1 // Copyright (C) 2007 Tim Moore timoore@redhat.com
2 // Copyright (C) 2008 Till Busch buti@bux.at
4 // This program is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU General Public License as
6 // published by the Free Software Foundation; either version 2 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful, but
10 // WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 # include <simgear_config.h>
23 #include <osg/MatrixTransform>
24 #include <osgDB/WriteFile>
25 #include <osgDB/Registry>
27 #include <osgDB/FileNameUtils>
29 #include <simgear/compiler.h>
30 #include <simgear/structure/exception.hxx>
31 #include <simgear/props/props.hxx>
32 #include <simgear/props/props_io.hxx>
33 #include <simgear/props/condition.hxx>
34 #include <simgear/scene/util/SGNodeMasks.hxx>
36 #include "modellib.hxx"
37 #include "SGPagedLOD.hxx"
38 #include "SGReaderWriterXML.hxx"
39 #include "SGReaderWriterXMLOptions.hxx"
41 #include "animation.hxx"
42 #include "particles.hxx"
45 #include "SGReaderWriterXMLOptions.hxx"
46 #include "SGReaderWriterXML.hxx"
48 using namespace simgear;
51 sgLoad3DModel_internal(const string &path,
52 SGPropertyNode *prop_root,
53 SGModelData *data = 0,
54 osg::Node *(*load_panel)(SGPropertyNode *) = 0,
55 SGPropertyNode *overlay = 0);
58 SGReaderWriterXML::SGReaderWriterXML()
60 supportsExtension("xml", "SimGear xml database format");
63 SGReaderWriterXML::~SGReaderWriterXML()
67 const char* SGReaderWriterXML::className() const
69 return "XML database reader";
72 osgDB::ReaderWriter::ReadResult
73 SGReaderWriterXML::readNode(const std::string& fileName,
74 const osgDB::ReaderWriter::Options* options) const
76 // SG_LOG(SG_GENERAL, SG_ALERT, "SGReaderWriterXML::readNode(" << fileName << ")");
78 const SGReaderWriterXMLOptions* xmlOptions
79 = dynamic_cast<const SGReaderWriterXMLOptions*>(options);
81 SGSharedPtr<SGPropertyNode> prop_root;
82 osg::Node *(*load_panel)(SGPropertyNode *)=0;
83 SGModelData *model_data=0;
86 prop_root = xmlOptions->getPropRoot();
87 load_panel = xmlOptions->getLoadPanel();
88 model_data = xmlOptions->getModelData();
91 prop_root = new SGPropertyNode;
97 result=sgLoad3DModel_internal(fileName, prop_root, model_data, load_panel);
98 } catch (const sg_throwable &t) {
99 SG_LOG(SG_INPUT, SG_ALERT, "Failed to load model: " << t.getFormattedMessage());
100 result=new osg::Node;
105 return ReadResult::FILE_NOT_HANDLED;
108 class SGSwitchUpdateCallback : public osg::NodeCallback
111 SGSwitchUpdateCallback(SGCondition* condition) :
112 mCondition(condition) {}
113 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) {
114 assert(dynamic_cast<osg::Switch*>(node));
115 osg::Switch* s = static_cast<osg::Switch*>(node);
117 if (mCondition && mCondition->test()) {
118 s->setAllChildrenOn();
119 // note, callback is responsible for scenegraph traversal so
120 // should always include call traverse(node,nv) to ensure
121 // that the rest of cullbacks and the scene graph are traversed.
124 s->setAllChildrenOff();
128 SGSharedPtr<SGCondition> mCondition;
132 sgLoad3DModel_internal(const string &path,
133 SGPropertyNode *prop_root,
135 osg::Node *(*load_panel)(SGPropertyNode *),
136 SGPropertyNode *overlay)
139 SG_LOG(SG_GENERAL, SG_ALERT, "prop_root NULL: " << path);
142 osgDB::FilePathList filePathList;
143 filePathList = osgDB::Registry::instance()->getDataFilePathList();
144 filePathList.push_front(osgDB::convertFileNameToNativeStyle("/"));
146 SGPath modelpath = osgDB::findFileInPath(path, filePathList);
147 if (modelpath.str().empty()) {
148 SG_LOG(SG_INPUT, SG_ALERT, "Failed to load file: \"" << path << "\"");
151 SGPath texturepath = modelpath;
153 osg::ref_ptr<osg::Node> model;
154 osg::ref_ptr<osg::Group> group;
155 SGPropertyNode_ptr props = new SGPropertyNode;
157 // Check for an XML wrapper
158 if (modelpath.extension() == "xml") {
160 readProperties(modelpath.str(), props);
161 } catch (const sg_throwable &t) {
162 SG_LOG(SG_INPUT, SG_ALERT, "Failed to load xml: "
163 << t.getFormattedMessage());
167 copyProperties(overlay, props);
169 if (props->hasValue("/path")) {
170 modelpath = modelpath.dir();
171 modelpath.append(props->getStringValue("/path"));
172 if (props->hasValue("/texture-path")) {
173 texturepath = texturepath.dir();
174 texturepath.append(props->getStringValue("/texture-path"));
177 model = new osg::Node;
180 SGPropertyNode *mp = props->getNode("multiplay");
181 if (mp && prop_root && prop_root->getParent())
182 copyProperties(mp, prop_root);
185 osg::ref_ptr<SGReaderWriterXMLOptions> options
186 = new SGReaderWriterXMLOptions(*osgDB::Registry::instance()->getOptions());
188 // Assume that textures are in
189 // the same location as the XML file.
