6 * Changed to SDL 2.0. This also allows the window to be scaled to an arbitrary
7 size, and doesn't change the desktop resolution anymore when going to
10 * The joystick/gamepad can now also be used in the menus and on the hub.
12 * Updated credits and copyright notices.
14 * Added stereo to the sound effects.
16 * Cleaned up some graphics.
18 * Fixed the machinegun sound.
20 * Fixed the behaviour of grenades.
27 * Fixed medal support that was broken in 1.18.
29 * Correct credits for the song "Claustrophobia" by LizardKing.
31 * Added doc/samples with information about origins of samples.
33 * Minor fixes for compiling blobwars.
38 * Updated Catalan and Dutch translations.
40 * Minor spelling errors fixed.
42 * Moved desktop entry from Applications to ArcadeGame section.
44 * Perform a sanitiy check when loading keyboard.cfg.
46 * Allow the game to run without music and sounds.
48 * Fixed bug preventing long messages to be seen.
50 * Briefly show music credits at the start of a level.
52 * Fixed bugs found by Valgrind and Cppcheck.
54 * Prevent the player from getting the JetPack too early.
56 * Added Free music and sound effects.
68 * Fixed behaviour of decorative tiles in certain maps.
70 * Fixed item placements with tall objects.
72 * Fixed MIA placement on a lift while moving around.
74 * Ensure killing all bosses completes the objective.
79 * Fixed endian issue with PAK file creation code. PAK file is now created using
80 little endian in all cases.
82 * Attempted to fix "wall climbing" bug.
86 * Fixed a minor bug in the PAK creation code that prevented
87 the music during the credits from playing (buffer was only 500K)
89 * Fixed a potential problem is the make file
93 * Minor level updates to prevent some rare show stopper situations
95 * Some other misc bug fixes (contributed patches)
100 * Fixed swimming and linedef uses when using manually configured keys
105 * Fixed Uncharted Cavern and a bunch of other levels where a segfault or potential segfault could
106 occur on load. This was caused by these levels having more than 300 lines of level data (update to
107 the map editor may have been writing too many lines upon save due to an array overflow).
109 * Also fixed a bug that allowed the player to continue on Extreme Mode after their time had run out.
111 * Fixed : Enemy lasers were not "throwing" Bob on contact
116 * Minor graphical updates
121 * Attempted to ensure fonts are loaded at a particular pixel size
123 * Minor misc. level tweaks
125 * Minor misc. bug fixes
130 * Very minor changes to some levels
135 * Added Key configuration screen
137 * Added a warning when running the game as root
139 * Added animation graphics for Aqua Blob and Spider Blobs
141 * Stopped doors from closing on Bob (and enemies)
143 * Prevented enemies from spawning within doors
145 * Removed cheat option for "Super Jump" and replaced with "More Blood and Gore"
147 * Added a check to enemies to ensure they are no longer referenced by bullets before deletion
149 * Added keyboard repeat (so up and down hand be held in menus)
151 * Restored gravity to previous limits (- +12 instead of - + 30). This change made some levels
152 impossible since Bob now fell far too quickly.
154 * Removed a potentially fatal blit onto a locked surface (particles.cpp).
156 * Add "Exit" signs for levels in which the player must get to the exit.
158 * Misc gameplay, level and graphical tweaks.
163 * Changed temp extraction direction from /tmp to ~/.parallelrealities/blobwars
165 * Gore setting is now remembered from last play (or changed via a load)
167 * Added all Extreme Mode Time Limits
169 * Updated more graphics
171 * Updated some cutscenes with antialiasing
173 * Lots of other misc gameplay tweaks.
178 * Updated joypad support (via a patch from a player)
187 * Fixed auto save bug where game would always save to Slot #1
189 * Made hub signals red only when new, yellow when cleared once
191 * Added more cutscene graphics
193 * Fixed L.R.T.S part bug
204 * It is now possible to finish the game from start to finish
206 * Added lots of misc little changes
208 * Removed slopes due to technical difficulties :(
215 * Added Boss missions
217 * Added level persistance
219 * Added cutscenes and more music
221 * Fixed bug on big endian machines where switches did not appear in levels
223 * Added true joypad support and configuartion
228 * Fixed bug relating to Flooded Tunnel #1 when destroying generators with
231 * Added in placeholder level for Boss #1 (to be fully implemented)
233 * Implemented joypad support and configuartion.
235 * Removed need for ZZIP Lib - Now using custom virtual file system
236 (see CPak.cpp / CFileData.cpp)
238 * Removed diagonal lifts. Seems to be causing problems on some people's
241 * Added Ancient Tomb #4
243 * Added Practice mission
248 * Lots of different bits and pieces. Too many to mention really.
252 stephen.sweeney@parallelrealities.co.uk
253 http://www.parallelrealities.co.uk
255 (NB: This email address does not accept HTML formatted messages. Plain text only)