3 <!-- Submodels are objects which can be dropped or launched from the user
4 aircraft. The trigger is a boolean property, which you define, which when
5 "true" causes the submodel to be released/launched.
7 A submodel will create an AIBallistic object which will follow a ballistic
8 path. By default one submodel will be released when the corresponding
11 The initial conditions (IC) define the object's starting point (relative
12 to the user aircraft's "reported position"), and its initial speed and
13 direction (relative to the user aircraft). If you want to release many
14 similar objects with similar IC, then you may use the <repeat>, <delay>
15 and <count> properties to define this. The allowed properties are:
17 <name> The name of the submodel.
18 <model> The path to the visual model.
19 <trigger> The property which will act as the trigger.
20 <speed> Initial speed, in feet/sec, relative to user aircraft.
21 <repeat> Set "true" if you want multiple releases of this submodel.
22 <delay> Time, in seconds, between repeated releases.
23 <count> Number of submodels available for multiple release.
24 <slaved> Not used yet.
25 <x-offset> Submodel's initial fore/aft position relative to user
26 aircraft. Fore is positive.
27 <y-offset> Submodel's initial left/right position relative to user
28 aircraft. Right is positive.
29 <z-offset> Submodel's initial up/down position relative to user
30 aircraft. Up is positive.
31 <yaw-offset> Submodel's initial azimuth, in degrees, relative to user
32 aircraft'snose. Right is positive.
33 <pitch-offset> Submodel's initial elevation, in degrees, relative to user
34 aircraft's pitch. Up is positive.
35 <eda> Equivalent Drag Area in ft squared. The object is assumed
36 to have a mass of 0.03 slugs and a drag coefficient of
37 0.295, and sea-level air density is assumed. Adjust the
38 EDA to give the model the ballistics you need.
39 The default value is 0.007.
40 <life> Life span in seconds. Default is 900.0.
41 <buoyancy> In ft/sec/sec. Works opposite acceleration of gravity.
42 For example, if set to 32 the submodel will feel no
43 gravity. If greater than 32 the object will rise.
45 <wind> Set to true if you want the submodel to react to the wind.
53 <model>Models/Geometry/tracer.ac</model>
54 <trigger>systems/submodels/submodel[0]/trigger</trigger>
59 <x-offset>1.0</x-offset>
60 <y-offset>-7.0</y-offset>
61 <z-offset>-2.0</z-offset>
62 <yaw-offset>0.4</yaw-offset>
63 <pitch-offset>1.8</pitch-offset>
68 <name>right gun</name>
69 <model>Models/Geometry/tracer.ac</model>
70 <trigger>systems/submodels/submodel[0]/trigger</trigger>
75 <x-offset>1.0</x-offset>
76 <y-offset>7.0</y-offset>
77 <z-offset>-2.0</z-offset>
78 <yaw-offset>-0.4</yaw-offset>
79 <pitch-offset>1.8</pitch-offset>