171 Contributed the very nice Piper Seneca, closely modelled after the
172 real thing. Also added many other nice aircraft (such as the ogeL, also
173 closely modelled after the real thing), buildings, etc.
174 Creator of fgpanel. Code maintainer of weather, environment, autopilot
175 and many other core systems.
178 Dave Eberly <eberly@magic-software.com>
179 Contributed some sphere interpolation code used by Christian Mayer's
180 weather data base system. Go to Dave's web site. He has a ton of
181 really useful looking code available there.
182 http://www.magic-software.com
186 Helped enourmously toward finishing the full scale traffic demo at EHAM.
189 Francine Evans <evans@cs.sunysb.edu>
190 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
191 http://www.cs.sunysb.edu/~evans/stripe.html
194 Oscar Everitt <bigoc@premier.net>
195 Created single engine piston engine sounds as part of an F4U package
196 for FS98. They are pretty cool and Oscar was happy to contribute
197 them to our little project.
201 Many WWII era aircraft.
204 Leidson Campos A. Ferreira <leidson@planetamessenger.org>
205 Rewrote the Jpeg screen httpd streaming (--jpg-httpd option)
209 Improved the build system for Windows and provided pre-built
213 Bruce Finney <bfinney@gte.net>
218 Updates to the AI system, including the Dykstra route finding algorithm,
219 adding a performance class, and many code clean-ups.
220 Co-organizer of the annual LinuxTag booth.
223 Melchior Franz <mfranz@aon.at>
224 Reworked the joystick driver detection code, added high/low support for
225 "hats". Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now
226 forms the basis of a lot of programmable joysticks.
227 Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
228 Maintains the only fully working helicopter model in FlightGear (Bolkow 105).
229 Made the GUI code fully XML configurable and added support for themes,
230 reworked property browser, route manager and several other dialogs.
231 Wrote Dynamic Cockpit View, Fly-By view and lots of other Nasal code.
232 Implemented Nasal "listeners".
235 Jean-loup Gailly and Mark Adler <zlib@gzip.org>
236 Authors of the zlib library. Used for on-the-fly compression and
237 decompression routines.
238 http://www.cdrom.com/pub/infozip/zlib/
241 Thomas Gellekum <tg@ihf.rwth-aachen.de>
242 Changes and updates for compiling on FreeBSD
246 Technical Genius behind the Custom Scenery Project.
247 Current maintainer of TaxiDraw
251 Added support for lighter than air vehicles to JSBSim.
252 Contributed simulation of wildfires and a basic system for dual control
253 of an aircraft over the multiplayer network.
254 Author of several airships and one aircraft.
257 Neetha Girish <neethagirish@usa.net>
258 Contributed the xml configurable HUD changes.
261 Jeff Goeke-Smith <jgoeke@voyager.net>
262 Contributed our first autopilot. (Heading Hold)
263 Better autoconf check for external timezone/daylight variables in
267 Michael I. Gold <gold@puck.asd.sgi.com>
268 Patiently answered my endless "newbie" OpenGL questions.
269 His effort alone has made me a great SGI fan.
272 Habibie <habibie@MailandNews.com>
273 RedHat package building changes for SimGear.
277 Many bugfixes and code checking.
281 Many detailed 3D models of aircraft, including the MD11, and several
286 Ground networks for various airports.
287 Most of the liveries for the new C172p by HHS.
288 AI Repaints for several 737's and C172's
291 Dave Haskell <dave@haskell.demon.co.uk>
292 Original exterior textures for the Cessna 310 U-3A model. Only a few
293 minor modifications were made.
296 Mike Hill <mikehill@flightsim.com>
297 Contributed 3d aircraft models to our project.
298 http://www.flightsimnetwork.com/mikehill/home.htm
301 Erik Hofman <erik@ehofman.com>
302 Major overhaul and parameterization of the sound module, to allow
303 aircraft-specific sound configuration at runtime.
