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2 | Done
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4
5 1/10/98 -  Split areas into smaller tiles
6
7 1/14/98 -  Don't create shared corners or edges if one already exists.
8
9 1/14/98 -  Reassemble triangles using only body, shared corners, and 
10            shared edges.
11
12 1/19/98 -  Retro-fit tri2obj to use shared normals rather than regenerating
13            normals for shared vertices.
14
15
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17 | Todo 
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19
20 1/12/98 -  Try reversing cw-wound strips rather than calling glFrontFace() 
21            in the display list.
22
23 1/21/98 -  Generate an elevation quad tree.
24
25 1/12/98 -  Generate a face adjacency matrix
26
27 1/21/98 -  Remove internal shared edges and corners that are not needed
28            after an area is generated.