1 // sg_binobj.cxx -- routines to read and write low level flightgear 3d objects
3 // Written by Curtis Olson, started January 2000.
5 // Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
7 // This program is free software; you can redistribute it and/or modify
8 // it under the terms of the GNU General Public License as published by
9 // the Free Software Foundation; either version 2 of the License, or
10 // (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 #include <simgear/compiler.h>
33 #include <simgear/bucket/newbucket.hxx>
35 #include "lowlevel.hxx"
36 #include "sg_binobj.hxx"
39 SG_USING_STD( string );
40 SG_USING_STD( vector );
42 #if !defined (SG_HAVE_NATIVE_SGI_COMPILERS)
49 SG_BOUNDING_SPHERE = 0,
58 SG_TRIANGLE_FACES = 10,
59 SG_TRIANGLE_STRIPS = 11,
64 SG_IDX_VERTICES = 0x01,
65 SG_IDX_NORMALS = 0x02,
67 SG_IDX_TEXCOORDS = 0x08
77 class sgSimpleBuffer {
86 inline sgSimpleBuffer( unsigned int s )
92 cout << "Creating a new buffer of size = " << size << endl;
96 inline ~sgSimpleBuffer() {
100 inline unsigned int get_size() const { return size; }
101 inline char *get_ptr() const { return ptr; }
102 inline void resize( unsigned int s ) {
110 cout << "resizing buffer to size = " << size << endl;
111 ptr = new char[size];
117 // calculate the center of a list of points, by taking the halfway
118 // point between the min and max points.
119 static Point3D calc_center( point_list& wgs84_nodes ) {
122 if ( wgs84_nodes.size() ) {
123 min = max = wgs84_nodes[0];
125 min = max = Point3D( 0 );
128 for ( int i = 0; i < (int)wgs84_nodes.size(); ++i ) {
131 if ( p.x() < min.x() ) { min.setx( p.x() ); }
132 if ( p.y() < min.y() ) { min.sety( p.y() ); }
133 if ( p.z() < min.z() ) { min.setz( p.z() ); }
135 if ( p.x() > max.x() ) { max.setx( p.x() ); }
136 if ( p.y() > max.y() ) { max.sety( p.y() ); }
137 if ( p.z() > max.z() ) { max.setz( p.z() ); }
140 return ( min + max ) / 2.0;
143 // calculate the bounding sphere. Center is the center of the
144 // tile and zero elevation
145 double sgCalcBoundingRadius( Point3D center, point_list& wgs84_nodes ) {
147 double radius_squared = 0;
149 for ( int i = 0; i < (int)wgs84_nodes.size(); ++i ) {
150 dist_squared = center.distance3Dsquared( wgs84_nodes[i] );
151 if ( dist_squared > radius_squared ) {
152 radius_squared = dist_squared;
156 return sqrt(radius_squared);
161 // read object properties
162 static void read_object( gzFile fp,
166 group_list *vertices,
169 group_list *texcoords,
170 string_list *materials )
173 unsigned char idx_mask;
175 bool do_vertices, do_normals, do_colors, do_texcoords;
177 static sgSimpleBuffer buf( 32768 ); // 32 Kb
181 if ( obj_type == SG_POINTS ) {
183 idx_mask = SG_IDX_VERTICES;
187 do_texcoords = false;
190 idx_mask = (char)(SG_IDX_VERTICES | SG_IDX_TEXCOORDS);
197 for ( j = 0; j < nproperties; ++j ) {
199 sgReadChar( fp, &prop_type );
201 sgReadUInt( fp, &nbytes );
202 // cout << "property size = " << nbytes << endl;
203 if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
204 char *ptr = buf.get_ptr();
205 sgReadBytes( fp, nbytes, ptr );
206 if ( prop_type == SG_MATERIAL ) {
207 strncpy( material, ptr, nbytes );
208 material[nbytes] = '\0';
209 // cout << "material type = " << material << endl;
210 } else if ( prop_type == SG_INDEX_TYPES ) {
212 // cout << "idx_mask = " << (int)idx_mask << endl;
217 do_texcoords = false;
218 if ( idx_mask & SG_IDX_VERTICES ) {
222 if ( idx_mask & SG_IDX_NORMALS ) {
226 if ( idx_mask & SG_IDX_COLORS ) {
230 if ( idx_mask & SG_IDX_TEXCOORDS ) {
237 for ( j = 0; j < nelements; ++j ) {
238 sgReadUInt( fp, &nbytes );
239 // cout << "element size = " << nbytes << endl;
240 if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
241 char *ptr = buf.get_ptr();
242 sgReadBytes( fp, nbytes, ptr );
243 int count = nbytes / (idx_size * sizeof(short));
244 short *sptr = (short *)ptr;
245 int_list vs; vs.clear();
246 int_list ns; ns.clear();
247 int_list cs; cs.clear();
248 int_list tcs; tcs.clear();
249 for ( k = 0; k < count; ++k ) {
250 if ( sgIsBigEndian() ) {
251 for ( idx = 0; idx < idx_size; ++idx ) {
252 sgEndianSwap( (unsigned short *)&(sptr[idx]) );
257 vs.push_back( sptr[idx++] );
260 ns.push_back( sptr[idx++] );
263 cs.push_back( sptr[idx++] );
265 if ( do_texcoords ) {
266 tcs.push_back( sptr[idx++] );
268 // cout << sptr[0] << " ";
272 vertices->push_back( vs );
273 normals->push_back( ns );
274 colors->push_back( cs );
275 texcoords->push_back( tcs );
276 materials->push_back( material );
281 // read a binary file and populate the provided structures.
