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1 // ModelRegistry.hxx -- interface to the OSG model registry
2 //
3 // Copyright (C) 2005-2007 Mathias Froehlich 
4 // Copyright (C) 2007  Tim Moore <timoore@redhat.com>
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License as
8 // published by the Free Software Foundation; either version 2 of the
9 // License, or (at your option) any later version.
10 //
11 // This program is distributed in the hope that it will be useful, but
12 // WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
19
20 #ifdef HAVE_CONFIG_H
21 #  include <simgear_config.h>
22 #endif
23
24 #include "ModelRegistry.hxx"
25
26 #include <algorithm>
27 #include <utility>
28 #include <vector>
29
30 #include <OpenThreads/ScopedLock>
31
32 #include <osg/observer_ptr>
33 #include <osg/ref_ptr>
34 #include <osg/Group>
35 #include <osg/NodeCallback>
36 #include <osg/Switch>
37 #include <osg/Material>
38 #include <osg/MatrixTransform>
39 #include <osgDB/Archive>
40 #include <osgDB/FileNameUtils>
41 #include <osgDB/FileUtils>
42 #include <osgDB/ReadFile>
43 #include <osgDB/WriteFile>
44 #include <osgDB/Registry>
45 #include <osgDB/SharedStateManager>
46 #include <osgUtil/Optimizer>
47
48 #include <simgear/scene/util/SGSceneFeatures.hxx>
49 #include <simgear/scene/util/SGStateAttributeVisitor.hxx>
50 #include <simgear/scene/util/SGTextureStateAttributeVisitor.hxx>
51 #include <simgear/scene/util/NodeAndDrawableVisitor.hxx>
52
53 #include <simgear/structure/exception.hxx>
54 #include <simgear/props/props.hxx>
55 #include <simgear/props/props_io.hxx>
56 #include <simgear/props/condition.hxx>
57
58 #include "BoundingVolumeBuildVisitor.hxx"
59
60 using namespace std;
61 using namespace osg;
62 using namespace osgUtil;
63 using namespace osgDB;
64 using namespace simgear;
65
66 using OpenThreads::ReentrantMutex;
67 using OpenThreads::ScopedLock;
68
69 // Little helper class that holds an extra reference to a
70 // loaded 3d model.
71 // Since we clone all structural nodes from our 3d models,
72 // the database pager will only see one single reference to
73 // top node of the model and expire it relatively fast.
74 // We attach that extra reference to every model cloned from
75 // a base model in the pager. When that cloned model is deleted
76 // this extra reference is deleted too. So if there are no
77 // cloned models left the model will expire.
78 namespace {
79 class SGDatabaseReference : public Observer {
80 public:
81   SGDatabaseReference(Referenced* referenced) :
82     mReferenced(referenced)
83   { }
84   virtual void objectDeleted(void*)
85   {
86     mReferenced = 0;
87   }
88 private:
89   ref_ptr<Referenced> mReferenced;
90 };
91
92 // Set the name of a Texture to the simple name of its image
93 // file. This can be used to do livery substitution after the image
94 // has been deallocated.
95 class TextureNameVisitor  : public NodeAndDrawableVisitor {
96 public:
97     TextureNameVisitor(NodeVisitor::TraversalMode tm = NodeVisitor::TRAVERSE_ALL_CHILDREN) :
98         NodeAndDrawableVisitor(tm)
99     {
100     }
101
102     virtual void apply(Node& node)
103     {
104         nameTextures(node.getStateSet());
105         traverse(node);
106     }
107
108     virtual void apply(Drawable& drawable)
109     {
110         nameTextures(drawable.getStateSet());
111     }
112 protected:
113     void nameTextures(StateSet* stateSet)
114     {
115         if (!stateSet)
116             return;
117         int numUnits = stateSet->getTextureAttributeList().size();
118         for (int i = 0; i < numUnits; ++i) {
119             StateAttribute* attr
120                 = stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
121             Texture2D* texture = dynamic_cast<Texture2D*>(attr);
122             if (!texture || !texture->getName().empty())
123                 continue;
124             const Image *image = texture->getImage();
125             if (!image)
126                 continue;
127             texture->setName(image->getFileName());
128         }
129     }
130 };
131
132 // Change the StateSets of a model to hold different textures based on
133 // a livery path.
