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Canvas: Propagate style changes on groups to children
[simgear.git] / simgear / canvas / elements / CanvasGroup.cxx
1 // A group of 2D Canvas elements
2 //
3 // Copyright (C) 2012  Thomas Geymayer <tomgey@gmail.com>
4 //
5 // This library is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU Library General Public
7 // License as published by the Free Software Foundation; either
8 // version 2 of the License, or (at your option) any later version.
9 //
10 // This library is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13 // Library General Public License for more details.
14 //
15 // You should have received a copy of the GNU Library General Public
16 // License along with this library; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301, USA
18
19 #include "CanvasGroup.hxx"
20 #include "CanvasImage.hxx"
21 #include "CanvasMap.hxx"
22 #include "CanvasPath.hxx"
23 #include "CanvasText.hxx"
24 #include <simgear/canvas/CanvasEventVisitor.hxx>
25 #include <simgear/canvas/MouseEvent.hxx>
26
27 #include <boost/bind.hpp>
28 #include <boost/foreach.hpp>
29 #include <boost/lambda/core.hpp>
30
31 namespace simgear
32 {
33 namespace canvas
34 {
35   /**
36    * Create an canvas Element of type T
37    */
38   template<typename T>
39   ElementPtr createElement( const CanvasWeakPtr& canvas,
40                             const SGPropertyNode_ptr& node,
41                             const Style& style,
42                             Element* parent )
43   {
44     return ElementPtr( new T(canvas, node, style, parent) );
45   }
46
47   //----------------------------------------------------------------------------
48   Group::Group( const CanvasWeakPtr& canvas,
49                 const SGPropertyNode_ptr& node,
50                 const Style& parent_style,
51                 Element* parent ):
52     Element(canvas, node, parent_style, parent)
53   {
54     _child_factories["group"] = &createElement<Group>;
55     _child_factories["image"] = &createElement<Image>;
56     _child_factories["map"  ] = &createElement<Map  >;
57     _child_factories["path" ] = &createElement<Path >;
58     _child_factories["text" ] = &createElement<Text >;
59   }
60
61   //----------------------------------------------------------------------------
62   Group::~Group()
63   {
64
65   }
66
67   //----------------------------------------------------------------------------
68   ElementPtr Group::createChild( const std::string& type,
69                                  const std::string& id )
70   {
71     SGPropertyNode* node = _node->addChild(type, 0, false);
72     if( !id.empty() )
73       node->setStringValue("id", id);
74
75     return getChild(node);
76   }
77
78   //----------------------------------------------------------------------------
79   ElementPtr Group::getChild(const SGPropertyNode* node)
80   {
81     ChildList::iterator child = findChild(node);
82     if( child == _children.end() )
83       return ElementPtr();
84
85     return child->second;
86   }
87
88   //----------------------------------------------------------------------------
89   ElementPtr Group::getElementById(const std::string& id)
90   {
91     std::vector<GroupPtr> groups;
92
93     BOOST_FOREACH( ChildList::value_type child, _children )
94     {
95       const ElementPtr& el = child.second;
96       if( el->getProps()->getStringValue("id") == id )
97         return el;
98
99       GroupPtr group = boost::dynamic_pointer_cast<Group>(el);
100       if( group )
101         groups.push_back(group);
102     }
103
104     BOOST_FOREACH( GroupPtr group, groups )
105     {
106       ElementPtr el = group->getElementById(id);
107       if( el )
108         return el;
109     }
110
111     return ElementPtr();
112   }
113
114   //----------------------------------------------------------------------------
115   void Group::update(double dt)
116   {
117     BOOST_FOREACH( ChildList::value_type child, _children )
118       child.second->update(dt);
119
120     Element::update(dt);
121   }
122
123   //----------------------------------------------------------------------------
124   bool Group::traverse(EventVisitor& visitor)
125   {
126     // Iterate in reverse order as last child is displayed on top
127     BOOST_REVERSE_FOREACH( ChildList::value_type child, _children )
128     {
129       if( child.second->accept(visitor) )
130         return true;
131     }
132     return false;
133   }
134
135   //----------------------------------------------------------------------------
136   bool Group::setStyle(const SGPropertyNode* style)
137   {
138     if(    style->getParent() != _node
139         && _style.find(style->getNameString()) != _style.end() )
140       return false;
141
142     bool handled = false;
143     BOOST_FOREACH( ChildList::value_type child, _children )
144     {
145       if( child.second->setStyle(style) )
146         handled = true;
147     }
148
149     return handled;
150   }
151
152   //----------------------------------------------------------------------------
153   osg::BoundingBox Group::getTransformedBounds(const osg::Matrix& m) const
154   {
155     osg::BoundingBox bb;
156
157     BOOST_FOREACH( ChildList::value_type child, _children )
158     {
159       if( !child.second->getMatrixTransform()->getNodeMask() )
160         continue;
161
162       bb.expandBy
163       (
164         child.second->getTransformedBounds
165         (
166           child.second->getMatrixTransform()->getMatrix() * m
167         )
168       );
169     }
170
171     return bb;
172   }
173
174   //----------------------------------------------------------------------------
175   void Group::childAdded(SGPropertyNode* child)
176   {
177     if( child->getParent() != _node )
178       return;
179
180     ChildFactories::iterator child_factory =
181       _child_factories.find( child->getNameString() );
182     if( child_factory != _child_factories.end() )
183     {
184       ElementPtr element = child_factory->second(_canvas, child, _style, this);
185
186       // Add to osg scene graph...
