]> git.mxchange.org Git - simgear.git/blob - simgear/scene/sky/clouds3d/Makefile.am
A first attempt at making the clouds3d endian aware. Almost there.
[simgear.git] / simgear / scene / sky / clouds3d / Makefile.am
1 includedir = @includedir@/scene/sky/clouds3d
2
3 # enable the following line once extgl.c get's added to the distro
4 EXTRA_DIST = extgl.c extgl.h
5
6 if EXTGL_NEEDED
7   EXTGL_SOURCE = extgl.c extgl.h
8 else
9   EXTGL_SOURCE = 
10 endif
11
12 lib_LIBRARIES = libsgclouds3d.a
13
14 include_HEADERS = \
15         SkySceneLoader.hpp \
16         SkyUtil.hpp
17
18 libsgclouds3d_a_SOURCES = \
19         $(EXTGL_SOURCE) \
20         vec3fv.cpp vec3fv.hpp vec3f.hpp vec4f.hpp vec2f.hpp \
21         mat16fv.cpp mat16fv.hpp \
22         mat33.hpp mat33impl.hpp \
23         mat44.hpp mat44impl.hpp \
24         tri.cpp tri.hpp \
25         plane.cpp plane.hpp \
26         camera.cpp camera.hpp \
27         camutils.cpp camutils.hpp \
28         minmaxbox.cpp minmaxbox.hpp \
29         SkyAABBTree.hpp \
30         SkyArchive.cpp SkyArchive.hpp \
31         SkyBoundingVolume.hpp \
32         SkyBVTree.hpp SkyBVTreeSplitter.hpp \
33         SkyCloud.cpp SkyCloud.hpp \
34         SkyCloudParticle.hpp \
35         SkyContext.cpp SkyContext.hpp \
36         SkyDynamicTextureManager.cpp SkyDynamicTextureManager.hpp \
37         SkyLight.cpp SkyLight.hpp \
38         SkyMaterial.cpp SkyMaterial.hpp \
39         SkyMinMaxBox.cpp SkyMinMaxBox.hpp \
40         SkyRenderable.hpp \
41         SkyRenderableInstance.hpp \
42         SkyRenderableInstanceCloud.cpp SkyRenderableInstanceCloud.hpp \
43         SkyRenderableInstanceGeneric.hpp \
44         SkyRenderableInstanceGroup.cpp SkyRenderableInstanceGroup.hpp \
45         SkySceneLoader.cpp \
46         SkySceneManager.cpp SkySceneManager.hpp \
47         SkySingleton.hpp \
48         SkyTexture.hpp \
49         SkyTextureManager.cpp SkyTextureManager.hpp \
50         SkyTextureState.cpp SkyTextureState.hpp \
51         SkyUtil.cpp
52
53 INCLUDES = -I$(top_srcdir)