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Canvas: Improve checks to mark events as handled.
[simgear.git] / simgear / canvas / CanvasEventManager.cxx
1 // Manage event handling inside a Canvas similar to the DOM Level 3 Event Model
2 //
3 // Copyright (C) 2012  Thomas Geymayer <tomgey@gmail.com>
4 //
5 // This library is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU Library General Public
7 // License as published by the Free Software Foundation; either
8 // version 2 of the License, or (at your option) any later version.
9 //
10 // This library is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13 // Library General Public License for more details.
14 //
15 // You should have received a copy of the GNU Library General Public
16 // License along with this library; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301, USA
18
19 #include "CanvasEventManager.hxx"
20 #include "MouseEvent.hxx"
21 #include <simgear/canvas/elements/CanvasElement.hxx>
22
23 namespace simgear
24 {
25 namespace canvas
26 {
27
28   const unsigned int drag_threshold = 8;
29   const double multi_click_timeout = 0.4;
30
31   //----------------------------------------------------------------------------
32   EventManager::StampedPropagationPath::StampedPropagationPath():
33     time(0)
34   {
35
36   }
37
38   //----------------------------------------------------------------------------
39
40   EventManager::StampedPropagationPath::StampedPropagationPath(
41     const EventPropagationPath& path,
42     double time
43   ):
44     path(path),
45     time(time)
46   {
47
48   }
49
50   //----------------------------------------------------------------------------
51   void EventManager::StampedPropagationPath::clear()
52   {
53     path.clear();
54     time = 0;
55   }
56
57   //----------------------------------------------------------------------------
58   bool EventManager::StampedPropagationPath::valid() const
59   {
60     return !path.empty() && time > 0;
61   }
62
63   //----------------------------------------------------------------------------
64   EventManager::EventManager():
65     _current_click_count(0)
66   {
67
68   }
69
70   //----------------------------------------------------------------------------
71   bool EventManager::handleEvent( const MouseEventPtr& event,
72                                   const EventPropagationPath& path )
73   {
74     bool handled = false;
75     switch( event->type )
76     {
77       case Event::MOUSE_DOWN:
78         _last_mouse_down = StampedPropagationPath(path, event->getTime());
79         break;
80       case Event::MOUSE_UP:
81       {
82         // If the mouse has moved while a button was down (aka. dragging) we
83         // need to notify the original element that the mouse has left it, and
84         // the new element that it has been entered
85         if( _last_mouse_down.path != path )
86           handled |= handleMove(event, path);
87
88         // normal mouseup
89         handled |= propagateEvent(event, path);
90
91         if( _last_mouse_down.path.empty() )
92           // Ignore mouse up without any previous mouse down
93           return handled;
94
95         // now handle click/dblclick
96         if( checkClickDistance(path, _last_mouse_down.path) )
97           handled |=
98             handleClick(event, getCommonAncestor(_last_mouse_down.path, path));
99
100         _last_mouse_down.clear();
101
102         return handled;
103       }
104       case Event::DRAG:
105         if( !_last_mouse_down.valid() )
106           return false;
107         else
108           return propagateEvent(event, _last_mouse_down.path);
109       case Event::MOUSE_MOVE:
110         handled |= handleMove(event, path);
111         break;
112       case Event::MOUSE_LEAVE:
113         // Mouse leaves window and therefore also current mouseover element
114         handleMove(event, EventPropagationPath());
115         return true;
116       case Event::WHEEL:
117         break;
118       default:
119         return false;
120     }
121
122     return handled | propagateEvent(event, path);
123   }
124
125   //----------------------------------------------------------------------------
126   bool EventManager::handleClick( const MouseEventPtr& event,
127                                   const EventPropagationPath& path )
128   {
129     MouseEventPtr click(new MouseEvent(*event));
130     click->type = Event::CLICK;
131
132     if( event->getTime() > _last_click.time + multi_click_timeout )
133       _current_click_count = 1;
134     else
135     {
136       // Maximum current click count is 3
137       _current_click_count = (_current_click_count % 3) + 1;
138
139       if( _current_click_count > 1 )
140       {
141         // Reset current click count if moved too far
142         if( !checkClickDistance(path, _last_click.path) )
143           _current_click_count = 1;
144       }
145     }
146
147     click->click_count = _current_click_count;
148
149     MouseEventPtr dbl_click;
150     if( _current_click_count == 2 )
151     {
152       dbl_click.reset(new MouseEvent(*click));
153       dbl_click->type = Event::DBL_CLICK;
154     }
155
156     bool handled = propagateEvent(click, path);
157
158     if( dbl_click )
159       handled |= propagateEvent( dbl_click,
160                                  getCommonAncestor(_last_click.path, path) );
161
162     _last_click = StampedPropagationPath(path, event->getTime());
163
164     return handled;
165   }
166
167   //----------------------------------------------------------------------------
