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1 // Copyright (C) 2008 - 2010  Tim Moore timoore33@gmail.com
2 //
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Library General Public
5 // License as published by the Free Software Foundation; either
6 // version 2 of the License, or (at your option) any later version.
7 //
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
11 // Library General Public License for more details.
12 //
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
16
17 #ifdef HAVE_CONFIG_H
18 #  include <simgear_config.h>
19 #endif
20
21 #include "Effect.hxx"
22 #include "EffectBuilder.hxx"
23 #include "EffectGeode.hxx"
24 #include "Technique.hxx"
25 #include "Pass.hxx"
26 #include "TextureBuilder.hxx"
27
28 #include <algorithm>
29 #include <functional>
30 #include <iterator>
31 #include <map>
32 #include <utility>
33 #include <boost/tr1/unordered_map.hpp>
34
35 #include <boost/bind.hpp>
36 #include <boost/foreach.hpp>
37 #include <boost/functional/hash.hpp>
38 #include <boost/tuple/tuple.hpp>
39 #include <boost/tuple/tuple_comparison.hpp>
40
41 #include <osg/AlphaFunc>
42 #include <osg/BlendFunc>
43 #include <osg/CullFace>
44 #include <osg/Depth>
45 #include <osg/Drawable>
46 #include <osg/Material>
47 #include <osg/Math>
48 #include <osg/PolygonMode>
49 #include <osg/PolygonOffset>
50 #include <osg/Program>
51 #include <osg/Referenced>
52 #include <osg/RenderInfo>
53 #include <osg/ShadeModel>
54 #include <osg/StateSet>
55 #include <osg/Stencil>
56 #include <osg/TexEnv>
57 #include <osg/Texture1D>
58 #include <osg/Texture2D>
59 #include <osg/Texture3D>
60 #include <osg/TextureRectangle>
61 #include <osg/Uniform>
62 #include <osg/Vec4d>
63 #include <osgUtil/CullVisitor>
64 #include <osgDB/FileUtils>
65 #include <osgDB/Input>
66 #include <osgDB/ParameterOutput>
67 #include <osgDB/ReadFile>
68 #include <osgDB/Registry>
69
70 #include <simgear/scene/util/SGReaderWriterOptions.hxx>
71 #include <simgear/scene/tgdb/userdata.hxx>
72 #include <simgear/scene/util/OsgMath.hxx>
73 #include <simgear/scene/util/SGSceneFeatures.hxx>
74 #include <simgear/scene/util/StateAttributeFactory.hxx>
75 #include <simgear/structure/OSGUtils.hxx>
76 #include <simgear/structure/SGExpression.hxx>
77 #include <simgear/props/vectorPropTemplates.hxx>
78
79
80 namespace simgear
81 {
82 using namespace std;
83 using namespace osg;
84 using namespace osgUtil;
85
86 using namespace effect;
87
88 Effect::Effect()
89     : _cache(0), _isRealized(false)
90 {
91 }
92
93 Effect::Effect(const Effect& rhs, const CopyOp& copyop)
94     : osg::Object(rhs,copyop), root(rhs.root), parametersProp(rhs.parametersProp), _cache(0),
95       _isRealized(rhs._isRealized)
96 {
97     typedef vector<ref_ptr<Technique> > TechniqueList;
98     for (TechniqueList::const_iterator itr = rhs.techniques.begin(),
99              end = rhs.techniques.end();
100          itr != end;
101          ++itr)
102         techniques.push_back(static_cast<Technique*>(copyop(itr->get())));
103
104     generator = rhs.generator;
105 }
106
107 // Assume that the last technique is always valid.
108 StateSet* Effect::getDefaultStateSet()
109 {
110     Technique* tniq = techniques.back().get();
111     if (!tniq)
112         return 0;
113     Pass* pass = tniq->passes.front().get();
114     return pass;
115 }
116
117 int Effect::getGenerator(Effect::Generator what) const
118 {
119     std::map<Generator,int>::const_iterator it = generator.find(what);
120     if(it == generator.end()) return -1;
121     else return it->second;
122 }
123
124 // There should always be a valid technique in an effect.
125
126 Technique* Effect::chooseTechnique(RenderInfo* info)
127 {
128     BOOST_FOREACH(ref_ptr<Technique>& technique, techniques)
129     {
130         if (technique->valid(info) == Technique::VALID)
131             return technique.get();
132     }
133     return 0;
134 }
135
136 void Effect::resizeGLObjectBuffers(unsigned int maxSize)
137 {
138     BOOST_FOREACH(const ref_ptr<Technique>& technique, techniques)
139     {
140         technique->resizeGLObjectBuffers(maxSize);
141     }
142 }
143
144 void Effect::releaseGLObjects(osg::State* state) const
145 {
146     BOOST_FOREACH(const ref_ptr<Technique>& technique, techniques)
147     {
148         technique->releaseGLObjects(state);
149     }
150 }
151
152 Effect::~Effect()
153 {
154     delete _cache;
155 }
156
157 void buildPass(Effect* effect, Technique* tniq, const SGPropertyNode* prop,
158                const SGReaderWriterOptions* options)
159 {
160     Pass* pass = new Pass;
161     tniq->passes.push_back(pass);
162     for (int i = 0; i < prop->nChildren(); ++i) {
163         const SGPropertyNode* attrProp = prop->getChild(i);
164         PassAttributeBuilder* builder
165             = PassAttributeBuilder::find(attrProp->getNameString());
166         if (builder)
167             builder->buildAttribute(effect, pass, attrProp, options);
168         else
169             SG_LOG(SG_INPUT, SG_ALERT,
170                    "skipping unknown pass attribute " << attrProp->getName());
171     }
172 }
173
174 // Default names for vector property components
175 const char* vec3Names[] = {"x", "y", "z"};
176 const char* vec4Names[] = {"x", "y", "z", "w"};
177
178 osg::Vec4f getColor(const SGPropertyNode* prop)
179 {
180     if (prop->nChildren() == 0) {
181         if (prop->getType() == props::VEC4D) {
182             return osg::Vec4f(toOsg(prop->getValue<SGVec4d>()));
183         } else if (prop->getType() == props::VEC3D) {
184             return osg::Vec4f(toOsg(prop->getValue<SGVec3d>()), 1.0f);
185         } else {
186             SG_LOG(SG_INPUT, SG_ALERT,
187                    "invalid color property " << prop->getName() << " "
188                    << prop->getStringValue());
189             return osg::Vec4f(0.0f, 0.0f, 0.0f, 1.0f);
190         }
191     } else {
192         osg::Vec4f result;
193         static const char* colors[] = {"r", "g", "b"};
194         for (int i = 0; i < 3; ++i) {
195             const SGPropertyNode* componentProp = prop->getChild(colors[i]);
196             result[i] = componentProp ? componentProp->getValue<float>() : 0.0f;
197         }
198         const SGPropertyNode* alphaProp = prop->getChild("a");
199         result[3] = alphaProp ? alphaProp->getValue<float>() : 1.0f;
200         return result;
201     }
202 }
203
204 struct LightingBuilder : public PassAttributeBuilder
205 {
206     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
207                         const SGReaderWriterOptions* options);
208 };
209
210 void LightingBuilder::buildAttribute(Effect* effect, Pass* pass,
211                                      const SGPropertyNode* prop,
212                                      const SGReaderWriterOptions* options)
213 {
214     const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop);
215     if (!realProp)
216         return;
217     pass->setMode(GL_LIGHTING, (realProp->getValue<bool>() ? StateAttribute::ON
218                                 : StateAttribute::OFF));
219 }
220
221 InstallAttributeBuilder<LightingBuilder> installLighting("lighting");
222
223 struct ShadeModelBuilder : public PassAttributeBuilder
224 {
225     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
226                         const SGReaderWriterOptions* options)
227     {
228         const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop);
229         if (!realProp)
230             return;
231         StateAttributeFactory *attrFact = StateAttributeFactory::instance();
