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MSVC 10 build: Resolve an ambiguity between boost::bind and std::tr1::bind
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895     </ClInclude>
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899     <ClInclude Include="..\..\simgear\scene\model\SGInteractionAnimation.hxx">
900       <Filter>Lib_sgmodel</Filter>
901     </ClInclude>
902     <ClInclude Include="..\..\simgear\scene\model\SGMaterialAnimation.hxx">
903       <Filter>Lib_sgmodel</Filter>
904     </ClInclude>
905     <ClInclude Include="..\..\simgear\scene\model\SGOffsetTransform.hxx">
906       <Filter>Lib_sgmodel</Filter>
907     </ClInclude>
908     <ClInclude Include="..\..\simgear\scene\model\SGPagedLOD.hxx">
909       <Filter>Lib_sgmodel</Filter>
910     </ClInclude>
911     <ClInclude Include="..\..\simgear\scene\model\SGReaderWriterXML.hxx">
912       <Filter>Lib_sgmodel</Filter>
913     </ClInclude>
914     <ClInclude Include="..\..\simgear\scene\model\SGReaderWriterXMLOptions.hxx">
915       <Filter>Lib_sgmodel</Filter>
916     </ClInclude>
917     <ClInclude Include="..\..\simgear\scene\model\SGRotateTransform.hxx">
918       <Filter>Lib_sgmodel</Filter>
919     </ClInclude>
920     <ClInclude Include="..\..\simgear\scene\model\SGScaleTransform.hxx">
921       <Filter>Lib_sgmodel</Filter>
922     </ClInclude>
923     <ClInclude Include="..\..\simgear\scene\model\SGText.hxx">
924       <Filter>Lib_sgmodel</Filter>
925     </ClInclude>
926     <ClInclude Include="..\..\simgear\scene\model\SGTranslateTransform.hxx">
927       <Filter>Lib_sgmodel</Filter>
928     </ClInclude>
929     <ClInclude Include="..\..\simgear\sound\sample_group.hxx">
930       <Filter>Lib_sgsound</Filter>
931     </ClInclude>
932     <ClInclude Include="..\..\simgear\sound\sample_openal.hxx">
933       <Filter>Lib_sgsound</Filter>
934     </ClInclude>
935     <ClInclude Include="..\..\simgear\sound\soundmgr_openal.hxx">
936       <Filter>Lib_sgsound</Filter>
937     </ClInclude>
938     <ClInclude Include="..\..\simgear\sound\xmlsound.hxx">
939       <Filter>Lib_sgsound</Filter>
940     </ClInclude>
941     <ClInclude Include="..\..\simgear\scene\material\Effect.hxx">
942       <Filter>Lib_sgmaterial</Filter>
943     </ClInclude>
944     <ClInclude Include="..\..\simgear\scene\material\EffectBuilder.hxx">
945       <Filter>Lib_sgmaterial</Filter>
946     </ClInclude>
947     <ClInclude Include="..\..\simgear\scene\material\EffectCullVisitor.hxx">
948       <Filter>Lib_sgmaterial</Filter>
949     </ClInclude>
950     <ClInclude Include="..\..\simgear\scene\material\EffectGeode.hxx">
951       <Filter>Lib_sgmaterial</Filter>
952     </ClInclude>
953     <ClInclude Include="..\..\simgear\scene\material\GLPredicate.hxx">
954       <Filter>Lib_sgmaterial</Filter>
955     </ClInclude>
956     <ClInclude Include="..\..\simgear\scene\material\mat.hxx">
957       <Filter>Lib_sgmaterial</Filter>
958     </ClInclude>
959     <ClInclude Include="..\..\simgear\scene\material\matlib.hxx">
960       <Filter>Lib_sgmaterial</Filter>
961     </ClInclude>
962     <ClInclude Include="..\..\simgear\scene\material\matmodel.hxx">
963       <Filter>Lib_sgmaterial</Filter>
964     </ClInclude>
965     <ClInclude Include="..\..\simgear\scene\material\Noise.hxx">
966       <Filter>Lib_sgmaterial</Filter>
967     </ClInclude>
