1 // mat.cxx -- class to handle material properties
3 // Written by Curtis Olson, started May 1998.
5 // Copyright (C) 1998 - 2000 Curtis L. Olson - http://www.flightgear.org/~curt
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
25 # include <simgear_config.h>
28 #include <simgear/compiler.h>
35 #include <boost/foreach.hpp>
38 #include <osg/CullFace>
39 #include <osg/Material>
40 #include <osg/ShadeModel>
41 #include <osg/StateSet>
43 #include <osg/Texture>
44 #include <osg/Texture2D>
45 #include <osgDB/ReaderWriter>
46 #include <osgDB/ReadFile>
47 #include <osgDB/Registry>
48 #include <osgDB/FileUtils>
50 #include <simgear/debug/logstream.hxx>
51 #include <simgear/misc/sg_path.hxx>
52 #include <simgear/misc/sgstream.hxx>
53 #include <simgear/scene/util/SGReaderWriterOptions.hxx>
54 #include <simgear/props/props_io.hxx>
55 #include <simgear/props/vectorPropTemplates.hxx>
56 #include <simgear/scene/model/model.hxx>
57 #include <simgear/scene/util/RenderConstants.hxx>
58 #include <simgear/scene/util/StateAttributeFactory.hxx>
61 #include "Technique.hxx"
66 using namespace simgear;
69 ////////////////////////////////////////////////////////////////////////
70 // Constructors and destructor.
71 ////////////////////////////////////////////////////////////////////////
73 SGMaterial::_internal_state::_internal_state(Effect *e, bool l,
74 const SGReaderWriterOptions* o)
75 : effect(e), effect_realized(l), options(o)
79 SGMaterial::_internal_state::_internal_state(Effect *e, const string &t, bool l,
80 const SGReaderWriterOptions* o)
81 : effect(e), effect_realized(l), options(o)
83 texture_paths.push_back(std::make_pair(t,0));
86 void SGMaterial::_internal_state::add_texture(const std::string &t, int i)
88 texture_paths.push_back(std::make_pair(t,i));
91 SGMaterial::SGMaterial( const SGReaderWriterOptions* options,
92 const SGPropertyNode *props,
93 SGPropertyNode *prop_root )
96 read_properties( options, props, prop_root );
97 buildEffectProperties(options);
100 SGMaterial::SGMaterial( const osgDB::Options* options,
101 const SGPropertyNode *props,
102 SGPropertyNode *prop_root)
104 osg::ref_ptr<SGReaderWriterOptions> opt;
105 opt = SGReaderWriterOptions::copyOrCreate(options);
107 read_properties(opt.get(), props, prop_root);
108 buildEffectProperties(opt.get());
111 SGMaterial::~SGMaterial (void)
116 ////////////////////////////////////////////////////////////////////////
118 ////////////////////////////////////////////////////////////////////////
121 SGMaterial::read_properties(const SGReaderWriterOptions* options,
122 const SGPropertyNode *props,
123 SGPropertyNode *prop_root)
125 std::vector<bool> dds;
126 std::vector<SGPropertyNode_ptr> textures = props->getChildren("texture");
127 for (unsigned int i = 0; i < textures.size(); i++)
129 string tname = textures[i]->getStringValue();
132 tname = "unknown.rgb";
135 SGPath tpath("Textures.high");
137 string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
138 if (fullTexPath.empty()) {
139 tpath.set("Textures");
141 fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
142 if (fullTexPath.empty()) {
143 SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find texture \""
144 << tname << "\" in Textures or Textures.high folders.");
148 if (tpath.lower_extension() == "dds") {
151 dds.push_back(false);
154 if (!fullTexPath.empty() ) {
155 _internal_state st( NULL, fullTexPath, false, options );
156 _status.push_back( st );
160 std::vector<SGPropertyNode_ptr> texturesets = props->getChildren("texture-set");
161 for (unsigned int i = 0; i < texturesets.size(); i++)
163 _internal_state st( NULL, false, options );
164 std::vector<SGPropertyNode_ptr> textures = texturesets[i]->getChildren("texture");
165 for (unsigned int j = 0; j < textures.size(); j++)
167 string tname = textures[j]->getStringValue();
169 tname = "unknown.rgb";
172 SGPath tpath("Textures.high");
174 string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
175 if (fullTexPath.empty()) {
176 tpath.set("Textures");
178 fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
179 if (fullTexPath.empty() ) {
180 SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find texture \""
181 << tname << "\" in Textures or Textures.high folders.");
186 if (tpath.lower_extension() == "dds") {