134
135 class TextureUpdateVisitor : public NodeAndDrawableVisitor {
136 public:
137     TextureUpdateVisitor(const FilePathList& pathList) :
138         NodeAndDrawableVisitor(NodeVisitor::TRAVERSE_ALL_CHILDREN),
139         _pathList(pathList)
140     {
141     }
142     
143     virtual void apply(Node& node)
144     {
145         StateSet* stateSet = cloneStateSet(node.getStateSet());
146         if (stateSet)
147             node.setStateSet(stateSet);
148         traverse(node);
149     }
150
151     virtual void apply(Drawable& drawable)
152     {
153         StateSet* stateSet = cloneStateSet(drawable.getStateSet());
154         if (stateSet)
155             drawable.setStateSet(stateSet);
156     }
157     // Copied from Mathias' earlier SGTextureUpdateVisitor
158 protected:
159     Texture2D* textureReplace(int unit, const StateAttribute* attr)
160     {
161         const Texture2D* texture = dynamic_cast<const Texture2D*>(attr);
162
163         if (!texture)
164             return 0;
165     
166         const Image* image = texture->getImage();
167         const string* fullFilePath = 0;
168         if (image) {
169             // The currently loaded file name
170             fullFilePath = &image->getFileName();
171
172         } else {
173             fullFilePath = &texture->getName();
174         }
175         // The short name
176         string fileName = getSimpleFileName(*fullFilePath);
177         if (fileName.empty())
178             return 0;
179         // The name that should be found with the current database path
180         string fullLiveryFile = findFileInPath(fileName, _pathList);
181         // If it is empty or they are identical then there is nothing to do
182         if (fullLiveryFile.empty() || fullLiveryFile == *fullFilePath)
183             return 0;
184         Image* newImage = readImageFile(fullLiveryFile);
185         if (!newImage)
186             return 0;
187         CopyOp copyOp(CopyOp::DEEP_COPY_ALL & ~CopyOp::DEEP_COPY_IMAGES);
188         Texture2D* newTexture = static_cast<Texture2D*>(copyOp(texture));
189         if (!newTexture) {
190             return 0;
191         } else {
192             newTexture->setImage(newImage);
193             return newTexture;
194         }
195     }
196     
197     StateSet* cloneStateSet(const StateSet* stateSet)
198     {
199         typedef pair<int, Texture2D*> Tex2D;
200         vector<Tex2D> newTextures;
201         StateSet* result = 0;
202
203         if (!stateSet)
204             return 0;
205         int numUnits = stateSet->getTextureAttributeList().size();
206         if (numUnits > 0) {
207             for (int i = 0; i < numUnits; ++i) {
208                 const StateAttribute* attr
209                     = stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
210                 Texture2D* newTexture = textureReplace(i, attr);
211                 if (newTexture)
212                     newTextures.push_back(Tex2D(i, newTexture));
213             }
214             if (!newTextures.empty()) {
215                 result = static_cast<StateSet*>(stateSet->clone(CopyOp()));
216                 for (vector<Tex2D>::iterator i = newTextures.begin();
217                      i != newTextures.end();
218                      ++i) {
219                     result->setTextureAttribute(i->first, i->second);
220                 }
221             }
222         }
223         return result;
224     }
225 private:
226     FilePathList _pathList;
227 };
228
229 // Create new userdata structs in a copied model.
230 // The BVH trees are shared with the original model, but the velocity fields
231 // should usually be distinct fields for distinct models.
232 class UserDataCopyVisitor : public osg::NodeVisitor {
233 public:
234     UserDataCopyVisitor() :
235         osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR,
236                          osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
237     {
238     }
239     virtual void apply(osg::Node& node)
240     {
241         osg::ref_ptr<SGSceneUserData> userData;
242         userData = SGSceneUserData::getSceneUserData(&node);
243         if (userData.valid()) {
244             SGSceneUserData* newUserData  = new SGSceneUserData(*userData);
245             newUserData->setVelocity(0);
246             node.setUserData(newUserData);
247         }
248         node.traverse(*this);
249     }
250 };
251
252 class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
253 public:
254   virtual void apply(int, StateSet::RefAttributePair& refAttr)
255   {
256     Texture2D* texture;
257     texture = dynamic_cast<Texture2D*>(refAttr.first.get());
258     if (!texture)
259       return;
260
261     // Hmm, true??
