1 #include <simgear/compiler.h>
6 #if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
11 #include "sg_binobj.hxx"
14 int main( int argc, char **argv ) {
19 cout << "Usage: " << argv[0] << " binary_obj_file" << endl;
23 bool result = obj.read_bin( argv[1] );
25 cout << "error loading: " << argv[1] << endl;
29 cout << "# FGFS Scenery" << endl;
30 cout << "# Version " << obj.get_version() << endl;
33 printf("# gbs %.5f %.5f %.5f %.2f\n", obj.get_gbs_center().x(),
34 obj.get_gbs_center().y(), obj.get_gbs_center().z(),
35 obj.get_gbs_radius());
38 point_list nodes = obj.get_wgs84_nodes();
39 cout << "# vertex list" << endl;
40 for ( i = 0; i < (int)nodes.size(); ++i ) {
41 printf("v %.5f %.5f %.5f\n", nodes[i].x(), nodes[i].y(), nodes[i].z() );
45 point_list normals = obj.get_normals();
46 cout << "# vertex normal list" << endl;
47 for ( i = 0; i < (int)normals.size(); ++i ) {
48 printf("vn %.5f %.5f %.5f\n",
49 normals[i].x(), normals[i].y(), normals[i].z() );
53 point_list texcoords = obj.get_texcoords();
54 cout << "# texture coordinate list" << endl;
55 for ( i = 0; i < (int)texcoords.size(); ++i ) {
56 printf("vt %.5f %.5f\n",
57 texcoords[i].x(), texcoords[i].y() );
61 cout << "# geometry groups" << endl;
65 int_list vertex_index;
66 int_list normal_index;
70 string_list pt_materials = obj.get_pt_materials();
71 group_list pts_v = obj.get_pts_v();
72 group_list pts_n = obj.get_pts_n();
73 for ( i = 0; i < (int)pts_v.size(); ++i ) {
74 material = pt_materials[i];
75 vertex_index = pts_v[i];
76 normal_index = pts_n[i];
77 cout << "# usemtl " << material << endl;
79 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
80 cout << vertex_index[j] << "/" << normal_index[j] << " ";
86 string_list tri_materials = obj.get_tri_materials();
87 group_list tris_v = obj.get_tris_v();
88 group_list tris_n = obj.get_tris_n();
89 group_list tris_tc = obj.get_tris_tc();
90 for ( i = 0; i < (int)tris_v.size(); ++i ) {
91 material = tri_materials[i];
92 vertex_index = tris_v[i];
93 normal_index = tris_n[i];
94 tex_index = tris_tc[i];
95 cout << "# usemtl " << material << endl;
97 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
98 cout << vertex_index[j];
99 if ( normal_index.size() ) {
100 cout << "/" << normal_index[j];
102 cout << "/" << tex_index[j];
109 string_list strip_materials = obj.get_strip_materials();
110 group_list strips_v = obj.get_strips_v();
111 group_list strips_n = obj.get_strips_n();
112 group_list strips_tc = obj.get_strips_tc();
113 for ( i = 0; i < (int)strips_v.size(); ++i ) {
114 material = strip_materials[i];
115 vertex_index = strips_v[i];
116 normal_index = strips_n[i];
117 tex_index = strips_tc[i];
118 cout << "# usemtl " << material << endl;
120 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
121 cout << vertex_index[j];
122 if ( normal_index.size() ) {
123 cout << "/" << normal_index[j];
125 cout << "/" << tex_index[j] << " ";
131 string_list fan_materials = obj.get_fan_materials();
132 group_list fans_v = obj.get_fans_v();
133 group_list fans_n = obj.get_fans_n();
134 group_list fans_tc = obj.get_fans_tc();
135 for ( i = 0; i < (int)fans_v.size(); ++i ) {
136 material = fan_materials[i];
137 vertex_index = fans_v[i];
138 normal_index = fans_n[i];
139 tex_index = fans_tc[i];
140 cout << "# usemtl " << material << endl;
142 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
143 cout << vertex_index[j];
144 if ( normal_index.size() ) {
145 cout << "/" << normal_index[j];
147 cout << "/" << tex_index[j] << " ";