]> git.mxchange.org Git - simgear.git/blob - simgear/canvas/elements/CanvasGroup.cxx
Implement Canvas single/double/tripple click handling.
[simgear.git] / simgear / canvas / elements / CanvasGroup.cxx
1 // A group of 2D Canvas elements
2 //
3 // Copyright (C) 2012  Thomas Geymayer <tomgey@gmail.com>
4 //
5 // This library is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU Library General Public
7 // License as published by the Free Software Foundation; either
8 // version 2 of the License, or (at your option) any later version.
9 //
10 // This library is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13 // Library General Public License for more details.
14 //
15 // You should have received a copy of the GNU Library General Public
16 // License along with this library; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301, USA
18
19 #include "CanvasGroup.hxx"
20 #include "CanvasImage.hxx"
21 #include "CanvasMap.hxx"
22 #include "CanvasPath.hxx"
23 #include "CanvasText.hxx"
24 #include <simgear/canvas/CanvasEventVisitor.hxx>
25 #include <simgear/canvas/MouseEvent.hxx>
26
27 #include <boost/bind.hpp>
28 #include <boost/foreach.hpp>
29 #include <boost/lambda/core.hpp>
30
31 namespace simgear
32 {
33 namespace canvas
34 {
35   /**
36    * Create an canvas Element of type T
37    */
38   template<typename T>
39   ElementPtr createElement( const CanvasWeakPtr& canvas,
40                             const SGPropertyNode_ptr& node,
41                             const Style& style,
42                             Element* parent )
43   {
44     ElementPtr el( new T(canvas, node, style, parent) );
45     el->setSelf(el);
46     return el;
47   }
48
49   //----------------------------------------------------------------------------
50   Group::Group( const CanvasWeakPtr& canvas,
51                 const SGPropertyNode_ptr& node,
52                 const Style& parent_style,
53                 Element* parent ):
54     Element(canvas, node, parent_style, parent)
55   {
56     _child_factories["group"] = &createElement<Group>;
57     _child_factories["image"] = &createElement<Image>;
58     _child_factories["map"  ] = &createElement<Map  >;
59     _child_factories["path" ] = &createElement<Path >;
60     _child_factories["text" ] = &createElement<Text >;
61   }
62
63   //----------------------------------------------------------------------------
64   Group::~Group()
65   {
66
67   }
68
69   //----------------------------------------------------------------------------
70   ElementPtr Group::createChild( const std::string& type,
71                                  const std::string& id )
72   {
73     SGPropertyNode* node = _node->addChild(type, 0, false);
74     if( !id.empty() )
75       node->setStringValue("id", id);
76
77     return getChild(node);
78   }
79
80   //----------------------------------------------------------------------------
81   ElementPtr Group::getChild(const SGPropertyNode* node)
82   {
83     ChildList::iterator child = findChild(node);
84     if( child == _children.end() )
85       return ElementPtr();
86
87     return child->second;
88   }
89
90   //----------------------------------------------------------------------------
91   ElementPtr Group::getElementById(const std::string& id)
92   {
93     std::vector<GroupPtr> groups;
94
95     BOOST_FOREACH( ChildList::value_type child, _children )
96     {
97       const ElementPtr& el = child.second;
98       if( el->getProps()->getStringValue("id") == id )
99         return el;
100
101       GroupPtr group = boost::dynamic_pointer_cast<Group>(el);
102       if( group )
103         groups.push_back(group);
104     }
105
106     BOOST_FOREACH( GroupPtr group, groups )
107     {
108       ElementPtr el = group->getElementById(id);
109       if( el )
110         return el;
111     }
112
113     return ElementPtr();
114   }
115
116   //----------------------------------------------------------------------------
117   void Group::update(double dt)
118   {
119     BOOST_FOREACH( ChildList::value_type child, _children )
120       child.second->update(dt);
121
122     Element::update(dt);
123   }
124
125   //----------------------------------------------------------------------------
126   bool Group::traverse(EventVisitor& visitor)
127   {
128     // Iterate in reverse order as last child is displayed on top
129     BOOST_REVERSE_FOREACH( ChildList::value_type child, _children )
130     {
131       if( child.second->accept(visitor) )
132         return true;
133     }
134     return false;
135   }
136
137   //----------------------------------------------------------------------------
138   bool Group::setStyle(const SGPropertyNode* style)
139   {
140     if(    style->getParent() != _node
