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1 // Copyright (C) 2007 Tim Moore timoore@redhat.com
2 // Copyright (C) 2008 Till Busch buti@bux.at
3 //
4 // This program is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU General Public License as
6 // published by the Free Software Foundation; either version 2 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful, but
10 // WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 // General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
17 //
18
19 #ifdef HAVE_CONFIG_H
20 #  include <simgear_config.h>
21 #endif
22
23 #include <algorithm>
24 //yuck
25 #include <cstring>
26 #include <cassert>
27
28 #include <boost/bind.hpp>
29
30 #include <osg/Geode>
31 #include <osg/MatrixTransform>
32 #include <osgDB/ReadFile>
33 #include <osgDB/WriteFile>
34 #include <osgDB/Registry>
35 #include <osg/Switch>
36 #include <osgDB/FileNameUtils>
37
38 #include <simgear/compiler.h>
39 #include <simgear/structure/exception.hxx>
40 #include <simgear/props/props.hxx>
41 #include <simgear/props/props_io.hxx>
42 #include <simgear/props/condition.hxx>
43 #include <simgear/scene/util/SGNodeMasks.hxx>
44 #include <simgear/scene/util/SGReaderWriterOptions.hxx>
45
46 #include "modellib.hxx"
47 #include "SGReaderWriterXML.hxx"
48
49 #include "animation.hxx"
50 #include "particles.hxx"
51 #include "model.hxx"
52 #include "SGText.hxx"
53 #include "SGMaterialAnimation.hxx"
54
55 using namespace std;
56 using namespace simgear;
57 using namespace osg;
58
59 static osg::Node *
60 sgLoad3DModel_internal(const SGPath& path,
61                        const osgDB::Options* options,
62                        SGPropertyNode *overlay = 0);
63
64
65 SGReaderWriterXML::SGReaderWriterXML()
66 {
67     supportsExtension("xml", "SimGear xml database format");
68 }
69
70 SGReaderWriterXML::~SGReaderWriterXML()
71 {
72 }
73
74 const char* SGReaderWriterXML::className() const
75 {
76     return "XML database reader";
77 }
78
79 osgDB::ReaderWriter::ReadResult
80 SGReaderWriterXML::readNode(const std::string& fileName,
81                             const osgDB::Options* options) const
82 {
83     osg::Node *result=0;
84     try {
85         SGPath p = SGModelLib::findDataFile(fileName);
86         if (!p.exists()) {
87           return ReadResult::FILE_NOT_FOUND;
88         }
89         
90         result=sgLoad3DModel_internal(p, options);
91     } catch (const sg_exception &t) {
92         SG_LOG(SG_INPUT, SG_ALERT, "Failed to load model: " << t.getFormattedMessage()
93           << "\n\tfrom:" << fileName);
94         result=new osg::Node;
95     }
96     if (result)
97         return result;
98     else
99         return ReadResult::FILE_NOT_HANDLED;
100 }
101
102 class SGSwitchUpdateCallback : public osg::NodeCallback
103 {
104 public:
105     SGSwitchUpdateCallback(SGCondition* condition) :
106             mCondition(condition) {}
107     virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) {
108         assert(dynamic_cast<osg::Switch*>(node));
109         osg::Switch* s = static_cast<osg::Switch*>(node);
110
111         if (mCondition && mCondition->test()) {
112             s->setAllChildrenOn();
113             // note, callback is responsible for scenegraph traversal so
114             // should always include call traverse(node,nv) to ensure
115             // that the rest of cullbacks and the scene graph are traversed.
116             traverse(node, nv);
117         } else
118             s->setAllChildrenOff();
119     }
120
121 private:
122     SGSharedPtr<SGCondition> mCondition;
123 };
124
125
126 // Little helper class that holds an extra reference to a
127 // loaded 3d model.
128 // Since we clone all structural nodes from our 3d models,
129 // the database pager will only see one single reference to
130 // top node of the model and expire it relatively fast.
131 // We attach that extra reference to every model cloned from
132 // a base model in the pager. When that cloned model is deleted
133 // this extra reference is deleted too. So if there are no
134 // cloned models left the model will expire.
