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Add a <dim-factor> parameter in the light animation
[simgear.git] / simgear / scene / model / SGLightAnimation.cxx
1 // Copyright (C) 2011 Frederic Bouvier (fredfgfs01@free.fr)
2 //
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Library General Public
5 // License as published by the Free Software Foundation; either
6 // version 2 of the License, or (at your option) any later version.
7 //
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
11 // Library General Public License for more details.
12 //
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
16 //
17
18 #ifdef HAVE_CONFIG_H
19 #  include <simgear_config.h>
20 #endif
21
22 #include <boost/lexical_cast.hpp>
23
24 #include "animation.hxx"
25 #include "ConditionNode.hxx"
26
27 #include <osg/Geometry>
28 #include <osg/MatrixTransform>
29 #include <simgear/scene/material/EffectGeode.hxx>
30 #include <simgear/scene/material/Technique.hxx>
31 #include <simgear/scene/material/Pass.hxx>
32 #include <simgear/scene/util/CopyOp.hxx>
33 #include <simgear/scene/util/OsgMath.hxx>
34 #include <boost/scoped_array.hpp>
35 #include <boost/foreach.hpp>
36
37 typedef std::map<string, osg::ref_ptr<simgear::Effect> > EffectMap;
38 static EffectMap lightEffectMap;
39
40 #define GET_COLOR_VALUE(n) \
41     SGVec4d( getConfig()->getDoubleValue(n "/r"), \
42                 getConfig()->getDoubleValue(n "/g"), \
43                 getConfig()->getDoubleValue(n "/b"), \
44                 getConfig()->getDoubleValue(n "/a") )
45
46 class SGLightAnimation::UpdateCallback : public osg::NodeCallback {
47 public:
48     UpdateCallback(string k, const SGExpressiond* v, SGVec4d a, SGVec4d d, SGVec4d s) :
49         _key(k),
50         _ambient(a),
51         _diffuse(d),
52         _specular(s),
53         _animationValue(v)
54     {
55         _prev_values[k] = -1;
56     }
57     virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
58     {
59         double dim = _animationValue->getValue();
60         if (dim != _prev_values[_key]) {
61             _prev_values[_key] = dim;
62
63             EffectMap::iterator iter = lightEffectMap.find(_key);
64             if (iter != lightEffectMap.end()) {
65                 simgear::Effect* effect = iter->second;
66                 SGPropertyNode* params = effect->parametersProp;
67                 params->getNode("ambient")->setValue(_ambient * dim);
68                 params->getNode("diffuse")->setValue(_diffuse * dim);
69                 params->getNode("specular")->setValue(_specular * dim);
70                 BOOST_FOREACH(osg::ref_ptr<simgear::Technique>& technique, effect->techniques)
71                 {
72                     BOOST_FOREACH(osg::ref_ptr<simgear::Pass>& pass, technique->passes)
73                     {
74                         osg::Uniform* amb = pass->getUniform("Ambient");
75                         amb->set(toOsg(_ambient) * dim);
76                         osg::Uniform* dif = pass->getUniform("Diffuse");
77                         dif->set(toOsg(_diffuse) * dim);
78                         osg::Uniform* spe = pass->getUniform("Specular");
79                         spe->set(toOsg(_specular) * dim);
80                     }
81                 }
82             }
83         }
84         traverse(node, nv);
85     }
86 public:
87     string _key;
88     SGVec4d _ambient;
89     SGVec4d _diffuse;
90     SGVec4d _specular;
91     SGSharedPtr<SGExpressiond const> _animationValue;
92
93     typedef std::map<string, double> PrevValueMap;
94     static PrevValueMap _prev_values;
95 };
96 SGLightAnimation::UpdateCallback::PrevValueMap SGLightAnimation::UpdateCallback::_prev_values;
97
98 SGLightAnimation::SGLightAnimation(const SGPropertyNode* configNode,
99                                    SGPropertyNode* modelRoot,
100                                    const string &path, int i) :
101     SGAnimation(configNode, modelRoot)
102 {
103     _light_type = getConfig()->getStringValue("light-type");
104     _position = SGVec3d( getConfig()->getDoubleValue("position/x"), getConfig()->getDoubleValue("position/y"), getConfig()->getDoubleValue("position/z") );
105     _direction = SGVec3d( getConfig()->getDoubleValue("direction/x"), getConfig()->getDoubleValue("direction/y"), getConfig()->getDoubleValue("direction/z") );
106     double l = length(_direction);
107     if (l > 0.001) _direction /= l;
108     _ambient = GET_COLOR_VALUE("ambient");
109     _diffuse = GET_COLOR_VALUE("diffuse");
110     _specular = GET_COLOR_VALUE("specular");
111     _attenuation = SGVec3d( getConfig()->getDoubleValue("attenuation/c"), getConfig()->getDoubleValue("attenuation/l"), getConfig()->getDoubleValue("attenuation/q") );
112     _exponent = getConfig()->getDoubleValue("exponent");
113     _cutoff = getConfig()->getDoubleValue("cutoff");
114     _near = getConfig()->getDoubleValue("near-m");
115     _far = getConfig()->getDoubleValue("far-m");
