1 // Copyright (C) 2011 Frederic Bouvier (fredfgfs01@free.fr)
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Library General Public
5 // License as published by the Free Software Foundation; either
6 // version 2 of the License, or (at your option) any later version.
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // Library General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19 # include <simgear_config.h>
22 #include <boost/lexical_cast.hpp>
24 #include "animation.hxx"
25 #include "ConditionNode.hxx"
27 #include <osg/Geometry>
28 #include <osg/MatrixTransform>
29 #include <simgear/scene/material/EffectGeode.hxx>
30 #include <simgear/scene/material/Technique.hxx>
31 #include <simgear/scene/material/Pass.hxx>
32 #include <simgear/scene/util/CopyOp.hxx>
33 #include <simgear/scene/util/OsgMath.hxx>
34 #include <boost/scoped_array.hpp>
35 #include <boost/foreach.hpp>
37 typedef std::map<string, osg::ref_ptr<simgear::Effect> > EffectMap;
38 static EffectMap lightEffectMap;
40 #define GET_COLOR_VALUE(n) \
41 SGVec4d( getConfig()->getDoubleValue(n "/r"), \
42 getConfig()->getDoubleValue(n "/g"), \
43 getConfig()->getDoubleValue(n "/b"), \
44 getConfig()->getDoubleValue(n "/a") )
46 class SGLightAnimation::UpdateCallback : public osg::NodeCallback {
48 UpdateCallback(string k, const SGExpressiond* v, SGVec4d a, SGVec4d d, SGVec4d s) :
57 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
59 double dim = _animationValue->getValue();
60 if (dim != _prev_values[_key]) {
61 _prev_values[_key] = dim;
63 EffectMap::iterator iter = lightEffectMap.find(_key);
64 if (iter != lightEffectMap.end()) {
65 simgear::Effect* effect = iter->second;
66 SGPropertyNode* params = effect->parametersProp;
67 params->getNode("ambient")->setValue(_ambient * dim);
68 params->getNode("diffuse")->setValue(_diffuse * dim);
69 params->getNode("specular")->setValue(_specular * dim);
70 BOOST_FOREACH(osg::ref_ptr<simgear::Technique>& technique, effect->techniques)
72 BOOST_FOREACH(osg::ref_ptr<simgear::Pass>& pass, technique->passes)
74 osg::Uniform* amb = pass->getUniform("Ambient");
75 amb->set(toOsg(_ambient) * dim);
76 osg::Uniform* dif = pass->getUniform("Diffuse");
77 dif->set(toOsg(_diffuse) * dim);
78 osg::Uniform* spe = pass->getUniform("Specular");
79 spe->set(toOsg(_specular) * dim);
91 SGSharedPtr<SGExpressiond const> _animationValue;
93 typedef std::map<string, double> PrevValueMap;
94 static PrevValueMap _prev_values;
96 SGLightAnimation::UpdateCallback::PrevValueMap SGLightAnimation::UpdateCallback::_prev_values;
98 SGLightAnimation::SGLightAnimation(const SGPropertyNode* configNode,
99 SGPropertyNode* modelRoot,
100 const string &path, int i) :
101 SGAnimation(configNode, modelRoot)
103 _light_type = getConfig()->getStringValue("light-type");
104 _position = SGVec3d( getConfig()->getDoubleValue("position/x"), getConfig()->getDoubleValue("position/y"), getConfig()->getDoubleValue("position/z") );
105 _direction = SGVec3d( getConfig()->getDoubleValue("direction/x"), getConfig()->getDoubleValue("direction/y"), getConfig()->getDoubleValue("direction/z") );
106 double l = length(_direction);
107 if (l > 0.001) _direction /= l;
108 _ambient = GET_COLOR_VALUE("ambient");
109 _diffuse = GET_COLOR_VALUE("diffuse");
110 _specular = GET_COLOR_VALUE("specular");
111 _attenuation = SGVec3d( getConfig()->getDoubleValue("attenuation/c"), getConfig()->getDoubleValue("attenuation/l"), getConfig()->getDoubleValue("attenuation/q") );
112 _exponent = getConfig()->getDoubleValue("exponent");
113 _cutoff = getConfig()->getDoubleValue("cutoff");
114 _near = getConfig()->getDoubleValue("near-m");
115 _far = getConfig()->getDoubleValue("far-m");
