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1 // ModelRegistry.hxx -- interface to the OSG model registry
2 //
3 // Copyright (C) 2005-2007 Mathias Froehlich 
4 // Copyright (C) 2007  Tim Moore <timoore@redhat.com>
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License as
8 // published by the Free Software Foundation; either version 2 of the
9 // License, or (at your option) any later version.
10 //
11 // This program is distributed in the hope that it will be useful, but
12 // WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
19
20 #ifdef HAVE_CONFIG_H
21 #  include <simgear_config.h>
22 #endif
23
24 #include "ModelRegistry.hxx"
25
26 #include <algorithm>
27 #include <utility>
28 #include <vector>
29
30 #include <OpenThreads/ScopedLock>
31
32 #include <osg/observer_ptr>
33 #include <osg/ref_ptr>
34 #include <osg/Group>
35 #include <osg/NodeCallback>
36 #include <osg/Switch>
37 #include <osg/Material>
38 #include <osg/MatrixTransform>
39 #include <osgDB/Archive>
40 #include <osgDB/FileNameUtils>
41 #include <osgDB/FileUtils>
42 #include <osgDB/ReadFile>
43 #include <osgDB/WriteFile>
44 #include <osgDB/Registry>
45 #include <osgDB/SharedStateManager>
46 #include <osgUtil/Optimizer>
47
48 #include <simgear/scene/util/SGSceneFeatures.hxx>
49 #include <simgear/scene/util/SGStateAttributeVisitor.hxx>
50 #include <simgear/scene/util/SGTextureStateAttributeVisitor.hxx>
51 #include <simgear/scene/util/NodeAndDrawableVisitor.hxx>
52
53 #include <simgear/structure/exception.hxx>
54 #include <simgear/props/props.hxx>
55 #include <simgear/props/props_io.hxx>
56 #include <simgear/props/condition.hxx>
57
58 #include "BoundingVolumeBuildVisitor.hxx"
59
60 using namespace std;
61 using namespace osg;
62 using namespace osgUtil;
63 using namespace osgDB;
64 using namespace simgear;
65
66 using OpenThreads::ReentrantMutex;
67 using OpenThreads::ScopedLock;
68
69 // Little helper class that holds an extra reference to a
70 // loaded 3d model.
71 // Since we clone all structural nodes from our 3d models,
72 // the database pager will only see one single reference to
73 // top node of the model and expire it relatively fast.
74 // We attach that extra reference to every model cloned from
75 // a base model in the pager. When that cloned model is deleted
76 // this extra reference is deleted too. So if there are no
77 // cloned models left the model will expire.
78 namespace {
79 class SGDatabaseReference : public Observer {
80 public:
81   SGDatabaseReference(Referenced* referenced) :
82     mReferenced(referenced)
83   { }
84   virtual void objectDeleted(void*)
85   {
86     mReferenced = 0;
87   }
88 private:
89   ref_ptr<Referenced> mReferenced;
90 };
91
92 // Set the name of a Texture to the simple name of its image
93 // file. This can be used to do livery substitution after the image
94 // has been deallocated.
95 class TextureNameVisitor  : public NodeAndDrawableVisitor {
96 public:
97     TextureNameVisitor(NodeVisitor::TraversalMode tm = NodeVisitor::TRAVERSE_ALL_CHILDREN) :
98         NodeAndDrawableVisitor(tm)
99     {
100     }
101
102     virtual void apply(Node& node)
103     {
104         nameTextures(node.getStateSet());
105         traverse(node);
106     }
107
108     virtual void apply(Drawable& drawable)
109     {
110         nameTextures(drawable.getStateSet());
111     }
112 protected:
113     void nameTextures(StateSet* stateSet)
114     {
115         if (!stateSet)
116             return;
117         int numUnits = stateSet->getTextureAttributeList().size();
118         for (int i = 0; i < numUnits; ++i) {
119             StateAttribute* attr
120                 = stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
121             Texture2D* texture = dynamic_cast<Texture2D*>(attr);
122             if (!texture || !texture->getName().empty())
123                 continue;
124             const Image *image = texture->getImage();
125             if (!image)
126                 continue;
127             texture->setName(image->getFileName());
128         }
129     }
130 };
131
132 // Change the StateSets of a model to hold different textures based on
133 // a livery path.