116     _key = path + ";" + boost::lexical_cast<string>( i );
117
118     SGConstPropertyNode_ptr dim_factor = configNode->getChild("dim-factor");
119     if (dim_factor.valid()) {
120         _animationValue = read_value(dim_factor, modelRoot, "", 0, 1);
121     }
122 }
123
124 osg::Group*
125 SGLightAnimation::createAnimationGroup(osg::Group& parent)
126 {
127     osg::Group* grp = new osg::Group;
128     grp->setName("light animation node");
129     if (_animationValue.valid())
130         grp->setUpdateCallback(new UpdateCallback(_key, _animationValue, _ambient, _diffuse, _specular));
131     parent.addChild(grp);
132     grp->setNodeMask( simgear::MODELLIGHT_BIT );
133     return grp;
134 }
135
136 void
137 SGLightAnimation::install(osg::Node& node)
138 {
139     SGAnimation::install(node);
140
141     if (_light_type == "spot") {
142
143         simgear::Effect* effect = 0;
144         EffectMap::iterator iter = lightEffectMap.find(_key);
145         if (iter == lightEffectMap.end()) {
146             SGPropertyNode_ptr effectProp = new SGPropertyNode;
147             makeChild(effectProp, "inherits-from")->setStringValue("Effects/light-spot");
148             double dim = 1.0;
149             if (_animationValue.valid())
150                 dim = _animationValue->getValue();
151
152             SGPropertyNode* params = makeChild(effectProp, "parameters");
153             params->getNode("position",true)->setValue(SGVec4d(_position.x(),_position.y(),_position.z(),1.0));
154             params->getNode("direction",true)->setValue(SGVec4d(_direction.x(),_direction.y(),_direction.z(),0.0));
155             params->getNode("ambient",true)->setValue(_ambient * dim);
156             params->getNode("diffuse",true)->setValue(_diffuse * dim);
157             params->getNode("specular",true)->setValue(_specular * dim);
158             params->getNode("attenuation",true)->setValue(_attenuation);
159             params->getNode("exponent",true)->setValue(_exponent);
160             params->getNode("cutoff",true)->setValue(_cutoff);
161             params->getNode("cosCutoff",true)->setValue( cos(_cutoff*SG_DEGREES_TO_RADIANS) );
162             params->getNode("near",true)->setValue(_near);
163             params->getNode("far",true)->setValue(_far);
164
165             effect = simgear::makeEffect(effectProp, true);
166             lightEffectMap.insert(EffectMap::value_type(_key, effect));
167         } else {
168             effect = iter->second.get();
169         }
170
171         node.setNodeMask( simgear::MODELLIGHT_BIT );
172         simgear::EffectGeode* geode = dynamic_cast<simgear::EffectGeode*>(&node);
173         if (geode == 0) {
174             osg::Group* grp = node.asGroup();
175             if (grp != 0) {
176                 for (size_t i=0; i<grp->getNumChildren(); ++i) {
177                     geode = dynamic_cast<simgear::EffectGeode*>(grp->getChild(i));
178                     if (geode)
179                         geode->setEffect(effect);
180                 }
181             }
182         }
183     }
184     else if (_light_type == "point") {
185
186         simgear::Effect* effect = 0;
187         EffectMap::iterator iter = lightEffectMap.find(_key);
188         if (iter == lightEffectMap.end()) {
189             SGPropertyNode_ptr effectProp = new SGPropertyNode;
190             makeChild(effectProp, "inherits-from")->setStringValue("Effects/light-point");
191             double dim = 1.0;
192             if (_animationValue.valid())
193                 dim = _animationValue->getValue();
194
195             SGPropertyNode* params = makeChild(effectProp, "parameters");
196             params->getNode("position",true)->setValue(SGVec4d(_position.x(),_position.y(),_position.z(),1.0));
197             params->getNode("ambient",true)->setValue(_ambient * dim);
198             params->getNode("diffuse",true)->setValue(_diffuse * dim);
199             params->getNode("specular",true)->setValue(_specular * dim);
200             params->getNode("attenuation",true)->setValue(_attenuation);
201             params->getNode("near",true)->setValue(_near);
202             params->getNode("far",true)->setValue(_far);
203
204             effect = simgear::makeEffect(effectProp, true);
205             lightEffectMap.insert(EffectMap::value_type(_key, effect));
206         } else {
207             effect = iter->second.get();
208         }
209
210         node.setNodeMask( simgear::MODELLIGHT_BIT );
211         simgear::EffectGeode* geode = dynamic_cast<simgear::EffectGeode*>(&node);
212         if (geode == 0) {
213             osg::Group* grp = node.asGroup();
214             if (grp != 0) {
215                 for (size_t i=0; i<grp->getNumChildren(); ++i) {
216                     geode = dynamic_cast<simgear::EffectGeode*>(grp->getChild(i));
217                     if (geode)
218                         geode->setEffect(effect);
219                 }
220             }
221         }
222     }
223 }