968     <ClInclude Include="..\..\simgear\scene\material\Pass.hxx">
969       <Filter>Lib_sgmaterial</Filter>
970     </ClInclude>
971     <ClInclude Include="..\..\simgear\scene\material\Technique.hxx">
972       <Filter>Lib_sgmaterial</Filter>
973     </ClInclude>
974     <ClInclude Include="..\..\simgear\scene\material\TextureBuilder.hxx">
975       <Filter>Lib_sgmaterial</Filter>
976     </ClInclude>
977     <ClInclude Include="..\..\simgear\scene\tgdb\apt_signs.hxx">
978       <Filter>Lib_sgtgdb</Filter>
979     </ClInclude>
980     <ClInclude Include="..\..\simgear\scene\tgdb\GroundLightManager.hxx">
981       <Filter>Lib_sgtgdb</Filter>
982     </ClInclude>
983     <ClInclude Include="..\..\simgear\scene\tgdb\obj.hxx">
984       <Filter>Lib_sgtgdb</Filter>
985     </ClInclude>
986     <ClInclude Include="..\..\simgear\scene\tgdb\pt_lights.hxx">
987       <Filter>Lib_sgtgdb</Filter>
988     </ClInclude>
989     <ClInclude Include="..\..\simgear\scene\tgdb\SGModelBin.hxx">
990       <Filter>Lib_sgtgdb</Filter>
991     </ClInclude>
992     <ClInclude Include="..\..\simgear\scene\tgdb\SGOceanTile.hxx">
993       <Filter>Lib_sgtgdb</Filter>
994     </ClInclude>
995     <ClInclude Include="..\..\simgear\scene\tgdb\SGReaderWriterBTG.hxx">
996       <Filter>Lib_sgtgdb</Filter>
997     </ClInclude>
998     <ClInclude Include="..\..\simgear\scene\tgdb\SGReaderWriterBTGOptions.hxx">
999       <Filter>Lib_sgtgdb</Filter>
1000     </ClInclude>
1001     <ClInclude Include="..\..\simgear\scene\tgdb\SGVasiDrawable.hxx">
1002       <Filter>Lib_sgtgdb</Filter>
1003     </ClInclude>
1004     <ClInclude Include="..\..\simgear\scene\tgdb\ShaderGeometry.hxx">
1005       <Filter>Lib_sgtgdb</Filter>
1006     </ClInclude>
1007     <ClInclude Include="..\..\simgear\scene\tgdb\TileCache.hxx">
1008       <Filter>Lib_sgtgdb</Filter>
1009     </ClInclude>
1010     <ClInclude Include="..\..\simgear\scene\tgdb\TileEntry.hxx">
1011       <Filter>Lib_sgtgdb</Filter>
1012     </ClInclude>
1013     <ClInclude Include="..\..\simgear\scene\tgdb\TreeBin.hxx">
1014       <Filter>Lib_sgtgdb</Filter>
1015     </ClInclude>
1016     <ClInclude Include="..\..\simgear\scene\tgdb\userdata.hxx">
1017       <Filter>Lib_sgtgdb</Filter>
1018     </ClInclude>
1019     <ClInclude Include="..\..\simgear\threads\SGGuard.hxx">
1020       <Filter>Lib_sgthread</Filter>
1021     </ClInclude>
1022     <ClInclude Include="..\..\simgear\threads\SGQueue.hxx">
1023       <Filter>Lib_sgthread</Filter>
1024     </ClInclude>
1025     <ClInclude Include="..\..\simgear\structure\callback.hxx">
1026       <Filter>Lib_sgstructure</Filter>
1027     </ClInclude>
1028     <ClInclude Include="..\..\simgear\structure\commands.hxx">
1029       <Filter>Lib_sgstructure</Filter>
1030     </ClInclude>
1031     <ClInclude Include="..\..\simgear\structure\event_mgr.hxx">
1032       <Filter>Lib_sgstructure</Filter>
1033     </ClInclude>
1034     <ClInclude Include="..\..\simgear\structure\exception.hxx">
1035       <Filter>Lib_sgstructure</Filter>
1036     </ClInclude>
1037     <ClInclude Include="..\..\simgear\structure\OSGVersion.hxx">
1038       <Filter>Lib_sgstructure</Filter>
1039     </ClInclude>
1040     <ClInclude Include="..\..\simgear\structure\SGBinding.hxx">
1041       <Filter>Lib_sgstructure</Filter>
1042     </ClInclude>
1043     <ClInclude Include="..\..\simgear\structure\SGExpression.hxx">