134
135 class TextureUpdateVisitor : public NodeAndDrawableVisitor {
136 public:
137     TextureUpdateVisitor(const FilePathList& pathList) :
138         NodeAndDrawableVisitor(NodeVisitor::TRAVERSE_ALL_CHILDREN),
139         _pathList(pathList)
140     {
141     }
142     
143     virtual void apply(Node& node)
144     {
145         StateSet* stateSet = cloneStateSet(node.getStateSet());
146         if (stateSet)
147             node.setStateSet(stateSet);
148         traverse(node);
149     }
150
151     virtual void apply(Drawable& drawable)
152     {
153         StateSet* stateSet = cloneStateSet(drawable.getStateSet());
154         if (stateSet)
155             drawable.setStateSet(stateSet);
156     }
157     // Copied from Mathias' earlier SGTextureUpdateVisitor
158 protected:
159     Texture2D* textureReplace(int unit, const StateAttribute* attr)
160     {
161         const Texture2D* texture = dynamic_cast<const Texture2D*>(attr);
162
163         if (!texture)
164             return 0;
165     
166         const Image* image = texture->getImage();
167         const string* fullFilePath = 0;
168         if (image) {
169             // The currently loaded file name
170             fullFilePath = &image->getFileName();
171
172         } else {
173             fullFilePath = &texture->getName();
174         }
175         // The short name
176         string fileName = getSimpleFileName(*fullFilePath);
177         if (fileName.empty())
178             return 0;
179         // The name that should be found with the current database path
180         string fullLiveryFile = findFileInPath(fileName, _pathList);
181         // If it is empty or they are identical then there is nothing to do
182         if (fullLiveryFile.empty() || fullLiveryFile == *fullFilePath)
183             return 0;
184         Image* newImage = readImageFile(fullLiveryFile);
185         if (!newImage)
186             return 0;
187         CopyOp copyOp(CopyOp::DEEP_COPY_ALL & ~CopyOp::DEEP_COPY_IMAGES);
188         Texture2D* newTexture = static_cast<Texture2D*>(copyOp(texture));
189         if (!newTexture) {
190             return 0;
191         } else {
192             newTexture->setImage(newImage);
193             return newTexture;
194         }
195     }
196     
197     StateSet* cloneStateSet(const StateSet* stateSet)
198     {
199         typedef pair<int, Texture2D*> Tex2D;
200         vector<Tex2D> newTextures;
201         StateSet* result = 0;
202
203         if (!stateSet)
204             return 0;
205         int numUnits = stateSet->getTextureAttributeList().size();
206         if (numUnits > 0) {
207             for (int i = 0; i < numUnits; ++i) {
208                 const StateAttribute* attr
209                     = stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
210                 Texture2D* newTexture = textureReplace(i, attr);
211                 if (newTexture)
212                     newTextures.push_back(Tex2D(i, newTexture));
213             }
214             if (!newTextures.empty()) {
215                 result = static_cast<StateSet*>(stateSet->clone(CopyOp()));
216                 for (vector<Tex2D>::iterator i = newTextures.begin();
217                      i != newTextures.end();
218                      ++i) {
219                     result->setTextureAttribute(i->first, i->second);
220                 }
221             }
222         }
223         return result;
224     }
225 private:
226     FilePathList _pathList;
227 };
228
229
230 class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
231 public:
232   virtual void apply(int, StateSet::RefAttributePair& refAttr)
233   {
234     Texture2D* texture;
235     texture = dynamic_cast<Texture2D*>(refAttr.first.get());
236     if (!texture)
237       return;
238
239     // Hmm, true??
