1 /**************************************************************************
2 * newbucket.hxx -- new bucket routines for better world modeling
4 * Written by Curtis L. Olson, started February 1999.
6 * Copyright (C) 1999 Curtis L. Olson - http://www.flightgear.org/~curt
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
23 **************************************************************************/
25 /** \file newbucket.hxx
26 * A class and associated utiltity functions to manage world scenery tiling.
28 * Tile borders are aligned along circles of latitude and longitude.
29 * All tiles are 1/8 degree of latitude high and their width in degrees
30 * longitude depends on their latitude, adjusted in such a way that
31 * all tiles cover about the same amount of area of the earth surface.
34 #ifndef _NEWBUCKET_HXX
35 #define _NEWBUCKET_HXX
37 #include <simgear/compiler.h>
38 #include <simgear/constants.h>
39 #include <simgear/math/SGMath.hxx>
42 #include <cstdio> // sprintf()
47 * standard size of a bucket in degrees (1/8 of a degree)
49 #define SG_BUCKET_SPAN 0.125
52 * half of a standard SG_BUCKET_SPAN
54 #define SG_HALF_BUCKET_SPAN ( 0.5 * SG_BUCKET_SPAN )
57 // return the horizontal tile span factor based on latitude
58 static double sg_bucket_span( double l ) {
61 } else if ( l >= 88.0 ) {
63 } else if ( l >= 86.0 ) {
65 } else if ( l >= 83.0 ) {
67 } else if ( l >= 76.0 ) {
69 } else if ( l >= 62.0 ) {
71 } else if ( l >= 22.0 ) {
73 } else if ( l >= -22.0 ) {
75 } else if ( l >= -62.0 ) {
77 } else if ( l >= -76.0 ) {
79 } else if ( l >= -83.0 ) {
81 } else if ( l >= -86.0 ) {
83 } else if ( l >= -88.0 ) {
85 } else if ( l >= -89.0 ) {
94 * A class to manage world scenery tiling.
95 * This class encapsulates the world tiling scheme. It provides ways
96 * to calculate a unique tile index from a lat/lon, and it can provide
97 * information such as the dimensions of a given tile.
103 short lon; // longitude index (-180 to 179)
104 short lat; // latitude index (-90 to 89)
105 char x; // x subdivision (0 to 7)
106 char y; // y subdivision (0 to 7)
111 * Default constructor.
116 * Construct a bucket given a specific location.
117 * @param dlon longitude specified in degrees
118 * @param dlat latitude specified in degrees
120 SGBucket(const double dlon, const double dlat);
123 * Construct a bucket given a specific location.
124 * @param dlon longitude specified in degrees
125 * @param dlat latitude specified in degrees
127 SGBucket(const SGGeod& geod);
129 /** Construct a bucket.
130 * @param is_good if false, create an invalid bucket. This is
131 * useful * if you are comparing cur_bucket to last_bucket and
132 * you want to * make sure last_bucket starts out as something
135 SGBucket(const bool is_good);
137 /** Construct a bucket given a unique bucket index number.
138 * @param bindex unique bucket index
140 SGBucket(const long int bindex);
143 * Reset a bucket to represent a new lat and lon
144 * @param dlon longitude specified in degrees
145 * @param dlat latitude specified in degrees
147 void set_bucket( double dlon, double dlat );
150 * Reset a bucket to represent a new lat and lon
151 * @param lonlat an array of double[2] holding lon and lat
152 * (specified) in degrees
154 void set_bucket( double *lonlat );
157 * Reset a bucket to represent a new lat and lon
158 * @param dlon longitude specified in degrees
159 * @param dlat latitude specified in degrees
161 void set_bucket(const SGGeod& geod);
164 * Create an impossible bucket.
