1 // model.cxx - manage a 3D aircraft model.
2 // Written by David Megginson, started 2002.
4 // This file is in the Public Domain, and comes with no warranty.
7 #include <simgear_config.h>
10 #include <osg/ref_ptr>
11 #include <osgDB/ReadFile>
12 #include <osgDB/SharedStateManager>
14 #include <simgear/math/SGMath.hxx>
15 #include <simgear/scene/util/SGSceneFeatures.hxx>
17 #include <simgear/structure/exception.hxx>
18 #include <simgear/props/props.hxx>
19 #include <simgear/props/props_io.hxx>
20 #include <simgear/props/condition.hxx>
27 SGLoadTexture2D(bool staticTexture, const std::string& path,
28 const osgDB::ReaderWriter::Options* options,
29 bool wrapu, bool wrapv, int)
33 image = osgDB::readImageFile(path, options);
35 image = osgDB::readImageFile(path);
36 osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
37 texture->setImage(image);
39 texture->setDataVariance(osg::Object::STATIC);
41 texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
43 texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
45 texture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
47 texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP);
53 if (s <= t && 32 <= s) {
54 SGSceneFeatures::instance()->setTextureCompression(texture.get());
55 } else if (t < s && 32 <= t) {
56 SGSceneFeatures::instance()->setTextureCompression(texture.get());
60 return texture.release();