1 // Copyright (C) 2009 Tim Moore timoore@redhat.com
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Library General Public
5 // License as published by the Free Software Foundation; either
6 // version 2 of the License, or (at your option) any later version.
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // Library General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17 #ifndef SIMGEAR_TEXTUREBUILDER_HXX
18 #define SIMGEAR_TEXTUREBUILDER_HXX 1
20 #include <osg/StateSet>
21 #include <osg/Texture>
22 #include "EffectBuilder.hxx"
26 class TextureBuilder : public EffectBuilder<osg::Texture>
29 // Hack to force inclusion of TextureBuilder.cxx in library
30 static osg::Texture* buildFromType(Effect* effect, const std::string& type,
31 const SGPropertyNode*props,
32 const SGReaderWriterXMLOptions* options);
35 struct TextureUnitBuilder : public PassAttributeBuilder
37 void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
38 const SGReaderWriterXMLOptions* options);
42 bool makeTextureParameters(SGPropertyNode* paramRoot, const osg::StateSet* ss);