240     texture->setDataVariance(osg::Object::STATIC);
241
242     Image* image = texture->getImage(0);
243     if (!image)
244       return;
245
246     int s = image->s();
247     int t = image->t();
248
249     if (s <= t && 32 <= s) {
250       SGSceneFeatures::instance()->setTextureCompression(texture);
251     } else if (t < s && 32 <= t) {
252       SGSceneFeatures::instance()->setTextureCompression(texture);
253     }
254   }
255 };
256
257 class SGTexDataVarianceVisitor : public SGTextureStateAttributeVisitor {
258 public:
259   virtual void apply(int, StateSet::RefAttributePair& refAttr)
260   {
261     Texture* texture;
262     texture = dynamic_cast<Texture*>(refAttr.first.get());
263     if (!texture)
264       return;
265
266     texture->setDataVariance(Object::STATIC);
267   }
268
269   virtual void apply(StateSet* stateSet)
270   {
271     if (!stateSet)
272       return;
273     SGTextureStateAttributeVisitor::apply(stateSet);
274     stateSet->setDataVariance(Object::STATIC);
275   }
276 };
277
278 class SGAcMaterialCrippleVisitor : public SGStateAttributeVisitor {
279 public:
280   virtual void apply(StateSet::RefAttributePair& refAttr)
281   {
282     Material* material;
283     material = dynamic_cast<Material*>(refAttr.first.get());
284     if (!material)
285       return;
286     material->setColorMode(Material::AMBIENT_AND_DIFFUSE);
287   }
288 };
289
290 } // namespace
291
292 Node* DefaultProcessPolicy::process(Node* node, const string& filename,
293                                     const ReaderWriter::Options* opt)
294 {
295     TextureNameVisitor nameVisitor;
296     node->accept(nameVisitor);
297     return node;
298 }
299
300 ReaderWriter::ReadResult
301 ModelRegistry::readImage(const string& fileName,
302                          const ReaderWriter::Options* opt)
303 {
304     ScopedLock<ReentrantMutex> lock(readerMutex);
305     CallbackMap::iterator iter
306         = imageCallbackMap.find(getFileExtension(fileName));
307     // XXX Workaround for OSG plugin bug
308     {
309         if (iter != imageCallbackMap.end() && iter->second.valid())
310             return iter->second->readImage(fileName, opt);
311         string absFileName = findDataFile(fileName, opt);
312         if (!fileExists(absFileName)) {
313             SG_LOG(SG_IO, SG_ALERT, "Cannot find image file \""
314                    << fileName << "\"");
315             return ReaderWriter::ReadResult::FILE_NOT_FOUND;
316         }
317
318         Registry* registry = Registry::instance();
319         ReaderWriter::ReadResult res;
320         res = registry->readImageImplementation(absFileName, opt);
321         if (!res.success()) {
322           SG_LOG(SG_IO, SG_WARN, "Image loading failed:" << res.message());
323           return res;
324         }
325         
326         if (res.loadedFromCache())
327             SG_LOG(SG_IO, SG_INFO, "Returning cached image \""
328                    << res.getImage()->getFileName() << "\"");
329         else
330             SG_LOG(SG_IO, SG_INFO, "Reading image \""
331                    << res.getImage()->getFileName() << "\"");
332
333         return res;
334     }
335 }
336
337
338 osg::Node* DefaultCachePolicy::find(const string& fileName,
339                                     const ReaderWriter::Options* opt)
340 {
341     Registry* registry = Registry::instance();
342     osg::Node* cached
343         = dynamic_cast<Node*>(registry->getFromObjectCache(fileName));
344     if (cached)
345         SG_LOG(SG_IO, SG_INFO, "Got cached model \""
346                << fileName << "\"");
347     else
348         SG_LOG(SG_IO, SG_INFO, "Reading model \""
349                << fileName << "\"");
350     return cached;
351 }
352
353 void DefaultCachePolicy::addToCache(const string& fileName,
354                                     osg::Node* node)
355 {
356     Registry::instance()->addEntryToObjectCache(fileName, node);
357 }
358
359 // Optimizations we don't use:
360 // Don't use this one. It will break animation names ...
361 // opts |= osgUtil::Optimizer::REMOVE_REDUNDANT_NODES;
362 //
363 // opts |= osgUtil::Optimizer::REMOVE_LOADED_PROXY_NODES;
364 // opts |= osgUtil::Optimizer::COMBINE_ADJACENT_LODS;
365 // opts |= osgUtil::Optimizer::CHECK_GEOMETRY;
366 // opts |= osgUtil::Optimizer::SPATIALIZE_GROUPS;
367 // opts |= osgUtil::Optimizer::COPY_SHARED_NODES;
368 // opts |= osgUtil::Optimizer::TESSELATE_GEOMETRY;
369 // opts |= osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS;
370
371 OptimizeModelPolicy::OptimizeModelPolicy(const string& extension) :
372     _osgOptions(Optimizer::SHARE_DUPLICATE_STATE
373                 | Optimizer::MERGE_GEOMETRY
374                 | Optimizer::FLATTEN_STATIC_TRANSFORMS
375                 | Optimizer::TRISTRIP_GEOMETRY)
376 {
377 }
378
379 osg::Node* OptimizeModelPolicy::optimize(osg::Node* node,
380                                          const string& fileName,
381                                          const osgDB::ReaderWriter::Options* opt)
382 {
383     osgUtil::Optimizer optimizer;
384     optimizer.optimize(node, _osgOptions);
385
386     // Make sure the data variance of sharable objects is set to
387     // STATIC so that textures will be globally shared.
