1 /* tri2obj.h -- read in a .ele/.node file pair generated by the triangle
2 * program and output a Wavefront .obj file.
4 * Written by Curtis Olson, started October 1997.
6 * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23 * (Log is kept at end of this file)
35 #define MAX_NODES 100000
36 #define MAX_TRIS 200000
39 extern int nodecount, tricount;
40 extern struct fgCartesianPoint nodes[MAX_NODES];
41 extern int tris[MAX_TRIS][3];
42 extern int new_tris[MAX_TRIS][3];
45 /* Initialize a new mesh structure */
46 void triload(char *basename);
49 #endif /* TRI2OBJ_H */
53 /* Revision 1.2 1997/11/14 00:29:13 curt
54 /* Transform scenery coordinates at this point in pipeline when scenery is
55 /* being translated to .obj format, not when it is being loaded into the end
56 /* renderer. Precalculate normals for each node as average of the normals
57 /* of each containing polygon so Garoude shading is now supportable.
59 * Revision 1.1 1997/10/29 23:05:15 curt