1 /**************************************************************************
2 * newbucket.hxx -- new bucket routines for better world modeling
4 * Written by Curtis L. Olson, started February 1999.
6 * Copyright (C) 1999 Curtis L. Olson - http://www.flightgear.org/~curt
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
23 **************************************************************************/
25 /** \file newbucket.hxx
26 * A class and associated utiltity functions to manage world scenery tiling.
29 #ifndef _NEWBUCKET_HXX
30 #define _NEWBUCKET_HXX
32 #include <simgear/compiler.h>
33 #include <simgear/constants.h>
34 #include <simgear/math/SGMath.hxx>
37 #include <cstdio> // sprintf()
42 * standard size of a bucket in degrees (1/8 of a degree)
44 #define SG_BUCKET_SPAN 0.125
47 * half of a standard SG_BUCKET_SPAN
49 #define SG_HALF_BUCKET_SPAN ( 0.5 * SG_BUCKET_SPAN )
52 // return the horizontal tile span factor based on latitude
53 static double sg_bucket_span( double l ) {
56 } else if ( l >= 88.0 ) {
58 } else if ( l >= 86.0 ) {
60 } else if ( l >= 83.0 ) {
62 } else if ( l >= 76.0 ) {
64 } else if ( l >= 62.0 ) {
66 } else if ( l >= 22.0 ) {
68 } else if ( l >= -22.0 ) {
70 } else if ( l >= -62.0 ) {
72 } else if ( l >= -76.0 ) {
74 } else if ( l >= -83.0 ) {
76 } else if ( l >= -86.0 ) {
78 } else if ( l >= -88.0 ) {
80 } else if ( l >= -89.0 ) {
89 * A class to manage world scenery tiling.
90 * This class encapsulates the world tiling scheme. It provides ways
91 * to calculate a unique tile index from a lat/lon, and it can provide
92 * information such as the dimensions of a given tile.
98 short lon; // longitude index (-180 to 179)
99 short lat; // latitude index (-90 to 89)
100 char x; // x subdivision (0 to 7)
101 char y; // y subdivision (0 to 7)
106 * Default constructor.
111 * Construct a bucket given a specific location.
112 * @param dlon longitude specified in degrees
113 * @param dlat latitude specified in degrees
115 SGBucket(const double dlon, const double dlat);
118 * Construct a bucket given a specific location.
119 * @param dlon longitude specified in degrees
120 * @param dlat latitude specified in degrees
122 SGBucket(const SGGeod& geod);
124 /** Construct a bucket.
125 * @param is_good if false, create an invalid bucket. This is
126 * useful * if you are comparing cur_bucket to last_bucket and
127 * you want to * make sure last_bucket starts out as something
130 SGBucket(const bool is_good);
132 /** Construct a bucket given a unique bucket index number.
133 * @param bindex unique bucket index
135 SGBucket(const long int bindex);
138 * Reset a bucket to represent a new lat and lon
139 * @param dlon longitude specified in degrees
140 * @param dlat latitude specified in degrees
142 void set_bucket( double dlon, double dlat );
145 * Reset a bucket to represent a new lat and lon
146 * @param lonlat an array of double[2] holding lon and lat
147 * (specified) in degrees
149 void set_bucket( double *lonlat );
152 * Reset a bucket to represent a new lat and lon
153 * @param dlon longitude specified in degrees
154 * @param dlat latitude specified in degrees
156 void set_bucket(const SGGeod& geod);
159 * Create an impossible bucket.