282 bool SGBinObject::read_bin( const string& file ) {
286 static sgSimpleBuffer buf( 32768 ); // 32 Kb
288 // zero out structures
289 gbs_center = Point3D( 0 );
300 pt_materials.clear();
306 tri_materials.clear();
312 strip_materials.clear();
318 fan_materials.clear();
321 if ( (fp = gzopen( file.c_str(), "rb" )) == NULL ) {
322 string filegz = file + ".gz";
323 if ( (fp = gzopen( filegz.c_str(), "rb" )) == NULL ) {
324 cout << "ERROR: opening " << file << " or " << filegz
325 << "for reading!" << endl;
335 sgReadUInt( fp, &header );
336 if ( ((header & 0xFF000000) >> 24) == 'S' &&
337 ((header & 0x00FF0000) >> 16) == 'G' ) {
338 // cout << "Good header" << endl;
340 version = (header & 0x0000FFFF);
341 // cout << "File version = " << version << endl;
343 // close the file before we return
349 // read creation time
350 unsigned int foo_calendar_time;
351 sgReadUInt( fp, &foo_calendar_time );
354 time_t calendar_time = foo_calendar_time;
355 // The following code has a global effect on the host application
356 // and can screws up the time elsewhere. It should be avoided
357 // unless you need this for debugging in which case you should
358 // disable it again once the debugging task is finished.
360 local_tm = localtime( &calendar_time );
362 strftime( time_str, 256, "%a %b %d %H:%M:%S %Z %Y", local_tm);
363 cout << "File created on " << time_str << endl;
366 // read number of top level objects
368 sgReadShort( fp, &nobjects );
369 // cout << "Total objects to read = " << nobjects << endl;
372 for ( i = 0; i < nobjects; ++i ) {
373 // read object header
375 short nproperties, nelements;
376 sgReadChar( fp, &obj_type );
377 sgReadShort( fp, &nproperties );
378 sgReadShort( fp, &nelements );
380 // cout << "object " << i << " = " << (int)obj_type << " props = "
381 // << nproperties << " elements = " << nelements << endl;
383 if ( obj_type == SG_BOUNDING_SPHERE ) {
384 // read bounding sphere properties
385 for ( j = 0; j < nproperties; ++j ) {
387 sgReadChar( fp, &prop_type );
389 sgReadUInt( fp, &nbytes );
390 // cout << "property size = " << nbytes << endl;
391 if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
392 char *ptr = buf.get_ptr();
393 sgReadBytes( fp, nbytes, ptr );
396 // read bounding sphere elements
397 for ( j = 0; j < nelements; ++j ) {
398 sgReadUInt( fp, &nbytes );
399 // cout << "element size = " << nbytes << endl;
400 if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
401 char *ptr = buf.get_ptr();
402 sgReadBytes( fp, nbytes, ptr );
404 double *dptr = (double *)ptr;
405 if ( sgIsBigEndian() ) {
406 sgEndianSwap( (uint64 *)&(dptr[0]) );
407 sgEndianSwap( (uint64 *)&(dptr[1]) );
408 sgEndianSwap( (uint64 *)&(dptr[2]) );
410 gbs_center = Point3D( dptr[0], dptr[1], dptr[2] );
411 // cout << "Center = " << gbs_center << endl;
412 ptr += sizeof(double) * 3;
414 float *fptr = (float *)ptr;
415 if ( sgIsBigEndian() ) {
416 sgEndianSwap( (unsigned int *)fptr );
418 gbs_radius = fptr[0];
419 // cout << "Bounding radius = " << gbs_radius << endl;
421 } else if ( obj_type == SG_VERTEX_LIST ) {
422 // read vertex list properties
423 for ( j = 0; j < nproperties; ++j ) {
425 sgReadChar( fp, &prop_type );
427 sgReadUInt( fp, &nbytes );
428 // cout << "property size = " << nbytes << endl;
429 if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