135 namespace {
136 class SGDatabaseReference : public osg::Observer
137 {
138 public:
139     SGDatabaseReference(osg::Referenced* referenced) :
140         mReferenced(referenced)
141     { }
142     virtual void objectDeleted(void*)
143     {
144         mReferenced = 0;
145     }
146 private:
147     osg::ref_ptr<osg::Referenced> mReferenced;
148 };
149
150 void makeEffectAnimations(PropertyList& animation_nodes,
151                           PropertyList& effect_nodes)
152 {
153     for (PropertyList::iterator itr = animation_nodes.begin();
154          itr != animation_nodes.end();
155          ++itr) {
156         SGPropertyNode_ptr effectProp;
157         SGPropertyNode* animProp = itr->ptr();
158         SGPropertyNode* typeProp = animProp->getChild("type");
159         if (!typeProp)
160             continue;
161         const char* typeString = typeProp->getStringValue();
162         if (!strcmp(typeString, "material")) {
163             effectProp
164                 = SGMaterialAnimation::makeEffectProperties(animProp);
165         } else if (!strcmp(typeString, "shader")) {
166             
167             SGPropertyNode* shaderProp = animProp->getChild("shader");
168             if (!shaderProp || strcmp(shaderProp->getStringValue(), "chrome"))
169                 continue;
170             *itr = 0;           // effect replaces animation
171             SGPropertyNode* textureProp = animProp->getChild("texture");
172             if (!textureProp)
173                 continue;
174             effectProp = new SGPropertyNode();
175             makeChild(effectProp.ptr(), "inherits-from")
176                 ->setValue("Effects/chrome");
177             SGPropertyNode* paramsProp = makeChild(effectProp.get(), "parameters");
178             makeChild(paramsProp, "chrome-texture")
179                 ->setValue(textureProp->getStringValue());
180         }
181         if (effectProp.valid()) {
182             PropertyList objectNameNodes = animProp->getChildren("object-name");
183             for (PropertyList::iterator objItr = objectNameNodes.begin(),
184                      end = objectNameNodes.end();
185                  objItr != end;
186                  ++objItr)
187                 effectProp->addChild("object-name")
188                     ->setStringValue((*objItr)->getStringValue());
189             effect_nodes.push_back(effectProp);
190
191         }
192     }
193     animation_nodes.erase(remove_if(animation_nodes.begin(),
194                                     animation_nodes.end(),
195                                     !boost::bind(&SGPropertyNode_ptr::valid,
196                                                  _1)),
197                           animation_nodes.end());
198 }
199 }
200
201 namespace simgear {
202 class SetNodeMaskVisitor : public osg::NodeVisitor {
203 public:
204     SetNodeMaskVisitor(osg::Node::NodeMask nms, osg::Node::NodeMask nmc) :
205         osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), nodeMaskSet(nms), nodeMaskClear(nmc)
206     {}
207     virtual void apply(osg::Geode& node) {
208         node.setNodeMask((node.getNodeMask() | nodeMaskSet) & ~nodeMaskClear);
209         traverse(node);
210     }
211 private:
212     osg::Node::NodeMask nodeMaskSet;
213     osg::Node::NodeMask nodeMaskClear;
214 };
215 }
216
217 static osg::Node *
218 sgLoad3DModel_internal(const SGPath& path,
219                        const osgDB::Options* dbOptions,
220                        SGPropertyNode *overlay)
221 {
222     if (!path.exists()) {
223       SG_LOG(SG_INPUT, SG_ALERT, "Failed to load file: \"" << path.str() << "\"");
224       return NULL;
225     }
226
227     osg::ref_ptr<SGReaderWriterOptions> options;
228     options = SGReaderWriterOptions::copyOrCreate(dbOptions);
229     
230     SGPath modelpath(path);
231     SGPath texturepath(path);
232     SGPath modelDir(modelpath.dir());
233     
234     SGSharedPtr<SGPropertyNode> prop_root = options->getPropertyNode();
235     if (!prop_root.valid())
236         prop_root = new SGPropertyNode;
237     // The model data appear to be only used in the topmost model
238     osg::ref_ptr<SGModelData> data = options->getModelData();
239     options->setModelData(0);
240     
241     osg::ref_ptr<osg::Node> model;
242     osg::ref_ptr<osg::Group> group;
243     SGPropertyNode_ptr props = new SGPropertyNode;
244
245     // Check for an XML wrapper
246     if (modelpath.extension() == "xml") {
247        try {
248             readProperties(modelpath.str(), props);
249         } catch (const sg_exception &t) {
250             SG_LOG(SG_INPUT, SG_ALERT, "Failed to load xml: "
251                    << t.getFormattedMessage());
252             throw;
253         }
254         if (overlay)
255             copyProperties(overlay, props);
256
257         if (props->hasValue("/path")) {
258             string modelPathStr = props->getStringValue("/path");
259             modelpath = SGModelLib::findDataFile(modelPathStr, NULL, modelDir);
260             if (modelpath.isNull())
261                 throw sg_io_exception("Model file not found: '" + modelPathStr + "'",
262                         path.str());
263
264             if (props->hasValue("/texture-path")) {
265                 string texturePathStr = props->getStringValue("/texture-path");
266                 if (!texturePathStr.empty())
267                 {
268                     texturepath = SGModelLib::findDataFile(texturePathStr, NULL, modelDir);
269                     if (texturepath.isNull())
270                         throw sg_io_exception("Texture file not found: '" + texturePathStr + "'",
271                                 path.str());
272                 }
273             }
274         } else {
275             model = new osg::Node;
276         }
277
278         SGPropertyNode *mp = props->getNode("multiplay");
279         if (mp && prop_root && prop_root->getParent())
280             copyProperties(mp, prop_root);
281     } else {
282         // model without wrapper
283     }
284
285     // Assume that textures are in
286     // the same location as the XML file.
