1 // mat.cxx -- class to handle material properties
3 // Written by Curtis Olson, started May 1998.
5 // Copyright (C) 1998 - 2000 Curtis L. Olson - http://www.flightgear.org/~curt
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
25 # include <simgear_config.h>
28 #include <simgear/compiler.h>
35 #include <boost/foreach.hpp>
38 #include <osg/CullFace>
39 #include <osg/Material>
40 #include <osg/ShadeModel>
41 #include <osg/StateSet>
43 #include <osg/Texture2D>
44 #include <osgDB/ReaderWriter>
45 #include <osgDB/ReadFile>
46 #include <osgDB/Registry>
47 #include <osgDB/FileUtils>
49 #include <simgear/debug/logstream.hxx>
50 #include <simgear/misc/sg_path.hxx>
51 #include <simgear/misc/sgstream.hxx>
52 #include <simgear/scene/util/SGReaderWriterOptions.hxx>
53 #include <simgear/props/props_io.hxx>
54 #include <simgear/scene/model/model.hxx>
55 #include <simgear/scene/util/RenderConstants.hxx>
56 #include <simgear/scene/util/StateAttributeFactory.hxx>
59 #include "Technique.hxx"
64 using namespace simgear;
67 ////////////////////////////////////////////////////////////////////////
68 // Constructors and destructor.
69 ////////////////////////////////////////////////////////////////////////
71 SGMaterial::_internal_state::_internal_state(Effect *e, bool l,
72 const SGReaderWriterOptions* o)
73 : effect(e), effect_realized(l), options(o)
77 SGMaterial::_internal_state::_internal_state(Effect *e, const string &t, bool l,
78 const SGReaderWriterOptions* o)
79 : effect(e), effect_realized(l), options(o)
81 texture_paths.push_back(std::make_pair(t,0));
84 void SGMaterial::_internal_state::add_texture(const std::string &t, int i)
86 texture_paths.push_back(std::make_pair(t,i));
89 SGMaterial::SGMaterial( const SGReaderWriterOptions* options,
90 const SGPropertyNode *props )
93 read_properties( options, props );
94 buildEffectProperties(options);
97 SGMaterial::SGMaterial( const osgDB::ReaderWriter::Options* options,
98 const SGPropertyNode *props )
100 osg::ref_ptr<const SGReaderWriterOptions> sgOptions;
102 sgOptions = new SGReaderWriterOptions(*options);
104 read_properties( sgOptions.get(), props );
105 buildEffectProperties(sgOptions.get());
108 SGMaterial::~SGMaterial (void)
113 ////////////////////////////////////////////////////////////////////////
115 ////////////////////////////////////////////////////////////////////////
118 SGMaterial::read_properties(const SGReaderWriterOptions* options,
119 const SGPropertyNode *props)
121 std::vector<bool> dds;
122 std::vector<SGPropertyNode_ptr> textures = props->getChildren("texture");
123 for (unsigned int i = 0; i < textures.size(); i++)
125 string tname = textures[i]->getStringValue();
128 tname = "unknown.rgb";
131 if (tname.rfind(".dds") == (tname.length() - 4)) {
134 dds.push_back(false);
137 SGPath tpath("Textures.high");
139 string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
140 if (fullTexPath.empty()) {
141 tpath = SGPath("Textures");
143 fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
146 if (!fullTexPath.empty() ) {
147 _internal_state st( NULL, fullTexPath, false, options );
148 _status.push_back( st );
152 std::vector<SGPropertyNode_ptr> texturesets = props->getChildren("texture-set");
153 for (unsigned int i = 0; i < texturesets.size(); i++)
155 _internal_state st( NULL, false, options );
156 std::vector<SGPropertyNode_ptr> textures = texturesets[i]->getChildren("texture");
157 for (unsigned int j = 0; j < textures.size(); j++)
159 string tname = textures[j]->getStringValue();
161 tname = "unknown.rgb";
165 if (tname.rfind(".dds") == (tname.length() - 4)) {
168 dds.push_back(false);
172 SGPath tpath("Textures.high");
174 string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
175 if (fullTexPath.empty()) {
176 tpath = SGPath("Textures");
178 fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
181 st.add_texture(fullTexPath, textures[j]->getIndex());
184 if (!st.texture_paths.empty() ) {
185 _status.push_back( st );
189 if (textures.size() == 0 && texturesets.size() == 0) {
190 SGPath tpath("Textures");
191 tpath.append("Terrain");
192 tpath.append("unknown.rgb");
193 _internal_state st( NULL, tpath.str(), true, options );
194 _status.push_back( st );
197 std::vector<SGPropertyNode_ptr> masks = props->getChildren("object-mask");
198 for (unsigned int i = 0; i < masks.size(); i++)
200 string omname = masks[i]->getStringValue();
202 if (! omname.empty()) {
203 SGPath ompath("Textures.high");
204 ompath.append(omname);
205 string fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
207 if (fullMaskPath.empty()) {
208 ompath = SGPath("Textures");
209 ompath.append(omname);
210 fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
213 osg::Image* image = osgDB::readImageFile(fullMaskPath, options);
216 osg::Texture2D* object_mask = new osg::Texture2D;
219 // Texture is a DDS. This is relevant for the object mask, as DDS
220 // textures have an origin at the bottom left rather than top
221 // left, therefore we flip the object mask vertically.