232         string propVal = realProp->getStringValue();
233         if (propVal == "flat")
234             pass->setAttribute(attrFact->getFlatShadeModel());
235         else if (propVal == "smooth")
236             pass->setAttribute(attrFact->getSmoothShadeModel());
237         else
238             SG_LOG(SG_INPUT, SG_ALERT,
239                    "invalid shade model property " << propVal);
240     }
241 };
242
243 InstallAttributeBuilder<ShadeModelBuilder> installShadeModel("shade-model");
244
245 struct CullFaceBuilder : PassAttributeBuilder
246 {
247     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
248                         const SGReaderWriterOptions* options)
249     {
250         const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop);
251         if (!realProp) {
252             pass->setMode(GL_CULL_FACE, StateAttribute::OFF);
253             return;
254         }
255         StateAttributeFactory *attrFact = StateAttributeFactory::instance();
256         string propVal = realProp->getStringValue();
257         if (propVal == "front")
258             pass->setAttributeAndModes(attrFact->getCullFaceFront());
259         else if (propVal == "back")
260             pass->setAttributeAndModes(attrFact->getCullFaceBack());
261         else if (propVal == "front-back")
262             pass->setAttributeAndModes(new CullFace(CullFace::FRONT_AND_BACK));
263         else if (propVal == "off")
264             pass->setMode(GL_CULL_FACE, StateAttribute::OFF);
265         else
266             SG_LOG(SG_INPUT, SG_ALERT,
267                    "invalid cull face property " << propVal);            
268     }    
269 };
270
271 InstallAttributeBuilder<CullFaceBuilder> installCullFace("cull-face");
272
273 struct ColorMaskBuilder : PassAttributeBuilder
274 {
275     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
276                         const SGReaderWriterOptions* options)
277     {
278         const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop);
279         if (!realProp)
280             return;
281
282         ColorMask *mask = new ColorMask;
283         Vec4 m = getColor(realProp);
284         mask->setMask(m.r() > 0.0, m.g() > 0.0, m.b() > 0.0, m.a() > 0.0);
285         pass->setAttributeAndModes(mask);
286     }    
287 };
288
289 InstallAttributeBuilder<ColorMaskBuilder> installColorMask("color-mask");
290
291 EffectNameValue<StateSet::RenderingHint> renderingHintInit[] =
292 {
293     { "default", StateSet::DEFAULT_BIN },
294     { "opaque", StateSet::OPAQUE_BIN },
295     { "transparent", StateSet::TRANSPARENT_BIN }
296 };
297
298 EffectPropertyMap<StateSet::RenderingHint> renderingHints(renderingHintInit);
299
300 struct HintBuilder : public PassAttributeBuilder
301 {
302     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
303                         const SGReaderWriterOptions* options)
304     {
305         const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop);
306         if (!realProp)
307             return;
308         StateSet::RenderingHint renderingHint = StateSet::DEFAULT_BIN;
309         findAttr(renderingHints, realProp, renderingHint);
310         pass->setRenderingHint(renderingHint);
311     }    
312 };
313
314 InstallAttributeBuilder<HintBuilder> installHint("rendering-hint");
315
316 struct RenderBinBuilder : public PassAttributeBuilder
317 {
318     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
319                         const SGReaderWriterOptions* options)
320     {
321         if (!isAttributeActive(effect, prop))
322             return;
323         const SGPropertyNode* binProp = prop->getChild("bin-number");
324         binProp = getEffectPropertyNode(effect, binProp);
325         const SGPropertyNode* nameProp = prop->getChild("bin-name");
326         nameProp = getEffectPropertyNode(effect, nameProp);
327         if (binProp && nameProp) {
328             pass->setRenderBinDetails(binProp->getIntValue(),
329                                       nameProp->getStringValue());
330         } else {
331             if (!binProp)
332                 SG_LOG(SG_INPUT, SG_ALERT,
333                        "No render bin number specified in render bin section");
334             if (!nameProp)
335                 SG_LOG(SG_INPUT, SG_ALERT,
336                        "No render bin name specified in render bin section");
337         }
338     }
339 };
340
341 InstallAttributeBuilder<RenderBinBuilder> installRenderBin("render-bin");
342
343 struct MaterialBuilder : public PassAttributeBuilder
344 {
345     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
346                         const SGReaderWriterOptions* options);
347 };
348
349 EffectNameValue<Material::ColorMode> colorModeInit[] =
350 {
351     { "ambient", Material::AMBIENT },
352     { "ambient-and-diffuse", Material::AMBIENT_AND_DIFFUSE },
353     { "diffuse", Material::DIFFUSE },
354     { "emissive", Material::EMISSION },
355     { "specular", Material::SPECULAR },
356     { "off", Material::OFF }
357 };
358 EffectPropertyMap<Material::ColorMode> colorModes(colorModeInit);
359
360 void MaterialBuilder::buildAttribute(Effect* effect, Pass* pass,
361                                      const SGPropertyNode* prop,
362                                      const SGReaderWriterOptions* options)
363 {
364     if (!isAttributeActive(effect, prop))
365         return;
366     Material* mat = new Material;
367     const SGPropertyNode* color = 0;
368     if ((color = getEffectPropertyChild(effect, prop, "ambient")))
369         mat->setAmbient(Material::FRONT_AND_BACK, getColor(color));
370     if ((color = getEffectPropertyChild(effect, prop, "ambient-front")))
371         mat->setAmbient(Material::FRONT, getColor(color));
372     if ((color = getEffectPropertyChild(effect, prop, "ambient-back")))
373         mat->setAmbient(Material::BACK, getColor(color));
374     if ((color = getEffectPropertyChild(effect, prop, "diffuse")))
375         mat->setDiffuse(Material::FRONT_AND_BACK, getColor(color));
376     if ((color = getEffectPropertyChild(effect, prop, "diffuse-front")))
377         mat->setDiffuse(Material::FRONT, getColor(color));
378     if ((color = getEffectPropertyChild(effect, prop, "diffuse-back")))
379         mat->setDiffuse(Material::BACK, getColor(color));
380     if ((color = getEffectPropertyChild(effect, prop, "specular")))
381         mat->setSpecular(Material::FRONT_AND_BACK, getColor(color));
382     if ((color = getEffectPropertyChild(effect, prop, "specular-front")))
383         mat->setSpecular(Material::FRONT, getColor(color));
384     if ((color = getEffectPropertyChild(effect, prop, "specular-back")))
385         mat->setSpecular(Material::BACK, getColor(color));
386     if ((color = getEffectPropertyChild(effect, prop, "emissive")))
387         mat->setEmission(Material::FRONT_AND_BACK, getColor(color));
388     if ((color = getEffectPropertyChild(effect, prop, "emissive-front")))
389         mat->setEmission(Material::FRONT, getColor(color));        
390     if ((color = getEffectPropertyChild(effect, prop, "emissive-back")))
391         mat->setEmission(Material::BACK, getColor(color));        
392     const SGPropertyNode* shininess = 0;
393     mat->setShininess(Material::FRONT_AND_BACK, 0.0f);
394     if ((shininess = getEffectPropertyChild(effect, prop, "shininess")))
395         mat->setShininess(Material::FRONT_AND_BACK, shininess->getFloatValue());
396     if ((shininess = getEffectPropertyChild(effect, prop, "shininess-front")))
