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1 // Owner Drawn Gauge helper class
2 //
3 // Written by Harald JOHNSEN, started May 2005.
4 //
5 // Copyright (C) 2005  Harald JOHNSEN
6 //
7 // Ported to OSG by Tim Moore - Jun 2007
8 //
9 // Heavily modified to be usable for the 2d Canvas by Thomas Geymayer - April 2012
10 // Supports now multisampling/mipmapping, usage of the stencil buffer and placing
11 // the texture in the scene by certain filter criteria
12 //
13 // This library is free software; you can redistribute it and/or
14 // modify it under the terms of the GNU Library General Public
15 // License as published by the Free Software Foundation; either
16 // version 2 of the License, or (at your option) any later version.
17 //
18 // This library is distributed in the hope that it will be useful,
19 // but WITHOUT ANY WARRANTY; without even the implied warranty of
20 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
21 // Library General Public License for more details.
22 //
23 // You should have received a copy of the GNU Library General Public
24 // License along with this library; if not, write to the Free Software
25 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301, USA
26
27 #ifdef HAVE_CONFIG_H
28 #  include <simgear_config.h>
29 #endif
30
31 #include "ODGauge.hxx"
32 #include "CanvasSystemAdapter.hxx"
33
34 #include <simgear/debug/logstream.hxx>
35 #include <simgear/scene/util/RenderConstants.hxx>
36
37 #include <osg/Texture2D>
38 #include <osg/AlphaFunc>
39 #include <osg/BlendFunc>
40 #include <osg/Camera>
41 #include <osg/Matrix>
42 #include <osg/PolygonMode>
43 #include <osg/ShadeModel>
44 #include <osg/StateSet>
45 #include <osg/FrameBufferObject> // for GL_DEPTH_STENCIL_EXT on Windows
46
47 #include <cassert>
48
49 namespace simgear
50 {
51 namespace canvas
52 {
53
54   //----------------------------------------------------------------------------
55   ODGauge::ODGauge():
56     _size_x( -1 ),
57     _size_y( -1 ),
58     _view_width( -1 ),
59     _view_height( -1 ),
60     _use_image_coords( false ),
61     _use_stencil( false ),
62     _use_mipmapping( false ),
63     _coverage_samples( 0 ),
64     _color_samples( 0 ),
65     rtAvailable( false )
66   {
67
68   }
69
70   //----------------------------------------------------------------------------
71   ODGauge::~ODGauge()
72   {
73     clear();
74   }
75
76   //----------------------------------------------------------------------------
77   void ODGauge::setSystemAdapter(const SystemAdapterPtr& system_adapter)
78   {
79     _system_adapter = system_adapter;
80   }
81
82   //----------------------------------------------------------------------------
83   void ODGauge::setSize(int size_x, int size_y)
84   {
85     _size_x = size_x;
86     _size_y = size_y < 0 ? size_x : size_y;
87
88     if( serviceable() )
89       reinit();
90     else if( texture )
91       texture->setTextureSize(_size_x, _size_y);
92   }
93
94   //----------------------------------------------------------------------------
95   void ODGauge::setViewSize(int width, int height)
96   {
97     _view_width = width;
98     _view_height = height < 0 ? width : height;
99
100     if( camera )
101       updateCoordinateFrame();
102   }
103
104   //----------------------------------------------------------------------------
105   void ODGauge::useImageCoords(bool use)
106   {
107     if( use == _use_image_coords )
108       return;
109
110     _use_image_coords = use;
111
112     if( texture )
113       updateCoordinateFrame();
114   }
115
116   //----------------------------------------------------------------------------
117   void ODGauge::useStencil(bool use)
118   {
119     if( use == _use_stencil )
120       return;
121
122     _use_stencil = use;
123
124     if( texture )
125       updateStencil();
126   }
127
128   //----------------------------------------------------------------------------
129   void ODGauge::setSampling( bool mipmapping,
130                                int coverage_samples,
131                                int color_samples )
132   {
133     if(    _use_mipmapping == mipmapping
134         && _coverage_samples == coverage_samples
135         && _color_samples == color_samples )
136       return;
137
138     _use_mipmapping = mipmapping;
139
140     if( color_samples > coverage_samples )
141     {
142       SG_LOG
143       (
144         SG_GL,
145         SG_WARN,
146         "ODGauge::setSampling: color_samples > coverage_samples not allowed!"
147       );
148       color_samples = coverage_samples;
149     }
150
151     _coverage_samples = coverage_samples;
152     _color_samples = color_samples;
153
154     updateSampling();
155   }
156
157   //----------------------------------------------------------------------------
158   void ODGauge::setRender(bool render)
159   {
160     // Only the far camera should trigger this texture to be rendered.
