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1 // ModelRegistry.hxx -- interface to the OSG model registry
2 //
3 // Copyright (C) 2005-2007 Mathias Froehlich 
4 // Copyright (C) 2007  Tim Moore <timoore@redhat.com>
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License as
8 // published by the Free Software Foundation; either version 2 of the
9 // License, or (at your option) any later version.
10 //
11 // This program is distributed in the hope that it will be useful, but
12 // WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
19
20 #ifdef HAVE_CONFIG_H
21 #  include <simgear_config.h>
22 #endif
23
24 #include "ModelRegistry.hxx"
25
26 #include <algorithm>
27 #include <utility>
28 #include <vector>
29
30 #include <OpenThreads/ScopedLock>
31
32 #include <osg/observer_ptr>
33 #include <osg/ref_ptr>
34 #include <osg/Group>
35 #include <osg/NodeCallback>
36 #include <osg/Switch>
37 #include <osg/Material>
38 #include <osg/MatrixTransform>
39 #include <osgDB/Archive>
40 #include <osgDB/FileNameUtils>
41 #include <osgDB/FileUtils>
42 #include <osgDB/ReadFile>
43 #include <osgDB/WriteFile>
44 #include <osgDB/Registry>
45 #include <osgDB/SharedStateManager>
46 #include <osgUtil/Optimizer>
47
48 #include <simgear/scene/util/SGSceneFeatures.hxx>
49 #include <simgear/scene/util/SGStateAttributeVisitor.hxx>
50 #include <simgear/scene/util/SGTextureStateAttributeVisitor.hxx>
51 #include <simgear/scene/util/NodeAndDrawableVisitor.hxx>
52
53 #include <simgear/structure/exception.hxx>
54 #include <simgear/props/props.hxx>
55 #include <simgear/props/props_io.hxx>
56 #include <simgear/props/condition.hxx>
57
58 #include "BoundingVolumeBuildVisitor.hxx"
59
60 using namespace std;
61 using namespace osg;
62 using namespace osgUtil;
63 using namespace osgDB;
64 using namespace simgear;
65
66 using OpenThreads::ReentrantMutex;
67 using OpenThreads::ScopedLock;
68
69 // Little helper class that holds an extra reference to a
70 // loaded 3d model.
71 // Since we clone all structural nodes from our 3d models,
72 // the database pager will only see one single reference to
73 // top node of the model and expire it relatively fast.
74 // We attach that extra reference to every model cloned from
75 // a base model in the pager. When that cloned model is deleted
76 // this extra reference is deleted too. So if there are no
77 // cloned models left the model will expire.
78 namespace {
79 class SGDatabaseReference : public Observer {
80 public:
81   SGDatabaseReference(Referenced* referenced) :
82     mReferenced(referenced)
83   { }
84   virtual void objectDeleted(void*)
85   {
86     mReferenced = 0;
87   }
88 private:
89   ref_ptr<Referenced> mReferenced;
90 };
91
92 // Set the name of a Texture to the simple name of its image
93 // file. This can be used to do livery substitution after the image
94 // has been deallocated.
95 class TextureNameVisitor  : public NodeAndDrawableVisitor {
96 public:
97     TextureNameVisitor(NodeVisitor::TraversalMode tm = NodeVisitor::TRAVERSE_ALL_CHILDREN) :
98         NodeAndDrawableVisitor(tm)
99     {
100     }
101
102     virtual void apply(Node& node)
103     {
104         nameTextures(node.getStateSet());
105         traverse(node);
106     }
107
108     virtual void apply(Drawable& drawable)
109     {
110         nameTextures(drawable.getStateSet());
111     }
112 protected:
113     void nameTextures(StateSet* stateSet)
114     {
115         if (!stateSet)
116             return;
117         int numUnits = stateSet->getTextureAttributeList().size();
118         for (int i = 0; i < numUnits; ++i) {
119             StateAttribute* attr
120                 = stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
121             Texture2D* texture = dynamic_cast<Texture2D*>(attr);
122             if (!texture || !texture->getName().empty())
123                 continue;
124             const Image *image = texture->getImage();
125             if (!image)
126                 continue;
127             texture->setName(image->getFileName());
128         }
129     }
130 };
131
132 // Change the StateSets of a model to hold different textures based on
133 // a livery path.