165 * This is useful if you are comparing cur_bucket to last_bucket
166 * and you want to make sure last_bucket starts out as something
169 inline void make_bad() {
170 set_bucket(0.0, 0.0);
175 * Generate the unique scenery tile index for this bucket
177 * The index is constructed as follows:
179 * 9 bits - to represent 360 degrees of longitude (-180 to 179)
180 * 8 bits - to represent 180 degrees of latitude (-90 to 89)
182 * Each 1 degree by 1 degree tile is further broken down into an 8x8
183 * grid. So we also need:
185 * 3 bits - to represent x (0 to 7)
186 * 3 bits - to represent y (0 to 7)
189 inline long int gen_index() const {
190 return ((lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x;
194 * Generate the unique scenery tile index for this bucket in ascii
196 * @return tile index in string form
198 inline std::string gen_index_str() const {
200 std::sprintf(tmp, "%ld",
201 (((long)lon + 180) << 14) + ((lat + 90) << 6)
203 return (std::string)tmp;
207 * Build the base path name for this bucket.
208 * @return base path in string form
210 std::string gen_base_path() const;
213 * @return the center lon of a tile.
215 inline double get_center_lon() const {
216 double span = sg_bucket_span( lat + y / 8.0 + SG_HALF_BUCKET_SPAN );
219 return lon + get_width() / 2.0;
221 return lon + x * span + get_width() / 2.0;
226 * @return the center lat of a tile.
228 inline double get_center_lat() const {
229 return lat + y / 8.0 + SG_HALF_BUCKET_SPAN;
233 * @return the width of the tile in degrees.
235 double get_width() const;
238 * @return the height of the tile in degrees.
240 double get_height() const;
243 * @return the width of the tile in meters.
245 double get_width_m() const;
248 * @return the height of the tile in meters.
250 double get_height_m() const;
253 * @return the center of the bucket in geodetic coordinates.
255 SGGeod get_center() const
256 { return SGGeod::fromDeg(get_center_lon(), get_center_lat()); }
259 * @return the center of the bucket in geodetic coordinates.
261 SGGeod get_corner(unsigned num) const
263 double lonFac = ((num + 1) & 2) ? 0.5 : -0.5;
264 double latFac = ((num ) & 2) ? 0.5 : -0.5;
265 return SGGeod::fromDeg(get_center_lon() + lonFac*get_width(),
266 get_center_lat() + latFac*get_height());
269 // Informational methods.
272 * @return the lon of the lower left corner of
273 * the 1x1 chunk containing this tile.
275 inline int get_chunk_lon() const { return lon; }
278 * @return the lat of the lower left corner of
279 * the 1x1 chunk containing this tile.
281 inline int get_chunk_lat() const { return lat; }
284 * @return the x coord within the 1x1 degree chunk this tile.
286 inline int get_x() const { return x; }
289 * @return the y coord within the 1x1 degree chunk this tile.
291 inline int get_y() const { return y; }
295 friend std::ostream& operator<< ( std::ostream&, const SGBucket& );
296 friend bool operator== ( const SGBucket&, const SGBucket& );
299 inline bool operator!= (const SGBucket& lhs, const SGBucket& rhs)
301 return !(lhs == rhs);
307 * Return the bucket which is offset from the specified dlon, dlat by
308 * the specified tile units in the X & Y direction.
309 * @param dlon starting lon in degrees
310 * @param dlat starting lat in degrees
311 * @param x number of bucket units to offset in x (lon) direction
312 * @param y number of bucket units to offset in y (lat) direction
313 * @return offset bucket
315 SGBucket sgBucketOffset( double dlon, double dlat, int x, int y );
320 * Calculate the offset between two buckets (in quantity of buckets).
323 * @param dx offset distance (lon) in tile units
324 * @param dy offset distance (lat) in tile units
326 void sgBucketDiff( const SGBucket& b1, const SGBucket& b2, int *dx, int *dy );
330 * Write the bucket lon, lat, x, and y to the output stream.
331 * @param out output stream
335 operator<< ( std::ostream& out, const SGBucket& b )
337 return out << b.lon << ":" << (int)b.x << ", " << b.lat << ":" << (int)b.y;
342 * Compare two bucket structures for equality.
345 * @return comparison result
348 operator== ( const SGBucket& b1, const SGBucket& b2 )
350 return ( b1.lon == b2.lon &&
357 #endif // _NEWBUCKET_HXX