1 // Copyright (C) 2008 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Library General Public
5 // License as published by the Free Software Foundation; either
6 // version 2 of the License, or (at your option) any later version.
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // Library General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 #ifndef BVHVisitor_hxx
19 #define BVHVisitor_hxx
28 class BVHMotionTransform;
29 class BVHStaticGeometry;
30 class BVHLineGeometry;
32 class BVHStaticBinary;
33 class BVHStaticTriangle;
37 // The magnitudes of pure virtuals is because of the fact that this chaining
38 // just takes needless runtime. This declaration should force the user of
39 // this classes to implement a common functionality that should be called
40 // from each apropriate apply method directly.
41 virtual ~BVHVisitor() {}
43 // High level nodes to handle
44 virtual void apply(BVHGroup&) = 0;
45 virtual void apply(BVHPageNode&) = 0;
46 virtual void apply(BVHTransform&) = 0;
47 virtual void apply(BVHMotionTransform&) = 0;
48 virtual void apply(BVHLineGeometry&) = 0;
49 virtual void apply(BVHStaticGeometry&) = 0;
51 // Static tree nodes to handle
52 virtual void apply(const BVHStaticBinary&, const BVHStaticData&) = 0;
53 virtual void apply(const BVHStaticTriangle&, const BVHStaticData&) = 0;