262     texture->setDataVariance(osg::Object::STATIC);
263
264     Image* image = texture->getImage(0);
265     if (!image)
266       return;
267
268     int s = image->s();
269     int t = image->t();
270
271     if (s <= t && 32 <= s) {
272       SGSceneFeatures::instance()->setTextureCompression(texture);
273     } else if (t < s && 32 <= t) {
274       SGSceneFeatures::instance()->setTextureCompression(texture);
275     }
276   }
277 };
278
279 class SGTexDataVarianceVisitor : public SGTextureStateAttributeVisitor {
280 public:
281   virtual void apply(int, StateSet::RefAttributePair& refAttr)
282   {
283     Texture* texture;
284     texture = dynamic_cast<Texture*>(refAttr.first.get());
285     if (!texture)
286       return;
287
288     texture->setDataVariance(Object::STATIC);
289   }
290
291   virtual void apply(StateSet* stateSet)
292   {
293     if (!stateSet)
294       return;
295     SGTextureStateAttributeVisitor::apply(stateSet);
296     stateSet->setDataVariance(Object::STATIC);
297   }
298 };
299
300 } // namespace
301
302 Node* DefaultProcessPolicy::process(Node* node, const string& filename,
303                                     const ReaderWriter::Options* opt)
304 {
305     TextureNameVisitor nameVisitor;
306     node->accept(nameVisitor);
307     return node;
308 }
309
310 ReaderWriter::ReadResult
311 ModelRegistry::readImage(const string& fileName,
312                          const ReaderWriter::Options* opt)
313 {
314     ScopedLock<ReentrantMutex> lock(readerMutex);
315     CallbackMap::iterator iter
316         = imageCallbackMap.find(getFileExtension(fileName));
317     // XXX Workaround for OSG plugin bug
318     {
319         if (iter != imageCallbackMap.end() && iter->second.valid())
320             return iter->second->readImage(fileName, opt);
321         string absFileName = findDataFile(fileName, opt);
322         if (!fileExists(absFileName)) {
323             SG_LOG(SG_IO, SG_ALERT, "Cannot find image file \""
324                    << fileName << "\"");
325             return ReaderWriter::ReadResult::FILE_NOT_FOUND;
326         }
327
328         Registry* registry = Registry::instance();
329         ReaderWriter::ReadResult res;
330         res = registry->readImageImplementation(absFileName, opt);
331         if (!res.success()) {
332           SG_LOG(SG_IO, SG_WARN, "Image loading failed:" << res.message());
333           return res;
334         }
335         
336         if (res.loadedFromCache())
337             SG_LOG(SG_IO, SG_INFO, "Returning cached image \""
338                    << res.getImage()->getFileName() << "\"");
339         else
340             SG_LOG(SG_IO, SG_INFO, "Reading image \""
341                    << res.getImage()->getFileName() << "\"");
342
343         return res;
344     }
345 }
346
347
348 osg::Node* DefaultCachePolicy::find(const string& fileName,
349                                     const ReaderWriter::Options* opt)
350 {
351     Registry* registry = Registry::instance();
352     osg::Node* cached
353         = dynamic_cast<Node*>(registry->getFromObjectCache(fileName));
354     if (cached)
355         SG_LOG(SG_IO, SG_INFO, "Got cached model \""
356                << fileName << "\"");
357     else
358         SG_LOG(SG_IO, SG_INFO, "Reading model \""
359                << fileName << "\"");
360     return cached;
361 }
362
363 void DefaultCachePolicy::addToCache(const string& fileName,
364                                     osg::Node* node)
365 {
366     Registry::instance()->addEntryToObjectCache(fileName, node);
367 }
368
369 // Optimizations we don't use:
370 // Don't use this one. It will break animation names ...
