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hla: Provide a directly property based api for property data element.
[simgear.git] / simgear / scene / bvh / Makefile.am
1 includedir = @includedir@/scene/bvh
2
3 check_PROGRAMS  = bvhtest
4 TESTS           = $(check_PROGRAMS)
5
6 bvhtest_SOURCES = bvhtest.cxx
7 bvhtest_LDADD = libsgbvh.a \
8         $(top_builddir)/simgear/structure/libsgstructure.a \
9         $(top_builddir)/simgear/debug/libsgdebug.a \
10         $(base_LIBS)
11
12
13 lib_LIBRARIES = libsgbvh.a
14
15 noinst_HEADERS =
16
17 include_HEADERS = \
18         BVHBoundingBoxVisitor.hxx \
19         BVHDebugCollectVisitor.hxx \
20         BVHGroup.hxx \
21         BVHLineSegmentVisitor.hxx \
22         BVHLineGeometry.hxx \
23         BVHMotionTransform.hxx \
24         BVHNearestPointVisitor.hxx \
25         BVHNode.hxx \
26         BVHStaticBinary.hxx \
27         BVHStaticData.hxx \
28         BVHStaticGeometry.hxx \
29         BVHStaticGeometryBuilder.hxx \
30         BVHStaticLeaf.hxx \
31         BVHStaticNode.hxx \
32         BVHStaticTriangle.hxx \
33         BVHSubTreeCollector.hxx \
34         BVHTransform.hxx \
35         BVHVisitor.hxx
36
37 libsgbvh_a_SOURCES = \
38         BVHGroup.cxx \
39         BVHLineGeometry.cxx \
40         BVHLineSegmentVisitor.cxx \
41         BVHMotionTransform.cxx \
42         BVHNode.cxx \
43         BVHStaticBinary.cxx \
44         BVHStaticGeometry.cxx \
45         BVHStaticLeaf.cxx \
46         BVHStaticNode.cxx \
47         BVHStaticTriangle.cxx \
48         BVHSubTreeCollector.cxx \
49         BVHTransform.cxx
50
51 INCLUDES = -I$(top_srcdir)