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Canvas: Fix creating/forwarding of mouseenter/mouseleave events.
[simgear.git] / simgear / canvas / CanvasEventManager.cxx
1 // Manage event handling inside a Canvas similar to the DOM Level 3 Event Model
2 //
3 // Copyright (C) 2012  Thomas Geymayer <tomgey@gmail.com>
4 //
5 // This library is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU Library General Public
7 // License as published by the Free Software Foundation; either
8 // version 2 of the License, or (at your option) any later version.
9 //
10 // This library is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13 // Library General Public License for more details.
14 //
15 // You should have received a copy of the GNU Library General Public
16 // License along with this library; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301, USA
18
19 #include "CanvasEventManager.hxx"
20 #include "MouseEvent.hxx"
21 #include <simgear/canvas/elements/CanvasElement.hxx>
22
23 namespace simgear
24 {
25 namespace canvas
26 {
27
28   const unsigned int drag_threshold = 8;
29   const double multi_click_timeout = 0.4;
30
31   //----------------------------------------------------------------------------
32   EventManager::StampedPropagationPath::StampedPropagationPath():
33     time(0)
34   {
35
36   }
37
38   //----------------------------------------------------------------------------
39
40   EventManager::StampedPropagationPath::StampedPropagationPath(
41     const EventPropagationPath& path,
42     double time
43   ):
44     path(path),
45     time(time)
46   {
47
48   }
49
50   //----------------------------------------------------------------------------
51   void EventManager::StampedPropagationPath::clear()
52   {
53     path.clear();
54     time = 0;
55   }
56
57   //----------------------------------------------------------------------------
58   bool EventManager::StampedPropagationPath::valid() const
59   {
60     return !path.empty() && time > 0;
61   }
62
63   //----------------------------------------------------------------------------
64   EventManager::EventManager():
65     _current_click_count(0)
66   {
67
68   }
69
70   //----------------------------------------------------------------------------
71   bool EventManager::handleEvent( const MouseEventPtr& event,
72                                   const EventPropagationPath& path )
73   {
74     switch( event->type )
75     {
76       case Event::MOUSE_DOWN:
77         _last_mouse_down = StampedPropagationPath(path, event->getTime());
78         break;
79       case Event::MOUSE_UP:
80       {
81         if( _last_mouse_down.path.empty() )
82           // Ignore mouse up without any previous mouse down
83           return false;
84
85         // normal mouseup
86         propagateEvent(event, path);
87
88         // now handle click/dblclick
89         if( checkClickDistance(path, _last_mouse_down.path) )
90           handleClick(event, getCommonAncestor(_last_mouse_down.path, path));
91
92         _last_mouse_down.clear();
93
94         return true;
95       }
96       case Event::DRAG:
97         if( !_last_mouse_down.valid() )
98           return false;
99         else
100           return propagateEvent(event, _last_mouse_down.path);
101       case Event::MOUSE_MOVE:
102         handleMove(event, path);
103         break;
104       case Event::MOUSE_LEAVE:
105         // Mouse leaves window and therefore also current mouseover element
106         handleMove(event, EventPropagationPath());
107         return true;
108       case Event::WHEEL:
109         break;
110       default:
111         return false;
112     }
113
114     return propagateEvent(event, path);
115   }
116
117   //----------------------------------------------------------------------------
118   void EventManager::handleClick( const MouseEventPtr& event,
119                                   const EventPropagationPath& path )
120   {
121     MouseEventPtr click(new MouseEvent(*event));
122     click->type = Event::CLICK;
123
124     if( event->getTime() > _last_click.time + multi_click_timeout )
125       _current_click_count = 1;
126     else
127     {
128       // Maximum current click count is 3
129       _current_click_count = (_current_click_count % 3) + 1;
130
131       if( _current_click_count > 1 )
132       {
133         // Reset current click count if moved too far
134         if( !checkClickDistance(path, _last_click.path) )
135           _current_click_count = 1;
136       }
137     }
138
139     click->click_count = _current_click_count;
140
141     MouseEventPtr dbl_click;
142     if( _current_click_count == 2 )
143     {
144       dbl_click.reset(new MouseEvent(*click));
145       dbl_click->type = Event::DBL_CLICK;
146     }
147
148     propagateEvent(click, path);
149
150     if( dbl_click )
151       propagateEvent(dbl_click, getCommonAncestor(_last_click.path, path));
152
153     _last_click = StampedPropagationPath(path, event->getTime());
154   }
155
156   //----------------------------------------------------------------------------
157   void EventManager::handleMove( const MouseEventPtr& event,
158                                  const EventPropagationPath& path )
159   {
