1 // mat.cxx -- class to handle material properties
3 // Written by Curtis Olson, started May 1998.
5 // Copyright (C) 1998 - 2000 Curtis L. Olson - http://www.flightgear.org/~curt
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
25 # include <simgear_config.h>
28 #include <simgear/compiler.h>
35 #include <boost/foreach.hpp>
38 #include <osg/CullFace>
39 #include <osg/Material>
40 #include <osg/ShadeModel>
41 #include <osg/StateSet>
43 #include <osg/Texture2D>
44 #include <osgDB/ReaderWriter>
45 #include <osgDB/ReadFile>
46 #include <osgDB/Registry>
47 #include <osgDB/FileUtils>
49 #include <simgear/debug/logstream.hxx>
50 #include <simgear/misc/sg_path.hxx>
51 #include <simgear/misc/sgstream.hxx>
52 #include <simgear/scene/util/SGReaderWriterOptions.hxx>
53 #include <simgear/props/props_io.hxx>
54 #include <simgear/scene/model/model.hxx>
55 #include <simgear/scene/util/RenderConstants.hxx>
56 #include <simgear/scene/util/StateAttributeFactory.hxx>
59 #include "Technique.hxx"
64 using namespace simgear;
67 ////////////////////////////////////////////////////////////////////////
68 // Constructors and destructor.
69 ////////////////////////////////////////////////////////////////////////
71 SGMaterial::_internal_state::_internal_state(Effect *e, bool l,
72 const SGReaderWriterOptions* o)
73 : effect(e), effect_realized(l), options(o)
77 SGMaterial::_internal_state::_internal_state(Effect *e, const string &t, bool l,
78 const SGReaderWriterOptions* o)
79 : effect(e), effect_realized(l), options(o)
81 texture_paths.push_back(std::make_pair(t,0));
84 void SGMaterial::_internal_state::add_texture(const std::string &t, int i)
86 texture_paths.push_back(std::make_pair(t,i));
89 SGMaterial::SGMaterial( const SGReaderWriterOptions* options,
90 const SGPropertyNode *props )
93 read_properties( options, props );
94 buildEffectProperties(options);
97 SGMaterial::SGMaterial( const osgDB::ReaderWriter::Options* options,
98 const SGPropertyNode *props )
100 osg::ref_ptr<const SGReaderWriterOptions> sgOptions;
102 sgOptions = new SGReaderWriterOptions(*options);
104 read_properties( sgOptions.get(), props );
105 buildEffectProperties(sgOptions.get());
108 SGMaterial::~SGMaterial (void)
113 ////////////////////////////////////////////////////////////////////////
115 ////////////////////////////////////////////////////////////////////////
118 SGMaterial::read_properties(const SGReaderWriterOptions* options,
119 const SGPropertyNode *props)
121 std::vector<bool> dds;
122 std::vector<SGPropertyNode_ptr> textures = props->getChildren("texture");
123 for (unsigned int i = 0; i < textures.size(); i++)
125 string tname = textures[i]->getStringValue();
128 tname = "unknown.rgb";
131 if (tname.rfind(".dds") == (tname.length() - 4)) {
134 dds.push_back(false);
137 SGPath tpath("Textures.high");
139 string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
140 if (fullTexPath.empty()) {
141 tpath = SGPath("Textures");
143 fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
146 if (!fullTexPath.empty() ) {
147 _internal_state st( NULL, fullTexPath, false, options );
148 _status.push_back( st );
152 std::vector<SGPropertyNode_ptr> texturesets = props->getChildren("texture-set");
153 for (unsigned int i = 0; i < texturesets.size(); i++)
155 _internal_state st( NULL, false, options );
156 std::vector<SGPropertyNode_ptr> textures = texturesets[i]->getChildren("texture");
157 for (unsigned int j = 0; j < textures.size(); j++)
159 string tname = textures[j]->getStringValue();
161 tname = "unknown.rgb";
165 if (tname.rfind(".dds") == (tname.length() - 4)) {
168 dds.push_back(false);
172 SGPath tpath("Textures.high");
174 string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
175 if (fullTexPath.empty()) {
176 tpath = SGPath("Textures");
178 fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
181 st.add_texture(fullTexPath, textures[j]->getIndex());
184 if (!st.texture_paths.empty() ) {
185 _status.push_back( st );
189 if (textures.size() == 0 && texturesets.size() == 0) {
190 SGPath tpath("Textures");
191 tpath.append("Terrain");
192 tpath.append("unknown.rgb");
193 _internal_state st( NULL, tpath.str(), true, options );
194 _status.push_back( st );
197 std::vector<SGPropertyNode_ptr> masks = props->getChildren("object-mask");
198 for (unsigned int i = 0; i < masks.size(); i++)
200 string omname = masks[i]->getStringValue();
202 if (! omname.empty()) {
203 SGPath ompath("Textures.high");
204 ompath.append(omname);
205 string fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
207 if (fullMaskPath.empty()) {
208 ompath = SGPath("Textures");
209 ompath.append(omname);
210 fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
213 osg::Image* image = osgDB::readImageFile(fullMaskPath, options);
216 osg::Texture2D* object_mask = new osg::Texture2D;
219 // Texture is a DDS. This is relevant for the object mask, as DDS
220 // textures have an origin at the bottom left rather than top
221 // left, therefore we flip the object mask vertically.