430 char *ptr = buf.get_ptr();
431 sgReadBytes( fp, nbytes, ptr );
434 // read vertex list elements
435 for ( j = 0; j < nelements; ++j ) {
436 sgReadUInt( fp, &nbytes );
437 // cout << "element size = " << nbytes << endl;
438 if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
439 char *ptr = buf.get_ptr();
440 sgReadBytes( fp, nbytes, ptr );
441 int count = nbytes / (sizeof(float) * 3);
442 float *fptr = (float *)ptr;
443 for ( k = 0; k < count; ++k ) {
444 if ( sgIsBigEndian() ) {
445 sgEndianSwap( (unsigned int *)&(fptr[0]) );
446 sgEndianSwap( (unsigned int *)&(fptr[1]) );
447 sgEndianSwap( (unsigned int *)&(fptr[2]) );
449 p = Point3D( fptr[0], fptr[1], fptr[2] );
450 // cout << "node = " << p << endl;
451 wgs84_nodes.push_back( p );
455 } else if ( obj_type == SG_COLOR_LIST ) {
456 // read color list properties
457 for ( j = 0; j < nproperties; ++j ) {
459 sgReadChar( fp, &prop_type );
461 sgReadUInt( fp, &nbytes );
462 // cout << "property size = " << nbytes << endl;
463 if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
464 char *ptr = buf.get_ptr();
465 sgReadBytes( fp, nbytes, ptr );
468 // read color list elements
469 for ( j = 0; j < nelements; ++j ) {
470 sgReadUInt( fp, &nbytes );
471 // cout << "element size = " << nbytes << endl;
472 if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
473 char *ptr = buf.get_ptr();
474 sgReadBytes( fp, nbytes, ptr );
475 int count = nbytes / (sizeof(float) * 4);
476 float *fptr = (float *)ptr;
477 for ( k = 0; k < count; ++k ) {
478 if ( sgIsBigEndian() ) {
479 sgEndianSwap( (unsigned int *)&(fptr[0]) );
480 sgEndianSwap( (unsigned int *)&(fptr[1]) );
481 sgEndianSwap( (unsigned int *)&(fptr[2]) );
482 sgEndianSwap( (unsigned int *)&(fptr[3]) );
484 p = Point3D( fptr[0], fptr[1], fptr[2] );
485 // cout << "node = " << p << endl;
486 colors.push_back( p );
490 } else if ( obj_type == SG_NORMAL_LIST ) {
491 // read normal list properties
492 for ( j = 0; j < nproperties; ++j ) {
494 sgReadChar( fp, &prop_type );
496 sgReadUInt( fp, &nbytes );
497 // cout << "property size = " << nbytes << endl;
498 if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
499 char *ptr = buf.get_ptr();
500 sgReadBytes( fp, nbytes, ptr );
503 // read normal list elements
504 for ( j = 0; j < nelements; ++j ) {
505 sgReadUInt( fp, &nbytes );
506 // cout << "element size = " << nbytes << endl;
507 if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
508 unsigned char *ptr = (unsigned char *)(buf.get_ptr());
509 sgReadBytes( fp, nbytes, ptr );
510 int count = nbytes / 3;
511 for ( k = 0; k < count; ++k ) {
514 (ptr[0]) / 127.5 - 1.0,
515 (ptr[1]) / 127.5 - 1.0,
516 (ptr[2]) / 127.5 - 1.0 );
517 sgdNormalizeVec3( normal );
519 p = Point3D( normal[0], normal[1], normal[2] );
520 // cout << "normal = " << p << endl;
521 normals.push_back( p );
525 } else if ( obj_type == SG_TEXCOORD_LIST ) {
526 // read texcoord list properties
527 for ( j = 0; j < nproperties; ++j ) {
529 sgReadChar( fp, &prop_type );
531 sgReadUInt( fp, &nbytes );
532 // cout << "property size = " << nbytes << endl;
533 if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
534 char *ptr = buf.get_ptr();
535 sgReadBytes( fp, nbytes, ptr );
538 // read texcoord list elements
539 for ( j = 0; j < nelements; ++j ) {