161     camera->setNodeMask(render ? simgear::BACKGROUND_BIT : 0);
162   }
163
164   //----------------------------------------------------------------------------
165   bool ODGauge::serviceable(void)
166   {
167     return rtAvailable;
168   }
169
170   //----------------------------------------------------------------------------
171   void ODGauge::allocRT(osg::NodeCallback* camera_cull_callback)
172   {
173     camera = new osg::Camera;
174     camera->setDataVariance(osg::Object::DYNAMIC);
175     camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
176     camera->setRenderOrder(osg::Camera::PRE_RENDER);
177     camera->setClearColor(osg::Vec4(0.0f, 0.0f, 0.0f , 0.0f));
178     camera->setClearStencil(0);
179     camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT,
180                                                osg::Camera::FRAME_BUFFER );
181
182     if( camera_cull_callback )
183       camera->setCullCallback(camera_cull_callback);
184
185     setRender(true);
186     updateCoordinateFrame();
187     updateStencil();
188
189     osg::StateSet* stateSet = camera->getOrCreateStateSet();
190     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
191     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
192     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
193     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
194     stateSet->setAttributeAndModes(
195       new osg::PolygonMode( osg::PolygonMode::FRONT_AND_BACK,
196                             osg::PolygonMode::FILL ),
197       osg::StateAttribute::ON );
198     stateSet->setAttributeAndModes(
199       new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.0f),
200       osg::StateAttribute::ON );
201     stateSet->setAttribute(new osg::ShadeModel(osg::ShadeModel::FLAT));
202     stateSet->setAttributeAndModes(
203       new osg::BlendFunc( osg::BlendFunc::SRC_ALPHA,
204                           osg::BlendFunc::ONE_MINUS_SRC_ALPHA),
205       osg::StateAttribute::ON );
206     if( !texture )
207     {
208       texture = new osg::Texture2D;
209       texture->setTextureSize(_size_x, _size_y);
210       texture->setInternalFormat(GL_RGBA);
211     }
212
213     updateSampling();
214
215     if( _system_adapter )
216       _system_adapter->addCamera(camera.get());
217
218     rtAvailable = true;
219   }
220
221   //----------------------------------------------------------------------------
222   void ODGauge::reinit()
223   {
224     osg::NodeCallback* cull_callback = camera ? camera->getCullCallback() : 0;
225     clear();
226     allocRT(cull_callback);
227   }
228
229   //----------------------------------------------------------------------------
230   void ODGauge::clear()
231   {
232     if( camera.valid() && _system_adapter )
233       _system_adapter->removeCamera(camera.get());
234     camera.release();
235     texture.release();
236
237     rtAvailable = false;
238   }
239
240   //----------------------------------------------------------------------------
241   void ODGauge::updateCoordinateFrame()
242   {
243     assert( camera );
244
245     if( _view_width < 0 )
246       _view_width = _size_x;
247     if( _view_height < 0 )
248       _view_height = _size_y;
249
250     camera->setViewport(0, 0, _size_x, _size_y);
251
252     if( _use_image_coords )
253       camera->setProjectionMatrix(
254         osg::Matrix::ortho2D(0, _view_width, _view_height, 0)
255       );
256     else
257       camera->setProjectionMatrix(
258         osg::Matrix::ortho2D( -_view_width/2.,  _view_width/2.,
259                               -_view_height/2., _view_height/2. )
260       );
261   }
262
263   //----------------------------------------------------------------------------
264   void ODGauge::updateStencil()
265   {
266     assert( camera );
267
268     GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
269
270     if( _use_stencil)
271     {
272       camera->attach( osg::Camera::PACKED_DEPTH_STENCIL_BUFFER,
273                        GL_DEPTH_STENCIL_EXT );
274       mask |= GL_STENCIL_BUFFER_BIT;
275     }
276     else
277     {
278       camera->detach(osg::Camera::PACKED_DEPTH_STENCIL_BUFFER);
279     }
280
281     camera->setClearMask(mask);
282   }
283
284   //----------------------------------------------------------------------------
285   void ODGauge::updateSampling()
286   {
287     assert( camera );
288     assert( texture );
289
290     texture->setFilter(
291       osg::Texture2D::MIN_FILTER,
292       _use_mipmapping ? osg::Texture2D::LINEAR_MIPMAP_LINEAR
293                       : osg::Texture2D::LINEAR
294     );
295     camera->attach(
296       osg::Camera::COLOR_BUFFER,
297       texture.get(),
298       0, 0,
299       _use_mipmapping,
300       _coverage_samples,
301       _color_samples
302     );
303   }
304
305 } // namespace canvas
306 } // namespace simgear