222 image->flipVertical();
225 object_mask->setImage(image);
226 object_mask->setDataVariance(osg::Object::STATIC);
227 object_mask->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
228 object_mask->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
229 _masks.push_back(object_mask);
234 xsize = props->getDoubleValue("xsize", 0.0);
235 ysize = props->getDoubleValue("ysize", 0.0);
236 wrapu = props->getBoolValue("wrapu", true);
237 wrapv = props->getBoolValue("wrapv", true);
238 mipmap = props->getBoolValue("mipmap", true);
239 light_coverage = props->getDoubleValue("light-coverage", 0.0);
240 wood_coverage = props->getDoubleValue("wood-coverage", 0.0);
241 wood_size = props->getDoubleValue("wood-size", 0.0);
242 tree_density = props->getDoubleValue("tree-density", 1.0);
243 tree_height = props->getDoubleValue("tree-height-m", 0.0);
244 tree_width = props->getDoubleValue("tree-width-m", 0.0);
245 tree_range = props->getDoubleValue("tree-range-m", 0.0);
246 tree_varieties = props->getIntValue("tree-varieties", 1);
248 const SGPropertyNode* treeTexNode = props->getChild("tree-texture");
250 string treeTexPath = props->getStringValue("tree-texture");
251 tree_texture = SGModelLib::findDataFile(treeTexPath, options);
254 // surface values for use with ground reactions
255 solid = props->getBoolValue("solid", true);
256 friction_factor = props->getDoubleValue("friction-factor", 1.0);
257 rolling_friction = props->getDoubleValue("rolling-friction", 0.02);
258 bumpiness = props->getDoubleValue("bumpiness", 0.0);
259 load_resistance = props->getDoubleValue("load-resistance", 1e30);
261 // Taken from default values as used in ac3d
262 ambient[0] = props->getDoubleValue("ambient/r", 0.2);
263 ambient[1] = props->getDoubleValue("ambient/g", 0.2);
264 ambient[2] = props->getDoubleValue("ambient/b", 0.2);
265 ambient[3] = props->getDoubleValue("ambient/a", 1.0);
267 diffuse[0] = props->getDoubleValue("diffuse/r", 0.8);
268 diffuse[1] = props->getDoubleValue("diffuse/g", 0.8);
269 diffuse[2] = props->getDoubleValue("diffuse/b", 0.8);
270 diffuse[3] = props->getDoubleValue("diffuse/a", 1.0);
272 specular[0] = props->getDoubleValue("specular/r", 0.0);
273 specular[1] = props->getDoubleValue("specular/g", 0.0);
274 specular[2] = props->getDoubleValue("specular/b", 0.0);
275 specular[3] = props->getDoubleValue("specular/a", 1.0);
277 emission[0] = props->getDoubleValue("emissive/r", 0.0);
278 emission[1] = props->getDoubleValue("emissive/g", 0.0);
279 emission[2] = props->getDoubleValue("emissive/b", 0.0);
280 emission[3] = props->getDoubleValue("emissive/a", 1.0);
282 shininess = props->getDoubleValue("shininess", 1.0);
284 if (props->hasChild("effect"))
285 effect = props->getStringValue("effect");
287 std::vector<SGPropertyNode_ptr> object_group_nodes =
288 ((SGPropertyNode *)props)->getChildren("object-group");
289 for (unsigned int i = 0; i < object_group_nodes.size(); i++)
290 object_groups.push_back(new SGMatModelGroup(object_group_nodes[i]));
292 // read glyph table for taxi-/runway-signs
293 std::vector<SGPropertyNode_ptr> glyph_nodes = props->getChildren("glyph");
294 for (unsigned int i = 0; i < glyph_nodes.size(); i++) {
295 const char *name = glyph_nodes[i]->getStringValue("name");
297 glyphs[name] = new SGMaterialGlyph(glyph_nodes[i]);
303 ////////////////////////////////////////////////////////////////////////
305 ////////////////////////////////////////////////////////////////////////
317 light_coverage = 0.0;
321 rolling_friction = 0.02;
323 load_resistance = 1e30;
326 for (int i = 0; i < 4; i++) {
327 ambient[i] = (i < 3) ? 0.2 : 1.0;
328 specular[i] = (i < 3) ? 0.0 : 1.0;
329 diffuse[i] = (i < 3) ? 0.8 : 1.0;
330 emission[i] = (i < 3) ? 0.0 : 1.0;
332 effect = "Effects/terrain-default";
335 Effect* SGMaterial::get_effect(int i)
337 if(!_status[i].effect_realized) {