222 image->flipVertical();
225 object_mask->setImage(image);
226 object_mask->setDataVariance(osg::Object::STATIC);
227 object_mask->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
228 object_mask->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
229 _masks.push_back(object_mask);
234 xsize = props->getDoubleValue("xsize", 0.0);
235 ysize = props->getDoubleValue("ysize", 0.0);
236 wrapu = props->getBoolValue("wrapu", true);
237 wrapv = props->getBoolValue("wrapv", true);
238 mipmap = props->getBoolValue("mipmap", true);
239 light_coverage = props->getDoubleValue("light-coverage", 0.0);
240 wood_coverage = props->getDoubleValue("wood-coverage", 0.0);
241 tree_height = props->getDoubleValue("tree-height-m", 0.0);
242 tree_width = props->getDoubleValue("tree-width-m", 0.0);
243 tree_range = props->getDoubleValue("tree-range-m", 0.0);
244 tree_varieties = props->getIntValue("tree-varieties", 1);
246 const SGPropertyNode* treeTexNode = props->getChild("tree-texture");
249 string treeTexPath = props->getStringValue("tree-texture");
251 if (! treeTexPath.empty()) {
252 SGPath treePath("Textures.high");
253 treePath.append(treeTexPath);
254 tree_texture = SGModelLib::findDataFile(treePath.str(), options);
256 if (tree_texture.empty()) {
257 treePath = SGPath("Textures");
258 treePath.append(treeTexPath);
259 tree_texture = SGModelLib::findDataFile(treePath.str(), options);
264 // surface values for use with ground reactions
265 solid = props->getBoolValue("solid", true);
266 friction_factor = props->getDoubleValue("friction-factor", 1.0);
267 rolling_friction = props->getDoubleValue("rolling-friction", 0.02);
268 bumpiness = props->getDoubleValue("bumpiness", 0.0);
269 load_resistance = props->getDoubleValue("load-resistance", 1e30);
271 // Taken from default values as used in ac3d
272 ambient[0] = props->getDoubleValue("ambient/r", 0.2);
273 ambient[1] = props->getDoubleValue("ambient/g", 0.2);
274 ambient[2] = props->getDoubleValue("ambient/b", 0.2);
275 ambient[3] = props->getDoubleValue("ambient/a", 1.0);
277 diffuse[0] = props->getDoubleValue("diffuse/r", 0.8);
278 diffuse[1] = props->getDoubleValue("diffuse/g", 0.8);
279 diffuse[2] = props->getDoubleValue("diffuse/b", 0.8);
280 diffuse[3] = props->getDoubleValue("diffuse/a", 1.0);
282 specular[0] = props->getDoubleValue("specular/r", 0.0);
283 specular[1] = props->getDoubleValue("specular/g", 0.0);
284 specular[2] = props->getDoubleValue("specular/b", 0.0);
285 specular[3] = props->getDoubleValue("specular/a", 1.0);
287 emission[0] = props->getDoubleValue("emissive/r", 0.0);
288 emission[1] = props->getDoubleValue("emissive/g", 0.0);
289 emission[2] = props->getDoubleValue("emissive/b", 0.0);
290 emission[3] = props->getDoubleValue("emissive/a", 1.0);
292 shininess = props->getDoubleValue("shininess", 1.0);
294 if (props->hasChild("effect"))
295 effect = props->getStringValue("effect");
297 std::vector<SGPropertyNode_ptr> object_group_nodes =
298 ((SGPropertyNode *)props)->getChildren("object-group");
299 for (unsigned int i = 0; i < object_group_nodes.size(); i++)
300 object_groups.push_back(new SGMatModelGroup(object_group_nodes[i]));
302 // read glyph table for taxi-/runway-signs
303 std::vector<SGPropertyNode_ptr> glyph_nodes = props->getChildren("glyph");
304 for (unsigned int i = 0; i < glyph_nodes.size(); i++) {
305 const char *name = glyph_nodes[i]->getStringValue("name");
307 glyphs[name] = new SGMaterialGlyph(glyph_nodes[i]);
313 ////////////////////////////////////////////////////////////////////////
315 ////////////////////////////////////////////////////////////////////////
327 light_coverage = 0.0;
331 rolling_friction = 0.02;
333 load_resistance = 1e30;
336 for (int i = 0; i < 4; i++) {
337 ambient[i] = (i < 3) ? 0.2 : 1.0;
338 specular[i] = (i < 3) ? 0.0 : 1.0;
339 diffuse[i] = (i < 3) ? 0.8 : 1.0;
340 emission[i] = (i < 3) ? 0.0 : 1.0;
342 effect = "Effects/terrain-default";
