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1 // scenery.cxx -- data structures and routines for managing scenery.
2 //
3 // Written by Curtis Olson, started May 1997.
4 //
5 // Copyright (C) 1997  Curtis L. Olson  - http://www.flightgear.org/~curt
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 //
21 // $Id$
22
23
24 #ifdef HAVE_CONFIG_H
25 #  include <config.h>
26 #endif
27
28 #include <stdio.h>
29 #include <string.h>
30
31 #include <osg/Camera>
32 #include <osg/Transform>
33 #include <osg/MatrixTransform>
34 #include <osg/PositionAttitudeTransform>
35 #include <osg/CameraView>
36 #include <osg/LOD>
37
38 #include <osgViewer/Viewer>
39
40 #include <simgear/constants.h>
41 #include <simgear/sg_inlines.h>
42 #include <simgear/debug/logstream.hxx>
43 #include <simgear/scene/tgdb/userdata.hxx>
44 #include <simgear/scene/material/matlib.hxx>
45 #include <simgear/scene/material/mat.hxx>
46 #include <simgear/scene/util/SGNodeMasks.hxx>
47 #include <simgear/scene/util/OsgMath.hxx>
48 #include <simgear/scene/util/SGSceneUserData.hxx>
49 #include <simgear/scene/model/CheckSceneryVisitor.hxx>
50 #include <simgear/scene/sky/sky.hxx>
51
52 #include <simgear/bvh/BVHNode.hxx>
53 #include <simgear/bvh/BVHLineSegmentVisitor.hxx>
54 #include <simgear/structure/commands.hxx>
55
56 #include <Viewer/renderer.hxx>
57 #include <Main/fg_props.hxx>
58 #include <GUI/MouseCursor.hxx>
59
60 #include "tilemgr.hxx"
61 #include "scenery.hxx"
62
63 using namespace flightgear;
64 using namespace simgear;
65
66 class FGGroundPickCallback : public SGPickCallback {
67 public:
68   FGGroundPickCallback() : SGPickCallback(PriorityScenery)
69   { }
70     
71   virtual bool buttonPressed( int button,
72                               const osgGA::GUIEventAdapter&,
73                               const Info& info )
74   {
75     // only on left mouse button
76     if (button != 0)
77       return false;
78
79     SGGeod geod = SGGeod::fromCart(info.wgs84);
80     SG_LOG( SG_TERRAIN, SG_INFO, "Got ground pick at " << geod );
81
82     SGPropertyNode *c = fgGetNode("/sim/input/click", true);
83     c->setDoubleValue("longitude-deg", geod.getLongitudeDeg());
84     c->setDoubleValue("latitude-deg", geod.getLatitudeDeg());
85     c->setDoubleValue("elevation-m", geod.getElevationM());
86     c->setDoubleValue("elevation-ft", geod.getElevationFt());
87     fgSetBool("/sim/signals/click", 1);
88
89     return true;
90   }
91 };
92
93 class FGSceneryIntersect : public osg::NodeVisitor {
94 public:
95     FGSceneryIntersect(const SGLineSegmentd& lineSegment,
96                        const osg::Node* skipNode) :
97         osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN),
98         _lineSegment(lineSegment),
99         _skipNode(skipNode),
100         _material(0),
101         _haveHit(false)
102     { }
103
104     bool getHaveHit() const
105     { return _haveHit; }
106     const SGLineSegmentd& getLineSegment() const
107     { return _lineSegment; }
108     const simgear::BVHMaterial* getMaterial() const
109     { return _material; }
110
111     virtual void apply(osg::Node& node)
112     {
113         if (&node == _skipNode)
114             return;
115         if (!testBoundingSphere(node.getBound()))
116             return;
117
118         addBoundingVolume(node);
119     }
120
121     virtual void apply(osg::Group& group)
122     {
123         if (&group == _skipNode)
124             return;
125         if (!testBoundingSphere(group.getBound()))
126             return;
127
128         traverse(group);
129         addBoundingVolume(group);
130     }
131
132     virtual void apply(osg::Transform& transform)
133     { handleTransform(transform); }
134     virtual void apply(osg::Camera& camera)
135     {
136         if (camera.getRenderOrder() != osg::Camera::NESTED_RENDER)
137             return;
138         handleTransform(camera);
139     }
140     virtual void apply(osg::CameraView& transform)
141     { handleTransform(transform); }
142     virtual void apply(osg::MatrixTransform& transform)
143     { handleTransform(transform); }
144     virtual void apply(osg::PositionAttitudeTransform& transform)
145     { handleTransform(transform); }
146
147 private:
148     void handleTransform(osg::Transform& transform)
149     {
150         if (&transform == _skipNode)
151             return;
152         // Hmm, may be this needs to be refined somehow ...
