1 A very special thanks is due to the following people and groups.
3 Note, as hard as I've tried, I've found it impossible to perfectly
4 maintain this file. If you are aware of someone who you think might
5 be included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 Michele America <nomimarketing@mail.telepac.pt>
11 Contributed the HUD code.
14 Steve Baker <sbaker@link.com>
15 Steve has provided an immense amount of coaching and tutelage, both
16 on the subjects of flight simulation and OpenGL. It has been his
17 comments and thoughts that have prompted the implementation of most
18 of the more sophisticated features of Flight Gear.
21 Paul Bleisch <pbleisch@acm.org>
22 Paul redid the "debug" system so that it would be much more
23 flexible, so it could be easily disabled for production system, and
24 so that messages for certain subsystems could be selectively
27 Also contributed a first stab at a config file/command line parsing
31 Gene Buckle <geneb@nwlink.com>
32 Gene has done a lot of work getting FG to compile with the MSVC++
33 compiler. Also, he has pushed, proded, and bugged me endlessly to
34 do my stuff right. (I mean that in a good way, because sometimes
35 when the little nudge in the right direction isn't working, I need
36 a good hard shove.) :-)
39 Didier Chauveau <chauveau@math.univ-mlv.fr>
40 Provided some initial code to parse the 30 arcsec DEM files found at:
41 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
44 Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
45 Authors of the zlib library. Used for on-the-fly compression and
46 decompression routines.
47 http://www.cdrom.com/pub/infozip/zlib/
50 Jeff Goeke-Smith <jgoeke@voyager.net>
51 Contributed our first autopilot. (Heading Hold)
54 Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
55 "newbie" OpenGL questions. His effort alone has made me a great SGI
59 Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
60 and enhancing the HUD code. Lots of code style tips and code tweaks ...
63 Bruce Jackson <e.b.jackson@larc.nasa.gov>
64 http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
65 LaRCsim code which we use to provide the flight model. Also
66 patiently answered my many, many questions.
69 Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
70 Helped me get on track with setting up fog effects.
73 Bob Kuehne <rpk@sgi.com>
74 Redid the Makefile system so it is simpler and more robust.
77 Eric Mitchell <mitchell@mars.ark.com>
78 Contributed some topnotch scenery textures.
81 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
82 Author of the Triangle program. Triangle is used to calculate the
83 Delauney triangulation of our irregular terrain.
86 U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
87 Provided geographic data used by this project
90 Petter Reinholdtsen <pere@games.no>
91 Incorporated the Gnu automake/autoconf system (with libtool).
92 This should streamline and standardize the build process for all
93 Unix-like platforms. It should have little effect on IDE type
94 environments since the don't use the Unix make system.
97 Durk Talsma <pn_talsma@macmail.psy.uva.nl>
98 Accurate Sun, Moon, and Planets. Sun changes color based on
99 position in sky. Moon has correct phase and blends well into the
100 sky. Planets are correctly positioned and have proper magnitude.
103 Carmelo Volpe <carmelo.volpe@csb.ki.se>
104 Porting Flight Gear to the Metro Works development environment (PC/Mac)
107 Robert Allan Zeh <raz@cmg.FCNBD.COM>
108 Helped me tremendously in figuring out the Cygnus win32 compiler and
109 how to link with .dll's. With out him the first runable win32
110 version of FG would have been impossible.