189 dds.push_back(false);
193 st.add_texture(fullTexPath, textures[j]->getIndex());
196 if (!st.texture_paths.empty() ) {
197 _status.push_back( st );
201 if (textures.size() == 0 && texturesets.size() == 0) {
202 SGPath tpath("Textures");
203 tpath.append("Terrain");
204 tpath.append("unknown.rgb");
205 _internal_state st( NULL, tpath.str(), true, options );
206 _status.push_back( st );
209 std::vector<SGPropertyNode_ptr> masks = props->getChildren("object-mask");
210 for (unsigned int i = 0; i < masks.size(); i++)
212 string omname = masks[i]->getStringValue();
214 if (! omname.empty()) {
215 SGPath ompath("Textures.high");
216 ompath.append(omname);
217 string fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
219 if (fullMaskPath.empty()) {
220 ompath.set("Textures");
221 ompath.append(omname);
222 fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
225 if (fullMaskPath.empty()) {
226 SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find texture \""
227 << omname << "\" in Textures or Textures.high folders.");
231 osg::Image* image = osgDB::readImageFile(fullMaskPath, options);
232 if (image && image->valid())
234 osg::Texture2D* object_mask = new osg::Texture2D;
236 bool dds_mask = (ompath.lower_extension() == "dds");
238 if (dds[i] != dds_mask) {
239 // Texture format does not match mask format. This is relevant for
240 // the object mask, as DDS textures have an origin at the bottom
241 // left rather than top left. Therefore we flip a copy of the image
242 // (otherwise a second reference to the object mask would flip it
244 SG_LOG(SG_GENERAL, SG_DEBUG, "Flipping object mask" << omname);
245 image = (osg::Image* ) image->clone(osg::CopyOp::SHALLOW_COPY);
246 image->flipVertical();
249 object_mask->setImage(image);
251 // We force the filtering to be nearest, as the red channel (rotation)
252 // in particular, doesn't make sense to be interpolated between pixels.
253 object_mask->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
254 object_mask->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
256 object_mask->setDataVariance(osg::Object::STATIC);
257 object_mask->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
258 object_mask->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
259 _masks.push_back(object_mask);
265 xsize = props->getDoubleValue("xsize", 0.0);
266 ysize = props->getDoubleValue("ysize", 0.0);
267 wrapu = props->getBoolValue("wrapu", true);
268 wrapv = props->getBoolValue("wrapv", true);
269 mipmap = props->getBoolValue("mipmap", true);
270 light_coverage = props->getDoubleValue("light-coverage", 0.0);
272 // Building properties
273 building_coverage = props->getDoubleValue("building-coverage", 0.0);
274 building_spacing = props->getDoubleValue("building-spacing-m", 5.0);
276 string bt = props->getStringValue("building-texture", "Textures/buildings.png");
277 building_texture = SGModelLib::findDataFile(bt, options);
279 if (building_texture.empty()) {
280 SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find texture \"" << bt);
283 bt = props->getStringValue("building-lightmap", "Textures/buildings-lightmap.png");
284 building_lightmap = SGModelLib::findDataFile(bt, options);
286 if (building_lightmap.empty()) {
287 SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find texture \"" << bt);
290 building_small_ratio = props->getDoubleValue("building-small-ratio", 0.8);
291 building_medium_ratio = props->getDoubleValue("building-medium-ratio", 0.15);
292 building_large_ratio = props->getDoubleValue("building-large-ratio", 0.05);
294 building_small_pitch = props->getDoubleValue("building-small-pitch", 0.8);
295 building_medium_pitch = props->getDoubleValue("building-medium-pitch", 0.2);
296 building_large_pitch = props->getDoubleValue("building-large-pitch", 0.1);
298 building_small_min_floors = props->getIntValue("building-small-min-floors", 1);
299 building_small_max_floors = props->getIntValue("building-small-max-floors", 3);
300 building_medium_min_floors = props->getIntValue("building-medium-min-floors", 3);
301 building_medium_max_floors = props->getIntValue("building-medium-max-floors", 8);
302 building_large_min_floors = props->getIntValue("building-large-min-floors", 5);
303 building_large_max_floors = props->getIntValue("building-large-max-floors", 20);
