1 # This is a sample configuration file for code_swarm
12 # Particle sprite file
13 ParticleSpriteFile=src/particle.png
23 # Project time per frame
24 MillisecondsPerFrame=21600000
26 # Maximum number of Background processes
29 # Optional Method instead of MillisecondsPerFrame
35 # Color assignment rules
36 # Keep in order, do not skip numbers. Numbers start
39 # Pattern: "Label", "regex", R,G,B, R,G,B
40 # Label is optional. If it is omitted, the regex
43 ColorAssign1="Docs",".*.txt", 0,0,255, 0,0,255
44 ColorAssign2="PHP",".*.php", 0,255,255, 0,255,255
45 ColorAssign3="Template",".*.tpl", 102,0,255, 102,0,255
46 ColorAssign4="CSS",".*.css", 255,0,0, 255,0,0
47 ColorAssign5="JavaScript",".*.js", 255,255,0, 255,255,0
48 ColorAssign6="Shell",".*.sh", 119,68,119, 119,68,119
49 #ColorAssign7="Code6",".*src6.*", 136,51,17, 136,51,17
50 #ColorAssign8="Code7",".*src7.*", 250,110,110, 250,110,130
51 #ColorAssign9="Code8",".*src8.*", 238,102,68, 238,102,68
52 #ColorAssign10=".*src9.*", 238,68,119, 238,68,119
54 # Save each frame to an image?
57 # Where to save each frame
58 SnapshotLocation=mailer-swarm-######.png
60 # Draw names (combinatory) :
63 # And draw a glow around names? (Runs slower)
66 # Draw files (combinatory) :
74 # Show the Legend at start
77 # Show the History at start
80 # Show the Activity histogram at bottom
83 # Show the Date at start
86 # Show edges between authors and files, mostly for debug purpose
89 # Turn on Debug counts.
92 # Natural distance of files to people
95 # Amount of life to decrement
101 #Optional: NodeSpeed=7.0, If used, FileSpeed and PersonSpeed need not be set.
120 # This is the amount of time that the person or
121 # file will be highlighted.
124 ## Physics engine selection and configuration
125 # Directory physics engine config files reside in.
126 PhysicsEngineConfigDir=physics_engine
127 # Force calculation algorithms ("PhysicsEngineLegacy", "PhysicsEngineSimple"...) :
128 PhysicsEngineSelection=PhysicsEngineLegacy
130 # OpenGL is experimental. Use at your own risk.