5 #include "personality.hxx"
7 void SGPersonalityBranch::setDoubleValue( double value, SGAnimation *anim, int var_id, int var_num )
9 _doubleValues[ Key( anim, var_id, var_num ) ] = value;
12 void SGPersonalityBranch::setIntValue( int value, SGAnimation *anim, int var_id, int var_num )
14 _intValues[ Key( anim, var_id, var_num ) ] = value;
17 double SGPersonalityBranch::getDoubleValue( SGAnimation *anim, int var_id, int var_num ) const
19 map<Key,double>::const_iterator it = _doubleValues.find( Key( anim, var_id, var_num ) );
20 if ( it != _doubleValues.end() ) {
27 int SGPersonalityBranch::getIntValue( SGAnimation *anim, int var_id, int var_num ) const
29 map<Key,int>::const_iterator it = _intValues.find( Key( anim, var_id, var_num ) );
30 if ( it != _intValues.end() ) {