11 BINDIR = $(PREFIX)/games/
12 DATADIR = $(PREFIX)/share/games/blobwars/
13 DOCDIR = $(PREFIX)/share/doc/$(PROG)/
14 ICONDIR = $(PREFIX)/share/icons/hicolor/
15 DESKTOPDIR = $(PREFIX)/share/applications/
16 LOCALEDIR = $(PREFIX)/share/locale/
18 CXXFLAGS += `sdl-config --cflags` -DVERSION=$(VERSION) -DRELEASE=$(RELEASE) -DUSEPAK=$(USEPAK)
19 CXXFLAGS += -DPAKNAME=\"$(PAKNAME)\" -DPAKLOCATION=\"$(DATADIR)\" -DUNIX -DGAMEPLAYMANUAL=\"$(DOCDIR)index.html\" -Wall
20 CXXFLAGS += -DLOCALEDIR=\"$(LOCALEDIR)\"
21 CXXFLAGS += $(CFLAGS) -Werror
22 LIBS = `sdl-config --libs` -lSDL_mixer -lSDL_image -lSDL_ttf -lz
26 OBJS += CCollision.o CCutscene.o CConfig.o
28 OBJS += CEffect.o CEngine.o CEntity.o
30 OBJS += CGame.o CGameData.o CGameObject.o CGraphics.o
36 OBJS += CMap.o CMath.o
38 OBJS += CPak.o CParticle.o CPersistant.o CPersistData.o
39 OBJS += CRadarBlip.o CReplayData.o
40 OBJS += CSpawnPoint.o CSprite.o CSwitch.o
41 OBJS += CTeleporter.o CTrain.o CTrap.o
42 OBJS += CWeapon.o CWidget.o
45 OBJS += bosses.o bullets.o
48 OBJS += effects.o enemies.o entities.o explosions.o
50 OBJS += galdov.o game.o graphics.o
52 OBJS += info.o init.o intro.o items.o
53 OBJS += lineDefs.o loadSave.o
54 OBJS += map.o mapData.o mias.o mission.o
55 OBJS += objectives.o obstacles.o options.o
56 OBJS += particles.o player.o
58 OBJS += spawnPoints.o switches.o
59 OBJS += tankBoss.o teleporters.o title.o trains.o traps.o triggers.o
60 OBJS += weapons.o widgets.o
62 GAMEOBJS = $(OBJS) main.o
63 MAPOBJS = $(OBJS) mapEditor.o
64 PAKOBJS = CFileData.o pak.o
66 LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
68 # top-level rule to create the program.
69 all: $(PROG) pak $(LOCALE_MO)
71 # compiling other source files.
72 %.o: src/%.cpp src/%.h src/defs.h src/defines.h src/headers.h
73 $(CXX) $(CXXFLAGS) -c $<
75 # linking the program.
77 $(CXX) $(LIBS) $(GAMEOBJS) -o $(PROG)
80 $(CXX) $(LIBS) $(PAKOBJS) -o pak
86 $(CXX) $(LIBS) $(MAPOBJS) -o mapeditor
88 # cleaning everything that can be automatically recreated with "make".
90 $(RM) $(GAMEOBJS) mapEditor.o pak.o $(PROG) $(PAKNAME) pak mapeditor $(LOCALE_MO)
93 ./pak data gfx music sound $(PAKNAME)
98 ./pak data gfx music sound $(PAKNAME)
103 mkdir -p $(ICONDIR)16x16/apps
104 mkdir -p $(ICONDIR)32x32/apps
105 mkdir -p $(ICONDIR)64x64/apps
106 mkdir -p $(DESKTOPDIR)
108 install -o root -g games -m 755 $(PROG) $(BINDIR)$(PROG)
109 install -o root -g games -m 644 $(PAKNAME) $(DATADIR)$(PAKNAME)
110 install -o root -g games -m 644 $(DOCS) $(DOCDIR)
111 cp $(ICONS)$(PROG).png $(ICONDIR)32x32/apps/
112 cp $(ICONS)$(PROG)-mini.png $(ICONDIR)16x16/apps/$(PROG).png
113 cp $(ICONS)$(PROG)-large.png $(ICONDIR)64x64/apps/$(PROG).png
114 cp $(ICONS)$(PROG).desktop $(DESKTOPDIR)
116 @for f in $(LOCALE_MO); do \
117 lang=`echo $$f | sed -e 's/^locale\///;s/\.mo$$//'`; \
118 mkdir -p $(LOCALEDIR)$$lang/LC_MESSAGES; \
119 echo "cp $$f $(LOCALEDIR)$$lang/LC_MESSAGES/$(PROG).mo"; \
120 cp $$f $(LOCALEDIR)$$lang/LC_MESSAGES/$(PROG).mo; \
124 $(RM) $(BINDIR)$(PROG)
125 $(RM) $(DATADIR)$(PAKNAME)
127 $(RM) $(ICONDIR)$(ICONS)$(PROG).png
128 $(RM) $(ICONDIR)16x16/apps/$(PROG).png
129 $(RM) $(ICONDIR)32x32/apps/$(PROG).png
130 $(RM) $(ICONDIR)64x64/apps/$(PROG).png
131 $(RM) $(DESKTOPDIR)$(PROG).desktop
133 @for f in $(LOCALE_MO); do \
134 lang=`echo $$f | sed -e 's/^locale\///;s/\.mo$$//'`; \
135 echo "$(RM) $(LOCALEDIR)$$lang/LC_MESSAGES/$(PROG).mo"; \
136 $(RM) $(LOCALEDIR)$$lang/LC_MESSAGES/$(PROG).mo; \