304 Did a lot of code improvements and bug-hunting.
305 Creator of most of the ground textures.
306 Maintainer of the F-15, F-16, F-104, T-37, PC-7, Fokker 50 and 100 models.
307 Keeps the Irix port current.
308 Localization support.
311 Charlie Hotchkiss <clhotch@pacbell.net>
312 Worked on improving and enhancing the HUD code.
313 Lots of code style tips and code tweaks ...
316 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
317 Developed the LaRCsim code under funding by NASA which we use to provide
318 the flight model. Bruce has patiently answered my many, many questions.
319 http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
323 Contributed to the piston engine code in JSBSim.
326 Maik Justus <fg@mjustus.de>
327 Developed YASim's helicopter/rotor logic.
328 Implemented aerotowing, water plane and anchor support for YASim, and
329 made its gear aware of the surface material.
330 Wrote the Bo105 helicopter FDM configuration file.
334 Debian packaging of SimGear/FlightGear
337 Richard Kaszeta <bofh@me.umn.edu>
338 Contributed screen buffer to ppm screen shot routine.
339 Rich has also helped in the early development of the Flight Gear "altitude
340 hold autopilot module" by teaching Curt Olson the basics of Control Theory
341 and helping him code and debug early versions. Curt's "Boss" Bob Hain
342 also contributed <bob@me.umn.edu>. Further details available at:
343 http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
344 Rich's Homepage: http://www.menet.umn.edu/~kaszeta
347 Vassilii Khachaturov <vassilii@tarunz.org>
348 Support of navaids as autopilot waypoints.
349 Switching the tower view to a different tower at any time.
350 Various code, GUI, and documentation fixes and updates.
353 Tom Knienieder <tom@knienieder.com>
354 Ported Steve's Audio library first to OpenBSD and IRIX and
355 after that also to Win32
358 Reto Koradi <kor@mol.biol.ethz.ch>
359 Helped me get on track with setting up fog effects.
360 http://www.mol.biol.ethz.ch/wuthrich/people/kor
363 Bob Kuehne <rpk@who.net>
364 Redid the Makefile system so it is simpler and more robust.
367 Chris Lampard <c.lampard@ntlworld.com>
368 Original exterior geometry for the Cessna 310 U-3A model. Several
369 modifications made but most of the exterior is as is converted from
370 Chris's original. The interior cockpit was added by Jim Wilson.
373 David Luff <david.luff@nottingham.ac.uk>
374 Contributed heavily to the IO360 piston engine model.
375 Created the ATC intelligent traffic subsystem.
376 Creator of TaxiDraw, a program to modify the taxiway layout
380 Lewis Magruder <blackhawk96@hotmail.com>
381 Original A-4 Blue Angels exterior model and textures. Lewis's work
382 is pretty much as converted from the original. The interior cockpit
383 was added by Jim Wilson.
386 Christian Mayer <flightgear@christianmayer.de>
387 Working on a multi-lingual conversion tools for fgfs
388 as a demonstration of technology ;-)
389 Contributed code to read msfs formated texture files.
390 Working on a completely new weather subsystem.
391 Working on a balloon simulator.
394 David Megginson <david@megginson.com>
395 Contributed a patch to allow mouse input to control the yoke.
396 Contributed financially towards hard drive space for use by the
398 Updates to README.running.
399 Working on getting fgfs and ssg to work without textures.
400 Also added the new 2D panel and the save/load support.
401 Reorganization of the GUI to make it XML configurable.
403 Generalized input module
404 3D model animation module
405 initial take of sound-effects module
406 Random ground cover objects
407 Vacuum and pitot systems.
410 Eric Mitchell <mitchell@mars.ark.com>
411 Contributed some topnotch scenery textures. His textures were
412 all original creations.
415 Cameron Moore <cameron@unbeatenpath.net>
418 Self-proclaimed code janitor.
419 Has been maintaining FAQ for some years.
423 Many innovations to the OpenSceneGraph based graphics system.
424 Counseling of other developers toward learning OSG
425 Maintaing a GIT repository containing a mirror of FlightGear's
426 source code, speficially for bugfix releases.
