1 A very special thanks is due to the following people and groups.
3 Note, as hard as I've tried, I've found it impossible to perfectly
4 maintain this file. If you are aware of someone who you think might
5 be included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 Michele America <nomimarketing@mail.telepac.pt>
11 Contributed to the HUD code.
14 Steve Baker <sbaker@link.com>
15 - Author of PUI (a graphical interface written entirely on top of
17 - Contributed significantly to the basic Audio library.
18 - Steve has provided an immense amount of coaching and tutelage,
19 both on the subjects of flight simulation and OpenGL. It has been
20 his comments and thoughts that have prompted the implementation of
21 most of the more sophisticated features of Flight Gear.
24 Paul Bleisch <pbleisch@acm.org>
25 Paul redid the "debug" system so that it would be much more
26 flexible, so it could be easily disabled for production system, and
27 so that messages for certain subsystems could be selectively
30 Also contributed a first stab at a config file/command line parsing
34 Gene Buckle <geneb@nwlink.com>
35 Gene has done a lot of work getting FG to compile with the MSVC++
36 compiler. Also, he has pushed, proded, and bugged me endlessly to
37 do my stuff right. (I mean that in a good way, because sometimes
38 when the little nudge in the right direction isn't working, I need
39 a good hard shove.) :-)
42 Didier Chauveau <chauveau@math.univ-mlv.fr>
43 Provided some initial code to parse the 30 arcsec DEM files found at:
44 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
47 Francine Evans <evans@cs.sunysb.edu>
48 http://www.cs.sunysb.edu/~evans/stripe.html
49 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
52 Oscar Everitt <bigoc@premier.net>
53 Created single engine piston engine sounds as part of an F4U package
54 for FS98. They are pretty cool and Oscar was happy to contribute
55 them to our little project.
58 Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
59 Authors of the zlib library. Used for on-the-fly compression and
60 decompression routines.
61 http://www.cdrom.com/pub/infozip/zlib/
64 Jeff Goeke-Smith <jgoeke@voyager.net>
65 Contributed our first autopilot. (Heading Hold)
68 Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
69 "newbie" OpenGL questions. His effort alone has made me a great SGI
73 Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
74 and enhancing the HUD code. Lots of code style tips and code tweaks ...
77 Bruce Jackson <e.b.jackson@larc.nasa.gov>
78 http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
79 LaRCsim code which we use to provide the flight model. Also
80 patiently answered my many, many questions.
83 Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
84 Helped me get on track with setting up fog effects.
87 Bob Kuehne <rpk@sgi.com>
88 Redid the Makefile system so it is simpler and more robust.
91 Eric Mitchell <mitchell@mars.ark.com>
92 Contributed some topnotch scenery textures.
95 Anders Morken <amrken@online.no>
96 Maintains the European mirror of the FG web pages.
99 Alan Murta <amurta@cs.man.ac.uk>
100 http://www.cs.man.ac.uk/aig/staff/alan/software/
101 Created the Generic Polygon Clipping library
104 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
105 Author of the Triangle program. Triangle is used to calculate the
106 Delauney triangulation of our irregular terrain.
109 U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
110 Provided geographic data used by this project
113 Petter Reinholdtsen <pere@games.no>
114 Incorporated the Gnu automake/autoconf system (with libtool).
115 This should streamline and standardize the build process for all
116 Unix-like platforms. It should have little effect on IDE type
117 environments since the don't use the Unix make system.
120 Chris Schoeneman <crs@millpond.engr.sgi.com>
121 Contributed some 3d sound playing code for Irix, Win32, and Linux
122 It is unclear if this code will be used directly, but it certainly
123 will have an influence on the development of our own audio library.
126 Durk Talsma <pn_talsma@macmail.psy.uva.nl>
127 Accurate Sun, Moon, and Planets. Sun changes color based on
128 position in sky. Moon has correct phase and blends well into the
129 sky. Planets are correctly positioned and have proper magnitude.
132 Carmelo Volpe <carmelo.volpe@csb.ki.se>
133 Porting Flight Gear to the Metro Works development environment (PC/Mac)
136 Robert Allan Zeh <raz@cmg.FCNBD.COM>
137 Helped me tremendously in figuring out the Cygnus win32 compiler and
138 how to link with .dll's. With out him the first runable win32
139 version of FG would have been impossible.