397         mat->setShininess(Material::FRONT, shininess->getFloatValue());
398     if ((shininess = getEffectPropertyChild(effect, prop, "shininess-back")))
399         mat->setShininess(Material::BACK, shininess->getFloatValue());
400     Material::ColorMode colorMode = Material::OFF;
401     findAttr(colorModes, getEffectPropertyChild(effect, prop, "color-mode"),
402              colorMode);
403     mat->setColorMode(colorMode);
404     pass->setAttribute(mat);
405 }
406
407 InstallAttributeBuilder<MaterialBuilder> installMaterial("material");
408
409 EffectNameValue<BlendFunc::BlendFuncMode> blendFuncModesInit[] =
410 {
411     {"dst-alpha", BlendFunc::DST_ALPHA},
412     {"dst-color", BlendFunc::DST_COLOR},
413     {"one", BlendFunc::ONE},
414     {"one-minus-dst-alpha", BlendFunc::ONE_MINUS_DST_ALPHA},
415     {"one-minus-dst-color", BlendFunc::ONE_MINUS_DST_COLOR},
416     {"one-minus-src-alpha", BlendFunc::ONE_MINUS_SRC_ALPHA},
417     {"one-minus-src-color", BlendFunc::ONE_MINUS_SRC_COLOR},
418     {"src-alpha", BlendFunc::SRC_ALPHA},
419     {"src-alpha-saturate", BlendFunc::SRC_ALPHA_SATURATE},
420     {"src-color", BlendFunc::SRC_COLOR},
421     {"constant-color", BlendFunc::CONSTANT_COLOR},
422     {"one-minus-constant-color", BlendFunc::ONE_MINUS_CONSTANT_COLOR},
423     {"constant-alpha", BlendFunc::CONSTANT_ALPHA},
424     {"one-minus-constant-alpha", BlendFunc::ONE_MINUS_CONSTANT_ALPHA},
425     {"zero", BlendFunc::ZERO}
426 };
427 EffectPropertyMap<BlendFunc::BlendFuncMode> blendFuncModes(blendFuncModesInit);
428
429 struct BlendBuilder : public PassAttributeBuilder
430 {
431     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
432                         const SGReaderWriterOptions* options)
433     {
434         if (!isAttributeActive(effect, prop))
435             return;
436         // XXX Compatibility with early <blend> syntax; should go away
437         // before a release
438         const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop);
439         if (!realProp)
440             return;
441         if (realProp->nChildren() == 0) {
442             pass->setMode(GL_BLEND, (realProp->getBoolValue()
443                                      ? StateAttribute::ON
444                                      : StateAttribute::OFF));
445             return;
446         }
447
448         const SGPropertyNode* pmode = getEffectPropertyChild(effect, prop,
449                                                              "mode");
450         // XXX When dynamic parameters are supported, this code should
451         // create the blend function even if the mode is off.
452         if (pmode && !pmode->getValue<bool>()) {
453             pass->setMode(GL_BLEND, StateAttribute::OFF);
454             return;
455         }
456         const SGPropertyNode* psource
457             = getEffectPropertyChild(effect, prop, "source");
458         const SGPropertyNode* pdestination
459             = getEffectPropertyChild(effect, prop, "destination");
460         const SGPropertyNode* psourceRGB
461             = getEffectPropertyChild(effect, prop, "source-rgb");
462         const SGPropertyNode* psourceAlpha
463             = getEffectPropertyChild(effect, prop, "source-alpha");
464         const SGPropertyNode* pdestRGB
465             = getEffectPropertyChild(effect, prop, "destination-rgb");
466         const SGPropertyNode* pdestAlpha
467             = getEffectPropertyChild(effect, prop, "destination-alpha");
468         BlendFunc::BlendFuncMode sourceMode = BlendFunc::ONE;
469         BlendFunc::BlendFuncMode destMode = BlendFunc::ZERO;
470         if (psource)
471             findAttr(blendFuncModes, psource, sourceMode);
472         if (pdestination)
473             findAttr(blendFuncModes, pdestination, destMode);
474         if (psource && pdestination
475             && !(psourceRGB || psourceAlpha || pdestRGB || pdestAlpha)
476             && sourceMode == BlendFunc::SRC_ALPHA
477             && destMode == BlendFunc::ONE_MINUS_SRC_ALPHA) {
478             pass->setAttributeAndModes(StateAttributeFactory::instance()
479                                        ->getStandardBlendFunc());
480             return;
481         }
482         BlendFunc* blendFunc = new BlendFunc;
483         if (psource)
484             blendFunc->setSource(sourceMode);
485         if (pdestination)
486             blendFunc->setDestination(destMode);
487         if (psourceRGB) {
488             BlendFunc::BlendFuncMode sourceRGBMode;
489             findAttr(blendFuncModes, psourceRGB, sourceRGBMode);
490             blendFunc->setSourceRGB(sourceRGBMode);
491         }
492         if (pdestRGB) {
493             BlendFunc::BlendFuncMode destRGBMode;
494             findAttr(blendFuncModes, pdestRGB, destRGBMode);
495             blendFunc->setDestinationRGB(destRGBMode);
496         }
497         if (psourceAlpha) {
498             BlendFunc::BlendFuncMode sourceAlphaMode;
499             findAttr(blendFuncModes, psourceAlpha, sourceAlphaMode);
500             blendFunc->setSourceAlpha(sourceAlphaMode);
501         }
502         if (pdestAlpha) {
503             BlendFunc::BlendFuncMode destAlphaMode;
504             findAttr(blendFuncModes, pdestAlpha, destAlphaMode);
505             blendFunc->setDestinationAlpha(destAlphaMode);
506         }
507         pass->setAttributeAndModes(blendFunc);
508     }
509 };
510
511 InstallAttributeBuilder<BlendBuilder> installBlend("blend");
512
513
514 EffectNameValue<Stencil::Function> stencilFunctionInit[] =
515 {
516     {"never", Stencil::NEVER },
517     {"less", Stencil::LESS},
518     {"equal", Stencil::EQUAL},
519     {"less-or-equal", Stencil::LEQUAL},
520     {"greater", Stencil::GREATER},
521     {"not-equal", Stencil::NOTEQUAL},
522     {"greater-or-equal", Stencil::GEQUAL},
523     {"always", Stencil::ALWAYS}
524 };
525
526 EffectPropertyMap<Stencil::Function> stencilFunction(stencilFunctionInit);
527
528 EffectNameValue<Stencil::Operation> stencilOperationInit[] =
529 {
530     {"keep", Stencil::KEEP},
531     {"zero", Stencil::ZERO},
532     {"replace", Stencil::REPLACE},
533     {"increase", Stencil::INCR},
534     {"decrease", Stencil::DECR},
535     {"invert", Stencil::INVERT},
536     {"increase-wrap", Stencil::INCR_WRAP},
537     {"decrease-wrap", Stencil::DECR_WRAP}
538 };
539
540 EffectPropertyMap<Stencil::Operation> stencilOperation(stencilOperationInit);
541
542 struct StencilBuilder : public PassAttributeBuilder
543 {
544     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
545                         const SGReaderWriterOptions* options)
546     {
547         if (!isAttributeActive(effect, prop))
548             return;
549
550         const SGPropertyNode* pmode = getEffectPropertyChild(effect, prop,
551                                                              "mode");
552         if (pmode && !pmode->getValue<bool>()) {
553             pass->setMode(GL_STENCIL, StateAttribute::OFF);
554             return;
555         }
556         const SGPropertyNode* pfunction
557             = getEffectPropertyChild(effect, prop, "function");
558         const SGPropertyNode* pvalue
559             = getEffectPropertyChild(effect, prop, "value");
560         const SGPropertyNode* pmask
561             = getEffectPropertyChild(effect, prop, "mask");
562         const SGPropertyNode* psfail
563             = getEffectPropertyChild(effect, prop, "stencil-fail");
564         const SGPropertyNode* pzfail