134
135 class TextureUpdateVisitor : public NodeAndDrawableVisitor {
136 public:
137     TextureUpdateVisitor(const FilePathList& pathList) :
138         NodeAndDrawableVisitor(NodeVisitor::TRAVERSE_ALL_CHILDREN),
139         _pathList(pathList)
140     {
141     }
142     
143     virtual void apply(Node& node)
144     {
145         StateSet* stateSet = cloneStateSet(node.getStateSet());
146         if (stateSet)
147             node.setStateSet(stateSet);
148         traverse(node);
149     }
150
151     virtual void apply(Drawable& drawable)
152     {
153         StateSet* stateSet = cloneStateSet(drawable.getStateSet());
154         if (stateSet)
155             drawable.setStateSet(stateSet);
156     }
157     // Copied from Mathias' earlier SGTextureUpdateVisitor
158 protected:
159     Texture2D* textureReplace(int unit, const StateAttribute* attr)
160     {
161         const Texture2D* texture = dynamic_cast<const Texture2D*>(attr);
162
163         if (!texture)
164             return 0;
165     
166         const Image* image = texture->getImage();
167         const string* fullFilePath = 0;
168         if (image) {
169             // The currently loaded file name
170             fullFilePath = &image->getFileName();
171
172         } else {
173             fullFilePath = &texture->getName();
174         }
175         // The short name
176         string fileName = getSimpleFileName(*fullFilePath);
177         if (fileName.empty())
178             return 0;
179         // The name that should be found with the current database path
180         string fullLiveryFile = findFileInPath(fileName, _pathList);
181         // If it is empty or they are identical then there is nothing to do
182         if (fullLiveryFile.empty() || fullLiveryFile == *fullFilePath)
183             return 0;
184         Image* newImage = readImageFile(fullLiveryFile);
185         if (!newImage)
186             return 0;
187         CopyOp copyOp(CopyOp::DEEP_COPY_ALL & ~CopyOp::DEEP_COPY_IMAGES);
188         Texture2D* newTexture = static_cast<Texture2D*>(copyOp(texture));
189         if (!newTexture) {
190             return 0;
191         } else {
192             newTexture->setImage(newImage);
193             return newTexture;
194         }
195     }
196     
197     StateSet* cloneStateSet(const StateSet* stateSet)
198     {
199         typedef pair<int, Texture2D*> Tex2D;
200         vector<Tex2D> newTextures;
201         StateSet* result = 0;
202
203         if (!stateSet)
204             return 0;
205         int numUnits = stateSet->getTextureAttributeList().size();
206         if (numUnits > 0) {
207             for (int i = 0; i < numUnits; ++i) {
208                 const StateAttribute* attr
209                     = stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
210                 Texture2D* newTexture = textureReplace(i, attr);
211                 if (newTexture)
212                     newTextures.push_back(Tex2D(i, newTexture));
213             }
214             if (!newTextures.empty()) {
215                 result = static_cast<StateSet*>(stateSet->clone(CopyOp()));
216                 for (vector<Tex2D>::iterator i = newTextures.begin();
217                      i != newTextures.end();
218                      ++i) {
219                     result->setTextureAttribute(i->first, i->second);
220                 }
221             }
222         }
223         return result;
224     }
225 private:
226     FilePathList _pathList;
227 };
228
229 // Create new userdata structs in a copied model.
230 // The BVH trees are shared with the original model, but the velocity fields
231 // should usually be distinct fields for distinct models.
232 class UserDataCopyVisitor : public osg::NodeVisitor {
233 public:
234     UserDataCopyVisitor() :
235         osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR,
236                          osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
237     {
238     }
239     virtual void apply(osg::Node& node)
240     {
241         osg::ref_ptr<SGSceneUserData> userData;
242         userData = SGSceneUserData::getSceneUserData(&node);
243         if (userData.valid()) {
244             SGSceneUserData* newUserData  = new SGSceneUserData(*userData);
245             newUserData->setVelocity(0);
246             node.setUserData(newUserData);
247         }
248         node.traverse(*this);
249     }
250 };
251
252 class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
253 public:
254   virtual void apply(int, StateSet::RefAttributePair& refAttr)
255   {
256     Texture2D* texture;
257     texture = dynamic_cast<Texture2D*>(refAttr.first.get());
258     if (!texture)
259       return;
260
261     // Do not touch dynamically generated textures.
