1 #include <simgear/compiler.h>
6 #if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
11 #include "sg_binobj.hxx"
14 int main( int argc, char **argv ) {
19 cout << "Usage: " << argv[0] << " binary_obj_file" << endl;
23 bool result = obj.read_bin( argv[1] );
25 cout << "error loading: " << argv[1] << endl;
29 cout << "# FGFS Scenery" << endl;
30 cout << "# Version " << obj.get_version() << endl;
33 printf("# gbs %.5f %.5f %.5f %.2f\n", obj.get_gbs_center().x(),
34 obj.get_gbs_center().y(), obj.get_gbs_center().z(),
35 obj.get_gbs_radius());
38 point_list nodes = obj.get_wgs84_nodes();
39 cout << "# vertex list" << endl;
40 for ( i = 0; i < (int)nodes.size(); ++i ) {
41 printf("v %.5f %.5f %.5f\n", nodes[i].x(), nodes[i].y(), nodes[i].z() );
45 point_list normals = obj.get_normals();
46 cout << "# vertex normal list" << endl;
47 for ( i = 0; i < (int)normals.size(); ++i ) {
48 printf("vn %.5f %.5f %.5f\n",
49 normals[i].x(), normals[i].y(), normals[i].z() );
53 point_list texcoords = obj.get_texcoords();
54 cout << "# texture coordinate list" << endl;
55 for ( i = 0; i < (int)texcoords.size(); ++i ) {
56 printf("vt %.5f %.5f\n",
57 texcoords[i].x(), texcoords[i].y() );
61 cout << "# triangle groups" << endl;
65 int_list vertex_index;
69 string_list pt_materials = obj.get_pt_materials();
70 group_list pts_v = obj.get_pts_v();
71 for ( i = 0; i < (int)pts_v.size(); ++i ) {
72 material = pt_materials[i];
73 vertex_index = pts_v[i];
74 cout << "# usemtl " << material << endl;
76 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
77 cout << vertex_index[j] << " ";
83 string_list tri_materials = obj.get_tri_materials();
84 group_list tris_v = obj.get_tris_v();
85 group_list tris_tc = obj.get_tris_tc();
86 for ( i = 0; i < (int)tris_v.size(); ++i ) {
87 material = tri_materials[i];
88 vertex_index = tris_v[i];
89 tex_index = tris_tc[i];
90 cout << "# usemtl " << material << endl;
92 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
93 cout << vertex_index[j] << "/" << tex_index[j] << " ";
99 string_list strip_materials = obj.get_strip_materials();
100 group_list strips_v = obj.get_strips_v();
101 group_list strips_tc = obj.get_strips_tc();
102 for ( i = 0; i < (int)strips_v.size(); ++i ) {
103 material = strip_materials[i];
104 vertex_index = strips_v[i];
105 tex_index = strips_tc[i];
106 cout << "# usemtl " << material << endl;
108 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
109 cout << vertex_index[j] << "/" << tex_index[j] << " ";
115 string_list fan_materials = obj.get_fan_materials();
116 group_list fans_v = obj.get_fans_v();
117 group_list fans_tc = obj.get_fans_tc();
118 for ( i = 0; i < (int)fans_v.size(); ++i ) {
119 material = fan_materials[i];
120 vertex_index = fans_v[i];
121 tex_index = fans_tc[i];
122 cout << "# usemtl " << material << endl;
124 for ( j = 0; j < (int)vertex_index.size(); ++j ) {
125 cout << vertex_index[j] << "/" << tex_index[j] << " ";