338 _status[i].effect->realizeTechniques(_status[i].options.get());
339 _status[i].effect_realized = true;
341 return _status[i].effect.get();
344 Effect* SGMaterial::get_effect(SGTexturedTriangleBin triangleBin)
346 if (_status.size() == 0) {
347 SG_LOG( SG_GENERAL, SG_WARN, "No effect available.");
351 int i = triangleBin.getTextureIndex() % _status.size();
352 return get_effect(i);
355 Effect* SGMaterial::get_effect()
357 return get_effect(0);
361 osg::Texture2D* SGMaterial::get_object_mask(SGTexturedTriangleBin triangleBin)
363 if (_status.size() == 0) {
364 SG_LOG( SG_GENERAL, SG_WARN, "No mask available.");
368 // Note that the object mask is closely linked to the texture/effect
369 // so we index based on the texture index,
370 unsigned int i = triangleBin.getTextureIndex() % _status.size();
371 if (i < _masks.size()) {
378 void SGMaterial::buildEffectProperties(const SGReaderWriterOptions* options)
381 ref_ptr<SGReaderWriterOptions> xmlOptions;
383 xmlOptions = new SGReaderWriterOptions(*options);
384 ref_ptr<SGMaterialUserData> user = new SGMaterialUserData(this);
385 SGPropertyNode_ptr propRoot = new SGPropertyNode();
386 makeChild(propRoot, "inherits-from")->setStringValue(effect);
387 SGPropertyNode* paramProp = makeChild(propRoot, "parameters");
388 SGPropertyNode* materialProp = makeChild(paramProp, "material");
389 makeChild(materialProp, "ambient")->setValue(SGVec4d(ambient));
390 makeChild(materialProp, "diffuse")->setValue(SGVec4d(diffuse));
391 makeChild(materialProp, "specular")->setValue(SGVec4d(specular));
392 makeChild(materialProp, "emissive")->setValue(SGVec4d(emission));
393 makeChild(materialProp, "shininess")->setFloatValue(shininess);
394 if (ambient[3] < 1 || diffuse[3] < 1 ||
395 specular[3] < 1 || emission[3] < 1) {
396 makeChild(paramProp, "transparent")->setBoolValue(true);
397 SGPropertyNode* binProp = makeChild(paramProp, "render-bin");
398 makeChild(binProp, "bin-number")->setIntValue(TRANSPARENT_BIN);
399 makeChild(binProp, "bin-name")->setStringValue("DepthSortedBin");
401 BOOST_FOREACH(_internal_state& matState, _status)
403 SGPropertyNode_ptr effectProp = new SGPropertyNode();
404 copyProperties(propRoot, effectProp);
405 SGPropertyNode* effectParamProp = effectProp->getChild("parameters", 0);
406 for (unsigned int i = 0; i < matState.texture_paths.size(); i++) {
407 SGPropertyNode* texProp = makeChild(effectParamProp, "texture", matState.texture_paths[i].second);
408 makeChild(texProp, "image")->setStringValue(matState.texture_paths[i].first);
409 makeChild(texProp, "filter")
410 ->setStringValue(mipmap ? "linear-mipmap-linear" : "nearest");
411 makeChild(texProp, "wrap-s")
412 ->setStringValue(wrapu ? "repeat" : "clamp");
413 makeChild(texProp, "wrap-t")
414 ->setStringValue(wrapv ? "repeat" : "clamp");
416 makeChild(effectParamProp, "xsize")->setDoubleValue(xsize);
417 makeChild(effectParamProp, "ysize")->setDoubleValue(ysize);
418 makeChild(effectParamProp, "scale")->setValue(SGVec3d(xsize,ysize,0.0));
419 makeChild(effectParamProp, "light-coverage")->setDoubleValue(light_coverage);
421 matState.effect = makeEffect(effectProp, false, xmlOptions.get());
422 matState.effect->setUserData(user.get());
426 SGMaterialGlyph* SGMaterial::get_glyph (const string& name) const
428 map<string, SGSharedPtr<SGMaterialGlyph> >::const_iterator it;
429 it = glyphs.find(name);
430 if (it == glyphs.end())
437 ////////////////////////////////////////////////////////////////////////
439 ////////////////////////////////////////////////////////////////////////
441 SGMaterialGlyph::SGMaterialGlyph(SGPropertyNode *p) :
442 _left(p->getDoubleValue("left", 0.0)),
443 _right(p->getDoubleValue("right", 1.0))
448 SGSetTextureFilter( int max) {
449 SGSceneFeatures::instance()->setTextureFilter( max);
453 SGGetTextureFilter() {
454 return SGSceneFeatures::instance()->getTextureFilter();