371 // opts |= osgUtil::Optimizer::REMOVE_REDUNDANT_NODES;
372 //
373 // opts |= osgUtil::Optimizer::REMOVE_LOADED_PROXY_NODES;
374 // opts |= osgUtil::Optimizer::COMBINE_ADJACENT_LODS;
375 // opts |= osgUtil::Optimizer::CHECK_GEOMETRY;
376 // opts |= osgUtil::Optimizer::SPATIALIZE_GROUPS;
377 // opts |= osgUtil::Optimizer::COPY_SHARED_NODES;
378 // opts |= osgUtil::Optimizer::TESSELATE_GEOMETRY;
379 // opts |= osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS;
380
381 OptimizeModelPolicy::OptimizeModelPolicy(const string& extension) :
382     _osgOptions(Optimizer::SHARE_DUPLICATE_STATE
383                 | Optimizer::MERGE_GEOMETRY
384                 | Optimizer::FLATTEN_STATIC_TRANSFORMS
385                 | Optimizer::TRISTRIP_GEOMETRY)
386 {
387 }
388
389 osg::Node* OptimizeModelPolicy::optimize(osg::Node* node,
390                                          const string& fileName,
391                                          const osgDB::ReaderWriter::Options* opt)
392 {
393     osgUtil::Optimizer optimizer;
394     optimizer.optimize(node, _osgOptions);
395
396     // Make sure the data variance of sharable objects is set to
397     // STATIC so that textures will be globally shared.
398     SGTexDataVarianceVisitor dataVarianceVisitor;
399     node->accept(dataVarianceVisitor);
400
401     SGTexCompressionVisitor texComp;
402     node->accept(texComp);
403     return node;
404 }
405
406 osg::Node* DefaultCopyPolicy::copy(osg::Node* model, const string& fileName,
407                                    const osgDB::ReaderWriter::Options* opt)
408 {
409     // Add an extra reference to the model stored in the database.
410     // That is to avoid expiring the object from the cache even if it is still
411     // in use. Note that the object cache will think that a model is unused
412     // if the reference count is 1. If we clone all structural nodes here
413     // we need that extra reference to the original object
414     SGDatabaseReference* databaseReference;
415     databaseReference = new SGDatabaseReference(model);
416     CopyOp::CopyFlags flags = CopyOp::DEEP_COPY_ALL;
417     flags &= ~CopyOp::DEEP_COPY_TEXTURES;
418     flags &= ~CopyOp::DEEP_COPY_IMAGES;
419     flags &= ~CopyOp::DEEP_COPY_STATESETS;
420     flags &= ~CopyOp::DEEP_COPY_STATEATTRIBUTES;
421     flags &= ~CopyOp::DEEP_COPY_ARRAYS;
422     flags &= ~CopyOp::DEEP_COPY_PRIMITIVES;
423     // This will safe display lists ...
424     flags &= ~CopyOp::DEEP_COPY_DRAWABLES;
425     flags &= ~CopyOp::DEEP_COPY_SHAPES;
426     osg::Node* res = CopyOp(flags)(model);
427     res->addObserver(databaseReference);
428
429     // Update liveries
430     TextureUpdateVisitor liveryUpdate(opt->getDatabasePathList());
431     res->accept(liveryUpdate);
432
433     // Copy the userdata fields, still sharing the boundingvolumes,
434     // but introducing new data for velocities.
435     UserDataCopyVisitor userDataCopyVisitor;
436     res->accept(userDataCopyVisitor);
437
438     return res;
439 }
440
441 string OSGSubstitutePolicy::substitute(const string& name,
442                                        const ReaderWriter::Options* opt)
443 {
444     string fileSansExtension = getNameLessExtension(name);
445     string osgFileName = fileSansExtension + ".osg";
446     string absFileName = findDataFile(osgFileName, opt);
447     return absFileName;
448 }
449
450
451 void
452 BuildLeafBVHPolicy::buildBVH(const std::string& fileName, osg::Node* node)
453 {
454     SG_LOG(SG_IO, SG_INFO, "Building leaf attached boundingvolume tree for \""
455            << fileName << "\".");
456     BoundingVolumeBuildVisitor bvBuilder(true);
457     node->accept(bvBuilder);
458 }
459
460 void
461 BuildGroupBVHPolicy::buildBVH(const std::string& fileName, osg::Node* node)
462 {
463     SG_LOG(SG_IO, SG_INFO, "Building group attached boundingvolume tree for \""
464            << fileName << "\".");
465     BoundingVolumeBuildVisitor bvBuilder(false);
466     node->accept(bvBuilder);
467 }
468
469 void
470 NoBuildBVHPolicy::buildBVH(const std::string& fileName, osg::Node*)
471 {
472     SG_LOG(SG_IO, SG_INFO, "Omitting boundingvolume tree for \""
473            << fileName << "\".");
474 }
475
476 ModelRegistry::ModelRegistry() :
477     _defaultCallback(new DefaultCallback(""))
478 {
479 }
480
481 void
482 ModelRegistry::addImageCallbackForExtension(const string& extension,
483                                             Registry::ReadFileCallback* callback)
484 {
485     imageCallbackMap.insert(CallbackMap::value_type(extension, callback));
486 }
487
488 void
489 ModelRegistry::addNodeCallbackForExtension(const string& extension,
490                                            Registry::ReadFileCallback* callback)
491 {
492     nodeCallbackMap.insert(CallbackMap::value_type(extension, callback));
493 }
494
495 ReaderWriter::ReadResult
496 ModelRegistry::readNode(const string& fileName,
497                         const ReaderWriter::Options* opt)
498 {
499     ScopedLock<ReentrantMutex> lock(readerMutex);
500
501     // XXX Workaround for OSG plugin bug.