305 building_small_min_width = props->getFloatValue("building-small-min-width-m", 15.0);
306 building_small_max_width = props->getFloatValue("building-small-max-width-m", 60.0);
307 building_small_min_depth = props->getFloatValue("building-small-min-depth-m", 10.0);
308 building_small_max_depth = props->getFloatValue("building-small-max-depth-m", 20.0);
310 building_medium_min_width = props->getFloatValue("building-medium-min-width-m", 25.0);
311 building_medium_max_width = props->getFloatValue("building-medium-max-width-m", 50.0);
312 building_medium_min_depth = props->getFloatValue("building-medium-min-depth-m", 20.0);
313 building_medium_max_depth = props->getFloatValue("building-medium-max-depth-m", 50.0);
315 building_large_min_width = props->getFloatValue("building-large-min-width-m", 50.0);
316 building_large_max_width = props->getFloatValue("building-large-max-width-m", 75.0);
317 building_large_min_depth = props->getFloatValue("building-large-min-depth-m", 50.0);
318 building_large_max_depth = props->getFloatValue("building-large-max-depth-m", 75.0);
320 // Random vegetation properties
321 wood_coverage = props->getDoubleValue("wood-coverage", 0.0);
322 tree_height = props->getDoubleValue("tree-height-m", 0.0);
323 tree_width = props->getDoubleValue("tree-width-m", 0.0);
324 tree_range = props->getDoubleValue("tree-range-m", 0.0);
325 tree_varieties = props->getIntValue("tree-varieties", 1);
327 const SGPropertyNode* treeTexNode = props->getChild("tree-texture");
330 string treeTexPath = props->getStringValue("tree-texture");
332 if (! treeTexPath.empty()) {
333 SGPath treePath("Textures.high");
334 treePath.append(treeTexPath);
335 tree_texture = SGModelLib::findDataFile(treePath.str(), options);
337 if (tree_texture.empty()) {
338 treePath.set("Textures");
339 treePath.append(treeTexPath);
340 tree_texture = SGModelLib::findDataFile(treePath.str(), options);
345 // surface values for use with ground reactions
346 solid = props->getBoolValue("solid", true);
347 friction_factor = props->getDoubleValue("friction-factor", 1.0);
348 rolling_friction = props->getDoubleValue("rolling-friction", 0.02);
349 bumpiness = props->getDoubleValue("bumpiness", 0.0);
350 load_resistance = props->getDoubleValue("load-resistance", 1e30);
352 // Taken from default values as used in ac3d
353 ambient[0] = props->getDoubleValue("ambient/r", 0.2);
354 ambient[1] = props->getDoubleValue("ambient/g", 0.2);
355 ambient[2] = props->getDoubleValue("ambient/b", 0.2);
356 ambient[3] = props->getDoubleValue("ambient/a", 1.0);
358 diffuse[0] = props->getDoubleValue("diffuse/r", 0.8);
359 diffuse[1] = props->getDoubleValue("diffuse/g", 0.8);
360 diffuse[2] = props->getDoubleValue("diffuse/b", 0.8);
361 diffuse[3] = props->getDoubleValue("diffuse/a", 1.0);
363 specular[0] = props->getDoubleValue("specular/r", 0.0);
364 specular[1] = props->getDoubleValue("specular/g", 0.0);
365 specular[2] = props->getDoubleValue("specular/b", 0.0);
366 specular[3] = props->getDoubleValue("specular/a", 1.0);
368 emission[0] = props->getDoubleValue("emissive/r", 0.0);
369 emission[1] = props->getDoubleValue("emissive/g", 0.0);
370 emission[2] = props->getDoubleValue("emissive/b", 0.0);
371 emission[3] = props->getDoubleValue("emissive/a", 1.0);
373 shininess = props->getDoubleValue("shininess", 1.0);
375 if (props->hasChild("effect"))
376 effect = props->getStringValue("effect");
378 std::vector<SGPropertyNode_ptr> object_group_nodes =
379 ((SGPropertyNode *)props)->getChildren("object-group");
380 for (unsigned int i = 0; i < object_group_nodes.size(); i++)
381 object_groups.push_back(new SGMatModelGroup(object_group_nodes[i]));
383 // read glyph table for taxi-/runway-signs
384 std::vector<SGPropertyNode_ptr> glyph_nodes = props->getChildren("glyph");
385 for (unsigned int i = 0; i < glyph_nodes.size(); i++) {
386 const char *name = glyph_nodes[i]->getStringValue("name");
388 glyphs[name] = new SGMaterialGlyph(glyph_nodes[i]);
391 // Read conditions node
392 const SGPropertyNode *conditionNode = props->getChild("condition");
394 condition = sgReadCondition(prop_root, conditionNode);
400 ////////////////////////////////////////////////////////////////////////
402 ////////////////////////////////////////////////////////////////////////