191 if (!texturepath.extension().empty())
192 texturepath = texturepath.dir();
194 options->setDatabasePath(texturepath.str());
195 model = osgDB::readNodeFile(modelpath.str(), options.get());
197 throw sg_io_exception("Failed to load 3D model",
198 sg_location(modelpath.str()));
200 model->setName(modelpath.str());
202 bool needTransform=false;
203 // Set up the alignment node if needed
204 SGPropertyNode *offsets = props->getNode("offsets", false);
207 osg::MatrixTransform *alignmainmodel = new osg::MatrixTransform;
208 osg::Matrix res_matrix;
209 res_matrix.makeRotate(
210 offsets->getFloatValue("pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
212 offsets->getFloatValue("roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
214 offsets->getFloatValue("heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
218 tmat.makeTranslate(offsets->getFloatValue("x-m", 0.0),
219 offsets->getFloatValue("y-m", 0.0),
220 offsets->getFloatValue("z-m", 0.0));
221 alignmainmodel->setMatrix(res_matrix*tmat);
222 group = alignmainmodel;
225 group = new osg::Group;
227 group->addChild(model.get());
230 vector<SGPropertyNode_ptr> model_nodes = props->getChildren("model");
231 for (unsigned i = 0; i < model_nodes.size(); i++) {
232 SGPropertyNode_ptr sub_props = model_nodes[i];
235 osg::ref_ptr<osg::Node> submodel;
236 string submodelFileName = sub_props->getStringValue("path");
237 if ( submodelFileName.size() > 2 && submodelFileName.substr( 0, 2 ) == "./" ) {
238 submodelpath = modelpath.dir();
239 submodelpath.append( submodelFileName.substr( 2 ) );
241 submodelpath = submodelFileName;
244 submodel = sgLoad3DModel_internal(submodelpath.str(), prop_root, 0, load_panel,
245 sub_props->getNode("overlay"));
246 } catch (const sg_throwable &t) {
247 SG_LOG(SG_INPUT, SG_ALERT, "Failed to load submodel: " << t.getFormattedMessage());
251 osg::ref_ptr<osg::Node> submodel_final=submodel.get();
252 SGPropertyNode *offs = sub_props->getNode("offsets", false);
254 osg::Matrix res_matrix;
255 osg::ref_ptr<osg::MatrixTransform> align = new osg::MatrixTransform;
256 res_matrix.makeIdentity();
257 res_matrix.makeRotate(
258 offs->getDoubleValue("pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
260 offs->getDoubleValue("roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
262 offs->getDoubleValue("heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
267 tmat.makeTranslate(offs->getDoubleValue("x-m", 0),
268 offs->getDoubleValue("y-m", 0),
269 offs->getDoubleValue("z-m", 0));
270 align->setMatrix(res_matrix*tmat);
271 align->addChild(submodel.get());
272 submodel_final=align.get();
274 submodel_final->setName(sub_props->getStringValue("name", ""));
276 SGPropertyNode *cond = sub_props->getNode("condition", false);
278 osg::ref_ptr<osg::Switch> sw = new osg::Switch;
279 sw->setUpdateCallback(new SGSwitchUpdateCallback(sgReadCondition(prop_root, cond)));
280 group->addChild(sw.get());
281 sw->addChild(submodel_final.get());
282 sw->setName("submodel condition switch");
284 group->addChild(submodel_final.get());
286 } // end of submodel loading
290 vector<SGPropertyNode_ptr> panel_nodes = props->getChildren("panel");
291 for (unsigned i = 0; i < panel_nodes.size(); i++) {
292 SG_LOG(SG_INPUT, SG_DEBUG, "Loading a panel");
293 osg::ref_ptr<osg::Node> panel = load_panel(panel_nodes[i]);
294 if (panel_nodes[i]->hasValue("name"))
295 panel->setName((char *)panel_nodes[i]->getStringValue("name"));
296 group->addChild(panel.get());
300 std::vector<SGPropertyNode_ptr> particle_nodes;
301 particle_nodes = props->getChildren("particlesystem");
302 for (unsigned i = 0; i < particle_nodes.size(); ++i) {
304 if (!texturepath.extension().empty())
305 texturepath = texturepath.dir();
307 options->setDatabasePath(texturepath.str());
309 group->addChild(Particles::appendParticles(particle_nodes[i],
315 options->setModelData(data);
318 std::vector<SGPropertyNode_ptr> animation_nodes;
319 animation_nodes = props->getChildren("animation");
320 for (unsigned i = 0; i < animation_nodes.size(); ++i)
321 /// OSGFIXME: duh, why not only model?????
322 SGAnimation::animate(group.get(), animation_nodes[i], prop_root,
325 if (!needTransform && group->getNumChildren() < 2) {
326 model = group->getChild(0);
327 group->removeChild(model.get());
328 model->setUserData(group->getUserData());
329 return model.release();
331 if (props->hasChild("debug-outfile")) {
332 std::string outputfile = props->getStringValue("debug-outfile",
334 osgDB::writeNodeFile(*group, outputfile);
337 return group.release();