1 // Copyright (C) 2011 Frederic Bouvier (fredfgfs01@free.fr)
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Library General Public
5 // License as published by the Free Software Foundation; either
6 // version 2 of the License, or (at your option) any later version.
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // Library General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19 # include <simgear_config.h>
22 #include <boost/lexical_cast.hpp>
24 #include "animation.hxx"
25 #include "ConditionNode.hxx"
27 #include <osg/Geometry>
28 #include <osg/MatrixTransform>
29 #include <simgear/props/vectorPropTemplates.hxx>
30 #include <simgear/scene/material/EffectGeode.hxx>
31 #include <simgear/scene/material/Technique.hxx>
32 #include <simgear/scene/material/Pass.hxx>
33 #include <simgear/scene/util/CopyOp.hxx>
34 #include <simgear/scene/util/OsgMath.hxx>
35 #include <boost/scoped_array.hpp>
36 #include <boost/foreach.hpp>
38 typedef std::map<string, osg::observer_ptr<simgear::Effect> > EffectMap;
39 static EffectMap lightEffectMap;
41 #define GET_COLOR_VALUE(n) \
42 SGVec4d( getConfig()->getDoubleValue(n "/r"), \
43 getConfig()->getDoubleValue(n "/g"), \
44 getConfig()->getDoubleValue(n "/b"), \
45 getConfig()->getDoubleValue(n "/a") )
47 class SGLightAnimation::UpdateCallback : public osg::NodeCallback {
49 UpdateCallback(const SGExpressiond* v, SGVec4d a, SGVec4d d, SGVec4d s) :
57 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
59 double dim = _animationValue->getValue();
60 if (dim != _prev_value) {
62 simgear::EffectGeode* geode = dynamic_cast<simgear::EffectGeode*>( node );
64 osg::ref_ptr<simgear::Effect> effect = geode->getEffect();
66 SGPropertyNode* params = effect->parametersProp;
67 params->getNode("ambient")->setValue(_ambient * dim);
68 params->getNode("diffuse")->setValue(_diffuse * dim);
69 params->getNode("specular")->setValue(_specular * dim);
70 BOOST_FOREACH(osg::ref_ptr<simgear::Technique>& technique, effect->techniques) {
71 BOOST_FOREACH(osg::ref_ptr<simgear::Pass>& pass, technique->passes) {
72 osg::Uniform* amb = pass->getUniform("Ambient");
74 amb->set(osg::Vec4f(_ambient.x() * dim, _ambient.y() * dim, _ambient.z() * dim, _ambient.w() * dim));
75 osg::Uniform* dif = pass->getUniform("Diffuse");
77 dif->set(osg::Vec4f(_diffuse.x() * dim, _diffuse.y() * dim, _diffuse.z() * dim, _diffuse.w() * dim));
78 osg::Uniform* spe = pass->getUniform("Specular");
80 spe->set(osg::Vec4f(_specular.x() * dim, _specular.y() * dim, _specular.z() * dim, _specular.w() * dim));
91 SGSharedPtr<SGExpressiond const> _animationValue;
95 SGLightAnimation::SGLightAnimation(const SGPropertyNode* configNode,
96 SGPropertyNode* modelRoot,
97 const string &path, int i) :
98 SGAnimation(configNode, modelRoot)
100 _light_type = getConfig()->getStringValue("light-type");
101 _position = SGVec3d( getConfig()->getDoubleValue("position/x"), getConfig()->getDoubleValue("position/y"), getConfig()->getDoubleValue("position/z") );
102 _direction = SGVec3d( getConfig()->getDoubleValue("direction/x"), getConfig()->getDoubleValue("direction/y"), getConfig()->getDoubleValue("direction/z") );
103 double l = length(_direction);
104 if (l > 0.001) _direction /= l;
105 _ambient = GET_COLOR_VALUE("ambient");
106 _diffuse = GET_COLOR_VALUE("diffuse");
107 _specular = GET_COLOR_VALUE("specular");
108 _attenuation = SGVec3d( getConfig()->getDoubleValue("attenuation/c"), getConfig()->getDoubleValue("attenuation/l"), getConfig()->getDoubleValue("attenuation/q") );
109 _exponent = getConfig()->getDoubleValue("exponent");
110 _cutoff = getConfig()->getDoubleValue("cutoff");