388     SGTexDataVarianceVisitor dataVarianceVisitor;
389     node->accept(dataVarianceVisitor);
390
391     SGTexCompressionVisitor texComp;
392     node->accept(texComp);
393     return node;
394 }
395
396 osg::Node* DefaultCopyPolicy::copy(osg::Node* model, const string& fileName,
397                     const osgDB::ReaderWriter::Options* opt)
398 {
399     /// Crude hack for the bounding volume sharing problem.
400     /// Better solution this week.
401     /// Note that this does not really build in the case we come here
402     /// the second time for the same node
403     BoundingVolumeBuildVisitor bvBuilder;
404     model->accept(bvBuilder);
405
406     // Add an extra reference to the model stored in the database.
407     // That it to avoid expiring the object from the cache even if it is still
408     // in use. Note that the object cache will think that a model is unused
409     // if the reference count is 1. If we clone all structural nodes here
410     // we need that extra reference to the original object
411     SGDatabaseReference* databaseReference;
412     databaseReference = new SGDatabaseReference(model);
413     CopyOp::CopyFlags flags = CopyOp::DEEP_COPY_ALL;
414     flags &= ~CopyOp::DEEP_COPY_TEXTURES;
415     flags &= ~CopyOp::DEEP_COPY_IMAGES;
416     flags &= ~CopyOp::DEEP_COPY_STATESETS;
417     flags &= ~CopyOp::DEEP_COPY_STATEATTRIBUTES;
418     flags &= ~CopyOp::DEEP_COPY_ARRAYS;
419     flags &= ~CopyOp::DEEP_COPY_PRIMITIVES;
420     // This will safe display lists ...
421     flags &= ~CopyOp::DEEP_COPY_DRAWABLES;
422     flags &= ~CopyOp::DEEP_COPY_SHAPES;
423     osg::Node* res = CopyOp(flags)(model);
424     res->addObserver(databaseReference);
425
426     // Update liveries
427     TextureUpdateVisitor liveryUpdate(opt->getDatabasePathList());
428     res->accept(liveryUpdate);
429
430     return res;
431 }
432
433 string OSGSubstitutePolicy::substitute(const string& name,
434                                        const ReaderWriter::Options* opt)
435 {
436     string fileSansExtension = getNameLessExtension(name);
437     string osgFileName = fileSansExtension + ".osg";
438     string absFileName = findDataFile(osgFileName, opt);
439     return absFileName;
440 }
441
442 ModelRegistry::ModelRegistry() :
443     _defaultCallback(new DefaultCallback("")),
444     _nestingLevel(0)
445 {
446 }
447
448 void
449 ModelRegistry::addImageCallbackForExtension(const string& extension,
450                                             Registry::ReadFileCallback* callback)
451 {
452     imageCallbackMap.insert(CallbackMap::value_type(extension, callback));
453 }
454
455 void
456 ModelRegistry::addNodeCallbackForExtension(const string& extension,
457                                            Registry::ReadFileCallback* callback)
458 {
459     nodeCallbackMap.insert(CallbackMap::value_type(extension, callback));
460 }
461
462 ReaderWriter::ReadResult
463 ModelRegistry::readNode(const string& fileName,
464                         const ReaderWriter::Options* opt)
465 {
466     ScopedLock<ReentrantMutex> lock(readerMutex);
467     ++_nestingLevel;
468
469     // XXX Workaround for OSG plugin bug.