262     if (texture->getReadPBuffer())
263       return;
264     if (texture->getDataVariance() == osg::Object::DYNAMIC)
265       return;
266
267     // If no image attached, we assume this one is dynamically generated
268     Image* image = texture->getImage(0);
269     if (!image)
270       return;
271
272     int s = image->s();
273     int t = image->t();
274
275     if (s <= t && 32 <= s) {
276       SGSceneFeatures::instance()->setTextureCompression(texture);
277     } else if (t < s && 32 <= t) {
278       SGSceneFeatures::instance()->setTextureCompression(texture);
279     }
280   }
281 };
282
283 class SGTexDataVarianceVisitor : public SGTextureStateAttributeVisitor {
284 public:
285   virtual void apply(int, StateSet::RefAttributePair& refAttr)
286   {
287     Texture* texture;
288     texture = dynamic_cast<Texture*>(refAttr.first.get());
289     if (!texture)
290       return;
291
292     // Cannot be static if this is a render to texture thing
293     if (texture->getReadPBuffer())
294       return;
295     if (texture->getDataVariance() == osg::Object::DYNAMIC)
296       return;
297     // If no image attached, we assume this one is dynamically generated
298     Image* image = texture->getImage(0);
299     if (!image)
300       return;
301     
302     texture->setDataVariance(Object::STATIC);
303   }
304
305   virtual void apply(StateSet* stateSet)
306   {
307     if (!stateSet)
308       return;
309     stateSet->setDataVariance(Object::STATIC);
310     SGTextureStateAttributeVisitor::apply(stateSet);
311   }
312 };
313
314 } // namespace
315
316 Node* DefaultProcessPolicy::process(Node* node, const string& filename,
317                                     const ReaderWriter::Options* opt)
318 {
319     TextureNameVisitor nameVisitor;
320     node->accept(nameVisitor);
321     return node;
322 }
323
324 ReaderWriter::ReadResult
325 ModelRegistry::readImage(const string& fileName,
326                          const ReaderWriter::Options* opt)
327 {
328     ScopedLock<ReentrantMutex> lock(readerMutex);
329     CallbackMap::iterator iter
330         = imageCallbackMap.find(getFileExtension(fileName));
331     // XXX Workaround for OSG plugin bug
332     {
333         if (iter != imageCallbackMap.end() && iter->second.valid())
334             return iter->second->readImage(fileName, opt);
335         string absFileName = findDataFile(fileName, opt);
336         if (!fileExists(absFileName)) {
337             SG_LOG(SG_IO, SG_ALERT, "Cannot find image file \""
338                    << fileName << "\"");
339             return ReaderWriter::ReadResult::FILE_NOT_FOUND;
340         }
341
342         Registry* registry = Registry::instance();
343         ReaderWriter::ReadResult res;
344         res = registry->readImageImplementation(absFileName, opt);
345         if (!res.success()) {
346           SG_LOG(SG_IO, SG_WARN, "Image loading failed:" << res.message());
347           return res;
348         }
349         
350         if (res.loadedFromCache())
351             SG_LOG(SG_IO, SG_INFO, "Returning cached image \""
352                    << res.getImage()->getFileName() << "\"");
353         else
354             SG_LOG(SG_IO, SG_INFO, "Reading image \""
355                    << res.getImage()->getFileName() << "\"");
356
357         return res;
358     }
359 }
360
361
362 osg::Node* DefaultCachePolicy::find(const string& fileName,
363                                     const ReaderWriter::Options* opt)
364 {
365     Registry* registry = Registry::instance();
366     osg::Node* cached
367         = dynamic_cast<Node*>(registry->getFromObjectCache(fileName));
368     if (cached)
369         SG_LOG(SG_IO, SG_INFO, "Got cached model \""
370                << fileName << "\"");
371     else
372         SG_LOG(SG_IO, SG_INFO, "Reading model \""
373                << fileName << "\"");
374     return cached;
375 }
376
377 void DefaultCachePolicy::addToCache(const string& fileName,
378                                     osg::Node* node)
379 {
380     Registry::instance()->addEntryToObjectCache(fileName, node);
381 }
382
383 // Optimizations we don't use:
384 // Don't use this one. It will break animation names ...
