6 * Fixed endian issue with PAK file creation code. PAK file is now created using
7 little endian in all cases.
9 * Attempted to fix "wall climbing" bug.
13 * Fixed a minor bug in the PAK creation code that prevented
14 the music during the credits from playing (buffer was only 500K)
16 * Fixed a potential problem is the make file
20 * Minor level updates to prevent some rare show stopper situations
22 * Some other misc bug fixes (contributed patches)
27 * Fixed swimming and linedef uses when using manually configured keys
32 * Fixed Uncharted Cavern and a bunch of other levels where a segfault or potential segfault could
33 occur on load. This was caused by these levels having more than 300 lines of level data (update to
34 the map editor may have been writing too many lines upon save due to an array overflow).
36 * Also fixed a bug that allowed the player to continue on Extreme Mode after their time had run out.
38 * Fixed : Enemy lasers were not "throwing" Bob on contact
43 * Minor graphical updates
48 * Attempted to ensure fonts are loaded at a particular pixel size
50 * Minor misc. level tweaks
52 * Minor misc. bug fixes
57 * Very minor changes to some levels
62 * Added Key configuration screen
64 * Added a warning when running the game as root
66 * Added animation graphics for Aqua Blob and Spider Blobs
68 * Stopped doors from closing on Bob (and enemies)
70 * Prevented enemies from spawning within doors
72 * Removed cheat option for "Super Jump" and replaced with "More Blood and Gore"
74 * Added a check to enemies to ensure they are no longer referenced by bullets before deletion
76 * Added keyboard repeat (so up and down hand be held in menus)
78 * Restored gravity to previous limits (- +12 instead of - + 30). This change made some levels
79 impossible since Bob now fell far too quickly.
81 * Removed a potentially fatal blit onto a locked surface (particles.cpp).
83 * Add "Exit" signs for levels in which the player must get to the exit.
85 * Misc gameplay, level and graphical tweaks.
90 * Changed temp extraction direction from /tmp to ~/.parallelrealities/blobwars
92 * Gore setting is now remembered from last play (or changed via a load)
94 * Added all Extreme Mode Time Limits
96 * Updated more graphics
98 * Updated some cutscenes with antialiasing
100 * Lots of other misc gameplay tweaks.
105 * Updated joypad support (via a patch from a player)
114 * Fixed auto save bug where game would always save to Slot #1
116 * Made hub signals red only when new, yellow when cleared once
118 * Added more cutscene graphics
120 * Fixed L.R.T.S part bug
131 * It is now possible to finish the game from start to finish
133 * Added lots of misc little changes
135 * Removed slopes due to technical difficulties :(
142 * Added Boss missions
144 * Added level persistance
146 * Added cutscenes and more music
148 * Fixed bug on big endian machines where switches did not appear in levels
150 * Added true joypad support and configuartion
155 * Fixed bug relating to Flooded Tunnel #1 when destroying generators with
158 * Added in placeholder level for Boss #1 (to be fully implemented)
160 * Implemented joypad support and configuartion.
162 * Removed need for ZZIP Lib - Now using custom virtual file system
163 (see CPak.cpp / CFileData.cpp)
165 * Removed diagonal lifts. Seems to be causing problems on some people's
168 * Added Ancient Tomb #4
170 * Added Practice mission
175 * Lots of different bits and pieces. Too many to mention really.
179 stephen.sweeney@parallelrealities.co.uk
180 http://www.parallelrealities.co.uk
182 (NB: This email address does not accept HTML formatted messages. Plain text only)