287     if (!model) {
288         if (!texturepath.extension().empty())
289             texturepath = texturepath.dir();
290
291         options->setDatabasePath(texturepath.str());
292         osgDB::ReaderWriter::ReadResult modelResult;
293         modelResult = osgDB::readNodeFile(modelpath.str(), options.get());
294         if (!modelResult.validNode())
295             throw sg_io_exception("Failed to load 3D model:" + modelResult.message(),
296                                   modelpath.str());
297         model = copyModel(modelResult.getNode());
298         // Add an extra reference to the model stored in the database.
299         // That is to avoid expiring the object from the cache even if
300         // it is still in use. Note that the object cache will think
301         // that a model is unused if the reference count is 1. If we
302         // clone all structural nodes here we need that extra
303         // reference to the original object
304         SGDatabaseReference* databaseReference;
305         databaseReference = new SGDatabaseReference(modelResult.getNode());
306         model->addObserver(databaseReference);
307
308         // Update liveries
309         TextureUpdateVisitor liveryUpdate(options->getDatabasePathList());
310         model->accept(liveryUpdate);
311
312         // Copy the userdata fields, still sharing the boundingvolumes,
313         // but introducing new data for velocities.
314         UserDataCopyVisitor userDataCopyVisitor;
315         model->accept(userDataCopyVisitor);
316
317         SetNodeMaskVisitor setNodeMaskVisitor(0, simgear::MODELLIGHT_BIT);
318         model->accept(setNodeMaskVisitor);
319     }
320     model->setName(modelpath.str());
321
322     bool needTransform=false;
323     // Set up the alignment node if needed
324     SGPropertyNode *offsets = props->getNode("offsets", false);
325     if (offsets) {
326         needTransform=true;
327         osg::MatrixTransform *alignmainmodel = new osg::MatrixTransform;
328         alignmainmodel->setDataVariance(osg::Object::STATIC);
329         osg::Matrix res_matrix;
330         res_matrix.makeRotate(
331             offsets->getFloatValue("pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
332             osg::Vec3(0, 1, 0),
333             offsets->getFloatValue("roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
334             osg::Vec3(1, 0, 0),
335             offsets->getFloatValue("heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
336             osg::Vec3(0, 0, 1));
337
338         osg::Matrix tmat;
339         tmat.makeTranslate(offsets->getFloatValue("x-m", 0.0),
340                            offsets->getFloatValue("y-m", 0.0),
341                            offsets->getFloatValue("z-m", 0.0));
342         alignmainmodel->setMatrix(res_matrix*tmat);
343         group = alignmainmodel;
344     }
345     if (!group) {
346         group = new osg::Group;
347     }
348     group->addChild(model.get());
349
350     // Load sub-models
351     vector<SGPropertyNode_ptr> model_nodes = props->getChildren("model");
352     for (unsigned i = 0; i < model_nodes.size(); i++) {
353         SGPropertyNode_ptr sub_props = model_nodes[i];
354
355         SGPath submodelpath;
356         osg::ref_ptr<osg::Node> submodel;
357         
358         string subPathStr = sub_props->getStringValue("path");
359         SGPath submodelPath = SGModelLib::findDataFile(subPathStr, 
360           NULL, modelDir);
361
362         if (submodelPath.isNull()) {
363           SG_LOG(SG_INPUT, SG_ALERT, "Failed to load file: \"" << subPathStr << "\"");
364           continue;
365         }
366
367         try {
368             submodel = sgLoad3DModel_internal(submodelPath, options.get(),
369                                               sub_props->getNode("overlay"));
370         } catch (const sg_exception &t) {
371             SG_LOG(SG_INPUT, SG_ALERT, "Failed to load submodel: " << t.getFormattedMessage()
372               << "\n\tfrom:" << t.getOrigin());
373             continue;
374         }
375
376         osg::ref_ptr<osg::Node> submodel_final = submodel;
377         SGPropertyNode *offs = sub_props->getNode("offsets", false);
378         if (offs) {
379             osg::Matrix res_matrix;
380             osg::ref_ptr<osg::MatrixTransform> align = new osg::MatrixTransform;
381             align->setDataVariance(osg::Object::STATIC);
382             res_matrix.makeIdentity();
383             res_matrix.makeRotate(
384                 offs->getDoubleValue("pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
385                 osg::Vec3(0, 1, 0),
