1 #include <simgear/compiler.h>
6 #include "sg_binobj.hxx"
12 int main( int argc, char **argv ) {
17 cout << "Usage: " << argv[0] << " binary_obj_file" << endl;
21 bool result = obj.read_bin( argv[1] );
23 cout << "error loading: " << argv[1] << endl;
27 cout << "# FGFS Scenery" << endl;
28 cout << "# Version " << obj.get_version() << endl;
31 printf("# gbs %.5f %.5f %.5f %.2f\n", obj.get_gbs_center().x(),
32 obj.get_gbs_center().y(), obj.get_gbs_center().z(),
33 obj.get_gbs_radius());
36 point_list nodes = obj.get_wgs84_nodes();
37 cout << "# vertex list" << endl;
38 for ( i = 0; i < (int)nodes.size(); ++i ) {
39 printf("v %.5f %.5f %.5f\n", nodes[i].x(), nodes[i].y(), nodes[i].z() );
43 point_list normals = obj.get_normals();
44 cout << "# vertex normal list" << endl;
45 for ( i = 0; i < (int)normals.size(); ++i ) {
46 printf("vn %.5f %.5f %.5f\n",
47 normals[i].x(), normals[i].y(), normals[i].z() );
51 point_list texcoords = obj.get_texcoords();
52 cout << "# texture coordinate list" << endl;
53 for ( i = 0; i < (int)texcoords.size(); ++i ) {
54 printf("vt %.5f %.5f\n",
55 texcoords[i].x(), texcoords[i].y() );
59 cout << "# geometry groups" << endl;
63 int_list vertex_index;
64 int_list normal_index;
68 string_list pt_materials = obj.get_pt_materials();
69 group_list pts_v = obj.get_pts_v();
70 group_list pts_n = obj.get_pts_n();
71 for ( i = 0; i < (int)pts_v.size(); ++i ) {
72 material = pt_materials[i];
73 vertex_index = pts_v[i];
74 normal_index = pts_n[i];
75 cout << "# usemtl " << material << endl;
77 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
78 cout << vertex_index[j] << "/" << normal_index[j] << " ";
84 string_list tri_materials = obj.get_tri_materials();
85 group_list tris_v = obj.get_tris_v();
86 group_list tris_n = obj.get_tris_n();
87 group_list tris_tc = obj.get_tris_tc();
88 for ( i = 0; i < (int)tris_v.size(); ++i ) {
89 material = tri_materials[i];
90 vertex_index = tris_v[i];
91 normal_index = tris_n[i];
92 tex_index = tris_tc[i];
93 cout << "# usemtl " << material << endl;
95 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
96 cout << vertex_index[j];
97 if ( normal_index.size() ) {
98 cout << "/" << normal_index[j];
100 cout << "/" << tex_index[j];
107 string_list strip_materials = obj.get_strip_materials();
108 group_list strips_v = obj.get_strips_v();
109 group_list strips_n = obj.get_strips_n();
110 group_list strips_tc = obj.get_strips_tc();
111 for ( i = 0; i < (int)strips_v.size(); ++i ) {
112 material = strip_materials[i];
113 vertex_index = strips_v[i];
114 normal_index = strips_n[i];
115 tex_index = strips_tc[i];
116 cout << "# usemtl " << material << endl;
118 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
119 cout << vertex_index[j];
120 if ( normal_index.size() ) {
121 cout << "/" << normal_index[j];
123 cout << "/" << tex_index[j] << " ";
129 string_list fan_materials = obj.get_fan_materials();
130 group_list fans_v = obj.get_fans_v();
131 group_list fans_n = obj.get_fans_n();
132 group_list fans_tc = obj.get_fans_tc();
133 for ( i = 0; i < (int)fans_v.size(); ++i ) {
134 material = fan_materials[i];
135 vertex_index = fans_v[i];
136 normal_index = fans_n[i];
137 tex_index = fans_tc[i];
138 cout << "# usemtl " << material << endl;
140 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
141 cout << vertex_index[j];
142 if ( normal_index.size() ) {
143 cout << "/" << normal_index[j];
145 cout << "/" << tex_index[j] << " ";