160 * This is useful if you are comparing cur_bucket to last_bucket
161 * and you want to make sure last_bucket starts out as something
164 inline void make_bad() {
165 set_bucket(0.0, 0.0);
170 * Generate the unique scenery tile index for this bucket
172 * The index is constructed as follows:
174 * 9 bits - to represent 360 degrees of longitude (-180 to 179)
175 * 8 bits - to represent 180 degrees of latitude (-90 to 89)
177 * Each 1 degree by 1 degree tile is further broken down into an 8x8
178 * grid. So we also need:
180 * 3 bits - to represent x (0 to 7)
181 * 3 bits - to represent y (0 to 7)
184 inline long int gen_index() const {
185 return ((lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x;
189 * Generate the unique scenery tile index for this bucket in ascii
191 * @return tile index in string form
193 inline std::string gen_index_str() const {
195 std::sprintf(tmp, "%ld",
196 (((long)lon + 180) << 14) + ((lat + 90) << 6)
198 return (std::string)tmp;
202 * Build the base path name for this bucket.
203 * @return base path in string form
205 std::string gen_base_path() const;
208 * @return the center lon of a tile.
210 inline double get_center_lon() const {
211 double span = sg_bucket_span( lat + y / 8.0 + SG_HALF_BUCKET_SPAN );
214 return lon + span / 2.0;
216 return lon + x * span + span / 2.0;
221 * @return the center lat of a tile.
223 inline double get_center_lat() const {
224 return lat + y / 8.0 + SG_HALF_BUCKET_SPAN;
228 * @return the width of the tile in degrees.
230 double get_width() const;
233 * @return the height of the tile in degrees.
235 double get_height() const;
238 * @return the width of the tile in meters.
240 double get_width_m() const;
243 * @return the height of the tile in meters.
245 double get_height_m() const;
248 * @return the center of the bucket in geodetic coordinates.
250 SGGeod get_center() const
251 { return SGGeod::fromDeg(get_center_lon(), get_center_lat()); }
254 * @return the center of the bucket in geodetic coordinates.
256 SGGeod get_corner(unsigned num) const
258 double lonFac = ((num + 1) & 2) ? 0.5 : -0.5;
259 double latFac = ((num ) & 2) ? 0.5 : -0.5;
260 return SGGeod::fromDeg(get_center_lon() + lonFac*get_width(),
261 get_center_lat() + latFac*get_height());
264 // Informational methods.
267 * @return the lon of the lower left corner of
268 * the 1x1 chunk containing this tile.
270 inline int get_chunk_lon() const { return lon; }
273 * @return the lat of the lower left corner of
274 * the 1x1 chunk containing this tile.
276 inline int get_chunk_lat() const { return lat; }
279 * @return the x coord within the 1x1 degree chunk this tile.
281 inline int get_x() const { return x; }
284 * @return the y coord within the 1x1 degree chunk this tile.
286 inline int get_y() const { return y; }
290 friend std::ostream& operator<< ( std::ostream&, const SGBucket& );
291 friend bool operator== ( const SGBucket&, const SGBucket& );
294 inline bool operator!= (const SGBucket& lhs, const SGBucket& rhs)
296 return !(lhs == rhs);
302 * Return the bucket which is offset from the specified dlon, dlat by
303 * the specified tile units in the X & Y direction.
304 * @param dlon starting lon in degrees
305 * @param dlat starting lat in degrees
306 * @param x number of bucket units to offset in x (lon) direction
307 * @param y number of bucket units to offset in y (lat) direction
308 * @return offset bucket
310 SGBucket sgBucketOffset( double dlon, double dlat, int x, int y );
315 * Calculate the offset between two buckets (in quantity of buckets).
318 * @param dx offset distance (lon) in tile units
319 * @param dy offset distance (lat) in tile units
321 void sgBucketDiff( const SGBucket& b1, const SGBucket& b2, int *dx, int *dy );
325 * Write the bucket lon, lat, x, and y to the output stream.
326 * @param out output stream
330 operator<< ( std::ostream& out, const SGBucket& b )
332 return out << b.lon << ":" << (int)b.x << ", " << b.lat << ":" << (int)b.y;
337 * Compare two bucket structures for equality.
340 * @return comparison result
343 operator== ( const SGBucket& b1, const SGBucket& b2 )
345 return ( b1.lon == b2.lon &&
352 #endif // _NEWBUCKET_HXX