565             = getEffectPropertyChild(effect, prop, "z-fail");
566         const SGPropertyNode* ppass
567             = getEffectPropertyChild(effect, prop, "pass");
568
569         Stencil::Function func = Stencil::ALWAYS;  // Always pass
570         int ref = 0;
571         unsigned int mask = ~0u;  // All bits on
572         Stencil::Operation sfailop = Stencil::KEEP;  // Keep the old values as default
573         Stencil::Operation zfailop = Stencil::KEEP;
574         Stencil::Operation passop = Stencil::KEEP;
575
576         ref_ptr<Stencil> stencilFunc = new Stencil;
577
578         if (pfunction)
579             findAttr(stencilFunction, pfunction, func);
580         if (pvalue)
581             ref = pvalue->getIntValue();
582         if (pmask) 
583             mask = pmask->getIntValue();
584
585         if (psfail)
586             findAttr(stencilOperation, psfail, sfailop);
587         if (pzfail)
588             findAttr(stencilOperation, pzfail, zfailop);
589         if (ppass)
590             findAttr(stencilOperation, ppass, passop);
591
592         // Set the stencil operation
593         stencilFunc->setFunction(func, ref, mask);
594
595         // Set the operation, s-fail, s-pass/z-fail, s-pass/z-pass
596         stencilFunc->setOperation(sfailop, zfailop, passop);
597
598         // Add the operation to pass
599         pass->setAttributeAndModes(stencilFunc.get());
600     }
601 };
602
603 InstallAttributeBuilder<StencilBuilder> installStencil("stencil");
604
605 struct AlphaToCoverageBuilder : public PassAttributeBuilder
606 {
607     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
608                         const SGReaderWriterOptions* options);
609 };
610
611 #ifndef GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
612 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
613 #endif
614
615 void AlphaToCoverageBuilder::buildAttribute(Effect* effect, Pass* pass,
616                                      const SGPropertyNode* prop,
617                                      const SGReaderWriterOptions* options)
618 {
619     const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop);
620     if (!realProp)
621         return;
622     pass->setMode(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, (realProp->getValue<bool>() ? 
623                                     StateAttribute::ON : StateAttribute::OFF));
624 }
625
626 InstallAttributeBuilder<AlphaToCoverageBuilder> installAlphaToCoverage("alpha-to-coverage");
627
628 EffectNameValue<AlphaFunc::ComparisonFunction> alphaComparisonInit[] =
629 {
630     {"never", AlphaFunc::NEVER},
631     {"less", AlphaFunc::LESS},
632     {"equal", AlphaFunc::EQUAL},
633     {"lequal", AlphaFunc::LEQUAL},
634     {"greater", AlphaFunc::GREATER},
635     {"notequal", AlphaFunc::NOTEQUAL},
636     {"gequal", AlphaFunc::GEQUAL},
637     {"always", AlphaFunc::ALWAYS}
638 };
639 EffectPropertyMap<AlphaFunc::ComparisonFunction>
640 alphaComparison(alphaComparisonInit);
641
642 struct AlphaTestBuilder : public PassAttributeBuilder
643 {
644     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
645                         const SGReaderWriterOptions* options)
646     {
647         if (!isAttributeActive(effect, prop))
648             return;
649         // XXX Compatibility with early <alpha-test> syntax; should go away
650         // before a release
651         const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop);
652         if (!realProp)
653             return;
654         if (realProp->nChildren() == 0) {
655             pass->setMode(GL_ALPHA_TEST, (realProp->getBoolValue()
656                                      ? StateAttribute::ON
657                                      : StateAttribute::OFF));
658             return;
659         }
660
661         const SGPropertyNode* pmode = getEffectPropertyChild(effect, prop,
662                                                              "mode");
663         // XXX When dynamic parameters are supported, this code should
664         // create the blend function even if the mode is off.
665         if (pmode && !pmode->getValue<bool>()) {
666             pass->setMode(GL_ALPHA_TEST, StateAttribute::OFF);
667             return;
668         }
669         const SGPropertyNode* pComp = getEffectPropertyChild(effect, prop,
670                                                              "comparison");
671         const SGPropertyNode* pRef = getEffectPropertyChild(effect, prop,
672                                                              "reference");
673
674         AlphaFunc::ComparisonFunction func = AlphaFunc::ALWAYS;
675         float refValue = 1.0f;
676         if (pComp)
677             findAttr(alphaComparison, pComp, func);
678         if (pRef)
679             refValue = pRef->getValue<float>();
680         if (func == AlphaFunc::GREATER && osg::equivalent(refValue, 1.0f)) {
681             pass->setAttributeAndModes(StateAttributeFactory::instance()
682                                        ->getStandardAlphaFunc());
683         } else {
684             AlphaFunc* alphaFunc = new AlphaFunc;
685             alphaFunc->setFunction(func);
686             alphaFunc->setReferenceValue(refValue);
687             pass->setAttributeAndModes(alphaFunc);
688         }
689     }
690 };
691
692 InstallAttributeBuilder<AlphaTestBuilder> installAlphaTest("alpha-test");
693
694 InstallAttributeBuilder<TextureUnitBuilder> textureUnitBuilder("texture-unit");
695
696 // Shader key, used both for shaders with relative and absolute names
697 typedef pair<string, int> ShaderKey;
698
699 inline ShaderKey makeShaderKey(SGPropertyNode_ptr& ptr, int shaderType)
700 {
701     return ShaderKey(ptr->getStringValue(), shaderType);
702 }
703
704 struct ProgramKey
705 {
706     typedef pair<string, int> AttribKey;
707     osgDB::FilePathList paths;
708     vector<ShaderKey> shaders;
709     vector<AttribKey> attributes;
710     struct EqualTo
711     {
712         bool operator()(const ProgramKey& lhs, const ProgramKey& rhs) const
713         {
714             return (lhs.paths.size() == rhs.paths.size()
715                     && equal(lhs.paths.begin(), lhs.paths.end(),
716                              rhs.paths.begin())
717                     && lhs.shaders.size() == rhs.shaders.size()
718                     && equal (lhs.shaders.begin(), lhs.shaders.end(),
719                               rhs.shaders.begin())
720                     && lhs.attributes.size() == rhs.attributes.size()
721                     && equal(lhs.attributes.begin(), lhs.attributes.end(),
722                              rhs.attributes.begin()));
723         }
724     };
725 };
726
727 size_t hash_value(const ProgramKey& key)
728 {
729     size_t seed = 0;
730     boost::hash_range(seed, key.paths.begin(), key.paths.end());
731     boost::hash_range(seed, key.shaders.begin(), key.shaders.end());
732     boost::hash_range(seed, key.attributes.begin(), key.attributes.end());
733     return seed;
734 }
735
736 // XXX Should these be protected by a mutex? Probably
737
738 typedef tr1::unordered_map<ProgramKey, ref_ptr<Program>,
739                            boost::hash<ProgramKey>, ProgramKey::EqualTo>
740 ProgramMap;
741 ProgramMap programMap;
742 ProgramMap resolvedProgramMap;  // map with resolved shader file names
743
744 typedef tr1::unordered_map<ShaderKey, ref_ptr<Shader>, boost::hash<ShaderKey> >
745 ShaderMap;
746 ShaderMap shaderMap;
747
748 void reload_shaders()
749 {
750     for(ShaderMap::iterator sitr = shaderMap.begin(); sitr != shaderMap.end(); ++sitr)