187       _transform->addChild( element->getMatrixTransform() );
188       _children.push_back( ChildList::value_type(child, element) );
189
190       return;
191     }
192
193     _style[ child->getNameString() ] = child;
194     setStyle(child);
195   }
196
197   //----------------------------------------------------------------------------
198   void Group::childRemoved(SGPropertyNode* node)
199   {
200     if( node->getParent() != _node )
201       return;
202
203     if( _child_factories.find(node->getNameString()) != _child_factories.end() )
204     {
205       ChildList::iterator child = findChild(node);
206       if( child == _children.end() )
207         SG_LOG
208         (
209           SG_GL,
210           SG_WARN,
211           "can't removed unknown child " << node->getDisplayName()
212         );
213       else
214       {
215         _transform->removeChild( child->second->getMatrixTransform() );
216         _children.erase(child);
217       }
218     }
219     else
220     {
221       Style::iterator style = _style.find(node->getNameString());
222       if( style != _style.end() )
223         _style.erase(style);
224     }
225   }
226
227   //----------------------------------------------------------------------------
228   void Group::childChanged(SGPropertyNode* node)
229   {
230     if(    node->getParent()->getParent() == _node
231         && node->getNameString() == "z-index" )
232       return handleZIndexChanged(node->getParent(), node->getIntValue());
233   }
234
235   //----------------------------------------------------------------------------
236   void Group::handleZIndexChanged(SGPropertyNode* node, int z_index)
237   {
238     ChildList::iterator child = findChild(node);
239     if( child == _children.end() )
240       return;
241
242     osg::Node* tf = child->second->getMatrixTransform();
243     int index = _transform->getChildIndex(tf),
244         index_new = index;
245
246     ChildList::iterator next = child;
247     ++next;
248
249     while(    next != _children.end()
250            && next->first->getIntValue("z-index", 0) <= z_index )
251     {
252       ++index_new;
253       ++next;
254     }
255
256     if( index_new != index )
257     {
258       _children.insert(next, *child);
259     }
260     else
261     {
262       ChildList::iterator prev = child;
263       while(    prev != _children.begin()
264              && (--prev)->first->getIntValue("z-index", 0) > z_index)
265       {
266         --index_new;
267       }
268
269       if( index == index_new )
270         return;
271
272       _children.insert(prev, *child);
273     }
274
275     _transform->removeChild(index);
276     _transform->insertChild(index_new, tf);
277
278     _children.erase(child);
279
280     SG_LOG
281     (
282       SG_GENERAL,
283       SG_INFO,
284       "canvas::Group: Moved element " << index << " to position " << index_new
285     );
286   }
287
288   //----------------------------------------------------------------------------
289   Group::ChildList::iterator Group::findChild(const SGPropertyNode* node)
290   {
291     return std::find_if
292     (
293       _children.begin(),
294       _children.end(),
295       boost::bind(&ChildList::value_type::first, _1) == node
296     );
297   }
298
299 } // namespace canvas
300 } // namespace simgear