386                 offs->getDoubleValue("roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
387                 osg::Vec3(1, 0, 0),
388                 offs->getDoubleValue("heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
389                 osg::Vec3(0, 0, 1));
390
391             osg::Matrix tmat;
392             tmat.makeIdentity();
393             tmat.makeTranslate(offs->getDoubleValue("x-m", 0),
394                                offs->getDoubleValue("y-m", 0),
395                                offs->getDoubleValue("z-m", 0));
396             align->setMatrix(res_matrix*tmat);
397             align->addChild(submodel.get());
398             submodel_final = align;
399         }
400         submodel_final->setName(sub_props->getStringValue("name", ""));
401
402         SGPropertyNode *cond = sub_props->getNode("condition", false);
403         if (cond) {
404             osg::ref_ptr<osg::Switch> sw = new osg::Switch;
405             sw->setUpdateCallback(new SGSwitchUpdateCallback(sgReadCondition(prop_root, cond)));
406             group->addChild(sw.get());
407             sw->addChild(submodel_final.get());
408             sw->setName("submodel condition switch");
409         } else {
410             group->addChild(submodel_final.get());
411         }
412     } // end of submodel loading
413
414     osg::Node *(*load_panel)(SGPropertyNode *) = options->getLoadPanel();
415     if ( load_panel ) {
416         // Load panels
417         vector<SGPropertyNode_ptr> panel_nodes = props->getChildren("panel");
418         for (unsigned i = 0; i < panel_nodes.size(); i++) {
419             SG_LOG(SG_INPUT, SG_DEBUG, "Loading a panel");
420             osg::ref_ptr<osg::Node> panel = load_panel(panel_nodes[i]);
421             if (panel_nodes[i]->hasValue("name"))
422                 panel->setName(panel_nodes[i]->getStringValue("name"));
423             group->addChild(panel.get());
424         }
425     }
426
427     if (dbOptions->getPluginStringData("SimGear::PARTICLESYSTEM") != "OFF") {
428         std::vector<SGPropertyNode_ptr> particle_nodes;
429         particle_nodes = props->getChildren("particlesystem");
430         for (unsigned i = 0; i < particle_nodes.size(); ++i) {
431             osg::ref_ptr<SGReaderWriterOptions> options2;
432             options2 = new SGReaderWriterOptions(*options);
433             if (i==0) {
434                 if (!texturepath.extension().empty())
435                     texturepath = texturepath.dir();
436                 
437                 options2->setDatabasePath(texturepath.str());
438             }
439             group->addChild(Particles::appendParticles(particle_nodes[i],
440                                                        prop_root,
441                                                        options2.get()));
442         }
443     }
444
445     std::vector<SGPropertyNode_ptr> text_nodes;
446     text_nodes = props->getChildren("text");
447     for (unsigned i = 0; i < text_nodes.size(); ++i) {
448         group->addChild(SGText::appendText(text_nodes[i],
449                         prop_root,
450                         options.get()));
451     }
452
453     PropertyList effect_nodes = props->getChildren("effect");
454     PropertyList animation_nodes = props->getChildren("animation");
455     // Some material animations (eventually all) are actually effects.
456     makeEffectAnimations(animation_nodes, effect_nodes);
457     {
458         ref_ptr<Node> modelWithEffects
459             = instantiateEffects(group.get(), effect_nodes, options.get());
460         group = static_cast<Group*>(modelWithEffects.get());
461     }
462
463     for (unsigned i = 0; i < animation_nodes.size(); ++i)
464         /// OSGFIXME: duh, why not only model?????
465         SGAnimation::animate(group.get(), animation_nodes[i], prop_root,
466                              options.get(), path.str(), i);
467
468     if (!needTransform && group->getNumChildren() < 2) {
469         model = group->getChild(0);
470         group->removeChild(model.get());
471         if (data.valid())
472             data->modelLoaded(modelpath.str(), props, model.get());
473         return model.release();
474     }
475     if (data.valid())
476         data->modelLoaded(modelpath.str(), props, group.get());
477     if (props->hasChild("debug-outfile")) {
478         std::string outputfile = props->getStringValue("debug-outfile",
479                                  "debug-model.osg");
480         osgDB::writeNodeFile(*group, outputfile);
481     }
482
483     return group.release();
484 }
485