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1 includedir = @includedir@/math
2
3 if HAVE_ZLIB
4 ZLIB_INCL =
5 else
6 ZLIB_INCL = -I$(top_builddir)/src/zlib
7 endif
8
9 lib_LIBRARIES = libsgmath.a
10
11 include_HEADERS = \
12         fg_geodesy.hxx \
13         fg_memory.h \
14         fg_random.h \
15         fg_types.hxx \
16         interpolater.hxx \
17         leastsqs.hxx \
18         mat3.h \
19         point3d.hxx \
20         polar3d.hxx \
21         vector.hxx
22
23 EXTRA_DIST = linintp2.h linintp2.inl sphrintp.h sphrintp.inl
24
25 libsgmath_a_SOURCES = \
26         MAT3geom.c \
27         MAT3inv.c \
28         MAT3mat.c \
29         MAT3vec.c \
30         fg_geodesy.cxx \
31         fg_random.c \
32         interpolater.cxx \
33         leastsqs.cxx \
34         mat3defs.h mat3err.h \
35         polar3d.cxx \
36         vector.cxx
37
38 INCLUDES += -I$(top_builddir)/src $(ZLIB_INCL)