141         && _style.find(style->getNameString()) != _style.end() )
142       return false;
143
144     bool handled = false;
145     BOOST_FOREACH( ChildList::value_type child, _children )
146     {
147       if( child.second->setStyle(style) )
148         handled = true;
149     }
150
151     return handled;
152   }
153
154   //----------------------------------------------------------------------------
155   osg::BoundingBox Group::getTransformedBounds(const osg::Matrix& m) const
156   {
157     osg::BoundingBox bb;
158
159     BOOST_FOREACH( ChildList::value_type child, _children )
160     {
161       if( !child.second->getMatrixTransform()->getNodeMask() )
162         continue;
163
164       bb.expandBy
165       (
166         child.second->getTransformedBounds
167         (
168           child.second->getMatrixTransform()->getMatrix() * m
169         )
170       );
171     }
172
173     return bb;
174   }
175
176   //----------------------------------------------------------------------------
177   void Group::childAdded(SGPropertyNode* child)
178   {
179     if( child->getParent() != _node )
180       return;
181
182     ChildFactories::iterator child_factory =
183       _child_factories.find( child->getNameString() );
184     if( child_factory != _child_factories.end() )
185     {
186       ElementPtr element = child_factory->second(_canvas, child, _style, this);
187
188       // Add to osg scene graph...
189       _transform->addChild( element->getMatrixTransform() );
190       _children.push_back( ChildList::value_type(child, element) );
191
192       return;
193     }
194
195     _style[ child->getNameString() ] = child;
196     setStyle(child);
197   }
198
199   //----------------------------------------------------------------------------
200   void Group::childRemoved(SGPropertyNode* node)
201   {
202     if( node->getParent() != _node )
203       return;
204
205     if( _child_factories.find(node->getNameString()) != _child_factories.end() )
206     {
207       ChildList::iterator child = findChild(node);
208       if( child == _children.end() )
209         SG_LOG
210         (
211           SG_GL,
212           SG_WARN,
213           "can't removed unknown child " << node->getDisplayName()
214         );
215       else
216       {
217         _transform->removeChild( child->second->getMatrixTransform() );
218         _children.erase(child);
219       }
220     }
221     else
222     {
223       Style::iterator style = _style.find(node->getNameString());
224       if( style != _style.end() )
225         _style.erase(style);
226     }
227   }
228
229   //----------------------------------------------------------------------------
230   void Group::childChanged(SGPropertyNode* node)
231   {
232     if(    node->getParent()->getParent() == _node
233         && node->getNameString() == "z-index" )
234       return handleZIndexChanged(node->getParent(), node->getIntValue());
235   }
236
237   //----------------------------------------------------------------------------
238   void Group::handleZIndexChanged(SGPropertyNode* node, int z_index)
239   {
240     ChildList::iterator child = findChild(node);
241     if( child == _children.end() )
242       return;
243
244     osg::Node* tf = child->second->getMatrixTransform();
245     int index = _transform->getChildIndex(tf),
246         index_new = index;
247
248     ChildList::iterator next = child;
249     ++next;
250
251     while(    next != _children.end()
252            && next->first->getIntValue("z-index", 0) <= z_index )
253     {
254       ++index_new;
255       ++next;
256     }
257
258     if( index_new != index )
259     {
260       _children.insert(next, *child);
261     }
262     else
263     {
264       ChildList::iterator prev = child;
265       while(    prev != _children.begin()
266              && (--prev)->first->getIntValue("z-index", 0) > z_index)
267       {
268         --index_new;
269       }
270
271       if( index == index_new )
272         return;
273
274       _children.insert(prev, *child);
275     }
276
277     _transform->removeChild(index);
278     _transform->insertChild(index_new, tf);
279
280     _children.erase(child);
281
282     SG_LOG
283     (
284       SG_GENERAL,
285       SG_INFO,
286       "canvas::Group: Moved element " << index << " to position " << index_new
287     );
288   }
289
290   //----------------------------------------------------------------------------
291   Group::ChildList::iterator Group::findChild(const SGPropertyNode* node)
292   {
293     return std::find_if
294     (
295       _children.begin(),
296       _children.end(),
297       boost::bind(&ChildList::value_type::first, _1) == node
298     );
299   }
300
301 } // namespace canvas
302 } // namespace simgear