345 Effect* SGMaterial::get_effect(int i)
347 if(!_status[i].effect_realized) {
348 _status[i].effect->realizeTechniques(_status[i].options.get());
349 _status[i].effect_realized = true;
351 return _status[i].effect.get();
354 Effect* SGMaterial::get_effect(SGTexturedTriangleBin triangleBin)
356 if (_status.size() == 0) {
357 SG_LOG( SG_GENERAL, SG_WARN, "No effect available.");
361 int i = triangleBin.getTextureIndex() % _status.size();
362 return get_effect(i);
365 Effect* SGMaterial::get_effect()
367 return get_effect(0);
371 osg::Texture2D* SGMaterial::get_object_mask(SGTexturedTriangleBin triangleBin)
373 if (_status.size() == 0) {
374 SG_LOG( SG_GENERAL, SG_WARN, "No mask available.");
378 // Note that the object mask is closely linked to the texture/effect
379 // so we index based on the texture index,
380 unsigned int i = triangleBin.getTextureIndex() % _status.size();
381 if (i < _masks.size()) {
388 void SGMaterial::buildEffectProperties(const SGReaderWriterOptions* options)
391 ref_ptr<SGReaderWriterOptions> xmlOptions;
393 xmlOptions = new SGReaderWriterOptions(*options);
394 ref_ptr<SGMaterialUserData> user = new SGMaterialUserData(this);
395 SGPropertyNode_ptr propRoot = new SGPropertyNode();
396 makeChild(propRoot, "inherits-from")->setStringValue(effect);
397 SGPropertyNode* paramProp = makeChild(propRoot, "parameters");
398 SGPropertyNode* materialProp = makeChild(paramProp, "material");
399 makeChild(materialProp, "ambient")->setValue(SGVec4d(ambient));
400 makeChild(materialProp, "diffuse")->setValue(SGVec4d(diffuse));
401 makeChild(materialProp, "specular")->setValue(SGVec4d(specular));
402 makeChild(materialProp, "emissive")->setValue(SGVec4d(emission));
403 makeChild(materialProp, "shininess")->setFloatValue(shininess);
404 if (ambient[3] < 1 || diffuse[3] < 1 ||
405 specular[3] < 1 || emission[3] < 1) {
406 makeChild(paramProp, "transparent")->setBoolValue(true);
407 SGPropertyNode* binProp = makeChild(paramProp, "render-bin");
408 makeChild(binProp, "bin-number")->setIntValue(TRANSPARENT_BIN);
409 makeChild(binProp, "bin-name")->setStringValue("DepthSortedBin");
411 BOOST_FOREACH(_internal_state& matState, _status)
413 SGPropertyNode_ptr effectProp = new SGPropertyNode();
414 copyProperties(propRoot, effectProp);
415 SGPropertyNode* effectParamProp = effectProp->getChild("parameters", 0);
416 for (unsigned int i = 0; i < matState.texture_paths.size(); i++) {
417 SGPropertyNode* texProp = makeChild(effectParamProp, "texture", matState.texture_paths[i].second);
418 makeChild(texProp, "image")->setStringValue(matState.texture_paths[i].first);
419 makeChild(texProp, "filter")
420 ->setStringValue(mipmap ? "linear-mipmap-linear" : "nearest");
421 makeChild(texProp, "wrap-s")
422 ->setStringValue(wrapu ? "repeat" : "clamp");
423 makeChild(texProp, "wrap-t")
424 ->setStringValue(wrapv ? "repeat" : "clamp");
426 makeChild(effectParamProp, "xsize")->setDoubleValue(xsize);
427 makeChild(effectParamProp, "ysize")->setDoubleValue(ysize);
428 makeChild(effectParamProp, "scale")->setValue(SGVec3d(xsize,ysize,0.0));
429 makeChild(effectParamProp, "light-coverage")->setDoubleValue(light_coverage);
431 matState.effect = makeEffect(effectProp, false, xmlOptions.get());
432 matState.effect->setUserData(user.get());
436 SGMaterialGlyph* SGMaterial::get_glyph (const string& name) const
438 map<string, SGSharedPtr<SGMaterialGlyph> >::const_iterator it;
439 it = glyphs.find(name);
440 if (it == glyphs.end())
447 ////////////////////////////////////////////////////////////////////////
449 ////////////////////////////////////////////////////////////////////////
451 SGMaterialGlyph::SGMaterialGlyph(SGPropertyNode *p) :
452 _left(p->getDoubleValue("left", 0.0)),
453 _right(p->getDoubleValue("right", 1.0))
458 SGSetTextureFilter( int max) {
459 SGSceneFeatures::instance()->setTextureFilter( max);
463 SGGetTextureFilter() {
464 return SGSceneFeatures::instance()->getTextureFilter();