1044       <Filter>Lib_sgstructure</Filter>
1045     </ClInclude>
1046     <ClInclude Include="..\..\simgear\structure\SGReferenced.hxx">
1047       <Filter>Lib_sgstructure</Filter>
1048     </ClInclude>
1049     <ClInclude Include="..\..\simgear\structure\SGSharedPtr.hxx">
1050       <Filter>Lib_sgstructure</Filter>
1051     </ClInclude>
1052     <ClInclude Include="..\..\simgear\structure\SGSmplhist.hxx">
1053       <Filter>Lib_sgstructure</Filter>
1054     </ClInclude>
1055     <ClInclude Include="..\..\simgear\structure\SGSmplstat.hxx">
1056       <Filter>Lib_sgstructure</Filter>
1057     </ClInclude>
1058     <ClInclude Include="..\..\simgear\structure\subsystem_mgr.hxx">
1059       <Filter>Lib_sgstructure</Filter>
1060     </ClInclude>
1061     <ClInclude Include="..\..\simgear\nasal\code.h">
1062       <Filter>Lib_sgnasal</Filter>
1063     </ClInclude>
1064     <ClInclude Include="..\..\simgear\nasal\data.h">
1065       <Filter>Lib_sgnasal</Filter>
1066     </ClInclude>
1067     <ClInclude Include="..\..\simgear\nasal\iolib.h">
1068       <Filter>Lib_sgnasal</Filter>
1069     </ClInclude>
1070     <ClInclude Include="..\..\simgear\nasal\nasal.h">
1071       <Filter>Lib_sgnasal</Filter>
1072     </ClInclude>
1073     <ClInclude Include="..\..\simgear\nasal\parse.h">
1074       <Filter>Lib_sgnasal</Filter>
1075     </ClInclude>
1076     <ClInclude Include="..\..\simgear\environment\metar.hxx">
1077       <Filter>Lib_sgenvironment</Filter>
1078     </ClInclude>
1079     <ClInclude Include="..\..\simgear\environment\precipitation.hxx">
1080       <Filter>Lib_sgenvironment</Filter>
1081     </ClInclude>
1082     <ClInclude Include="..\..\simgear\environment\visual_enviro.hxx">
1083       <Filter>Lib_sgenvironment</Filter>
1084     </ClInclude>
1085     <ClInclude Include="..\..\simgear\scene\util\CopyOp.hxx">
1086       <Filter>Lib_sgutil</Filter>
1087     </ClInclude>
1088     <ClInclude Include="..\..\simgear\scene\util\NodeAndDrawableVisitor.hxx">
1089       <Filter>Lib_sgutil</Filter>
1090     </ClInclude>
1091     <ClInclude Include="..\..\simgear\scene\util\PrimitiveUtils.hxx">
1092       <Filter>Lib_sgutil</Filter>
1093     </ClInclude>
1094     <ClInclude Include="..\..\simgear\scene\util\QuadTreeBuilder.hxx">
1095       <Filter>Lib_sgutil</Filter>
1096     </ClInclude>
1097     <ClInclude Include="..\..\simgear\scene\util\RenderConstants.hxx">
1098       <Filter>Lib_sgutil</Filter>
1099     </ClInclude>
1100     <ClInclude Include="..\..\simgear\scene\util\SGDebugDrawCallback.hxx">
1101       <Filter>Lib_sgutil</Filter>
1102     </ClInclude>
1103     <ClInclude Include="..\..\simgear\scene\util\SGEnlargeBoundingBox.hxx">
1104       <Filter>Lib_sgutil</Filter>
1105     </ClInclude>
1106     <ClInclude Include="..\..\simgear\scene\util\SGNodeMasks.hxx">
1107       <Filter>Lib_sgutil</Filter>
1108     </ClInclude>
1109     <ClInclude Include="..\..\simgear\scene\util\SGSceneFeatures.hxx">
1110       <Filter>Lib_sgutil</Filter>
1111     </ClInclude>
1112     <ClInclude Include="..\..\simgear\scene\util\SGSceneUserData.hxx">
1113       <Filter>Lib_sgutil</Filter>
1114     </ClInclude>
1115     <ClInclude Include="..\..\simgear\scene\util\SGStateAttributeVisitor.hxx">
1116       <Filter>Lib_sgutil</Filter>
1117     </ClInclude>
1118     <ClInclude Include="..\..\simgear\scene\util\SGTextureStateAttributeVisitor.hxx">