153         if (transform.getReferenceFrame() != osg::Transform::RELATIVE_RF)
154             return;
155
156         if (!testBoundingSphere(transform.getBound()))
157             return;
158
159         osg::Matrix inverseMatrix;
160         if (!transform.computeWorldToLocalMatrix(inverseMatrix, this))
161             return;
162         osg::Matrix matrix;
163         if (!transform.computeLocalToWorldMatrix(matrix, this))
164             return;
165
166         SGLineSegmentd lineSegment = _lineSegment;
167         bool haveHit = _haveHit;
168         const simgear::BVHMaterial* material = _material;
169
170         _haveHit = false;
171         _lineSegment = lineSegment.transform(SGMatrixd(inverseMatrix.ptr()));
172
173         addBoundingVolume(transform);
174         traverse(transform);
175
176         if (_haveHit) {
177             _lineSegment = _lineSegment.transform(SGMatrixd(matrix.ptr()));
178         } else {
179             _lineSegment = lineSegment;
180             _material = material;
181             _haveHit = haveHit;
182         }
183     }
184
185     simgear::BVHNode* getNodeBoundingVolume(osg::Node& node)
186     {
187         SGSceneUserData* userData = SGSceneUserData::getSceneUserData(&node);
188         if (!userData)
189             return 0;
190         return userData->getBVHNode();
191     }
192     void addBoundingVolume(osg::Node& node)
193     {
194         simgear::BVHNode* bvNode = getNodeBoundingVolume(node);
195         if (!bvNode)
196             return;
197
198         // Find ground intersection on the bvh nodes
199         simgear::BVHLineSegmentVisitor lineSegmentVisitor(_lineSegment,
200                                                           0/*startTime*/);
201         bvNode->accept(lineSegmentVisitor);
202         if (!lineSegmentVisitor.empty()) {
203             _lineSegment = lineSegmentVisitor.getLineSegment();
204             _material = lineSegmentVisitor.getMaterial();
205             _haveHit = true;
206         }
207     }
208
209     bool testBoundingSphere(const osg::BoundingSphere& bound) const
210     {
211         if (!bound.valid())
212             return false;
213
214         SGSphered sphere(toVec3d(toSG(bound._center)), bound._radius);
215         return intersects(_lineSegment, sphere);
216     }
217
218     SGLineSegmentd _lineSegment;
219     const osg::Node* _skipNode;
220
221     const simgear::BVHMaterial* _material;
222     bool _haveHit;
223 };
224
225 class FGScenery::ScenerySwitchListener : public SGPropertyChangeListener
226 {
227 public:
228   ScenerySwitchListener(FGScenery* scenery) :
229     _scenery(scenery)
230   {
231     SGPropertyNode_ptr maskNode = fgGetNode("/sim/rendering/draw-mask", true);
232     maskNode->getChild("terrain", 0, true)->addChangeListener(this, true);
233     maskNode->getChild("models", 0, true)->addChangeListener(this, true);
234     maskNode->getChild("aircraft", 0, true)->addChangeListener(this, true);
235     maskNode->getChild("clouds", 0, true)->addChangeListener(this, true);
236     
237     // legacy compatability option
238     fgGetNode("/sim/rendering/draw-otw")->addChangeListener(this);
239     