470     Registry* registry = Registry::instance();
471     ReaderWriter::ReadResult res;
472     CallbackMap::iterator iter
473         = nodeCallbackMap.find(getFileExtension(fileName));
474     ReaderWriter::ReadResult result;
475     if (iter != nodeCallbackMap.end() && iter->second.valid())
476         result = iter->second->readNode(fileName, opt);
477     else
478         result = _defaultCallback->readNode(fileName, opt);
479
480     if (0 == --_nestingLevel) {
481         SG_LOG(SG_IO, SG_INFO, "Building boundingvolume tree for \""
482                << fileName << "\".");
483         BoundingVolumeBuildVisitor bvBuilder;
484         result.getNode()->accept(bvBuilder);
485     } else {
486         SG_LOG(SG_IO, SG_INFO, "Defering boundingvolume tree built for \""
487                << fileName << "\" to parent.");
488     }
489     return result;
490 }
491
492 class SGReadCallbackInstaller {
493 public:
494   SGReadCallbackInstaller()
495   {
496     // XXX I understand why we want this, but this seems like a weird
497     // place to set this option.
498     Referenced::setThreadSafeReferenceCounting(true);
499
500     Registry* registry = Registry::instance();
501     ReaderWriter::Options* options = new ReaderWriter::Options;
502     int cacheOptions = ReaderWriter::Options::CACHE_ALL;
503     options->
504       setObjectCacheHint((ReaderWriter::Options::CacheHintOptions)cacheOptions);
505     registry->setOptions(options);
506     registry->getOrCreateSharedStateManager()->
507       setShareMode(SharedStateManager::SHARE_STATESETS);
508     registry->setReadFileCallback(ModelRegistry::instance());
509   }
510 };
511
512 static SGReadCallbackInstaller readCallbackInstaller;
513
514 // we get optimal geometry from the loader.
515 struct ACOptimizePolicy : public OptimizeModelPolicy {
516     ACOptimizePolicy(const string& extension)  :
517         OptimizeModelPolicy(extension)
518     {
519         _osgOptions &= ~Optimizer::TRISTRIP_GEOMETRY;
520     }
521     Node* optimize(Node* node, const string& fileName,
522                    const ReaderWriter::Options* opt)
523     {
524         ref_ptr<Node> optimized
525             = OptimizeModelPolicy::optimize(node, fileName, opt);
526         Group* group = dynamic_cast<Group*>(optimized.get());
527         MatrixTransform* transform
528             = dynamic_cast<MatrixTransform*>(optimized.get());
529         if (((transform && transform->getMatrix().isIdentity()) || group)
530             && group->getName().empty()
531             && group->getNumChildren() == 1) {
532             optimized = static_cast<Node*>(group->getChild(0));
533             group = dynamic_cast<Group*>(optimized.get());
534             if (group && group->getName().empty()
535                 && group->getNumChildren() == 1)
536                 optimized = static_cast<Node*>(group->getChild(0));
537         }
538         return optimized.release();
539     }
540 };
541
542 struct ACProcessPolicy {
543     ACProcessPolicy(const string& extension) {}
544     Node* process(Node* node, const string& filename,
545                   const ReaderWriter::Options* opt)
546     {
547         Matrix m(1, 0, 0, 0,
548                  0, 0, 1, 0,
549                  0, -1, 0, 0,
550                  0, 0, 0, 1);
551         // XXX Does there need to be a Group node here to trick the
552         // optimizer into optimizing the static transform?
553         osg::Group* root = new Group;
554         MatrixTransform* transform = new MatrixTransform;
555         root->addChild(transform);
556         
557         transform->setDataVariance(Object::STATIC);
558         transform->setMatrix(m);
559         transform->addChild(node);
560         // Ok, this step is questionable.
561         // It is there to have the same visual appearance of ac objects for the
562         // first cut. Osg's ac3d loader will correctly set materials from the
563         // ac file. But the old plib loader used GL_AMBIENT_AND_DIFFUSE for the
564         // materials that in effect igored the ambient part specified in the
565         // file. We emulate that for the first cut here by changing all
566         // ac models here. But in the long term we should use the
567         // unchanged model and fix the input files instead ...
568         SGAcMaterialCrippleVisitor matCriple;
569         root->accept(matCriple);
570         return root;
571     }
572 };
573
574 typedef ModelRegistryCallback<ACProcessPolicy, DefaultCachePolicy,
575                               ACOptimizePolicy, DefaultCopyPolicy,
576                               OSGSubstitutePolicy> ACCallback;
577
578 namespace
579 {
580 ModelRegistryCallbackProxy<ACCallback> g_acRegister("ac");
581 }