1119       <Filter>Lib_sgutil</Filter>
1120     </ClInclude>
1121     <ClInclude Include="..\..\simgear\scene\util\SGUpdateVisitor.hxx">
1122       <Filter>Lib_sgutil</Filter>
1123     </ClInclude>
1124     <ClInclude Include="..\..\simgear\scene\util\SplicingVisitor.hxx">
1125       <Filter>Lib_sgutil</Filter>
1126     </ClInclude>
1127     <ClInclude Include="..\..\simgear\scene\util\StateAttributeFactory.hxx">
1128       <Filter>Lib_sgutil</Filter>
1129     </ClInclude>
1130     <ClInclude Include="..\..\simgear\scene\util\UpdateOnceCallback.hxx">
1131       <Filter>Lib_sgutil</Filter>
1132     </ClInclude>
1133     <ClInclude Include="..\..\simgear\scene\bvh\BVHBoundingBoxVisitor.hxx">
1134       <Filter>Lib_sgbvh</Filter>
1135     </ClInclude>
1136     <ClInclude Include="..\..\simgear\scene\bvh\BVHDebugCollectVisitor.hxx">
1137       <Filter>Lib_sgbvh</Filter>
1138     </ClInclude>
1139     <ClInclude Include="..\..\simgear\scene\bvh\BVHGroup.hxx">
1140       <Filter>Lib_sgbvh</Filter>
1141     </ClInclude>
1142     <ClInclude Include="..\..\simgear\scene\bvh\BVHLineGeometry.hxx">
1143       <Filter>Lib_sgbvh</Filter>
1144     </ClInclude>
1145     <ClInclude Include="..\..\simgear\scene\bvh\BVHLineSegmentVisitor.hxx">
1146       <Filter>Lib_sgbvh</Filter>
1147     </ClInclude>
1148     <ClInclude Include="..\..\simgear\scene\bvh\BVHMotionTransform.hxx">
1149       <Filter>Lib_sgbvh</Filter>
1150     </ClInclude>
1151     <ClInclude Include="..\..\simgear\scene\bvh\BVHNode.hxx">
1152       <Filter>Lib_sgbvh</Filter>
1153     </ClInclude>
1154     <ClInclude Include="..\..\simgear\scene\bvh\BVHStaticBinary.hxx">
1155       <Filter>Lib_sgbvh</Filter>
1156     </ClInclude>
1157     <ClInclude Include="..\..\simgear\scene\bvh\BVHStaticData.hxx">
1158       <Filter>Lib_sgbvh</Filter>
1159     </ClInclude>
1160     <ClInclude Include="..\..\simgear\scene\bvh\BVHStaticGeometry.hxx">
1161       <Filter>Lib_sgbvh</Filter>
1162     </ClInclude>
1163     <ClInclude Include="..\..\simgear\scene\bvh\BVHStaticGeometryBuilder.hxx">
1164       <Filter>Lib_sgbvh</Filter>
1165     </ClInclude>
1166     <ClInclude Include="..\..\simgear\scene\bvh\BVHStaticLeaf.hxx">
1167       <Filter>Lib_sgbvh</Filter>
1168     </ClInclude>
1169     <ClInclude Include="..\..\simgear\scene\bvh\BVHStaticNode.hxx">
1170       <Filter>Lib_sgbvh</Filter>
1171     </ClInclude>
1172     <ClInclude Include="..\..\simgear\scene\bvh\BVHStaticTriangle.hxx">
1173       <Filter>Lib_sgbvh</Filter>
1174     </ClInclude>
1175     <ClInclude Include="..\..\simgear\scene\bvh\BVHSubTreeCollector.hxx">
1176       <Filter>Lib_sgbvh</Filter>
1177     </ClInclude>
1178     <ClInclude Include="..\..\simgear\scene\bvh\BVHTransform.hxx">
1179       <Filter>Lib_sgbvh</Filter>
1180     </ClInclude>
1181     <ClInclude Include="..\..\simgear\scene\bvh\BVHVisitor.hxx">
1182       <Filter>Lib_sgbvh</Filter>
1183     </ClInclude>
1184     <ClInclude Include="..\..\simgear\compiler.h" />
1185     <ClInclude Include="..\..\simgear\version.h" />
1186   </ItemGroup>
1187   <ItemGroup>
1188     <None Include="..\..\simgear\math\linintp2.inl">
1189       <Filter>Lib_sgmath</Filter>
1190     </None>
1191   </ItemGroup>
1192   <ItemGroup>
1193     <CustomBuild Include="..\..\simgear\simgear_config.h-msvc90" />
1194   </ItemGroup>
1195 </Project>