2 # include <simgear_config.h>
5 #include <simgear/compiler.h>
15 #include "sg_binobj.hxx"
21 int main( int argc, char **argv ) {
26 cout << "Usage: " << argv[0] << " binary_obj_file" << endl;
30 bool result = obj.read_bin( argv[1] );
32 cout << "error loading: " << argv[1] << endl;
36 cout << "# FGFS Scenery" << endl;
37 cout << "# Version " << obj.get_version() << endl;
40 printf("# gbs %.5f %.5f %.5f %.2f\n", obj.get_gbs_center().x(),
41 obj.get_gbs_center().y(), obj.get_gbs_center().z(),
42 obj.get_gbs_radius());
45 std::vector<SGVec3d> nodes = obj.get_wgs84_nodes();
46 cout << "# vertex list" << endl;
47 for ( i = 0; i < (int)nodes.size(); ++i ) {
48 printf("v %.5f %.5f %.5f\n", nodes[i].x(), nodes[i].y(), nodes[i].z() );
52 std::vector<SGVec3f> normals = obj.get_normals();
53 cout << "# vertex normal list" << endl;
54 for ( i = 0; i < (int)normals.size(); ++i ) {
55 printf("vn %.5f %.5f %.5f\n",
56 normals[i].x(), normals[i].y(), normals[i].z() );
60 std::vector<SGVec2f> texcoords = obj.get_texcoords();
61 cout << "# texture coordinate list" << endl;
62 for ( i = 0; i < (int)texcoords.size(); ++i ) {
63 printf("vt %.5f %.5f\n",
64 texcoords[i].x(), texcoords[i].y() );
68 cout << "# geometry groups" << endl;
72 int_list vertex_index;
73 int_list normal_index;
77 string_list pt_materials = obj.get_pt_materials();
78 group_list pts_v = obj.get_pts_v();
79 group_list pts_n = obj.get_pts_n();
80 for ( i = 0; i < (int)pts_v.size(); ++i ) {
81 material = pt_materials[i];
82 vertex_index = pts_v[i];
83 normal_index = pts_n[i];
84 cout << "# usemtl " << material << endl;
86 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
87 cout << vertex_index[j] << "/" << normal_index[j] << " ";
93 string_list tri_materials = obj.get_tri_materials();
94 group_list tris_v = obj.get_tris_v();
95 group_list tris_n = obj.get_tris_n();
96 group_list tris_tc = obj.get_tris_tc();
97 for ( i = 0; i < (int)tris_v.size(); ++i ) {
98 material = tri_materials[i];
99 vertex_index = tris_v[i];
100 normal_index = tris_n[i];
101 tex_index = tris_tc[i];
102 cout << "# usemtl " << material << endl;
104 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
105 cout << vertex_index[j];
106 if ( normal_index.size() ) {
107 cout << "/" << normal_index[j];
109 cout << "/" << tex_index[j];
116 string_list strip_materials = obj.get_strip_materials();
117 group_list strips_v = obj.get_strips_v();
118 group_list strips_n = obj.get_strips_n();
119 group_list strips_tc = obj.get_strips_tc();
120 for ( i = 0; i < (int)strips_v.size(); ++i ) {
121 material = strip_materials[i];
122 vertex_index = strips_v[i];
123 normal_index = strips_n[i];
124 tex_index = strips_tc[i];
125 cout << "# usemtl " << material << endl;
127 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
128 cout << vertex_index[j];
129 if ( normal_index.size() ) {
130 cout << "/" << normal_index[j];
132 cout << "/" << tex_index[j] << " ";
138 string_list fan_materials = obj.get_fan_materials();
139 group_list fans_v = obj.get_fans_v();
140 group_list fans_n = obj.get_fans_n();
141 group_list fans_tc = obj.get_fans_tc();
142 for ( i = 0; i < (int)fans_v.size(); ++i ) {
143 material = fan_materials[i];
144 vertex_index = fans_v[i];
145 normal_index = fans_n[i];
146 tex_index = fans_tc[i];
147 cout << "# usemtl " << material << endl;
149 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
150 cout << vertex_index[j];
151 if ( normal_index.size() ) {
152 cout << "/" << normal_index[j];
154 cout << "/" << tex_index[j] << " ";