429 Anders Morken <amrken@online.no>
430 Maintained the European mirror of the FG web pages.
431 Unfortunately this mirror has been taken down due to reglementation
432 changes including an enforcement to 10 MB space per subscriber limit
433 which was way too small for the evergrowing FGFS Project's Files.
434 He'd be happy to maintain a new one if he could find a place to put it,
435 so if you have an idea, contact him!
438 Alan Murta <amurta@cs.man.ac.uk>
439 http://www.cs.man.ac.uk/aig/staff/alan/software/
440 Created the Generic Polygon Clipping library
443 Phil Nelson <phil@cs.wwu.edu>
444 Author of GNU dbm. gdbm is a set of database routines that use
445 extendible hashing and works similar to the standard UNIX dbm routines.
449 Maintainer of the Mac port.
450 Contributed some very nice Japanese aircraft models.
453 Alexei Novikov <anovikov@heron.itep.ru>
454 Created European Scenery
455 Contributed a script to turn fgfs scenery into beautifully rendered
457 Contributed a first draft of a scenery creation howto.
460 Curt Olson <http://www.flightgear.org/~curt>
461 Curt is responsible for overall project and source code management.
462 He has his hands in many of the areas, but is primarily responsible
463 for the scenery subsystem, as well as much of the infrastructure in
465 Handles most parts of the regular scenery rebuild, including lots of
466 improvements of the vertex calculation code.
467 Added the nw PID based, configurable autopilot code.
468 Added the Electrical system.
469 Added Runway lighting.
473 His TR Library: http://www.mesa3d.org/brianp/TR.html
474 And also Mesa of course: http://www.mesa3d.org
477 Tony Peden <apeden@earthlink.net>
478 Contributions on the flight model front, including a LaRCsim based
479 Cessna 172. JSBsim: the initial conditions code, a more complete
480 standard atmosphere model, and other bugfixes/additions.
483 Robin Peel <robin@cpwd.com>
484 Maintains the ever growing worldwide airport, runway, and navigation
485 aid database for the Flight Gear project as well as for X-Plane.
488 Alex Perry <alex.perry@ieee.org>
489 Contributed code to more accurately model VSI, DG, Altitude.
490 Contributed to the Install and Getting Started manual.
494 Developed the multiplayer network infrastructure.
497 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
498 Contributed beginnings of a textured instrument panel.
501 Frederic Bouvier <fredfgfs01@free.fr>
502 Keeps FlightGear MSVC compatible.
503 Did a number of code changes to improve the animation code.
504 Added a number of animations that improves the visual system quite a lot.
505 Did a nice job populating the San Francisco bay area by adding a lot
507 Builds the FlightGear binary windows distributions.
508 Maintainer of fgrun, the defacto launcher on windows and many other platforms.
509 Author of fgsd, a standalone scenery designer.
510 Provides regular binary snapshots of flightgear and it's related projects for
511 the windows community.
514 Petter Reinholdtsen <pere@games.no>
515 Incorporated the Gnu automake/autoconf system (with libtool).
516 This should streamline and standardize the build process for all
517 Unix-like platforms. It should have little effect on IDE type
518 environments since the don't use the Unix make system.
522 Created the local weather system, providing beautiful cloudscapes
523 and an accurate meteorological simulation.
526 William Riley <riley@technologist.com>
527 Contributed code to add "brakes".
528 Patch to support a first joystick with more than two axes.
529 World scenery based on vmap0 data.
533 Contributed some very nice building models, including a very
534 detailed layout of the Amsterdam airport terminals, and many
536 Redid the Boeing 747-400 3D model.
537 Greatly contributed to the FlightGear community as a very active
538 first aid responder on the official Flightgear forum, as a forum
539 and wiki admin, and as the editor of the monthly FlightGear
544 Many nice Aircraft models
547 Andy Ross <andy@plausible.org>
548 Contributed a new configurable FDM, "YASim", based on geometry
549 information rather than aerodynamic coefficients.
