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Random buildings - initial commit.
[simgear.git] / simgear / scene / model / CMakeLists.txt
1 include (SimGearComponent)
2
3 set(HEADERS 
4     BoundingVolumeBuildVisitor.hxx
5     CheckSceneryVisitor.hxx
6     ConditionNode.hxx
7     ModelRegistry.hxx
8     SGClipGroup.hxx
9     SGInteractionAnimation.hxx
10     SGMaterialAnimation.hxx
11     SGOffsetTransform.hxx
12     SGReaderWriterXML.hxx
13     SGRotateTransform.hxx
14     SGScaleTransform.hxx
15     SGText.hxx
16     SGTranslateTransform.hxx
17     animation.hxx
18     model.hxx
19     modellib.hxx
20     particles.hxx
21     persparam.hxx
22     placement.hxx
23     )
24
25 set(SOURCES 
26     CheckSceneryVisitor.cxx
27     ConditionNode.cxx
28     ModelRegistry.cxx
29     SGClipGroup.cxx
30     SGInteractionAnimation.cxx
31     SGLightAnimation.cxx
32     SGMaterialAnimation.cxx
33     SGOffsetTransform.cxx
34     SGReaderWriterXML.cxx
35     SGRotateTransform.cxx
36     SGScaleTransform.cxx
37     SGText.cxx
38     SGTranslateTransform.cxx
39     animation.cxx
40     model.cxx
41     modellib.cxx
42     particles.cxx
43     persparam.cxx
44     placement.cxx    
45     shadanim.cxx
46     )
47
48 simgear_scene_component(model scene/model "${SOURCES}" "${HEADERS}")