502     Registry* registry = Registry::instance();
503     ReaderWriter::ReadResult res;
504     CallbackMap::iterator iter
505         = nodeCallbackMap.find(getFileExtension(fileName));
506     ReaderWriter::ReadResult result;
507     if (iter != nodeCallbackMap.end() && iter->second.valid())
508         result = iter->second->readNode(fileName, opt);
509     else
510         result = _defaultCallback->readNode(fileName, opt);
511
512     return result;
513 }
514
515 class SGReadCallbackInstaller {
516 public:
517   SGReadCallbackInstaller()
518   {
519     // XXX I understand why we want this, but this seems like a weird
520     // place to set this option.
521     Referenced::setThreadSafeReferenceCounting(true);
522
523     Registry* registry = Registry::instance();
524     ReaderWriter::Options* options = new ReaderWriter::Options;
525     int cacheOptions = ReaderWriter::Options::CACHE_ALL;
526     options->
527       setObjectCacheHint((ReaderWriter::Options::CacheHintOptions)cacheOptions);
528     registry->setOptions(options);
529     registry->getOrCreateSharedStateManager()->
530       setShareMode(SharedStateManager::SHARE_STATESETS);
531     registry->setReadFileCallback(ModelRegistry::instance());
532   }
533 };
534
535 static SGReadCallbackInstaller readCallbackInstaller;
536
537 // we get optimal geometry from the loader.
538 struct ACOptimizePolicy : public OptimizeModelPolicy {
539     ACOptimizePolicy(const string& extension)  :
540         OptimizeModelPolicy(extension)
541     {
542         _osgOptions &= ~Optimizer::TRISTRIP_GEOMETRY;
543     }
544     Node* optimize(Node* node, const string& fileName,
545                    const ReaderWriter::Options* opt)
546     {
547         ref_ptr<Node> optimized
548             = OptimizeModelPolicy::optimize(node, fileName, opt);
549         Group* group = dynamic_cast<Group*>(optimized.get());
550         MatrixTransform* transform
551             = dynamic_cast<MatrixTransform*>(optimized.get());
552         if (((transform && transform->getMatrix().isIdentity()) || group)
553             && group->getName().empty()
554             && group->getNumChildren() == 1) {
555             optimized = static_cast<Node*>(group->getChild(0));
556             group = dynamic_cast<Group*>(optimized.get());
557             if (group && group->getName().empty()
558                 && group->getNumChildren() == 1)
559                 optimized = static_cast<Node*>(group->getChild(0));
560         }
561         return optimized.release();
562     }
563 };
564
565 struct ACProcessPolicy {
566     ACProcessPolicy(const string& extension) {}
567     Node* process(Node* node, const string& filename,
568                   const ReaderWriter::Options* opt)
569     {
570         Matrix m(1, 0, 0, 0,
571                  0, 0, 1, 0,
572                  0, -1, 0, 0,
573                  0, 0, 0, 1);
574         // XXX Does there need to be a Group node here to trick the
575         // optimizer into optimizing the static transform?
576         osg::Group* root = new Group;
577         MatrixTransform* transform = new MatrixTransform;
578         root->addChild(transform);
579         
580         transform->setDataVariance(Object::STATIC);
581         transform->setMatrix(m);
582         transform->addChild(node);
583
584         return root;
585     }
586 };
587
588 typedef ModelRegistryCallback<ACProcessPolicy, DefaultCachePolicy,
589                               ACOptimizePolicy, DefaultCopyPolicy,
590                               OSGSubstitutePolicy, BuildLeafBVHPolicy>
591 ACCallback;
592
593 namespace
594 {
595 ModelRegistryCallbackProxy<ACCallback> g_acRegister("ac");
596 }