550 Added support for placing 2D panel objects in 3D space.
551 Modified the HUD code to make it more accurate and added 3D support.
552 Modified the UI code to allow a far more flexible grouping system.
553 Added the Nasal scripting language and added FlightGear integration.
557 Current maintainer of Atlas, the moving map program for FlightGear
560 Paul Schlyter <pausch@saaf.se>
561 Mr. Schlyter provided Durk Talsma with all the information
562 he needed to write the astro code. Mr. S. is also willing
563 to answer astro-related questions whenever one needs to.
564 http://welcome.to/pausch
568 Detailed Frankfurt airport buildings.
569 Contributions to the custom scenery project.
572 Chris Schoeneman <crs@millpond.engr.sgi.com>
573 Contributed some 3d sound playing code for Irix, Win32, and Linux
574 It is unclear if this code will be used directly, but it certainly
575 will have an influence on the development of our own audio library.
578 Phil Schubert <philip@zedley.com>
579 Contributed various textures and engine modelling.
580 http://www.zedley.com/Philip/index.htm
584 Contributed AI traffic for EDDF
589 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
590 Author of the Triangle program. Triangle is used to calculate the
591 Delauney triangulation of our irregular terrain.
594 Gordan Sikic <gsikic@public.srce.hr>
595 Contributed a cherokee flight model for LaRCsim.
596 Currently is not working and needs to be debugged.
597 Use configure --with-flight-model=cherokee
598 to build the cherokee instead of the navion.
601 Michael Smith <msmith99@flash.net>
602 Contributed cockpit graphics, 3d models, logos, and other images.
603 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
606 Martin Spott <Martin.Spott@uni-duisburg.de>
607 Contributed to the installation / user guide.
608 Coorganizer of the FlightGear booth at the annual LinuxTag event in
610 Manages the "World Scenery" releases.
611 Maintains world's biggest repository and toolchain for free and
612 open map and scenery data at http://mapserver.flightgear.org/
616 Maintainer of the object database.
619 Martin Dressler <dr@musicabona.cz>
620 Created some outstanding panel instrumentation textures
621 for use in full-screen mode.
624 U.S. Geological Survey
625 Provided geographic data used by this project
626 http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
629 Durk Talsma <d.talsma@chello.nl>
630 Accurate Sun, Moon, and Planets.
631 Sun changes color based on position in sky.
632 Moon has correct phase and blends well into the sky.
633 Planets are correctly positioned and have proper magnitude.
634 Help with time functions, gui, and other misc stuff.
635 2D Cloud layers (nifty).
636 Added the AirTraffic module for scheduled AI airliners and other aircraft.
637 Full scale AI traffic demo for EHAM.
638 Current FlightGear release manager.
642 Contributed some Livery repaints for AI Aircraft
643 Contributed many ideas leading towards the Traffic Manager II format
644 Runs FGTracker, an online flight tracking service for FlightGear
648 Many code cleanups of the internal structure of the airport database,
649 runway parsing, route management.
650 Is currently working on adding flightmanagement support.
653 UIUC - Department of Aeronautical and Astronautical Engineering
654 Contributed modifications to LaRCsim to allow loading of aircraft
655 parameters from a file. These modifications were made as part of an
656 icing research project.
