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materials.xml format update
[simgear.git] / simgear / scene / model / Makefile.am
1 includedir = @includedir@/scene/model
2
3 lib_LIBRARIES = libsgmodel.a
4
5 noinst_HEADERS =
6
7 include_HEADERS = \
8         animation.hxx \
9         particles.hxx \
10         model.hxx \
11         modellib.hxx \
12         ModelRegistry.hxx \
13         persparam.hxx \
14         placement.hxx \
15         CheckSceneryVisitor.hxx \
16         SGClipGroup.hxx \
17         SGInteractionAnimation.hxx \
18         SGMaterialAnimation.hxx \
19         SGOffsetTransform.hxx \
20         SGPagedLOD.hxx \
21         SGReaderWriterXML.hxx \
22         SGReaderWriterXMLOptions.hxx \
23         SGRotateTransform.hxx \
24         SGScaleTransform.hxx \
25         SGTranslateTransform.hxx \
26         SGText.hxx
27
28 libsgmodel_a_SOURCES = \
29         animation.cxx \
30         BoundingVolumeBuildVisitor.hxx \
31         particles.cxx \
32         model.cxx \
33         modellib.cxx \
34         ModelRegistry.cxx \
35         persparam.cxx \
36         placement.cxx \
37         shadanim.cxx \
38         CheckSceneryVisitor.cxx \
39         SGClipGroup.cxx \
40         SGInteractionAnimation.cxx \
41         SGMaterialAnimation.cxx \
42         SGOffsetTransform.cxx \
43         SGPagedLOD.cxx \
44         SGReaderWriterXML.cxx \
45         SGRotateTransform.cxx \
46         SGScaleTransform.cxx \
47         SGTranslateTransform.cxx \
48         SGText.cxx
49
50 INCLUDES = -I$(top_srcdir)