385 // opts |= osgUtil::Optimizer::REMOVE_REDUNDANT_NODES;
386 //
387 // opts |= osgUtil::Optimizer::REMOVE_LOADED_PROXY_NODES;
388 // opts |= osgUtil::Optimizer::COMBINE_ADJACENT_LODS;
389 // opts |= osgUtil::Optimizer::CHECK_GEOMETRY;
390 // opts |= osgUtil::Optimizer::SPATIALIZE_GROUPS;
391 // opts |= osgUtil::Optimizer::COPY_SHARED_NODES;
392 // opts |= osgUtil::Optimizer::TESSELATE_GEOMETRY;
393 // opts |= osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS;
394
395 OptimizeModelPolicy::OptimizeModelPolicy(const string& extension) :
396     _osgOptions(Optimizer::SHARE_DUPLICATE_STATE
397                 | Optimizer::MERGE_GEOMETRY
398                 | Optimizer::FLATTEN_STATIC_TRANSFORMS
399                 | Optimizer::TRISTRIP_GEOMETRY)
400 {
401 }
402
403 osg::Node* OptimizeModelPolicy::optimize(osg::Node* node,
404                                          const string& fileName,
405                                          const osgDB::ReaderWriter::Options* opt)
406 {
407     osgUtil::Optimizer optimizer;
408     optimizer.optimize(node, _osgOptions);
409
410     // Make sure the data variance of sharable objects is set to
411     // STATIC so that textures will be globally shared.
412     SGTexDataVarianceVisitor dataVarianceVisitor;
413     node->accept(dataVarianceVisitor);
414
415     SGTexCompressionVisitor texComp;
416     node->accept(texComp);
417     return node;
418 }
419
420 osg::Node* DefaultCopyPolicy::copy(osg::Node* model, const string& fileName,
421                                    const osgDB::ReaderWriter::Options* opt)
422 {
423     // Add an extra reference to the model stored in the database.
424     // That is to avoid expiring the object from the cache even if it is still
425     // in use. Note that the object cache will think that a model is unused
426     // if the reference count is 1. If we clone all structural nodes here
427     // we need that extra reference to the original object
428     SGDatabaseReference* databaseReference;
429     databaseReference = new SGDatabaseReference(model);
430     CopyOp::CopyFlags flags = CopyOp::DEEP_COPY_ALL;
431     flags &= ~CopyOp::DEEP_COPY_TEXTURES;
432     flags &= ~CopyOp::DEEP_COPY_IMAGES;
433     flags &= ~CopyOp::DEEP_COPY_STATESETS;
434     flags &= ~CopyOp::DEEP_COPY_STATEATTRIBUTES;
435     flags &= ~CopyOp::DEEP_COPY_ARRAYS;
436     flags &= ~CopyOp::DEEP_COPY_PRIMITIVES;
437     // This will safe display lists ...
438     flags &= ~CopyOp::DEEP_COPY_DRAWABLES;
439     flags &= ~CopyOp::DEEP_COPY_SHAPES;
440     osg::Node* res = CopyOp(flags)(model);
441     res->addObserver(databaseReference);
442
443     // Update liveries
444     TextureUpdateVisitor liveryUpdate(opt->getDatabasePathList());
445     res->accept(liveryUpdate);
446
447     // Copy the userdata fields, still sharing the boundingvolumes,
448     // but introducing new data for velocities.
449     UserDataCopyVisitor userDataCopyVisitor;
450     res->accept(userDataCopyVisitor);
451
452     return res;
453 }
454
455 string OSGSubstitutePolicy::substitute(const string& name,
456                                        const ReaderWriter::Options* opt)
457 {
458     string fileSansExtension = getNameLessExtension(name);
459     string osgFileName = fileSansExtension + ".osg";
460     string absFileName = findDataFile(osgFileName, opt);
461     return absFileName;
462 }
463
464
465 void
466 BuildLeafBVHPolicy::buildBVH(const std::string& fileName, osg::Node* node)
467 {
468     SG_LOG(SG_IO, SG_INFO, "Building leaf attached boundingvolume tree for \""
469            << fileName << "\".");
470     BoundingVolumeBuildVisitor bvBuilder(true);
471     node->accept(bvBuilder);
472 }
473
474 void
475 BuildGroupBVHPolicy::buildBVH(const std::string& fileName, osg::Node* node)
476 {
477     SG_LOG(SG_IO, SG_INFO, "Building group attached boundingvolume tree for \""
478            << fileName << "\".");
479     BoundingVolumeBuildVisitor bvBuilder(false);
480     node->accept(bvBuilder);
481 }
482
483 void
484 NoBuildBVHPolicy::buildBVH(const std::string& fileName, osg::Node*)
485 {
486     SG_LOG(SG_IO, SG_INFO, "Omitting boundingvolume tree for \""
487            << fileName << "\".");
488 }
489
490 ModelRegistry::ModelRegistry() :
491     _defaultCallback(new DefaultCallback(""))
492 {
493 }
494
495 void
496 ModelRegistry::addImageCallbackForExtension(const string& extension,
497                                             Registry::ReadFileCallback* callback)
498 {
499     imageCallbackMap.insert(CallbackMap::value_type(extension, callback));
500 }
501
502 void
503 ModelRegistry::addNodeCallbackForExtension(const string& extension,
504                                            Registry::ReadFileCallback* callback)
505 {
506     nodeCallbackMap.insert(CallbackMap::value_type(extension, callback));
507 }
508
509 ReaderWriter::ReadResult
510 ModelRegistry::readNode(const string& fileName,
511                         const ReaderWriter::Options* opt)
512 {
513     ScopedLock<ReentrantMutex> lock(readerMutex);
514
515     // XXX Workaround for OSG plugin bug.