240     // badly named property, this is what is set by --enable/disable-clouds
241     fgGetNode("/environment/clouds/status")->addChangeListener(this);
242   }
243   
244   ~ScenerySwitchListener()
245   {
246     SGPropertyNode_ptr maskNode = fgGetNode("/sim/rendering/draw-mask");
247     for (int i=0; i < maskNode->nChildren(); ++i) {
248       maskNode->getChild(i)->removeChangeListener(this);
249     }
250     
251     fgGetNode("/sim/rendering/draw-otw")->removeChangeListener(this);
252     fgGetNode("/environment/clouds/status")->removeChangeListener(this);
253   }
254   
255   virtual void valueChanged (SGPropertyNode * node)
256   {
257     bool b = node->getBoolValue();
258     std::string name(node->getNameString());
259   
260     if (name == "terrain") {
261       _scenery->scene_graph->setChildValue(_scenery->terrain_branch, b);
262     } else if (name == "models") {
263       _scenery->scene_graph->setChildValue(_scenery->models_branch, b);
264     } else if (name == "aircraft") {
265       _scenery->scene_graph->setChildValue(_scenery->aircraft_branch, b);
266     } else if (name == "clouds") {
267       // clouds live elsewhere in the scene, but we handle them here
268       globals->get_renderer()->getSky()->set_clouds_enabled(b);
269     } else if (name == "draw-otw") {
270       // legacy setting but let's keep it working
271       fgGetNode("/sim/rendering/draw-mask")->setBoolValue("terrain", b);
272       fgGetNode("/sim/rendering/draw-mask")->setBoolValue("models", b);
273     } else if (name == "status") {
274       fgGetNode("/sim/rendering/draw-mask")->setBoolValue("clouds", b);
275     }
276   }
277 private:
278   FGScenery* _scenery;
279 };
280
281 ////////////////////////////////////////////////////////////////////////////
282
283 // Scenery Management system
284 FGScenery::FGScenery() :
285     _listener(NULL)
286 {
287     SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
288     // keep reference to pager singleton, so it cannot be destroyed while FGScenery lives
289     _pager = FGScenery::getPagerSingleton();
290 }
291
292 FGScenery::~FGScenery()
293 {
294     delete _listener;
295 }
296
297
298 // Initialize the Scenery Management system
299 void FGScenery::init() {
300     // Scene graph root
301     scene_graph = new osg::Switch;
302     scene_graph->setName( "FGScenery" );
303
304     // Terrain branch
305     terrain_branch = new osg::Group;
306     terrain_branch->setName( "Terrain" );
307     scene_graph->addChild( terrain_branch.get() );
308     SGSceneUserData* userData;
309     userData = SGSceneUserData::getOrCreateSceneUserData(terrain_branch.get());
310     userData->setPickCallback(new FGGroundPickCallback);
311
312     models_branch = new osg::Group;
313     models_branch->setName( "Models" );
314     scene_graph->addChild( models_branch.get() );
315
316     aircraft_branch = new osg::Group;
317     aircraft_branch->setName( "Aircraft" );
318     scene_graph->addChild( aircraft_branch.get() );
319
320 // choosing to make the interior branch a child of the main
321 // aircraft group, for the moment. This simplifes places which
322 // assume all aircraft elements are within this group - principally
323 // FGODGuage::set_aircraft_texture.
