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Add the aircraft model, model manager, view manager, and scenery
[flightgear.git] / am2dsp.cfg
1 type = ConsoleApplication,Multithreaded,Debug
2
3 exclude_dir = NetworkOLK
4 exclude_dir = Weather
5
6 exclude_file = src\GUI\net_dlg.cxx
7 exclude_file = src\GUI\net_dlg.hxx
8
9 include_path = ..
10 include_path = .\src
11 include_path = .\src\include
12 include_path = ..\SimGear
13 include_path = ..\SimGear\metakit-2.4.3\include
14 include_path = ..\SimGear\zlib-1.1.4
15
16 define = HAVE_CONFIG_H
17 define = FGFS
18 #define = FG_NDEBUG
19 #define = FG_NETWORK_OLK
20 #define = FG_JPEG_SERVER
21 define = FG_NEW_ENVIRONMENT
22 #define = FG_NEW_MOUSE
23 define = ENABLE_AUDIO_SUPPORT
24 define = ENABLE_PLIB_JOYSTICK
25
26 #add_lib = glut32.lib
27
28 #lib_path = ..\plib
29 #add_lib = ssg
30 #add_lib = sg
31 #add_lib = pui
32 #add_lib = fnt
33 #add_lib = sl
34 #add_lib = ul
35 #add_lib = ssgaux
36 #add_lib = net
37
38 #lib_path = ..\SimGear
39 #add_lib  = SimGear
40
41 #lib_path = ..\SimGear\metakit\builds
42 #add_lib = mk4vc60s_std_d
43
44 #add_project = ..\SimGear\SimGear.dsp
45
46 # Rule to create config.h
47 add_source_file = SOURCE = .\src\Include\config.h-msvc6\
48 \
49 !IF  "$(CFG)" == "FlightGear - Win32 Release"\
50 \
51 # Begin Custom Build - Creating config.h\
52 InputPath=.\src\Include\config.h-msvc6\
53 \
54 ".\src\Include\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\
55         copy .\src\Include\config.h-msvc6 .\src\Include\config.h\
56 \
57 # End Custom Build\
58 \
59 !ELSEIF  "$(CFG)" == "FlightGear - Win32 Debug"\
60 \
61 # Begin Custom Build - Creating config.h\
62 InputPath=.\src\Include\config.h-msvc6\
63 \
64 ".\src\Include\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\
65         copy .\src\Include\config.h-msvc6 .\src\Include\config.h\
66 \
67 # End Custom Build\
68 \
69 !ENDIF\
70