751     {
752         Shader *shader = sitr->second.get();
753         string fileName = SGModelLib::findDataFile(sitr->first.first);
754         if (!fileName.empty()) {
755             shader->loadShaderSourceFromFile(fileName);
756         }
757     }
758 }
759
760 struct ShaderProgramBuilder : PassAttributeBuilder
761 {
762     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
763                         const SGReaderWriterOptions* options);
764 };
765
766
767 EffectNameValue<GLint> geometryInputTypeInit[] =
768 {
769     {"points", GL_POINTS},
770     {"lines", GL_LINES},
771     {"lines-adjacency", GL_LINES_ADJACENCY_EXT},
772     {"triangles", GL_TRIANGLES},
773     {"triangles-adjacency", GL_TRIANGLES_ADJACENCY_EXT},
774 };
775 EffectPropertyMap<GLint>
776 geometryInputType(geometryInputTypeInit);
777
778
779 EffectNameValue<GLint> geometryOutputTypeInit[] =
780 {
781     {"points", GL_POINTS},
782     {"line-strip", GL_LINE_STRIP},
783     {"triangle-strip", GL_TRIANGLE_STRIP}
784 };
785 EffectPropertyMap<GLint>
786 geometryOutputType(geometryOutputTypeInit);
787
788 void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
789                                           const SGPropertyNode* prop,
790                                           const SGReaderWriterOptions*
791                                           options)
792 {
793     using namespace boost;
794     if (!isAttributeActive(effect, prop))
795         return;
796     PropertyList pVertShaders = prop->getChildren("vertex-shader");
797     PropertyList pGeomShaders = prop->getChildren("geometry-shader");
798     PropertyList pFragShaders = prop->getChildren("fragment-shader");
799     PropertyList pAttributes = prop->getChildren("attribute");
800     ProgramKey prgKey;
801     std::back_insert_iterator<vector<ShaderKey> > inserter(prgKey.shaders);
802     transform(pVertShaders.begin(), pVertShaders.end(), inserter,
803               boost::bind(makeShaderKey, _1, Shader::VERTEX));
804     transform(pGeomShaders.begin(), pGeomShaders.end(), inserter,
805               boost::bind(makeShaderKey, _1, Shader::GEOMETRY));
806     transform(pFragShaders.begin(), pFragShaders.end(), inserter,
807               boost::bind(makeShaderKey, _1, Shader::FRAGMENT));
808     for (PropertyList::iterator itr = pAttributes.begin(),
809              e = pAttributes.end();
810          itr != e;
811          ++itr) {
812         const SGPropertyNode* pName = getEffectPropertyChild(effect, *itr,
813                                                              "name");
814         const SGPropertyNode* pIndex = getEffectPropertyChild(effect, *itr,
815                                                               "index");
816         if (!pName || ! pIndex)
817             throw BuilderException("malformed attribute property");
818         prgKey.attributes
819             .push_back(ProgramKey::AttribKey(pName->getStringValue(),
820                                              pIndex->getValue<int>()));
821     }
822     if (options)
823         prgKey.paths = options->getDatabasePathList();
824     Program* program = 0;
825     ProgramMap::iterator pitr = programMap.find(prgKey);
826     if (pitr != programMap.end()) {
827         program = pitr->second.get();
828         pass->setAttributeAndModes(program);
829         return;
830     }
831     // The program wasn't in the map using the load path passed in with
832     // the options, but it might have already been loaded using a
833     // different load path i.e., its shaders were found in the fg data
834     // directory. So, resolve the shaders' file names and look in the
835     // resolvedProgramMap for a program using those shaders.
836     ProgramKey resolvedKey;
837     resolvedKey.attributes = prgKey.attributes;
838     BOOST_FOREACH(const ShaderKey& shaderKey, prgKey.shaders)
839     {
840         const string& shaderName = shaderKey.first;
841         Shader::Type stype = (Shader::Type)shaderKey.second;
842         string fileName = SGModelLib::findDataFile(shaderName, options);
843         if (fileName.empty())
844             throw BuilderException(string("couldn't find shader ") +
845                                    shaderName);
846         resolvedKey.shaders.push_back(ShaderKey(fileName, stype));
847     }
848     ProgramMap::iterator resitr = resolvedProgramMap.find(resolvedKey);
849     if (resitr != resolvedProgramMap.end()) {
850         program = resitr->second.get();
851         programMap.insert(ProgramMap::value_type(prgKey, program));
852         pass->setAttributeAndModes(program);
853         return;
854     }
855     program = new Program;
856     BOOST_FOREACH(const ShaderKey& skey, resolvedKey.shaders)
857     {
858         const string& fileName = skey.first;
859         Shader::Type stype = (Shader::Type)skey.second;
860         ShaderMap::iterator sitr = shaderMap.find(skey);
861         if (sitr != shaderMap.end()) {
862             program->addShader(sitr->second.get());
863         } else {
864             ref_ptr<Shader> shader = new Shader(stype);
865                         shader->setName(fileName);
866             if (shader->loadShaderSourceFromFile(fileName)) {
867                 program->addShader(shader.get());
868                 shaderMap.insert(ShaderMap::value_type(skey, shader));
869             }
870         }
871     }
872     BOOST_FOREACH(const ProgramKey::AttribKey& key, prgKey.attributes) {
873         program->addBindAttribLocation(key.first, key.second);
874     }
875     const SGPropertyNode* pGeometryVerticesOut
876         = getEffectPropertyChild(effect, prop, "geometry-vertices-out");
877     if (pGeometryVerticesOut)
878         program->setParameter(GL_GEOMETRY_VERTICES_OUT_EXT,
879                               pGeometryVerticesOut->getIntValue());
880     const SGPropertyNode* pGeometryInputType
881         = getEffectPropertyChild(effect, prop, "geometry-input-type");
882     if (pGeometryInputType) {
883         GLint type;
884         findAttr(geometryInputType, pGeometryInputType->getStringValue(), type);
885         program->setParameter(GL_GEOMETRY_INPUT_TYPE_EXT, type);
886     }
887     const SGPropertyNode* pGeometryOutputType
888         = getEffectPropertyChild(effect, prop, "geometry-output-type");
889     if (pGeometryOutputType) {
890         GLint type;
891         findAttr(geometryOutputType, pGeometryOutputType->getStringValue(),
892                  type);
893         program->setParameter(GL_GEOMETRY_OUTPUT_TYPE_EXT, type);
894     }
895     programMap.insert(ProgramMap::value_type(prgKey, program));
896     resolvedProgramMap.insert(ProgramMap::value_type(resolvedKey, program));
897     pass->setAttributeAndModes(program);
898 }
899
900 InstallAttributeBuilder<ShaderProgramBuilder> installShaderProgram("program");
901
902 EffectNameValue<Uniform::Type> uniformTypesInit[] =
903 {
904     {"bool", Uniform::BOOL},
905     {"int", Uniform::INT},
906     {"float", Uniform::FLOAT},
907     {"float-vec3", Uniform::FLOAT_VEC3},
908     {"float-vec4", Uniform::FLOAT_VEC4},
909     {"sampler-1d", Uniform::SAMPLER_1D},
910     {"sampler-1d-shadow", Uniform::SAMPLER_1D_SHADOW},
911     {"sampler-2d", Uniform::SAMPLER_2D},
912     {"sampler-2d-shadow", Uniform::SAMPLER_2D_SHADOW},
913     {"sampler-3d", Uniform::SAMPLER_3D},
914     {"sampler-cube", Uniform::SAMPLER_CUBE}
915 };
916 EffectPropertyMap<Uniform::Type> uniformTypes(uniformTypesInit);
917
918 // Optimization hack for common uniforms.