324     interior_branch = new osg::Group;
325     interior_branch->setName( "Interior" );
326     
327     osg::LOD* interiorLOD = new osg::LOD;
328     interiorLOD->addChild(interior_branch.get(), 0.0, 50.0);
329     aircraft_branch->addChild( interiorLOD );
330     
331     // Initials values needed by the draw-time object loader
332     sgUserDataInit( globals->get_props() );
333   
334     _listener = new ScenerySwitchListener(this);
335 }
336
337 void FGScenery::shutdown()
338 {
339     sgUserDataInit( NULL );
340     
341     scene_graph = NULL;
342     terrain_branch = NULL;
343     models_branch = NULL;
344     aircraft_branch = NULL;
345 }
346
347
348 void FGScenery::update(double dt)
349 {
350     SG_UNUSED(dt);
351     // nothing here, don't call again
352     suspend();
353 }
354
355
356 void FGScenery::bind() {
357 }
358
359
360 void FGScenery::unbind() {
361 }
362
363 bool
364 FGScenery::get_cart_elevation_m(const SGVec3d& pos, double max_altoff,
365                                 double& alt,
366                                 const simgear::BVHMaterial** material,
367                                 const osg::Node* butNotFrom)
368 {
369   SGGeod geod = SGGeod::fromCart(pos);
370   geod.setElevationM(geod.getElevationM() + max_altoff);
371   return get_elevation_m(geod, alt, material, butNotFrom);
372 }
373
374 bool
375 FGScenery::get_elevation_m(const SGGeod& geod, double& alt,
376                            const simgear::BVHMaterial** material,
377                            const osg::Node* butNotFrom)
378 {
379   SGVec3d start = SGVec3d::fromGeod(geod);
380
381   SGGeod geodEnd = geod;
382   geodEnd.setElevationM(SGMiscd::min(geod.getElevationM() - 10, -10000));
383   SGVec3d end = SGVec3d::fromGeod(geodEnd);
384
385   FGSceneryIntersect intersectVisitor(SGLineSegmentd(start, end), butNotFrom);
386   intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
387   get_scene_graph()->accept(intersectVisitor);
388
389   if (!intersectVisitor.getHaveHit())
390       return false;
391
392   geodEnd = SGGeod::fromCart(intersectVisitor.getLineSegment().getEnd());
393   alt = geodEnd.getElevationM();
394   if (material)
395       *material = intersectVisitor.getMaterial();
396
397   return true;
398 }
399
400 bool
401 FGScenery::get_cart_ground_intersection(const SGVec3d& pos, const SGVec3d& dir,
402                                         SGVec3d& nearestHit,
403                                         const osg::Node* butNotFrom)
404 {
405   // We assume that starting positions in the center of the earth are invalid
406   if ( norm1(pos) < 1 )
407     return false;
408
409   // Make really sure the direction is normalized, is really cheap compared to
410   // computation of ground intersection.
411   SGVec3d start = pos;
412   SGVec3d end = start + 1e5*normalize(dir); // FIXME visibility ???
413
414   FGSceneryIntersect intersectVisitor(SGLineSegmentd(start, end), butNotFrom);
415   intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
416   get_scene_graph()->accept(intersectVisitor);
417
418   if (!intersectVisitor.getHaveHit())
419       return false;
420
421   nearestHit = intersectVisitor.getLineSegment().getEnd();
422   return true;
423 }
424
425 bool FGScenery::scenery_available(const SGGeod& position, double range_m)
426 {
427   if(globals->get_tile_mgr()->schedule_scenery(position, range_m, 0.0))
428   {
429     double elev;
430     if (!get_elevation_m(SGGeod::fromGeodM(position, SG_MAX_ELEVATION_M), elev, 0, 0))
431       return false;
432     SGVec3f p = SGVec3f::fromGeod(SGGeod::fromGeodM(position, elev));
433     osg::FrameStamp* framestamp
434             = globals->get_renderer()->getViewer()->getFrameStamp();
435     simgear::CheckSceneryVisitor csnv(_pager, toOsg(p), range_m, framestamp);
436     // currently the PagedLODs will not be loaded by the DatabasePager
437     // while the splashscreen is there, so CheckSceneryVisitor force-loads
438     // missing objects in the main thread
439     get_scene_graph()->accept(csnv);
440     if(!csnv.isLoaded())
441         return false;
442     return true;
443   }
444   return false;
445 }
446
447 static osg::ref_ptr<SceneryPager> pager;
448
449 SceneryPager* FGScenery::getPagerSingleton()
450 {
451     if (!pager)
452         pager = new SceneryPager;
453     return pager.get();
454 }
455
456 void FGScenery::resetPagerSingleton()
457 {
458     pager = NULL;
459 }
460