658 Did the coding and made it all work:
659 Jeff Scott <jscott@students.uiuc.edu>
660 Bipin Sehgal <bsehgal@uiuc.edu>
661 Michael Selig <m-selig@uiuc.edu>
663 Helped support the effort
664 Jay Thomas <jthomas2@uiuc.edu>
665 Eunice Lee <ey-lee@students.uiuc.edu>
666 Elizabeth Rendon <mdfhoyos@md.impsat.net.co>
667 Sudhi Uppuluri <suppulur@students.uiuc.edu>
670 Mark Vallevand <Mark.Vallevand@UNISYS.com>
671 Contributed some METAR parsing code.
672 Contributed some win32 screen printing routines.
675 Gary R. Van Sickle <tiberius@braemarinc.com>
676 Contributed some initial GameGLUT support and other fixes.
677 Has done some interesting preliminary work on a binary file format
678 http://www.woodsoup.org/projs/ORKiD/fgfs.htm
680 Has set up a 'Cygwin Tips' site that has been very helpful to many
681 people in getting a Cygwin Unix-on-Windows build environment set up
682 so they can build FG effectively.
683 http://www.woodsoup.org/projs/ORKiD/cygwin.htm
686 Norman Vine <nhv@yahoo.com>
687 Provided more than uncountable URL's to the "FlightGear Community".
688 Many performance optimizations throughout the code.
689 Many contributions and much advice for the scenery generation section.
690 Lots of windoze related contributions.
691 Contributed wgs84 distance and course routines.
692 Contributed a great circle route autopilot mode based on wgs84 routines.
693 Many other GUI, HUD, and autopilot contributions.
694 Contributed a patch to allow mouse input to control view direction.
695 Ultra hires tiled screen dumps.
696 Contributed the initial 'goto airport' and 'reset' functions
697 Contributed the initial http image server code
698 Did the build instructions for OpenAL (and SDL) for Cygwin.
701 Roland Voegtli <voegtli@sanw.unibe.ch>
702 Great photorealistic textures.
703 Founder of European Scenery Project for X-Plane
704 http://www.g-point.com/xpcity/esp/
707 Carmelo Volpe <carmelo.volpe@mednut.ki.se>
708 Contributed some work to porting Flight Gear to the Metro Works
709 development environment (PC/Mac)
712 Darrell Walisser <dwaliss1@purdue.edu>
713 Contributed a large number of MacOS changes and has somehow managed
714 to get a pile of code written by a bunch of people who've never seen
715 a Mac to compile and run on said platform.
716 Provides MacOS-specific info in the docs.
719 David Culp <davidculp2@attbi.com>
720 Changed the layout of the conbtrolls section and added a great number
721 of extra controls which will prove to be usefull no and for the future.
722 Contributed a number of aircraft configuration files, including a T-38 and
724 Implemented the AIModels subsystem (originally based on the ATC traffic code)
725 and extended it to support ships, aircraft, ballistic objects, thunder-storms,
727 Added a lot of updated to JSBSIm, esp. for the turbine section.
730 Ed Williams <Ed_Williams@compuserve.com>
731 Contributed magnetic variation code (impliments Nima WMM 2000)
732 We've also borrowed from Ed's wonderful aviation formulary at various
734 http://www.best.com/~williams/index.html
737 Jim Wilson <jimw@kelcomaine.com>
738 Wrote a major overhaul of the viewer code to make it more flexible
739 and modular. Contributed many small fixes and bug reports.
740 Contributed the the pui property browser.
741 Contributed to the autopilot.
742 Created several excellent 3D aircraft models, including the p-51,
743 Wright Flyer and the Boeing 747.
746 Jean-Claude Wippler <jcw@equi4.com>
747 Author of MetaKit - a portable, embeddible database with a portable
748 data file format. This software is not GPL'd but the author is kindly
749 allowing us to bundle MetaKit with our code. MetaKit has a liberal
750 X/MIT-style license. Please see the following URL for more info:
751 http://www.equi4.com/metakit
755 Author of FGCom, a voice communication program intented for FlightGear
759 John Wojnaroski <castle@mminternet.com>
760 Open Glass Cockpit project
765 Contributed a B1B aircraft model.
768 Lee Elliot <leee@spatial.freeserve.co.uk>
769 Author of the YF-23, A-10, Ann225, B-52 and TSR-2 models.
770 Did a lot of suggestions for better aircraft modelling, some of which
771 resulted in code changes to accomplish them.
