6 "main()" and GLUT dependent mouse/keyboard/graphics code.
11 Structure and code to tie together all the pieces of an aircraft such
12 as flight model, engine model, panel, controls, etc.
17 Provide a standardized interface to all aircraft controls.
22 Strucures and code to implement various flight models. Provides a
23 standardized interface to all interesting flight model variabls.
28 Contains miscellaneous matrix/vector routines.
33 Scenery parsing/generating code.
43 Code to handle time and timing of events.
48 Miscellaneous utility routines such as a general random number generator
53 Weather management and modeling code.