540 sgReadUInt( fp, &nbytes );
541 // cout << "element size = " << nbytes << endl;
542 if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
543 char *ptr = buf.get_ptr();
544 sgReadBytes( fp, nbytes, ptr );
545 int count = nbytes / (sizeof(float) * 2);
546 float *fptr = (float *)ptr;
547 for ( k = 0; k < count; ++k ) {
548 if ( sgIsBigEndian() ) {
549 sgEndianSwap( (unsigned int *)&(fptr[0]) );
550 sgEndianSwap( (unsigned int *)&(fptr[1]) );
552 p = Point3D( fptr[0], fptr[1], 0 );
553 // cout << "texcoord = " << p << endl;
554 texcoords.push_back( p );
558 } else if ( obj_type == SG_POINTS ) {
559 // read point elements
560 read_object( fp, SG_POINTS, nproperties, nelements,
561 &pts_v, &pts_n, &pts_c, &pts_tc, &pt_materials );
562 } else if ( obj_type == SG_TRIANGLE_FACES ) {
563 // read triangle face properties
564 read_object( fp, SG_TRIANGLE_FACES, nproperties, nelements,
565 &tris_v, &tris_n, &tris_c, &tris_tc, &tri_materials );
566 } else if ( obj_type == SG_TRIANGLE_STRIPS ) {
567 // read triangle strip properties
568 read_object( fp, SG_TRIANGLE_STRIPS, nproperties, nelements,
569 &strips_v, &strips_n, &strips_c, &strips_tc,
571 } else if ( obj_type == SG_TRIANGLE_FANS ) {
572 // read triangle fan properties
573 read_object( fp, SG_TRIANGLE_FANS, nproperties, nelements,
574 &fans_v, &fans_n, &fans_c, &fans_tc, &fan_materials );
576 // unknown object type, just skip
579 for ( j = 0; j < nproperties; ++j ) {
581 sgReadChar( fp, &prop_type );
583 sgReadUInt( fp, &nbytes );
584 // cout << "property size = " << nbytes << endl;
585 if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
586 char *ptr = buf.get_ptr();
587 sgReadBytes( fp, nbytes, ptr );
591 for ( j = 0; j < nelements; ++j ) {
592 sgReadUInt( fp, &nbytes );
593 // cout << "element size = " << nbytes << endl;
594 if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
595 char *ptr = buf.get_ptr();
596 sgReadBytes( fp, nbytes, ptr );
604 if ( sgReadError() ) {
605 cout << "We detected an error while reading the file." << endl;
613 // write out the structures to a binary file. We assume that the
614 // groups come to us sorted by material property. If not, things
615 // don't break, but the result won't be as optimal.
616 bool SGBinObject::write_bin( const string& base, const string& name,
624 unsigned char idx_mask;
627 string dir = base + "/" + b.gen_base_path();
628 string command = "mkdir -p " + dir;
629 #if defined(_MSC_VER) || defined(__MINGW32__)
630 system( (string("mkdir ") + dir).c_str() );
632 system(command.c_str());
635 string file = dir + "/" + name + ".gz";
636 cout << "Output file = " << file << endl;
639 if ( (fp = gzopen( file.c_str(), "wb9" )) == NULL ) {
640 cout << "ERROR: opening " << file << " for writing!" << endl;
646 cout << "points size = " << pts_v.size() << " pt_materials = "
647 << pt_materials.size() << endl;
648 cout << "triangles size = " << tris_v.size() << " tri_materials = "
649 << tri_materials.size() << endl;
650 cout << "strips size = " << strips_v.size() << " strip_materials = "
651 << strip_materials.size() << endl;
652 cout << "fans size = " << fans_v.size() << " fan_materials = "
653 << fan_materials.size() << endl;
655 cout << "nodes = " << wgs84_nodes.size() << endl;
656 cout << "colors = " << colors.size() << endl;