516     Registry* registry = Registry::instance();
517     ReaderWriter::ReadResult res;
518     CallbackMap::iterator iter
519         = nodeCallbackMap.find(getFileExtension(fileName));
520     ReaderWriter::ReadResult result;
521     if (iter != nodeCallbackMap.end() && iter->second.valid())
522         result = iter->second->readNode(fileName, opt);
523     else
524         result = _defaultCallback->readNode(fileName, opt);
525
526     return result;
527 }
528
529 class SGReadCallbackInstaller {
530 public:
531   SGReadCallbackInstaller()
532   {
533     // XXX I understand why we want this, but this seems like a weird
534     // place to set this option.
535     Referenced::setThreadSafeReferenceCounting(true);
536
537     Registry* registry = Registry::instance();
538     ReaderWriter::Options* options = new ReaderWriter::Options;
539     int cacheOptions = ReaderWriter::Options::CACHE_ALL;
540     options->
541       setObjectCacheHint((ReaderWriter::Options::CacheHintOptions)cacheOptions);
542     registry->setOptions(options);
543     registry->getOrCreateSharedStateManager()->
544       setShareMode(SharedStateManager::SHARE_STATESETS);
545     registry->setReadFileCallback(ModelRegistry::instance());
546   }
547 };
548
549 static SGReadCallbackInstaller readCallbackInstaller;
550
551 // we get optimal geometry from the loader.
552 struct ACOptimizePolicy : public OptimizeModelPolicy {
553     ACOptimizePolicy(const string& extension)  :
554         OptimizeModelPolicy(extension)
555     {
556         _osgOptions &= ~Optimizer::TRISTRIP_GEOMETRY;
557     }
558     Node* optimize(Node* node, const string& fileName,
559                    const ReaderWriter::Options* opt)
560     {
561         ref_ptr<Node> optimized
562             = OptimizeModelPolicy::optimize(node, fileName, opt);
563         Group* group = dynamic_cast<Group*>(optimized.get());
564         MatrixTransform* transform
565             = dynamic_cast<MatrixTransform*>(optimized.get());
566         if (((transform && transform->getMatrix().isIdentity()) || group)
567             && group->getName().empty()
568             && group->getNumChildren() == 1) {
569             optimized = static_cast<Node*>(group->getChild(0));
570             group = dynamic_cast<Group*>(optimized.get());
571             if (group && group->getName().empty()
572                 && group->getNumChildren() == 1)
573                 optimized = static_cast<Node*>(group->getChild(0));
574         }
575         return optimized.release();
576     }
577 };
578
579 struct ACProcessPolicy {
580     ACProcessPolicy(const string& extension) {}
581     Node* process(Node* node, const string& filename,
582                   const ReaderWriter::Options* opt)
583     {
584         Matrix m(1, 0, 0, 0,
585                  0, 0, 1, 0,
586                  0, -1, 0, 0,
587                  0, 0, 0, 1);
588         // XXX Does there need to be a Group node here to trick the
589         // optimizer into optimizing the static transform?
590         osg::Group* root = new Group;
591         MatrixTransform* transform = new MatrixTransform;
592         root->addChild(transform);
593         
594         transform->setDataVariance(Object::STATIC);
595         transform->setMatrix(m);
596         transform->addChild(node);
597
598         return root;
599     }
600 };
601
602 typedef ModelRegistryCallback<ACProcessPolicy, DefaultCachePolicy,
603                               ACOptimizePolicy, DefaultCopyPolicy,
604                               OSGSubstitutePolicy, BuildLeafBVHPolicy>
605 ACCallback;
606
607 namespace
608 {
609 ModelRegistryCallbackProxy<ACCallback> g_acRegister("ac");
610 }