111 _near = getConfig()->getDoubleValue("near-m");
112 _far = getConfig()->getDoubleValue("far-m");
113 _key = path + ";" + boost::lexical_cast<string>( i );
115 SGConstPropertyNode_ptr dim_factor = configNode->getChild("dim-factor");
116 if (dim_factor.valid()) {
117 _animationValue = read_value(dim_factor, modelRoot, "", 0, 1);
122 SGLightAnimation::createAnimationGroup(osg::Group& parent)
124 osg::Group* grp = new osg::Group;
125 grp->setName("light animation node");
126 parent.addChild(grp);
127 grp->setNodeMask( simgear::MODELLIGHT_BIT );
132 SGLightAnimation::install(osg::Node& node)
134 SGAnimation::install(node);
136 bool cacheEffect = false;
137 osg::ref_ptr<simgear::Effect> effect;
138 EffectMap::iterator iter = lightEffectMap.end();
139 if (!_animationValue.valid()) { // Effects with animated properties should be singletons
140 iter = lightEffectMap.find(_key);
144 if (iter == lightEffectMap.end() || !iter->second.lock(effect)) {
145 SGPropertyNode_ptr effectProp = new SGPropertyNode;
146 if (_light_type == "spot") {
147 makeChild(effectProp, "name")->setStringValue(_key);
148 makeChild(effectProp, "inherits-from")->setStringValue("Effects/light-spot");
150 if (_animationValue.valid())
151 dim = _animationValue->getValue();
153 SGPropertyNode* params = makeChild(effectProp, "parameters");
154 params->getNode("position",true)->setValue(SGVec4d(_position.x(),_position.y(),_position.z(),1.0));
155 params->getNode("direction",true)->setValue(SGVec4d(_direction.x(),_direction.y(),_direction.z(),0.0));
156 params->getNode("ambient",true)->setValue(_ambient * dim);
157 params->getNode("diffuse",true)->setValue(_diffuse * dim);
158 params->getNode("specular",true)->setValue(_specular * dim);
159 params->getNode("attenuation",true)->setValue(_attenuation);
160 params->getNode("exponent",true)->setValue(_exponent);
161 params->getNode("cutoff",true)->setValue(_cutoff);
162 params->getNode("cosCutoff",true)->setValue( cos(_cutoff*SG_DEGREES_TO_RADIANS) );
163 params->getNode("near",true)->setValue(_near);
164 params->getNode("far",true)->setValue(_far);
166 else if (_light_type == "point") {
167 makeChild(effectProp, "name")->setStringValue(_key);
168 makeChild(effectProp, "inherits-from")->setStringValue("Effects/light-point");
170 if (_animationValue.valid())
171 dim = _animationValue->getValue();
173 SGPropertyNode* params = makeChild(effectProp, "parameters");
174 params->getNode("position",true)->setValue(SGVec4d(_position.x(),_position.y(),_position.z(),1.0));
175 params->getNode("ambient",true)->setValue(_ambient * dim);
176 params->getNode("diffuse",true)->setValue(_diffuse * dim);
177 params->getNode("specular",true)->setValue(_specular * dim);
178 params->getNode("attenuation",true)->setValue(_attenuation);
179 params->getNode("near",true)->setValue(_near);
180 params->getNode("far",true)->setValue(_far);
185 effect = simgear::makeEffect(effectProp, true);
186 if (iter == lightEffectMap.end() && cacheEffect)
187 lightEffectMap.insert(EffectMap::value_type(_key, effect));
188 else if (cacheEffect)
189 iter->second = effect;
191 effect = iter->second.get();
194 node.setNodeMask( simgear::MODELLIGHT_BIT );
195 simgear::EffectGeode* geode = dynamic_cast<simgear::EffectGeode*>(&node);
197 osg::Group* grp = node.asGroup();
199 for (size_t i=0; i<grp->getNumChildren(); ++i) {
200 geode = dynamic_cast<simgear::EffectGeode*>(grp->getChild(i));
202 geode->setNodeMask( simgear::MODELLIGHT_BIT );
203 geode->setEffect(effect);
209 if (geode != 0 && _animationValue.valid())
210 geode->setUpdateCallback(new UpdateCallback(_animationValue, _ambient, _diffuse, _specular));