168   bool EventManager::handleMove( const MouseEventPtr& event,
169                                  const EventPropagationPath& path )
170   {
171     EventPropagationPath& last_path = _last_mouse_over.path;
172     if( last_path == path )
173       return false;
174
175     bool handled = false;
176
177     // Leave old element
178     if( !last_path.empty() )
179     {
180       MouseEventPtr mouseout(new MouseEvent(*event));
181       mouseout->type = Event::MOUSE_OUT;
182       handled |= propagateEvent(mouseout, last_path);
183
184       // Send a mouseleave event to all ancestors of the currently left element
185       // which are not ancestor of the new element currently entered
186       EventPropagationPath path_leave = last_path;
187       for(size_t i = path_leave.size() - 1; i > 0; --i)
188       {
189         if( i < path.size() && path[i] == path_leave[i] )
190           break;
191
192         MouseEventPtr mouseleave(new MouseEvent(*event));
193         mouseleave->type = Event::MOUSE_LEAVE;
194         handled |= propagateEvent(mouseleave, path_leave);
195
196         path_leave.pop_back();
197       }
198     }
199
200     // Enter new element
201     if( !path.empty() )
202     {
203       MouseEventPtr mouseover(new MouseEvent(*event));
204       mouseover->type = Event::MOUSE_OVER;
205       handled |= propagateEvent(mouseover, path);
206
207       // Send a mouseenter event to all ancestors of the currently entered
208       // element which are not ancestor of the old element currently being
209       // left
210       EventPropagationPath path_enter;
211       for(size_t i = 0; i < path.size(); ++i)
212       {
213         path_enter.push_back(path[i]);
214
215         if( i < last_path.size() && path[i] == last_path[i] )
216           continue;
217
218         MouseEventPtr mouseenter(new MouseEvent(*event));
219         mouseenter->type = Event::MOUSE_ENTER;
220         handled |= propagateEvent(mouseenter, path_enter);
221       }
222     }
223
224     _last_mouse_over.path = path;
225     return handled;
226   }
227
228   //----------------------------------------------------------------------------
229   bool EventManager::propagateEvent( const EventPtr& event,
230                                      const EventPropagationPath& path )
231   {
232     event->target = path.back().element;
233     MouseEventPtr mouse_event = boost::dynamic_pointer_cast<MouseEvent>(event);
234
235     // Event propagation similar to DOM Level 3 event flow:
236     // http://www.w3.org/TR/DOM-Level-3-Events/#event-flow
237
238     // Capturing phase
239 //    for( EventPropagationPath::const_iterator it = path.begin();
240 //                                              it != path.end();
241 //                                            ++it )
242 //    {
243 //      if( !it->element.expired() )
244 //        std::cout << it->element.lock()->getProps()->getPath() << std::endl;
245 //    }
246
247     // Bubbling phase
248     for( EventPropagationPath::const_reverse_iterator
249            it = path.rbegin();
250            it != path.rend();
251          ++it )
252     {
253       ElementPtr el = it->element.lock();
254
255       if( !el )
256         // Ignore element if it has been destroyed while traversing the event
257         // (eg. removed by another event handler)
258         continue;
259
260       // TODO provide functions to convert delta to local coordinates on demand.
261       //      Maybe also provide a clone method for events as local coordinates
262       //      might differ between different elements receiving the same event.
263       if( mouse_event ) //&& event->type != Event::DRAG )
264       {
265         // TODO transform pos and delta for drag events. Maybe we should just
266         //      store the global coordinates and convert to local coordinates
267         //      on demand.
268
269         // Position and delta are specified in local coordinate system of
270         // current element
271         mouse_event->local_pos = it->local_pos;
272         //mouse_event->delta = it->local_delta;
273       }
274
275       el->handleEvent(event);
276
277       if( event->propagation_stopped )
278         return true;
279     }
280
281     return true;
282   }
283
284   //----------------------------------------------------------------------------
285   bool
286   EventManager::checkClickDistance( const EventPropagationPath& path1,
287                                     const EventPropagationPath& path2 ) const
288   {
289     osg::Vec2 delta = path1.front().local_pos - path2.front().local_pos;
290     return std::fabs(delta.x()) < drag_threshold
291         && std::fabs(delta.y()) < drag_threshold;
292   }
293
294   //----------------------------------------------------------------------------
295   EventPropagationPath
296   EventManager::getCommonAncestor( const EventPropagationPath& path1,
297                                    const EventPropagationPath& path2 ) const
298   {
299     if( path1.empty() || path2.empty() )
300       return EventPropagationPath();
301
302     if( path1.back().element.lock() == path2.back().element.lock() )
303       return path2;
304
305     EventPropagationPath path;
306
307     for( size_t i = 0; i < path1.size() && i < path2.size(); ++i )
308     {
309       if( path1[i].element.lock() != path2[i].element.lock() )
310         break;
311
312       path.push_back(path2[i]);
313     }
314
315     return path;
316   }
317
318 } // namespace canvas
319 } // namespace simgear