414 light_coverage = 0.0;
415 building_coverage = 0.0;
419 rolling_friction = 0.02;
421 load_resistance = 1e30;
424 for (int i = 0; i < 4; i++) {
425 ambient[i] = (i < 3) ? 0.2 : 1.0;
426 specular[i] = (i < 3) ? 0.0 : 1.0;
427 diffuse[i] = (i < 3) ? 0.8 : 1.0;
428 emission[i] = (i < 3) ? 0.0 : 1.0;
430 effect = "Effects/terrain-default";
433 Effect* SGMaterial::get_effect(int i)
435 if(!_status[i].effect_realized) {
436 if (!_status[i].effect.valid())
438 _status[i].effect->realizeTechniques(_status[i].options.get());
439 _status[i].effect_realized = true;
441 return _status[i].effect.get();
444 Effect* SGMaterial::get_effect(SGTexturedTriangleBin triangleBin)
446 if (_status.size() == 0) {
447 SG_LOG( SG_GENERAL, SG_WARN, "No effect available.");
451 int i = triangleBin.getTextureIndex() % _status.size();
452 return get_effect(i);
455 Effect* SGMaterial::get_effect()
457 return get_effect(0);
461 osg::Texture2D* SGMaterial::get_object_mask(SGTexturedTriangleBin triangleBin)
463 if (_status.size() == 0) {
464 SG_LOG( SG_GENERAL, SG_WARN, "No mask available.");
468 // Note that the object mask is closely linked to the texture/effect
469 // so we index based on the texture index,
470 unsigned int i = triangleBin.getTextureIndex() % _status.size();
471 if (i < _masks.size()) {
478 void SGMaterial::buildEffectProperties(const SGReaderWriterOptions* options)
481 ref_ptr<SGMaterialUserData> user = new SGMaterialUserData(this);
482 SGPropertyNode_ptr propRoot = new SGPropertyNode();
483 makeChild(propRoot, "inherits-from")->setStringValue(effect);
484 SGPropertyNode* paramProp = makeChild(propRoot, "parameters");
485 SGPropertyNode* materialProp = makeChild(paramProp, "material");
486 makeChild(materialProp, "ambient")->setValue(SGVec4d(ambient));
487 makeChild(materialProp, "diffuse")->setValue(SGVec4d(diffuse));
488 makeChild(materialProp, "specular")->setValue(SGVec4d(specular));
489 makeChild(materialProp, "emissive")->setValue(SGVec4d(emission));
490 makeChild(materialProp, "shininess")->setFloatValue(shininess);
491 if (ambient[3] < 1 || diffuse[3] < 1 ||
492 specular[3] < 1 || emission[3] < 1) {
493 makeChild(paramProp, "transparent")->setBoolValue(true);
494 SGPropertyNode* binProp = makeChild(paramProp, "render-bin");
495 makeChild(binProp, "bin-number")->setIntValue(TRANSPARENT_BIN);
496 makeChild(binProp, "bin-name")->setStringValue("DepthSortedBin");
498 BOOST_FOREACH(_internal_state& matState, _status)
500 SGPropertyNode_ptr effectProp = new SGPropertyNode();
501 copyProperties(propRoot, effectProp);
502 SGPropertyNode* effectParamProp = effectProp->getChild("parameters", 0);
503 for (unsigned int i = 0; i < matState.texture_paths.size(); i++) {
504 SGPropertyNode* texProp = makeChild(effectParamProp, "texture", matState.texture_paths[i].second);
505 makeChild(texProp, "image")->setStringValue(matState.texture_paths[i].first);
506 makeChild(texProp, "filter")
507 ->setStringValue(mipmap ? "linear-mipmap-linear" : "nearest");
508 makeChild(texProp, "wrap-s")
509 ->setStringValue(wrapu ? "repeat" : "clamp");
510 makeChild(texProp, "wrap-t")
511 ->setStringValue(wrapv ? "repeat" : "clamp");
513 makeChild(effectParamProp, "xsize")->setDoubleValue(xsize);
514 makeChild(effectParamProp, "ysize")->setDoubleValue(ysize);
515 makeChild(effectParamProp, "scale")->setValue(SGVec3d(xsize,ysize,0.0));
516 makeChild(effectParamProp, "light-coverage")->setDoubleValue(light_coverage);
518 matState.effect = makeEffect(effectProp, false, options);
519 if (matState.effect.valid())
520 matState.effect->setUserData(user.get());
524 SGMaterialGlyph* SGMaterial::get_glyph (const string& name) const
526 map<string, SGSharedPtr<SGMaterialGlyph> >::const_iterator it;
527 it = glyphs.find(name);
528 if (it == glyphs.end())
535 ////////////////////////////////////////////////////////////////////////
537 ////////////////////////////////////////////////////////////////////////
539 SGMaterialGlyph::SGMaterialGlyph(SGPropertyNode *p) :
540 _left(p->getDoubleValue("left", 0.0)),
541 _right(p->getDoubleValue("right", 1.0))
546 SGSetTextureFilter( int max) {
547 SGSceneFeatures::instance()->setTextureFilter( max);
551 SGGetTextureFilter() {
552 return SGSceneFeatures::instance()->getTextureFilter();