160     EventPropagationPath& last_path = _last_mouse_over.path;
161     if( last_path == path )
162       return;
163
164     // Leave old element
165     if( !last_path.empty() )
166     {
167       MouseEventPtr mouseout(new MouseEvent(*event));
168       mouseout->type = Event::MOUSE_OUT;
169       propagateEvent(mouseout, last_path);
170
171       // Send a mouseleave event to all ancestors of the currently left element
172       // which are not ancestor of the new element currently entered
173       EventPropagationPath path_leave = last_path;
174       for(size_t i = path_leave.size() - 1; i > 0; --i)
175       {
176         if( i < path.size() && path[i] == path_leave[i] )
177           break;
178
179         MouseEventPtr mouseleave(new MouseEvent(*event));
180         mouseleave->type = Event::MOUSE_LEAVE;
181         propagateEvent(mouseleave, path_leave);
182
183         path_leave.pop_back();
184       }
185     }
186
187     // Enter new element
188     if( !path.empty() )
189     {
190       MouseEventPtr mouseover(new MouseEvent(*event));
191       mouseover->type = Event::MOUSE_OVER;
192       propagateEvent(mouseover, path);
193
194       // Send a mouseenter event to all ancestors of the currently entered
195       // element which are not ancestor of the old element currently being
196       // left
197       EventPropagationPath path_enter;
198       for(size_t i = 0; i < path.size(); ++i)
199       {
200         path_enter.push_back(path[i]);
201
202         if( i < last_path.size() && path[i] == last_path[i] )
203           continue;
204
205         MouseEventPtr mouseenter(new MouseEvent(*event));
206         mouseenter->type = Event::MOUSE_ENTER;
207         propagateEvent(mouseenter, path_enter);
208       }
209     }
210
211     _last_mouse_over.path = path;
212   }
213
214   //----------------------------------------------------------------------------
215   bool EventManager::propagateEvent( const EventPtr& event,
216                                      const EventPropagationPath& path )
217   {
218     event->target = path.back().element;
219     MouseEventPtr mouse_event = boost::dynamic_pointer_cast<MouseEvent>(event);
220
221     // Event propagation similar to DOM Level 3 event flow:
222     // http://www.w3.org/TR/DOM-Level-3-Events/#event-flow
223
224     // Capturing phase
225 //    for( EventPropagationPath::const_iterator it = path.begin();
226 //                                              it != path.end();
227 //                                            ++it )
228 //    {
229 //      if( !it->element.expired() )
230 //        std::cout << it->element.lock()->getProps()->getPath() << std::endl;
231 //    }
232
233     // Bubbling phase
234     for( EventPropagationPath::const_reverse_iterator
235            it = path.rbegin();
236            it != path.rend();
237          ++it )
238     {
239       ElementPtr el = it->element.lock();
240
241       if( !el )
242         // Ignore element if it has been destroyed while traversing the event
243         // (eg. removed by another event handler)
244         continue;
245
246       // TODO provide functions to convert delta to local coordinates on demand.
247       //      Maybe also provide a clone method for events as local coordinates
248       //      might differ between different elements receiving the same event.
249       if( mouse_event ) //&& event->type != Event::DRAG )
250       {
251         // TODO transform pos and delta for drag events. Maybe we should just
252         //      store the global coordinates and convert to local coordinates
253         //      on demand.
254
255         // Position and delta are specified in local coordinate system of
256         // current element
257         mouse_event->local_pos = it->local_pos;
258         //mouse_event->delta = it->local_delta;
259       }
260
261       el->handleEvent(event);
262
263       if( event->propagation_stopped )
264         return true;
265     }
266
267     return true;
268   }
269
270   //----------------------------------------------------------------------------
271   bool
272   EventManager::checkClickDistance( const EventPropagationPath& path1,
273                                     const EventPropagationPath& path2 ) const
274   {
275     osg::Vec2 delta = path1.front().local_pos - path2.front().local_pos;
276     return delta.x() < drag_threshold
277         && delta.y() < drag_threshold;
278   }
279
280   //----------------------------------------------------------------------------
281   EventPropagationPath
282   EventManager::getCommonAncestor( const EventPropagationPath& path1,
283                                    const EventPropagationPath& path2 ) const
284   {
285     if( path1.empty() || path2.empty() )
286       return EventPropagationPath();
287
288     if( path1.back().element.lock() == path2.back().element.lock() )
289       return path2;
290
291     EventPropagationPath path;
292
293     for( size_t i = 0; i < path1.size() && i < path2.size(); ++i )
294     {
295       if( path1[i].element.lock() != path2[i].element.lock() )
296         break;
297
298       path.push_back(path2[i]);
299     }
300
301     return path;
302   }
303
304 } // namespace canvas
305 } // namespace simgear