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Add writeLocalData functions for internal scenegraph classes
[simgear.git] / simgear / scene / model / model.cxx
1 // model.cxx - manage a 3D aircraft model.
2 // Written by David Megginson, started 2002.
3 //
4 // This file is in the Public Domain, and comes with no warranty.
5
6 #ifdef HAVE_CONFIG_H
7 #include <simgear_config.h>
8 #endif
9
10 #include <osg/ref_ptr>
11 #include <osgDB/ReadFile>
12 #include <osgDB/SharedStateManager>
13
14 #include <simgear/scene/util/SGSceneFeatures.hxx>
15
16 #include <simgear/structure/exception.hxx>
17 #include <simgear/props/props.hxx>
18 #include <simgear/props/props_io.hxx>
19 #include <simgear/props/condition.hxx>
20
21 #include "model.hxx"
22
23 using std::vector;
24
25 osg::Texture2D*
26 SGLoadTexture2D(bool staticTexture, const std::string& path,
27                 const osgDB::ReaderWriter::Options* options,
28                 bool wrapu, bool wrapv, int)
29 {
30   osg::Image* image;
31   if (options)
32     image = osgDB::readImageFile(path, options);
33   else
34     image = osgDB::readImageFile(path);
35   osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
36   texture->setImage(image);
37   if (staticTexture)
38     texture->setDataVariance(osg::Object::STATIC);
39   if (wrapu)
40     texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
41   else
42     texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
43   if (wrapv)
44     texture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
45   else
46     texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP);
47
48   if (image) {
49     int s = image->s();
50     int t = image->t();
51
52     if (s <= t && 32 <= s) {
53       SGSceneFeatures::instance()->setTextureCompression(texture.get());
54     } else if (t < s && 32 <= t) {
55       SGSceneFeatures::instance()->setTextureCompression(texture.get());
56     }
57   }
58
59   return texture.release();
60 }
61
62 // end of model.cxx