919 // XXX protect these with a mutex?
920
921 ref_ptr<Uniform> texture0;
922 ref_ptr<Uniform> colorMode[3];
923
924 struct UniformBuilder :public PassAttributeBuilder
925 {
926     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
927                         const SGReaderWriterOptions* options)
928     {
929         if (!texture0.valid()) {
930             texture0 = new Uniform(Uniform::SAMPLER_2D, "texture");
931             texture0->set(0);
932             texture0->setDataVariance(Object::STATIC);
933             for (int i = 0; i < 3; ++i) {
934                 colorMode[i] = new Uniform(Uniform::INT, "colorMode");
935                 colorMode[i]->set(i);
936                 colorMode[i]->setDataVariance(Object::STATIC);
937             }
938         }
939         if (!isAttributeActive(effect, prop))
940             return;
941         const SGPropertyNode* nameProp = prop->getChild("name");
942         const SGPropertyNode* typeProp = prop->getChild("type");
943         const SGPropertyNode* positionedProp = prop->getChild("positioned");
944         const SGPropertyNode* valProp = prop->getChild("value");
945         string name;
946         Uniform::Type uniformType = Uniform::FLOAT;
947         if (nameProp) {
948             name = nameProp->getStringValue();
949         } else {
950             SG_LOG(SG_INPUT, SG_ALERT, "No name for uniform property ");
951             return;
952         }
953         if (!valProp) {
954             SG_LOG(SG_INPUT, SG_ALERT, "No value for uniform property "
955                    << name);
956             return;
957         }
958         if (!typeProp) {
959             props::Type propType = valProp->getType();
960             switch (propType) {
961             case props::BOOL:
962                 uniformType = Uniform::BOOL;
963                 break;
964             case props::INT:
965                 uniformType = Uniform::INT;
966                 break;
967             case props::FLOAT:
968             case props::DOUBLE:
969                 break;          // default float type;
970             case props::VEC3D:
971                 uniformType = Uniform::FLOAT_VEC3;
972                 break;
973             case props::VEC4D:
974                 uniformType = Uniform::FLOAT_VEC4;
975                 break;
976             default:
977                 SG_LOG(SG_INPUT, SG_ALERT, "Can't deduce type of uniform "
978                        << name);
979                 return;
980             }
981         } else {
982             findAttr(uniformTypes, typeProp, uniformType);
983         }
984         ref_ptr<Uniform> uniform = new Uniform;
985         uniform->setName(name);
986         uniform->setType(uniformType);
987         switch (uniformType) {
988         case Uniform::BOOL:
989             initFromParameters(effect, valProp, uniform.get(),
990                                static_cast<bool (Uniform::*)(bool)>(&Uniform::set),
991                                options);
992             break;
993         case Uniform::FLOAT:
994             initFromParameters(effect, valProp, uniform.get(),
995                                static_cast<bool (Uniform::*)(float)>(&Uniform::set),
996                                options);
997             break;
998         case Uniform::FLOAT_VEC3:
999             initFromParameters(effect, valProp, uniform.get(),
1000                                static_cast<bool (Uniform::*)(const Vec3&)>(&Uniform::set),
1001                                vec3Names, options);
1002             break;
1003         case Uniform::FLOAT_VEC4:
1004             initFromParameters(effect, valProp, uniform.get(),
1005                                static_cast<bool (Uniform::*)(const Vec4&)>(&Uniform::set),
1006                                vec4Names, options);
1007             break;
1008         case Uniform::INT:
1009         case Uniform::SAMPLER_1D:
1010         case Uniform::SAMPLER_2D:
1011         case Uniform::SAMPLER_3D:
1012         case Uniform::SAMPLER_1D_SHADOW:
1013         case Uniform::SAMPLER_2D_SHADOW:
1014         case Uniform::SAMPLER_CUBE:
1015             initFromParameters(effect, valProp, uniform.get(),
1016                                static_cast<bool (Uniform::*)(int)>(&Uniform::set),
1017                                options);
1018             break;
1019         default: // avoid compiler warning
1020             break;
1021         }
1022         // optimize common uniforms
1023         if (uniformType == Uniform::SAMPLER_2D || uniformType == Uniform::INT)
1024         {
1025             int val = 0;
1026             uniform->get(val); // 'val' remains unchanged in case of error (Uniform is a non-scalar)
1027             if (uniformType == Uniform::SAMPLER_2D && val == 0
1028                 && name == "texture") {
1029                 uniform = texture0;
1030             } else if (uniformType == Uniform::INT && val >= 0 && val < 3
1031                        && name == "colorMode") {
1032                 uniform = colorMode[val];
1033             }
1034         }
1035         pass->addUniform(uniform.get());
1036         if (positionedProp && positionedProp->getBoolValue() && uniformType == Uniform::FLOAT_VEC4) {
1037             osg::Vec4 offset;
1038             uniform->get(offset);
1039             pass->addPositionedUniform( name, offset );
1040         }
1041     }
1042 };
1043
1044 InstallAttributeBuilder<UniformBuilder> installUniform("uniform");
1045
1046 // Not sure what to do with "name". At one point I wanted to use it to
1047 // order the passes, but I do support render bin and stuff too...
