2 # include <simgear_config.h>
5 #include <simgear/compiler.h>
11 #include "sg_binobj.hxx"
17 int main( int argc, char **argv ) {
22 cout << "Usage: " << argv[0] << " binary_obj_file" << endl;
26 bool result = obj.read_bin( argv[1] );
28 cout << "error loading: " << argv[1] << endl;
32 cout << "# FGFS Scenery" << endl;
33 cout << "# Version " << obj.get_version() << endl;
36 printf("# gbs %.5f %.5f %.5f %.2f\n", obj.get_gbs_center().x(),
37 obj.get_gbs_center().y(), obj.get_gbs_center().z(),
38 obj.get_gbs_radius());
41 std::vector<SGVec3d> nodes = obj.get_wgs84_nodes();
42 cout << "# vertex list" << endl;
43 for ( i = 0; i < (int)nodes.size(); ++i ) {
44 printf("v %.5f %.5f %.5f\n", nodes[i].x(), nodes[i].y(), nodes[i].z() );
48 std::vector<SGVec3f> normals = obj.get_normals();
49 cout << "# vertex normal list" << endl;
50 for ( i = 0; i < (int)normals.size(); ++i ) {
51 printf("vn %.5f %.5f %.5f\n",
52 normals[i].x(), normals[i].y(), normals[i].z() );
56 std::vector<SGVec2f> texcoords = obj.get_texcoords();
57 cout << "# texture coordinate list" << endl;
58 for ( i = 0; i < (int)texcoords.size(); ++i ) {
59 printf("vt %.5f %.5f\n",
60 texcoords[i].x(), texcoords[i].y() );
64 cout << "# geometry groups" << endl;
68 int_list vertex_index;
69 int_list normal_index;
73 string_list pt_materials = obj.get_pt_materials();
74 group_list pts_v = obj.get_pts_v();
75 group_list pts_n = obj.get_pts_n();
76 for ( i = 0; i < (int)pts_v.size(); ++i ) {
77 material = pt_materials[i];
78 vertex_index = pts_v[i];
79 normal_index = pts_n[i];
80 cout << "# usemtl " << material << endl;
82 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
83 cout << vertex_index[j] << "/" << normal_index[j] << " ";
89 string_list tri_materials = obj.get_tri_materials();
90 group_list tris_v = obj.get_tris_v();
91 group_list tris_n = obj.get_tris_n();
92 group_list tris_tc = obj.get_tris_tc();
93 for ( i = 0; i < (int)tris_v.size(); ++i ) {
94 material = tri_materials[i];
95 vertex_index = tris_v[i];
96 normal_index = tris_n[i];
97 tex_index = tris_tc[i];
98 cout << "# usemtl " << material << endl;
100 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
101 cout << vertex_index[j];
102 if ( normal_index.size() ) {
103 cout << "/" << normal_index[j];
105 cout << "/" << tex_index[j];
112 string_list strip_materials = obj.get_strip_materials();
113 group_list strips_v = obj.get_strips_v();
114 group_list strips_n = obj.get_strips_n();
115 group_list strips_tc = obj.get_strips_tc();
116 for ( i = 0; i < (int)strips_v.size(); ++i ) {
117 material = strip_materials[i];
118 vertex_index = strips_v[i];
119 normal_index = strips_n[i];
120 tex_index = strips_tc[i];
121 cout << "# usemtl " << material << endl;
123 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
124 cout << vertex_index[j];
125 if ( normal_index.size() ) {
126 cout << "/" << normal_index[j];
128 cout << "/" << tex_index[j] << " ";
134 string_list fan_materials = obj.get_fan_materials();
135 group_list fans_v = obj.get_fans_v();
136 group_list fans_n = obj.get_fans_n();
137 group_list fans_tc = obj.get_fans_tc();
138 for ( i = 0; i < (int)fans_v.size(); ++i ) {
139 material = fan_materials[i];
140 vertex_index = fans_v[i];
141 normal_index = fans_n[i];
142 tex_index = fans_tc[i];
143 cout << "# usemtl " << material << endl;
145 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
146 cout << vertex_index[j];
147 if ( normal_index.size() ) {
148 cout << "/" << normal_index[j];
150 cout << "/" << tex_index[j] << " ";