657 cout << "normals = " << normals.size() << endl;
658 cout << "tex coords = " << texcoords.size() << endl;
660 // write header magic
661 sgWriteUInt( fp, SG_FILE_MAGIC_NUMBER );
662 time_t calendar_time = time(NULL);
663 sgWriteLong( fp, (long int)calendar_time );
665 // calculate and write number of top level objects
670 nobjects++; // for gbs
671 nobjects++; // for vertices
672 nobjects++; // for colors
673 nobjects++; // for normals
674 nobjects++; // for texcoords
679 while ( start < (int)pt_materials.size() ) {
680 material = pt_materials[start];
681 while ( (end < (int)pt_materials.size()) &&
682 (material == pt_materials[end]) ) {
686 start = end; end = start + 1;
693 while ( start < (int)tri_materials.size() ) {
694 material = tri_materials[start];
695 while ( (end < (int)tri_materials.size()) &&
696 (material == tri_materials[end]) ) {
700 start = end; end = start + 1;
707 while ( start < (int)strip_materials.size() ) {
708 material = strip_materials[start];
709 while ( (end < (int)strip_materials.size()) &&
710 (material == strip_materials[end]) ) {
714 start = end; end = start + 1;
721 while ( start < (int)fan_materials.size() ) {
722 material = fan_materials[start];
723 while ( (end < (int)fan_materials.size()) &&
724 (material == fan_materials[end]) ) {
728 start = end; end = start + 1;
732 cout << "total top level objects = " << nobjects << endl;
733 sgWriteShort( fp, nobjects );
735 // write bounding sphere
736 sgWriteChar( fp, (char)SG_BOUNDING_SPHERE ); // type
737 sgWriteShort( fp, 0 ); // nproperties
738 sgWriteShort( fp, 1 ); // nelements
740 sgWriteUInt( fp, sizeof(double) * 3 + sizeof(float) ); // nbytes
742 sgdSetVec3( center, gbs_center.x(), gbs_center.y(), gbs_center.z() );
743 sgWritedVec3( fp, center );
744 sgWriteFloat( fp, gbs_radius );
747 sgWriteChar( fp, (char)SG_VERTEX_LIST ); // type
748 sgWriteShort( fp, 0 ); // nproperties
749 sgWriteShort( fp, 1 ); // nelements
750 sgWriteUInt( fp, wgs84_nodes.size() * sizeof(float) * 3 ); // nbytes
751 for ( i = 0; i < (int)wgs84_nodes.size(); ++i ) {
752 p = wgs84_nodes[i] - gbs_center;
753 sgSetVec3( pt, p.x(), p.y(), p.z() );
754 sgWriteVec3( fp, pt );
757 // dump vertex color list
758 sgWriteChar( fp, (char)SG_COLOR_LIST ); // type
759 sgWriteShort( fp, 0 ); // nproperties
760 sgWriteShort( fp, 1 ); // nelements
761 sgWriteUInt( fp, colors.size() * sizeof(float) * 4 ); // nbytes
762 for ( i = 0; i < (int)colors.size(); ++i ) {
764 // Right now we have a place holder for color alpha but we
765 // need to update the interface so the calling program can
767 sgSetVec4( color, p.x(), p.y(), p.z(), 1.0 );
768 sgWriteVec4( fp, color );
771 // dump vertex normal list
772 sgWriteChar( fp, (char)SG_NORMAL_LIST ); // type
773 sgWriteShort( fp, 0 ); // nproperties
774 sgWriteShort( fp, 1 ); // nelements
775 sgWriteUInt( fp, normals.size() * 3 ); // nbytes
777 for ( i = 0; i < (int)normals.size(); ++i ) {
779 normal[0] = (unsigned char)((p.x() + 1.0) * 127.5);
780 normal[1] = (unsigned char)((p.y() + 1.0) * 127.5);
781 normal[2] = (unsigned char)((p.z() + 1.0) * 127.5);
782 sgWriteBytes( fp, 3, normal );
785 // dump texture coordinates
786 sgWriteChar( fp, (char)SG_TEXCOORD_LIST ); // type
787 sgWriteShort( fp, 0 ); // nproperties
788 sgWriteShort( fp, 1 ); // nelements