1048
1049 struct NameBuilder : public PassAttributeBuilder
1050 {
1051     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
1052                         const SGReaderWriterOptions* options)
1053     {
1054         // name can't use <use>
1055         string name = prop->getStringValue();
1056         if (!name.empty())
1057             pass->setName(name);
1058     }
1059 };
1060
1061 InstallAttributeBuilder<NameBuilder> installName("name");
1062
1063 EffectNameValue<PolygonMode::Mode> polygonModeModesInit[] =
1064 {
1065     {"fill", PolygonMode::FILL},
1066     {"line", PolygonMode::LINE},
1067     {"point", PolygonMode::POINT}
1068 };
1069 EffectPropertyMap<PolygonMode::Mode> polygonModeModes(polygonModeModesInit);
1070
1071 struct PolygonModeBuilder : public PassAttributeBuilder
1072 {
1073     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
1074                         const SGReaderWriterOptions* options)
1075     {
1076         if (!isAttributeActive(effect, prop))
1077             return;
1078         const SGPropertyNode* frontProp
1079             = getEffectPropertyChild(effect, prop, "front");
1080         const SGPropertyNode* backProp
1081             = getEffectPropertyChild(effect, prop, "back");
1082         ref_ptr<PolygonMode> pmode = new PolygonMode;
1083         PolygonMode::Mode frontMode = PolygonMode::FILL;
1084         PolygonMode::Mode backMode = PolygonMode::FILL;
1085         if (frontProp) {
1086             findAttr(polygonModeModes, frontProp, frontMode);
1087             pmode->setMode(PolygonMode::FRONT, frontMode);
1088         }
1089         if (backProp) {
1090             findAttr(polygonModeModes, backProp, backMode);
1091             pmode->setMode(PolygonMode::BACK, backMode);
1092         }
1093         pass->setAttribute(pmode.get());
1094     }
1095 };
1096
1097 InstallAttributeBuilder<PolygonModeBuilder> installPolygonMode("polygon-mode");
1098
1099 struct PolygonOffsetBuilder : public PassAttributeBuilder
1100 {
1101     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
1102                         const SGReaderWriterOptions* options)
1103     {
1104         if (!isAttributeActive(effect, prop))
1105             return;
1106         
1107         const SGPropertyNode* factor
1108            = getEffectPropertyChild(effect, prop, "factor");
1109         const SGPropertyNode* units
1110            = getEffectPropertyChild(effect, prop, "units");
1111         
1112         ref_ptr<PolygonOffset> polyoffset = new PolygonOffset;
1113         
1114         polyoffset->setFactor(factor->getFloatValue());
1115         polyoffset->setUnits(units->getFloatValue());
1116
1117         SG_LOG(SG_INPUT, SG_BULK,
1118                    "Set PolygonOffset to " << polyoffset->getFactor() << polyoffset->getUnits() );            
1119
1120         pass->setAttributeAndModes(polyoffset.get(),
1121                                    StateAttribute::OVERRIDE|StateAttribute::ON);
1122     }
1123 };
1124
1125 InstallAttributeBuilder<PolygonOffsetBuilder> installPolygonOffset("polygon-offset");
1126
1127 struct VertexProgramTwoSideBuilder : public PassAttributeBuilder
1128 {
1129     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
1130                         const SGReaderWriterOptions* options)
1131     {
1132         const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop);
1133         if (!realProp)
1134             return;
1135         pass->setMode(GL_VERTEX_PROGRAM_TWO_SIDE,
1136                       (realProp->getValue<bool>()
1137                        ? StateAttribute::ON : StateAttribute::OFF));
1138     }
1139 };
1140
1141 InstallAttributeBuilder<VertexProgramTwoSideBuilder>
1142 installTwoSide("vertex-program-two-side");
1143
1144 struct VertexProgramPointSizeBuilder : public PassAttributeBuilder
1145 {
1146     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
1147                         const SGReaderWriterOptions* options)
1148     {
1149         const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop);
1150         if (!realProp)
1151             return;
1152         pass->setMode(GL_VERTEX_PROGRAM_POINT_SIZE,
1153                       (realProp->getValue<bool>()
1154                        ? StateAttribute::ON : StateAttribute::OFF));
1155     }
1156 };
1157
1158 InstallAttributeBuilder<VertexProgramPointSizeBuilder>
1159 installPointSize("vertex-program-point-size");
1160
1161 EffectNameValue<Depth::Function> depthFunctionInit[] =
1162 {
1163     {"never", Depth::NEVER},
1164     {"less", Depth::LESS},
1165     {"equal", Depth::EQUAL},
1166     {"lequal", Depth::LEQUAL},
1167     {"greater", Depth::GREATER},
1168     {"notequal", Depth::NOTEQUAL},
1169     {"gequal", Depth::GEQUAL},
1170     {"always", Depth::ALWAYS}
1171 };
1172 EffectPropertyMap<Depth::Function> depthFunction(depthFunctionInit);
1173
1174 struct DepthBuilder : public PassAttributeBuilder
1175 {
1176     void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
1177                         const SGReaderWriterOptions* options)
1178     {
1179         if (!isAttributeActive(effect, prop))
1180             return;
1181         ref_ptr<Depth> depth = new Depth;
1182         const SGPropertyNode* pfunc
1183             = getEffectPropertyChild(effect, prop, "function");
1184         if (pfunc) {
1185             Depth::Function func = Depth::LESS;
1186             findAttr(depthFunction, pfunc, func);
1187             depth->setFunction(func);
1188         }
1189         const SGPropertyNode* pnear
1190             = getEffectPropertyChild(effect, prop, "near");
1191         if (pnear)
1192             depth->setZNear(pnear->getValue<double>());
1193         const SGPropertyNode* pfar
1194             = getEffectPropertyChild(effect, prop, "far");
1195         if (pfar)
1196             depth->setZFar(pfar->getValue<double>());
1197         const SGPropertyNode* pmask
1198             = getEffectPropertyChild(effect, prop, "write-mask");
1199         if (pmask)
1200             depth->setWriteMask(pmask->getValue<bool>());
1201         const SGPropertyNode* penabled
1202             = getEffectPropertyChild(effect, prop, "enabled");
1203         bool enabled = ( penabled == 0 || penabled->getBoolValue() );
1204         pass->setAttributeAndModes(depth.get(), enabled ? osg::StateAttribute::ON : osg::StateAttribute::OFF);
1205     }
1206 };
1207
1208 InstallAttributeBuilder<DepthBuilder> installDepth("depth");
1209
1210 void buildTechnique(Effect* effect, const SGPropertyNode* prop,
1211                     const SGReaderWriterOptions* options)
1212 {
1213     Technique* tniq = new Technique;
1214     effect->techniques.push_back(tniq);
1215     const SGPropertyNode* predProp = prop->getChild("predicate");
1216     if (!predProp) {
1217         tniq->setAlwaysValid(true);
1218     } else {
1219         try {
1220             TechniquePredParser parser;
1221             parser.setTechnique(tniq);
1222             expression::BindingLayout& layout = parser.getBindingLayout();
1223             /*int contextLoc = */layout.addBinding("__contextId", expression::INT);
1224             SGExpressionb* validExp
1225                 = dynamic_cast<SGExpressionb*>(parser.read(predProp
1226                                                            ->getChild(0)));
1227             if (validExp)
1228                 tniq->setValidExpression(validExp, layout);
1229             else
1230                 throw expression::ParseError("technique predicate is not a boolean expression");
1231         }
1232         catch (expression::ParseError& except)
1233         {
1234             SG_LOG(SG_INPUT, SG_ALERT,
1235                    "parsing technique predicate " << except.getMessage());
1236             tniq->setAlwaysValid(false);
1237         }
1238     }
1239     PropertyList passProps = prop->getChildren("pass");
1240     for (PropertyList::iterator itr = passProps.begin(), e = passProps.end();
1241          itr != e;
1242          ++itr) {
1243         buildPass(effect, tniq, itr->ptr(), options);
1244     }
1245 }
1246
1247 // Specifically for .ac files...