116 _key = path + ";" + boost::lexical_cast<string>( i );
118 SGConstPropertyNode_ptr dim_factor = configNode->getChild("dim-factor");
119 if (dim_factor.valid()) {
120 _animationValue = read_value(dim_factor, modelRoot, "", 0, 1);
125 SGLightAnimation::createAnimationGroup(osg::Group& parent)
127 osg::Group* grp = new osg::Group;
128 grp->setName("light animation node");
129 if (_animationValue.valid())
130 grp->setUpdateCallback(new UpdateCallback(_key, _animationValue, _ambient, _diffuse, _specular));
131 parent.addChild(grp);
132 grp->setNodeMask( simgear::MODELLIGHT_BIT );
137 SGLightAnimation::install(osg::Node& node)
139 SGAnimation::install(node);
141 if (_light_type == "spot") {
143 simgear::Effect* effect = 0;
144 EffectMap::iterator iter = lightEffectMap.find(_key);
145 if (iter == lightEffectMap.end()) {
146 SGPropertyNode_ptr effectProp = new SGPropertyNode;
147 makeChild(effectProp, "inherits-from")->setStringValue("Effects/light-spot");
149 if (_animationValue.valid())
150 dim = _animationValue->getValue();
152 SGPropertyNode* params = makeChild(effectProp, "parameters");
153 params->getNode("position",true)->setValue(SGVec4d(_position.x(),_position.y(),_position.z(),1.0));
154 params->getNode("direction",true)->setValue(SGVec4d(_direction.x(),_direction.y(),_direction.z(),0.0));
155 params->getNode("ambient",true)->setValue(_ambient * dim);
156 params->getNode("diffuse",true)->setValue(_diffuse * dim);
157 params->getNode("specular",true)->setValue(_specular * dim);
158 params->getNode("attenuation",true)->setValue(_attenuation);
159 params->getNode("exponent",true)->setValue(_exponent);
160 params->getNode("cutoff",true)->setValue(_cutoff);
161 params->getNode("cosCutoff",true)->setValue( cos(_cutoff*SG_DEGREES_TO_RADIANS) );
162 params->getNode("near",true)->setValue(_near);
163 params->getNode("far",true)->setValue(_far);
165 effect = simgear::makeEffect(effectProp, true);
166 lightEffectMap.insert(EffectMap::value_type(_key, effect));
168 effect = iter->second.get();
171 node.setNodeMask( simgear::MODELLIGHT_BIT );
172 simgear::EffectGeode* geode = dynamic_cast<simgear::EffectGeode*>(&node);
174 osg::Group* grp = node.asGroup();
176 for (size_t i=0; i<grp->getNumChildren(); ++i) {
177 geode = dynamic_cast<simgear::EffectGeode*>(grp->getChild(i));
179 geode->setEffect(effect);
184 else if (_light_type == "point") {
186 simgear::Effect* effect = 0;
187 EffectMap::iterator iter = lightEffectMap.find(_key);
188 if (iter == lightEffectMap.end()) {
189 SGPropertyNode_ptr effectProp = new SGPropertyNode;
190 makeChild(effectProp, "inherits-from")->setStringValue("Effects/light-point");
192 if (_animationValue.valid())
193 dim = _animationValue->getValue();
195 SGPropertyNode* params = makeChild(effectProp, "parameters");
196 params->getNode("position",true)->setValue(SGVec4d(_position.x(),_position.y(),_position.z(),1.0));
197 params->getNode("ambient",true)->setValue(_ambient * dim);
198 params->getNode("diffuse",true)->setValue(_diffuse * dim);
199 params->getNode("specular",true)->setValue(_specular * dim);
200 params->getNode("attenuation",true)->setValue(_attenuation);
201 params->getNode("near",true)->setValue(_near);
202 params->getNode("far",true)->setValue(_far);
204 effect = simgear::makeEffect(effectProp, true);
205 lightEffectMap.insert(EffectMap::value_type(_key, effect));
207 effect = iter->second.get();
210 node.setNodeMask( simgear::MODELLIGHT_BIT );
211 simgear::EffectGeode* geode = dynamic_cast<simgear::EffectGeode*>(&node);
213 osg::Group* grp = node.asGroup();
215 for (size_t i=0; i<grp->getNumChildren(); ++i) {
216 geode = dynamic_cast<simgear::EffectGeode*>(grp->getChild(i));
218 geode->setEffect(effect);