789 sgWriteUInt( fp, texcoords.size() * sizeof(float) * 2 ); // nbytes
790 for ( i = 0; i < (int)texcoords.size(); ++i ) {
792 sgSetVec2( t, p.x(), p.y() );
793 sgWriteVec2( fp, t );
796 // dump point groups if they exist
797 if ( pts_v.size() > 0 ) {
801 while ( start < (int)pt_materials.size() ) {
803 material = pt_materials[start];
804 while ( (end < (int)pt_materials.size()) &&
805 (material == pt_materials[end]) )
807 // cout << "end = " << end << endl;
810 // cout << "group = " << start << " to " << end - 1 << endl;
812 // write group headers
813 sgWriteChar( fp, (char)SG_POINTS ); // type
814 sgWriteShort( fp, 2 ); // nproperties
815 sgWriteShort( fp, end - start ); // nelements
817 sgWriteChar( fp, (char)SG_MATERIAL ); // property
818 sgWriteUInt( fp, material.length() ); // nbytes
819 sgWriteBytes( fp, material.length(), material.c_str() );
823 if ( pts_v.size() ) { idx_mask |= SG_IDX_VERTICES; ++idx_size; }
824 if ( pts_n.size() ) { idx_mask |= SG_IDX_NORMALS; ++idx_size; }
825 if ( pts_c.size() ) { idx_mask |= SG_IDX_COLORS; ++idx_size; }
826 if ( pts_tc.size() ) { idx_mask |= SG_IDX_TEXCOORDS; ++idx_size; }
827 sgWriteChar( fp, (char)SG_INDEX_TYPES ); // property
828 sgWriteUInt( fp, 1 ); // nbytes
829 sgWriteChar( fp, idx_mask );
832 for ( i = start; i < end; ++i ) {
834 sgWriteUInt( fp, pts_v[i].size() * idx_size * sizeof(short) );
835 for ( j = 0; j < (int)pts_v[i].size(); ++j ) {
836 if ( pts_v.size() ) {
837 sgWriteShort( fp, (short)pts_v[i][j] );
839 if ( pts_n.size() ) {
840 sgWriteShort( fp, (short)pts_n[i][j] );
842 if ( pts_c.size() ) {
843 sgWriteShort( fp, (short)pts_c[i][j] );
845 if ( pts_tc.size() ) {
846 sgWriteShort( fp, (short)pts_tc[i][j] );
856 // dump individual triangles if they exist
857 if ( tris_v.size() > 0 ) {
861 while ( start < (int)tri_materials.size() ) {
863 material = tri_materials[start];
864 while ( (end < (int)tri_materials.size()) &&
865 (material == tri_materials[end]) )
867 // cout << "end = " << end << endl;
870 // cout << "group = " << start << " to " << end - 1 << endl;
872 // write group headers
873 sgWriteChar( fp, (char)SG_TRIANGLE_FACES ); // type
874 sgWriteShort( fp, 2 ); // nproperties
875 sgWriteShort( fp, 1 ); // nelements
877 sgWriteChar( fp, (char)SG_MATERIAL ); // property
878 sgWriteUInt( fp, material.length() ); // nbytes
879 sgWriteBytes( fp, material.length(), material.c_str() );
883 if ( tris_v.size() ) { idx_mask |= SG_IDX_VERTICES; ++idx_size; }
884 if ( tris_n.size() ) { idx_mask |= SG_IDX_NORMALS; ++idx_size; }
885 if ( tris_c.size() ) { idx_mask |= SG_IDX_COLORS; ++idx_size; }
886 if ( tris_tc.size() ) { idx_mask |= SG_IDX_TEXCOORDS; ++idx_size; }
887 sgWriteChar( fp, (char)SG_INDEX_TYPES ); // property
888 sgWriteUInt( fp, 1 ); // nbytes
889 sgWriteChar( fp, idx_mask );
892 sgWriteUInt( fp, (end - start) * 3 * idx_size * sizeof(short) );
895 for ( i = start; i < end; ++i ) {
896 for ( j = 0; j < 3; ++j ) {
897 if ( tris_v.size() ) {
898 sgWriteShort( fp, (short)tris_v[i][j] );
900 if ( tris_n.size() ) {
901 sgWriteShort( fp, (short)tris_n[i][j] );
903 if ( tris_c.size() ) {
904 sgWriteShort( fp, (short)tris_c[i][j] );
906 if ( tris_tc.size() ) {
907 sgWriteShort( fp, (short)tris_tc[i][j] );
917 // dump triangle strips
918 if ( strips_v.size() > 0 ) {
922 while ( start < (int)strip_materials.size() ) {