1248 bool makeParametersFromStateSet(SGPropertyNode* effectRoot, const StateSet* ss)
1249 {
1250     SGPropertyNode* paramRoot = makeChild(effectRoot, "parameters");
1251     SGPropertyNode* matNode = paramRoot->getChild("material", 0, true);
1252     Vec4f ambVal, difVal, specVal, emisVal;
1253     float shininess = 0.0f;
1254     const Material* mat = getStateAttribute<Material>(ss);
1255     if (mat) {
1256         ambVal = mat->getAmbient(Material::FRONT_AND_BACK);
1257         difVal = mat->getDiffuse(Material::FRONT_AND_BACK);
1258         specVal = mat->getSpecular(Material::FRONT_AND_BACK);
1259         emisVal = mat->getEmission(Material::FRONT_AND_BACK);
1260         shininess = mat->getShininess(Material::FRONT_AND_BACK);
1261         makeChild(matNode, "active")->setValue(true);
1262         makeChild(matNode, "ambient")->setValue(toVec4d(toSG(ambVal)));
1263         makeChild(matNode, "diffuse")->setValue(toVec4d(toSG(difVal)));
1264         makeChild(matNode, "specular")->setValue(toVec4d(toSG(specVal)));
1265         makeChild(matNode, "emissive")->setValue(toVec4d(toSG(emisVal)));
1266         makeChild(matNode, "shininess")->setValue(shininess);
1267         matNode->getChild("color-mode", 0, true)->setStringValue("diffuse");
1268     } else {
1269         makeChild(matNode, "active")->setValue(false);
1270     }
1271     const ShadeModel* sm = getStateAttribute<ShadeModel>(ss);
1272     string shadeModelString("smooth");
1273     if (sm) {
1274         ShadeModel::Mode smMode = sm->getMode();
1275         if (smMode == ShadeModel::FLAT)
1276             shadeModelString = "flat";
1277     }
1278     makeChild(paramRoot, "shade-model")->setStringValue(shadeModelString);
1279     string cullFaceString("off");
1280     const CullFace* cullFace = getStateAttribute<CullFace>(ss);
1281     if (cullFace) {
1282         switch (cullFace->getMode()) {
1283         case CullFace::FRONT:
1284             cullFaceString = "front";
1285             break;
1286         case CullFace::BACK:
1287             cullFaceString = "back";
1288             break;
1289         case CullFace::FRONT_AND_BACK:
1290             cullFaceString = "front-back";
1291             break;
1292         default:
1293             break;
1294         }
1295     }
1296     makeChild(paramRoot, "cull-face")->setStringValue(cullFaceString);
1297     // Macintosh ATI workaround
1298     bool vertexTwoSide = cullFaceString == "off";
1299     makeChild(paramRoot, "vertex-program-two-side")->setValue(vertexTwoSide);
1300     const BlendFunc* blendFunc = getStateAttribute<BlendFunc>(ss);
1301     SGPropertyNode* blendNode = makeChild(paramRoot, "blend");
1302     if (blendFunc) {
1303         string sourceMode = findName(blendFuncModes, blendFunc->getSource());
1304         string destMode = findName(blendFuncModes, blendFunc->getDestination());
1305         makeChild(blendNode, "active")->setValue(true);
1306         makeChild(blendNode, "source")->setStringValue(sourceMode);
1307         makeChild(blendNode, "destination")->setStringValue(destMode);
1308         makeChild(blendNode, "mode")->setValue(true);
1309     } else {
1310         makeChild(blendNode, "active")->setValue(false);
1311     }
1312     string renderingHint = findName(renderingHints, ss->getRenderingHint());
1313     makeChild(paramRoot, "rendering-hint")->setStringValue(renderingHint);
1314     makeTextureParameters(paramRoot, ss);
1315     return true;
1316 }
1317
1318 // Walk the techniques property tree, building techniques and
1319 // passes.
1320 bool Effect::realizeTechniques(const SGReaderWriterOptions* options)
1321 {
1322     if (_isRealized)
1323         return true;
1324     PropertyList tniqList = root->getChildren("technique");
1325     for (PropertyList::iterator itr = tniqList.begin(), e = tniqList.end();
1326          itr != e;
1327          ++itr)
1328         buildTechnique(this, *itr, options);
1329     _isRealized = true;
1330     return true;
1331 }
1332
1333 void Effect::InitializeCallback::doUpdate(osg::Node* node, osg::NodeVisitor* nv)
1334 {
1335     EffectGeode* eg = dynamic_cast<EffectGeode*>(node);
1336     if (!eg)
1337         return;
1338     Effect* effect = eg->getEffect();
1339     if (!effect)
1340         return;
1341     SGPropertyNode* root = getPropertyRoot();
1342     for (vector<SGSharedPtr<Updater> >::iterator itr = effect->_extraData.begin(),
1343              end = effect->_extraData.end();
1344          itr != end;
1345          ++itr) {
1346         InitializeWhenAdded* adder
1347             = dynamic_cast<InitializeWhenAdded*>(itr->ptr());
1348         if (adder)
1349             adder->initOnAdd(effect, root);
1350     }
1351 }
1352
1353 bool Effect::Key::EqualTo::operator()(const Effect::Key& lhs,
1354                                       const Effect::Key& rhs) const
1355 {
1356     if (lhs.paths.size() != rhs.paths.size()
1357         || !equal(lhs.paths.begin(), lhs.paths.end(), rhs.paths.begin()))
1358         return false;
1359     if (lhs.unmerged.valid() && rhs.unmerged.valid())
1360         return props::Compare()(lhs.unmerged, rhs.unmerged);
1361     else
1362         return lhs.unmerged == rhs.unmerged;
1363 }
1364
1365 size_t hash_value(const Effect::Key& key)
1366 {
1367     size_t seed = 0;
1368     if (key.unmerged.valid())
1369         boost::hash_combine(seed, *key.unmerged);
1370     boost::hash_range(seed, key.paths.begin(), key.paths.end());
1371     return seed;
1372 }
1373
1374 bool Effect_writeLocalData(const Object& obj, osgDB::Output& fw)
1375 {
1376     const Effect& effect = static_cast<const Effect&>(obj);
1377
1378     fw.indent() << "techniques " << effect.techniques.size() << "\n";
1379     BOOST_FOREACH(const ref_ptr<Technique>& technique, effect.techniques) {
1380         fw.writeObject(*technique);
1381     }
1382     return true;
1383 }
1384
1385 namespace
1386 {
1387 osgDB::RegisterDotOsgWrapperProxy effectProxy
1388 (
1389     new Effect,
1390     "simgear::Effect",
1391     "Object simgear::Effect",
1392     0,
1393     &Effect_writeLocalData
1394     );
1395 }
1396
1397 // Property expressions for technique predicates
1398 template<typename T>
1399 class PropertyExpression : public SGExpression<T>
1400 {
1401 public:
1402     PropertyExpression(SGPropertyNode* pnode) : _pnode(pnode) {}
1403     
1404     void eval(T& value, const expression::Binding*) const
1405     {
1406         value = _pnode->getValue<T>();
1407     }
1408 protected:
1409     SGPropertyNode_ptr _pnode;
1410 };
1411
1412 class EffectPropertyListener : public SGPropertyChangeListener
1413 {
1414 public:
1415     EffectPropertyListener(Technique* tniq) : _tniq(tniq) {}
1416     
1417     void valueChanged(SGPropertyNode* node)
1418     {
1419         if (_tniq.valid())
1420             _tniq->refreshValidity();
1421     }
1422 protected:
1423     osg::observer_ptr<Technique> _tniq;
1424 };
1425
1426 template<typename T>
1427 Expression* propertyExpressionParser(const SGPropertyNode* exp,
1428                                      expression::Parser* parser)
1429 {
1430     SGPropertyNode_ptr pnode = getPropertyRoot()->getNode(exp->getStringValue(),
1431                                                           true);
1432     PropertyExpression<T>* pexp = new PropertyExpression<T>(pnode);
1433     TechniquePredParser* predParser
1434         = dynamic_cast<TechniquePredParser*>(parser);
1435     if (predParser)
1436         pnode->addChangeListener(new EffectPropertyListener(predParser
1437                                                             ->getTechnique()));
1438     return pexp;
1439 }
1440
1441 expression::ExpParserRegistrar propertyRegistrar("property",
1442                                                  propertyExpressionParser<bool>);
1443
1444 expression::ExpParserRegistrar propvalueRegistrar("float-property",
1445                                                  propertyExpressionParser<float>);
1446
1447 }