774 Innis Cunningham <innisc@hotmail.com>
775 Modelled the 737 and contributed to the T38.
778 Vivian Meazza <vivian.meazza@lineone.net>
779 Added a number of excellent aircraft models including the Hawker Hunter
781 Provided realistic wind, gravity and drag calculations for AIBallistic models,
782 as well as terrain intersections (impacts) of submodels.
783 Added the Fresnel Lens Optical Landing System and AI code for AICarrier and
784 AIShip, and implemented the TACAN navigation instrument
787 David Culp <davidculp2@comcast.net>
788 Added the AI model and scenario code which allows non interactive models
789 (like aircraft, ships, ballistic models, storms and thermals) to move
790 around the scenery in a predefined way. Every model can have it's own
791 special characteristics. The thermal model for instance is a non-visible
792 model that creates an updraft around it's center.
795 Mathias Fröhlich <Mathias.Froehlich@gmx.net>
796 Implemented the groundcache code which made it possible for aircraft
797 to follow the ground precisely and, as a result, made it possible to
798 land on aircraft carriers.
799 Modified YASim, JSBSim and LaRCsim to support the groundcache code.
800 Reorganized the code to eliminate the viewer jitter for close by objects.
801 Mathias is responsible for the transition to OSG and he added HLA support.
804 Harald Johnsen <hjohnsen@evc.net>
805 Added a new 3D cloud implementation which also works on big-endian machines.
806 This code allows for clouds of any types and any shapes (and even deformation
808 Implemented volumetric shadowing.
811 Roy Vegard Ovesen <rvovesen@tiscali.no>
812 Implemented the KAP140 autopilot.
813 Added a generic, XML configurable, autopilot framework.
814 Added an Altitude encoder.
816 Made the instruments code much more configurable, it is now possible to only
817 include instruments that are actually present.
818 Added several high level, configurable filter implementations for use by
822 Stuart Buchanan <stuart_d_buchanan@yahoo.co.uk>
823 Substantial additions to the Getting Started Manual
824 Enhancements to the Cessna-310 3d model.
825 Added a generic yoke model, a generic throttle quadrant model and a
826 generic pedal set model.
827 OSG based three 3D clouds.
831 Stefan Seifert <nine@detonation.org>
832 Added the save-on-exit option to save the user preferences at program exit.
835 Space Imaging, Inc http://www.spaceimaging.com/
836 Space Imaging has allowed us to use the images in their archive for
837 commercial and non-commercial use, provided the original image can't be
838 extracted from the textures.
839 Some (if not all) of the best textures in use by FlightGear wouldn't be
840 possible without the satellite images provided by them.
843 Airservices Australia
844 Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
845 FlightGear when putting together a demonstration to show the possibilities
846 of using Flightgear as the basis for an Air Traffic
849 SkyscraperPage.com http://skyscraperpage.com
850 SkyscraperPage.com has allowed us to use their building diagrams to
851 make textures and 3d models of their buildings.
854 WoodSoup Project http://www.woodsoup.org
855 [ FlightGear no longer uses woodsoup services, but we appreciate
856 the support provided to our project during the time they hosted us. ]
857 Provided computing resources and services so that the FlightGear
858 project could have real home. This includes, web services,
859 ftp services, shell accounts, email lists, dns services, etc.
862 Robert Allan Zeh <raz@cmg.FCNBD.COM>
863 Helped me tremendously in figuring out the Cygnus win32 compiler and
864 how to link with .dll's. With out him the first runable win32
865 version of FG would have been impossible.
872 THIS DOCUMENT WAS INITIALLY WRITTEN BY
874 Curt L. Olson <http://www.flightgear.org/~curt>
876 Updated 2000-03-08 by Oliver Delise, delise@mail.isis.de
877 Updated 2001-12-11 by David Megginson, david@megginson.com
880 Updated 2005-04-02 by Erik Hofman, erik@ehofman.com
881 Updated 2009-02-02 by Durk Talsma