924 material = strip_materials[start];
925 while ( (end < (int)strip_materials.size()) &&
926 (material == strip_materials[end]) )
928 // cout << "end = " << end << endl;
931 // cout << "group = " << start << " to " << end - 1 << endl;
933 // write group headers
934 sgWriteChar( fp, (char)SG_TRIANGLE_STRIPS ); // type
935 sgWriteShort( fp, 2 ); // nproperties
936 sgWriteShort( fp, end - start ); // nelements
938 sgWriteChar( fp, (char)SG_MATERIAL ); // property
939 sgWriteUInt( fp, material.length() ); // nbytes
940 sgWriteBytes( fp, material.length(), material.c_str() );
944 if ( strips_v.size() ) { idx_mask |= SG_IDX_VERTICES; ++idx_size; }
945 if ( strips_n.size() ) { idx_mask |= SG_IDX_NORMALS; ++idx_size; }
946 if ( strips_c.size() ) { idx_mask |= SG_IDX_COLORS; ++idx_size; }
947 if ( strips_tc.size() ) { idx_mask |= SG_IDX_TEXCOORDS; ++idx_size;}
948 sgWriteChar( fp, (char)SG_INDEX_TYPES ); // property
949 sgWriteUInt( fp, 1 ); // nbytes
950 sgWriteChar( fp, idx_mask );
953 for ( i = start; i < end; ++i ) {
955 sgWriteUInt( fp, strips_v[i].size() * idx_size * sizeof(short));
956 for ( j = 0; j < (int)strips_v[i].size(); ++j ) {
957 if ( strips_v.size() ) {
958 sgWriteShort( fp, (short)strips_v[i][j] );
960 if ( strips_n.size() ) {
961 sgWriteShort( fp, (short)strips_n[i][j] );
963 if ( strips_c.size() ) {
964 sgWriteShort( fp, (short)strips_c[i][j] );
966 if ( strips_tc.size() ) {
967 sgWriteShort( fp, (short)strips_tc[i][j] );
977 // dump triangle fans
978 if ( fans_v.size() > 0 ) {
982 while ( start < (int)fan_materials.size() ) {
984 material = fan_materials[start];
985 while ( (end < (int)fan_materials.size()) &&
986 (material == fan_materials[end]) )
988 // cout << "end = " << end << endl;
991 // cout << "group = " << start << " to " << end - 1 << endl;
993 // write group headers
994 sgWriteChar( fp, (char)SG_TRIANGLE_FANS ); // type
995 sgWriteShort( fp, 2 ); // nproperties
996 sgWriteShort( fp, end - start ); // nelements
998 sgWriteChar( fp, (char)SG_MATERIAL ); // property
999 sgWriteUInt( fp, material.length() ); // nbytes
1000 sgWriteBytes( fp, material.length(), material.c_str() );
1004 if ( fans_v.size() ) { idx_mask |= SG_IDX_VERTICES; ++idx_size; }
1005 if ( fans_n.size() ) { idx_mask |= SG_IDX_NORMALS; ++idx_size; }
1006 if ( fans_c.size() ) { idx_mask |= SG_IDX_COLORS; ++idx_size; }
1007 if ( fans_tc.size() ) { idx_mask |= SG_IDX_TEXCOORDS; ++idx_size; }
1008 sgWriteChar( fp, (char)SG_INDEX_TYPES ); // property
1009 sgWriteUInt( fp, 1 ); // nbytes
1010 sgWriteChar( fp, idx_mask );
1013 for ( i = start; i < end; ++i ) {
1015 sgWriteUInt( fp, fans_v[i].size() * idx_size * sizeof(short) );
1016 for ( j = 0; j < (int)fans_v[i].size(); ++j ) {
1017 if ( fans_v.size() ) {
1018 sgWriteShort( fp, (short)fans_v[i][j] );
1020 if ( fans_n.size() ) {
1021 sgWriteShort( fp, (short)fans_n[i][j] );
1023 if ( fans_c.size() ) {
1024 sgWriteShort( fp, (short)fans_c[i][j] );
1026 if ( fans_tc.size() ) {
1027 sgWriteShort( fp, (short)fans_tc[i][j] );
1040 if ( sgWriteError() ) {
1041 cout << "We detected an error while writing the file." << endl;
1049 // write out the structures to an ASCII file. We assume that the
1050 // groups come to us sorted by material property. If not, things
1051 // don't break, but the result won't be as optimal.
1052 bool SGBinObject::write_ascii( const string& base, const string& name,
1058 string dir = base + "/" + b.gen_base_path();
1059 string command = "mkdir -p " + dir;
1060 #if defined(_MSC_VER) || defined(__MINGW32__)
1061 system( (string("mkdir ") + dir).c_str() );
1063 system(command.c_str());
1066 // string file = dir + "/" + b.gen_index_str();
1067 string file = dir + "/" + name;
1068 cout << "Output file = " << file << endl;
1071 if ( (fp = fopen( file.c_str(), "w" )) == NULL ) {
1072 cout << "ERROR: opening " << file << " for writing!" << endl;
1076 cout << "triangles size = " << tris_v.size() << " tri_materials = "
1077 << tri_materials.size() << endl;
1078 cout << "strips size = " << strips_v.size() << " strip_materials = "
1079 << strip_materials.size() << endl;
1080 cout << "fans size = " << fans_v.size() << " fan_materials = "
1081 << fan_materials.size() << endl;
1083 cout << "points = " << wgs84_nodes.size() << endl;
1084 cout << "tex coords = " << texcoords.size() << endl;
1086 fprintf(fp, "# FGFS Scenery\n");
1087 fprintf(fp, "# Version %s\n", SG_SCENERY_FILE_FORMAT);
1089 time_t calendar_time = time(NULL);
1090 struct tm *local_tm;
1091 local_tm = localtime( &calendar_time );
1093 strftime( time_str, 256, "%a %b %d %H:%M:%S %Z %Y", local_tm);
1094 fprintf(fp, "# Created %s\n", time_str );
1097 // write bounding sphere
1098 fprintf(fp, "# gbs %.5f %.5f %.5f %.2f\n",
1099 gbs_center.x(), gbs_center.y(), gbs_center.z(), gbs_radius);
1103 fprintf(fp, "# vertex list\n");
1104 for ( i = 0; i < (int)wgs84_nodes.size(); ++i ) {
1105 p = wgs84_nodes[i] - gbs_center;
1107 fprintf(fp, "v %.5f %.5f %.5f\n", p.x(), p.y(), p.z() );
1111 fprintf(fp, "# vertex normal list\n");
1112 for ( i = 0; i < (int)normals.size(); ++i ) {
1114 fprintf(fp, "vn %.5f %.5f %.5f\n", p.x(), p.y(), p.z() );
1118 // dump texture coordinates
1119 fprintf(fp, "# texture coordinate list\n");
1120 for ( i = 0; i < (int)texcoords.size(); ++i ) {
1122 fprintf(fp, "vt %.5f %.5f\n", p.x(), p.y() );
1126 // dump individual triangles if they exist
1127 if ( tris_v.size() > 0 ) {
1128 fprintf(fp, "# triangle groups\n");
1133 while ( start < (int)tri_materials.size() ) {
1135 material = tri_materials[start];
1136 while ( (end < (int)tri_materials.size()) &&
1137 (material == tri_materials[end]) )
1139 // cout << "end = " << end << endl;
1142 // cout << "group = " << start << " to " << end - 1 << endl;
1144 // make a list of points for the group
1145 point_list group_nodes;
1146 group_nodes.clear();
1148 double bs_radius = 0;
1149 for ( i = start; i < end; ++i ) {
1150 for ( j = 0; j < (int)tris_v[i].size(); ++j ) {
1151 group_nodes.push_back( wgs84_nodes[ tris_v[i][j] ] );
1152 bs_center = calc_center( group_nodes );
1153 bs_radius = sgCalcBoundingRadius( bs_center, group_nodes );
1157 // write group headers
1159 fprintf(fp, "# usemtl %s\n", material.c_str());
1160 fprintf(fp, "# bs %.4f %.4f %.4f %.2f\n",
1161 bs_center.x(), bs_center.y(), bs_center.z(), bs_radius);
1164 for ( i = start; i < end; ++i ) {
1166 for ( j = 0; j < (int)tris_v[i].size(); ++j ) {
1167 fprintf(fp, " %d/%d", tris_v[i][j], tris_tc[i][j] );
1177 // dump triangle groups
1178 if ( strips_v.size() > 0 ) {
1179 fprintf(fp, "# triangle strips\n");
1184 while ( start < (int)strip_materials.size() ) {
1186 material = strip_materials[start];
1187 while ( (end < (int)strip_materials.size()) &&
1188 (material == strip_materials[end]) )
1190 // cout << "end = " << end << endl;
1193 // cout << "group = " << start << " to " << end - 1 << endl;
1195 // make a list of points for the group
1196 point_list group_nodes;
1197 group_nodes.clear();
1199 double bs_radius = 0;
1200 for ( i = start; i < end; ++i ) {
1201 for ( j = 0; j < (int)strips_v[i].size(); ++j ) {
1202 group_nodes.push_back( wgs84_nodes[ strips_v[i][j] ] );
1203 bs_center = calc_center( group_nodes );
1204 bs_radius = sgCalcBoundingRadius( bs_center, group_nodes );
1208 // write group headers
1210 fprintf(fp, "# usemtl %s\n", material.c_str());
1211 fprintf(fp, "# bs %.4f %.4f %.4f %.2f\n",
1212 bs_center.x(), bs_center.y(), bs_center.z(), bs_radius);
1215 for ( i = start; i < end; ++i ) {
1217 for ( j = 0; j < (int)strips_v[i].size(); ++j ) {
1218 fprintf(fp, " %d/%d", strips_v[i][j], strips_tc[i][j] );
1231 command = "gzip --force --best " + file;
1232 system(command.c_str());